Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

The Whisperer is a great example of the dungeon design issues prevelent in One Tamriel.

  • Nestor
    Nestor
    ✭✭✭✭✭
    ✭✭✭✭✭
    They just rebalanced every dungeon in the game. For sure they were going to get some aspects wrong and will need to do some tweaking as they always do after a rebalance.

    Its kind of why I have stayed out of Group Dungeons since the update. In fact, on the last Group Night our guild did, I peeled off a group and went to Craglorn. I will say the Group Dungeons up there were quite well balanced for the group I was with. A few deaths here and there, but mostly challenges we could meet and prevail on.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • FriedEggSandwich
    FriedEggSandwich
    ✭✭✭✭✭
    deleted
    Edited by FriedEggSandwich on October 15, 2016 2:33AM
    PC | EU
  • Cryptical
    Cryptical
    ✭✭✭✭✭
    Cryptical wrote: »
    I address this exact issue in this post:

    https://forums.elderscrollsonline.com/en/discussion/297349/heres-why-i-think-one-shot-mechanics-and-more-hp-is-a-good-thing/p1

    Basically, you and your team need to learn her tells and how to dodge roll.

    The issue is that the scripted mechanics game teaches a mechanical response. A knee jerk 'See A hit button X' type of brainless mindless drooling-on-your-shirt play style.

    Phones detect and track faces to keep them in focus, the football camera booth software tracks the ball and runs camera along zip lines to keep aimed at the action, paints first down and scrimmage holograms on the picture of the field... For crying out loud, home webcams have entire on-the-fly facial transformation ability for real time use on skype. And these bosses are no more complicated than a physical clockwork creation.

    You are encouraging the rote memorization of reactions which allows most of the brain to go think about other stuff, rather than the attention and engagement that would be required of people fighting a boss that was less predictable and had a much wider array of options for combat.


    Random boss mechanics? Or at least a boss can do one of 3 things during this phase?

    A mix. Bosses, and adds, with more options to their decisions. This would mean they would be less able to be predicted what they would throw at you next.

    Have you seen, there's a guy that has gotten the planar inhibitor down to 10% on vet difficulty SOLO. That does not happen unless the inhibitor can be reduced to being perfectly predictable, so the only obstacle becomes how perfectly your 'See A Do B' knee jerk reaction is honed. Getting that far is superb... Superb at your fingers doing XYZ when you see the screen go gray, etc. Rote reaction.

    I'm not aware of any archer mobs that put away their bow and switch to a sword if you close to melee range. Nor do any of them switch from sword to bow if you are far or out of reach. How dumb is that?

    When was the last time you saw a mob step out of an AOE, or refuse to go into one, or go around the big pool of liquid lightning to attack the healer on the other side? Jeez, the common garden slug will flee salt and refuse to enter an area of death!

    Ever heard the phrase 'finesse not force'? Zeni designed their enemies to be dealt with in the manner Zeni imagined. So, encounters are expected to happen as Zeni visualizes, and outside-the-box tactics concocted by the player base derails them. Stack and burn, for example. Zeni didn't expect that, so the dumber-than-a-slug mobs all stack up and die in a pile.

    Zeni wouldn't have to force us to play the bosses according to their design, if the bosses were smarter than the common garden slug. And that's what they are doing with the higher mitigation and health - using brute force to push us into defeating the bosses according to the way they designed.

    A more robust set of optional decisions, some slug-level AI, and you wouldn't be able to let your attention wander to eating a burrito with a free hand, because you might need to react to something unexpected rather than brainlessly let your fingers run through the same rotation for the 9th time in a row.

    It doesn't matter really anymore, due to the scaling of 1Tam, but with that update to mobs you wouldn't think the lower level zones were a cakewalk. Mobs avoiding your AOE, some putting away swords to use bows, while the mage and dk type mobs use crowd control or suppression... Facing a 50 dumb lowbie mobs is easy. Facing 8 smart lowbie mobs means you have to pay attention. Finesse, not force.
    Edited by Cryptical on October 14, 2016 10:17PM
    Xbox NA
Sign In or Register to comment.