Exactly its pretty much the reason @ZOS_BrianWheeler said they won't add back dynamic ultimate regain he said it allow a better player to take out 1-2 less skilled or casual players and that wasn't fun for the casual less skilled players and only fun for the skilled player.So Zos doesn't want you to have a chance to win outnumbered fights.thankyourat wrote: »I doubt it would increase the lag since the large group clashes wouldn't happened because their be dead.well imo, the only solution to break up zergs is to remove the aoe caps!!! then you would be able to hit a huge part of zergs, bomber builds would wreck zergs, people would need to think about tactics, and carefully move, not just make a huge zerg and zerg in to the enemy.
while I stand by my option, that zerging is a legit and appropriate war tactics even in the game, removing aoe caps would totally change cyro to better!!
but I am not sure if it would not increase the lag drastically
well then ok, aoe caps should go away, problem fixed!
if they take away aoe caps ZoS will just nerf all AoEs to compensate. Can't have one or two skilled players beating a blob of unskilled players, it would ruin their immersion
Exactly its pretty much the reason @ZOS_BrianWheeler said they won't add back dynamic ultimate regain he said it allow a better player to take out 1-2 less skilled or casual players and that wasn't fun for the casual less skilled players and only fun for the skilled player.So Zos doesn't want you to have a chance to win outnumbered fights.thankyourat wrote: »I doubt it would increase the lag since the large group clashes wouldn't happened because their be dead.well imo, the only solution to break up zergs is to remove the aoe caps!!! then you would be able to hit a huge part of zergs, bomber builds would wreck zergs, people would need to think about tactics, and carefully move, not just make a huge zerg and zerg in to the enemy.
while I stand by my option, that zerging is a legit and appropriate war tactics even in the game, removing aoe caps would totally change cyro to better!!
but I am not sure if it would not increase the lag drastically
well then ok, aoe caps should go away, problem fixed!
if they take away aoe caps ZoS will just nerf all AoEs to compensate. Can't have one or two skilled players beating a blob of unskilled players, it would ruin their immersion
He said this doing the I believe pax stream when they released the patch for one tamerial on the PTS.
There is more important fixes, mechanics like negate, proxy, vicious death etc make stacking so unrewarding. The meta for ballgroups is to run with 1-2 meter distance between everyone so you still get heals but cant get bombed. Anything rly stacked gets blown up easily.
Amusingly the only people that i still see complaining about it are playing with full singletarget builds and use only dawnbreaker and reverse slice as aoe.
Except there is nothing to debate. Devs have already publicly stated over a year ago that, yes aoe cap causes more calculations and increased server strain compared to no caps. The reason they won't remove caps is because "it would impact PvE balance".there were people polemizing earlier in AOE caps discussion, which one of these two would cause more lag:
- AOE caps in place, but the server has to count the percentages of hits for only those people, who are allowed to get hit by the aoe cap
- or NO AOE caps and the server has to count all the hits to all the people who would get hit by unrestricted AOEs
I am not a programmer, so I am not sure about that
HoloYoitsu wrote: »Except there is nothing to debate. Devs have already publicly stated over a year ago that, yes aoe cap causes more calculations and increased server strain compared to no caps. The reason they won't remove caps is because "it would impact PvE balance".there were people polemizing earlier in AOE caps discussion, which one of these two would cause more lag:
- AOE caps in place, but the server has to count the percentages of hits for only those people, who are allowed to get hit by the aoe cap
- or NO AOE caps and the server has to count all the hits to all the people who would get hit by unrestricted AOEs
I am not a programmer, so I am not sure about that