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The Whisperer is a great example of the dungeon design issues prevelent in One Tamriel.

Doctordarkspawn
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I thought I'd share my experiences with todays Spindleclutch 1 pledge today.

Everything was fine up until the final boss. Bosses didn't have too much HP, but the resistances made the fights a well enough pace. Up until the final boss.

First off, let me say the group I ran with, sucked and couldn't hit the broad side of a barn. But it was how the design just screwed them that struck me. The Whisperer has three attacks. One of which is a slow moving, single target attack that looks like a whisp, that does 21 K and oneshots. It appears to do too much damage to block, and dodging appears to be the only way to fix it. Problem is, the DPS kept geitng slaughtered. The second attack, the AOE she does, slaughtered them, but they quickly figured out to roll the *** out of them.

The third, this stun she will do, was by far, the worst. Not because it was annoying, but because she would specifically target support rolls then follow up with one of the other two, which usually oneshot everyone but me, the tank. To top it off she had five million health.

One Tamriels dungeon scaling has given the final bosses of dungeon more damage and health than is in line with the rest of the fights in their dungeon. There are serious reballances that need to be made and this is a microcosm of how *** it really is.
  • Lexxypwns
    Lexxypwns
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    That moment when you just got done solo'ing group content that's "too hard"
  • MissBizz
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    Were you doing normal or vet?
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
  • ThePaleItalian
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    1. Everything was fine until last boss
    2. You said your group sucked....
    3. They finally learned boss mechanics
    4. ZOS SUCKS!!!

    I think I got the point of this post....
    Conan, what is good in life?
    Crush your enemies. See them driven before you. Hear the lamentations of their women.

    PS4 Screen Name: The_Pale_Italian
    ZweiHandler - Orc DK Tank
    Solstice StormHaven - Magika Sorc
    Oba Nobanaga - Stam NB
  • Rosveen
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    edit: Actually, nevermind. That's not helpful in this case.
    Edited by Rosveen on October 14, 2016 7:55PM
  • SanTii.92
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    If you find vet too hard why do you refuse playing on normal
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • Doctordarkspawn
    Doctordarkspawn
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    MissBizz wrote: »
    Were you doing normal or vet?

    Vet.

    For the record, I'm not saying "IT"S TOO HAAAAAAARD!!!!111!!" I'm saying it's out of line with the rest of the dungeon so much, it feels...sorta jarring.

    I'd also ask the question on whether or not we have enough good players for this level content difficulty to be worth gitting gud, but I allready know how many times I'm going to be told to go screw myself, so I wont bother.
    Edited by Doctordarkspawn on October 14, 2016 7:55PM
  • ThePaleItalian
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    MissBizz wrote: »
    Were you doing normal or vet?

    Vet.

    For the record, I'm not saying "IT"S TOO HAAAAAAARD!!!!111!!" I'm saying it's out of line with the rest of the dungeon so much, it feels...sorta jarring.

    End bosses be end bosses. More than a burn down or easy mechanic fights.
    Conan, what is good in life?
    Crush your enemies. See them driven before you. Hear the lamentations of their women.

    PS4 Screen Name: The_Pale_Italian
    ZweiHandler - Orc DK Tank
    Solstice StormHaven - Magika Sorc
    Oba Nobanaga - Stam NB
  • Doctordarkspawn
    Doctordarkspawn
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    MissBizz wrote: »
    Were you doing normal or vet?

    Vet.

    For the record, I'm not saying "IT"S TOO HAAAAAAARD!!!!111!!" I'm saying it's out of line with the rest of the dungeon so much, it feels...sorta jarring.

    End bosses be end bosses. More than a burn down or easy mechanic fights.

    And yet, should they have the combined health pool of every boss -up- to that point? I wouldn't say so.

    In either case, I'm not asking for it to be. I'm asking for these fights and their scaling to be looked at and fine tuned, and I dont think that's too much to ask. Then again it looks like you came into here looking for someone to crucify, so, what do I expect.
    Edited by Doctordarkspawn on October 14, 2016 8:00PM
  • Edziu
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    next QQ from unexperienced/not pro player?

    Im not pro but experienced with my friends and we also getting some problems with boss like this like this stun, 1hitting etc...but we have still fun just because this is finally a challenge on vet mode and with hardmode :smiley:
    someitimes can be annyoing if we want do it very fast..but mosly also with those tactics and with wiping like nobs and still have fun just because ths isnt easy like "50lvl going to scaled on 10lvl dung" and no more brutal nuke boss in maybe 10 seconds.
    as veteran mode of this dung this is great for all who playing some longer in this game than casuals, you are casual or begginer? go 1st normal mode then like most people going with MSA
  • Doctordarkspawn
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    SanTii.92 wrote: »
    If you find vet too hard why do you refuse playing on normal

    I dont. And if you can pinpoint to me where I expressly ask for it to be easier, I'll eat my shorts.
  • Edziu
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    MissBizz wrote: »
    Were you doing normal or vet?

    Vet.

    For the record, I'm not saying "IT"S TOO HAAAAAAARD!!!!111!!" I'm saying it's out of line with the rest of the dungeon so much, it feels...sorta jarring.

    so lets buff rest before bosses becaue yes, this 600k-800k for boss in middle dungs is such patheic, make rest bosses with 1-2m health and all will be much better as for vet mode dungs :)
  • Doctordarkspawn
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    Edziu wrote: »
    next QQ from unexperienced/not pro player?

    Im not pro but experienced with my friends and we also getting some problems with boss like this like this stun, 1hitting etc...but we have still fun just because this is finally a challenge on vet mode and with hardmode :smiley:
    someitimes can be annyoing if we want do it very fast..but mosly also with those tactics and with wiping like nobs and still have fun just because ths isnt easy like "50lvl going to scaled on 10lvl dung" and no more brutal nuke boss in maybe 10 seconds.
    as veteran mode of this dung this is great for all who playing some longer in this game than casuals, you are casual or begginer? go 1st normal mode then like most people going with MSA

    More QQ from 'pro' players who want to be the thought police.

    For refrence, Casual is a meaningless label. If I have been playing since Tamriel Unlimited, yet refuse to conform to a meta and use a setup that has worked in every dungeon, including shadows of the hist, so far then I dont know what you gotta do to be Pro but I ain'd oing it.

    But your post is so cluttered and hard to read I dont even know what your on about aside from the fact your insulting me and telling me to go back to normal scrub. S'not happening. And I'm not asking for the dungeons to be easier, so sod off.
    Edited by Doctordarkspawn on October 14, 2016 8:06PM
  • Pandorii
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    OP. You're not alone. I just wrote a similar thread.

    https://forums.elderscrollsonline.com/en/discussion/297454/should-all-veteran-dungeons-with-scroll-be-doable-at-cr160-in-1t-my-spindleclutch-experience#latest

    I got a lot of haters. Mostly people who justifiable are defending the difficulty of their dungeons because they are at super end-game. I don't think it should be at everyone's expense though.

    As it turns out, we're not alone. There have been others who have made the same observation.

    https://forums.elderscrollsonline.com/en/discussion/296796/one-shot-mechanics-in-new-vet-versions-of-part-i-dungeons
  • Doctordarkspawn
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    Pandorii wrote: »
    OP. You're not alone. I just wrote a similar thread.

    https://forums.elderscrollsonline.com/en/discussion/297454/should-all-veteran-dungeons-with-scroll-be-doable-at-cr160-in-1t-my-spindleclutch-experience#latest

    I got a lot of haters. Mostly people who justifiable are defending the difficulty of their dungeons because they are at super end-game. I don't think it should be at everyone's expense though.

    As it turns out, we're not alone. There have been others who have made the same observation.

    https://forums.elderscrollsonline.com/en/discussion/296796/one-shot-mechanics-in-new-vet-versions-of-part-i-dungeons

    Well. That's nice to know.
  • ThePaleItalian
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    MissBizz wrote: »
    Were you doing normal or vet?

    Vet.

    For the record, I'm not saying "IT"S TOO HAAAAAAARD!!!!111!!" I'm saying it's out of line with the rest of the dungeon so much, it feels...sorta jarring.

    End bosses be end bosses. More than a burn down or easy mechanic fights.

    And yet, should they have the combined health pool of every boss -up- to that point? I wouldn't say so.

    In either case, I'm not asking for it to be. I'm asking for these fights and their scaling to be looked at and fine tuned, and I dont think that's too much to ask. Then again it looks like you came into here looking for someone to crucify, so, what do I expect.

    Someone to crucify?? Negative. You started out saying your group sucked... and didn't know mechanics. I am not saying that things probably need tuned, even ZOS came out and said they were going to. But its a challenge now.

    I wonder if players are so used to blasting through everything before mechanics even start, or who are so OPed that even mechanics don't hurt them, and now that its harder its all the games fault? Not the fact that we became lazy and content with content that we could just punch in the face and move on... now that the content punches you in the face back, or dodges the knock out blow.... everyone cries and runs home..
    Conan, what is good in life?
    Crush your enemies. See them driven before you. Hear the lamentations of their women.

    PS4 Screen Name: The_Pale_Italian
    ZweiHandler - Orc DK Tank
    Solstice StormHaven - Magika Sorc
    Oba Nobanaga - Stam NB
  • Phica_Lovic
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    I address this exact issue in this post:

    https://forums.elderscrollsonline.com/en/discussion/297349/heres-why-i-think-one-shot-mechanics-and-more-hp-is-a-good-thing/p1

    Basically, you and your team need to learn her tells and how to dodge roll.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    Phica -Max CP - Lvl 50 Argonian Sorc Healer since launch

  • bigted209
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    Way I see it....same calls for pitchforks that have come from each and every tweak to the game since launch. Give it 2-3 weeks of people learning what has changed, and we will all be gods amongst men again. To think the same play style will be relevant after a massive change is rather ludicrous to me. Players must adapt to the changes, and adapt their play style to meet the new requirements. I'm on PS4 so I'll see what all the fuss is about next week...all I know is that when I can run 4 man content alone, something isn't working as intended.
  • Doctordarkspawn
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    MissBizz wrote: »
    Were you doing normal or vet?

    Vet.

    For the record, I'm not saying "IT"S TOO HAAAAAAARD!!!!111!!" I'm saying it's out of line with the rest of the dungeon so much, it feels...sorta jarring.

    End bosses be end bosses. More than a burn down or easy mechanic fights.

    And yet, should they have the combined health pool of every boss -up- to that point? I wouldn't say so.

    In either case, I'm not asking for it to be. I'm asking for these fights and their scaling to be looked at and fine tuned, and I dont think that's too much to ask. Then again it looks like you came into here looking for someone to crucify, so, what do I expect.

    Someone to crucify?? Negative. You started out saying your group sucked... and didn't know mechanics. I am not saying that things probably need tuned, even ZOS came out and said they were going to. But its a challenge now.

    I wonder if players are so used to blasting through everything before mechanics even start, or who are so OPed that even mechanics don't hurt them, and now that its harder its all the games fault? Not the fact that we became lazy and content with content that we could just punch in the face and move on... now that the content punches you in the face back, or dodges the knock out blow.... everyone cries and runs home..

    Do I need to recite to you your first post? You came in here looking for someone to backhand until they stopped talking. At least own up to it.

    There are hardcore raiders that hate Shadows of the hist dungeons because they flat out dont like the content. There are players like me who are experienced in their rolls they main and hate the changes because we feel their backward. People disagree. Get. The. Hell. Over. It. Boyo.

    But the group sucking was ment to show how this effects the adverage player. None of those guys were below CP 160. In fact, they had obviously been playing for a while by their DPS. You can cry about how the players need to git gud all damn day, but it is a moot point if what they need to get gud at, is unballanced trash, and I think it is. And I think it needs recalibrated.

    You are the angry hardcore/hardcore wannabe that keeps arguing difficulty because it's 'in vogue' this thread does not need. If you cannot discuss or provide meaningfull dissent, leave.
  • Doctordarkspawn
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    I address this exact issue in this post:

    https://forums.elderscrollsonline.com/en/discussion/297349/heres-why-i-think-one-shot-mechanics-and-more-hp-is-a-good-thing/p1

    Basically, you and your team need to learn her tells and how to dodge roll.

    And they did. But again, my request is, recalibrate some of the damage numbers and health numbers. It's okay to have a boss that takes forever to gut, and does repeated oneshots, is just a marathon and it's tedious.;
  • Edziu
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    NERF One Tamriel!!!!!!!!!!!!!!!!
  • MissBizz
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    MissBizz wrote: »
    Were you doing normal or vet?

    Vet.

    For the record, I'm not saying "IT"S TOO HAAAAAAARD!!!!111!!" I'm saying it's out of line with the rest of the dungeon so much, it feels...sorta jarring.

    I'd also ask the question on whether or not we have enough good players for this level content difficulty to be worth gitting gud, but I allready know how many times I'm going to be told to go screw myself, so I wont bother.

    @Doctordarkspawn I wasn't asking because of that. I was asking because some of the normal dungeons are bugged and certain attacks actually hit harder in normal than on vet lol.

    I think we do have enough. I'm one of the players that is like... I'm good generally but the new vet difficulty is a bit much.. but I like it. Although I know plenty of people that could literally just carry me through the dungeon... AKA - people who are good enough ;)

    Yeah, I really do think the dungeon difficulty jumps around. It would make sense if the game pushes you to do X dungeon before Y dungeon... like it did BEFORE dungeons scaled. Now with rewards for doing random dungeons and pledges it seems like if we can do X vet dungeon, we should also be able to do Y, but that's not always the case. I'm not exactly sure it would be better if they were more level though.. I like the idea of having a challenge to go to after conquering a different challenge.
    Edited by MissBizz on October 14, 2016 8:19PM
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
  • ThePaleItalian
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    MissBizz wrote: »
    Were you doing normal or vet?

    Vet.

    For the record, I'm not saying "IT"S TOO HAAAAAAARD!!!!111!!" I'm saying it's out of line with the rest of the dungeon so much, it feels...sorta jarring.

    End bosses be end bosses. More than a burn down or easy mechanic fights.

    And yet, should they have the combined health pool of every boss -up- to that point? I wouldn't say so.

    In either case, I'm not asking for it to be. I'm asking for these fights and their scaling to be looked at and fine tuned, and I dont think that's too much to ask. Then again it looks like you came into here looking for someone to crucify, so, what do I expect.

    Someone to crucify?? Negative. You started out saying your group sucked... and didn't know mechanics. I am not saying that things probably need tuned, even ZOS came out and said they were going to. But its a challenge now.

    I wonder if players are so used to blasting through everything before mechanics even start, or who are so OPed that even mechanics don't hurt them, and now that its harder its all the games fault? Not the fact that we became lazy and content with content that we could just punch in the face and move on... now that the content punches you in the face back, or dodges the knock out blow.... everyone cries and runs home..

    Do I need to recite to you your first post? You came in here looking for someone to backhand until they stopped talking. At least own up to it.

    There are hardcore raiders that hate Shadows of the hist dungeons because they flat out dont like the content. There are players like me who are experienced in their rolls they main and hate the changes because we feel their backward. People disagree. Get. The. Hell. Over. It. Boyo.

    But the group sucking was ment to show how this effects the adverage player. None of those guys were below CP 160. In fact, they had obviously been playing for a while by their DPS. You can cry about how the players need to git gud all damn day, but it is a moot point if what they need to get gud at, is unballanced trash, and I think it is. And I think it needs recalibrated.

    You are the angry hardcore/hardcore wannabe that keeps arguing difficulty because it's 'in vogue' this thread does not need. If you cannot discuss or provide meaningfull dissent, leave.

    So I am disagreeing with you... do I get to say Boyo now?? I really hope not..

    You said the group sucked..... I didn't say they need to get good. You complained that your group couldn't hit the side of barn.. I am not hardcore in the slightest. But if you would like to show me your definition of "hardcore" I will see if the shoe fits.

    The questions I asked about players getting used to easier content and just about having everything soloable was providing information in my disagreement with your statement. Perhaps we got used to easy content, now that its a big harder (not saying its correct) but I see alot of people complaining about it.

    I believe that the end boss should be more difficult than anything else in the dungeon. I feel that content needed to be a bit more difficult, not because I am some "hardcore" player, but because the difficulty has been dropped way low in comparison to when it was first launched. Doshia anyone? She was a pain, but you felt like you accomplished something when you beat her. Do I think she needed tweeked? Yes I do... but to the point she is now? No.
    Conan, what is good in life?
    Crush your enemies. See them driven before you. Hear the lamentations of their women.

    PS4 Screen Name: The_Pale_Italian
    ZweiHandler - Orc DK Tank
    Solstice StormHaven - Magika Sorc
    Oba Nobanaga - Stam NB
  • Doctordarkspawn
    Doctordarkspawn
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    MissBizz wrote: »
    Were you doing normal or vet?

    Vet.

    For the record, I'm not saying "IT"S TOO HAAAAAAARD!!!!111!!" I'm saying it's out of line with the rest of the dungeon so much, it feels...sorta jarring.

    End bosses be end bosses. More than a burn down or easy mechanic fights.

    And yet, should they have the combined health pool of every boss -up- to that point? I wouldn't say so.

    In either case, I'm not asking for it to be. I'm asking for these fights and their scaling to be looked at and fine tuned, and I dont think that's too much to ask. Then again it looks like you came into here looking for someone to crucify, so, what do I expect.

    Someone to crucify?? Negative. You started out saying your group sucked... and didn't know mechanics. I am not saying that things probably need tuned, even ZOS came out and said they were going to. But its a challenge now.

    I wonder if players are so used to blasting through everything before mechanics even start, or who are so OPed that even mechanics don't hurt them, and now that its harder its all the games fault? Not the fact that we became lazy and content with content that we could just punch in the face and move on... now that the content punches you in the face back, or dodges the knock out blow.... everyone cries and runs home..

    Do I need to recite to you your first post? You came in here looking for someone to backhand until they stopped talking. At least own up to it.

    There are hardcore raiders that hate Shadows of the hist dungeons because they flat out dont like the content. There are players like me who are experienced in their rolls they main and hate the changes because we feel their backward. People disagree. Get. The. Hell. Over. It. Boyo.

    But the group sucking was ment to show how this effects the adverage player. None of those guys were below CP 160. In fact, they had obviously been playing for a while by their DPS. You can cry about how the players need to git gud all damn day, but it is a moot point if what they need to get gud at, is unballanced trash, and I think it is. And I think it needs recalibrated.

    You are the angry hardcore/hardcore wannabe that keeps arguing difficulty because it's 'in vogue' this thread does not need. If you cannot discuss or provide meaningfull dissent, leave.

    So I am disagreeing with you... do I get to say Boyo now?? I really hope not..

    You said the group sucked..... I didn't say they need to get good. You complained that your group couldn't hit the side of barn.. I am not hardcore in the slightest. But if you would like to show me your definition of "hardcore" I will see if the shoe fits.

    The questions I asked about players getting used to easier content and just about having everything soloable was providing information in my disagreement with your statement. Perhaps we got used to easy content, now that its a big harder (not saying its correct) but I see alot of people complaining about it.

    I believe that the end boss should be more difficult than anything else in the dungeon. I feel that content needed to be a bit more difficult, not because I am some "hardcore" player, but because the difficulty has been dropped way low in comparison to when it was first launched. Doshia anyone? She was a pain, but you felt like you accomplished something when you beat her. Do I think she needed tweeked? Yes I do... but to the point she is now? No.

    Aaaand the fact you brought up Doshia tells me you have no idea what you are talking about, are actively trolling or spouting Pro difficulty talk like a propaganda machine, and need to be educated before I leave you to your own devices.

    One. Doshia was not a well designed fight. In fact, many of the shorter races couldn't kill her by default because their AOE didn't hit her bubbles because of hight. Yet, as another sensible person on the forums has said before, Doshia was a test of, did your class and weapon choices give you passable AOE by level six? That wasn't difficult because design', it was difficult because poor design.

    Two. If dungeons were not difficult after raids invented, that's Raids place to pick up the slack. That's how it should be. That's how it allways should have been. That's how it was until people like you cried and cried and got them to up the difficulty of dungeons. None of the dungeons released have been things you dont need a best in slot team to do, and that's. Not. Fine.

    You will not be responded to again. The fact your arguing for a glitched boss from way back when that was difficult for all the -wrong- reasons, says quite plainly you dont know what your talking about.
  • ThePaleItalian
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    MissBizz wrote: »
    Were you doing normal or vet?

    Vet.

    For the record, I'm not saying "IT"S TOO HAAAAAAARD!!!!111!!" I'm saying it's out of line with the rest of the dungeon so much, it feels...sorta jarring.

    End bosses be end bosses. More than a burn down or easy mechanic fights.

    And yet, should they have the combined health pool of every boss -up- to that point? I wouldn't say so.

    In either case, I'm not asking for it to be. I'm asking for these fights and their scaling to be looked at and fine tuned, and I dont think that's too much to ask. Then again it looks like you came into here looking for someone to crucify, so, what do I expect.

    Someone to crucify?? Negative. You started out saying your group sucked... and didn't know mechanics. I am not saying that things probably need tuned, even ZOS came out and said they were going to. But its a challenge now.

    I wonder if players are so used to blasting through everything before mechanics even start, or who are so OPed that even mechanics don't hurt them, and now that its harder its all the games fault? Not the fact that we became lazy and content with content that we could just punch in the face and move on... now that the content punches you in the face back, or dodges the knock out blow.... everyone cries and runs home..

    Do I need to recite to you your first post? You came in here looking for someone to backhand until they stopped talking. At least own up to it.

    There are hardcore raiders that hate Shadows of the hist dungeons because they flat out dont like the content. There are players like me who are experienced in their rolls they main and hate the changes because we feel their backward. People disagree. Get. The. Hell. Over. It. Boyo.

    But the group sucking was ment to show how this effects the adverage player. None of those guys were below CP 160. In fact, they had obviously been playing for a while by their DPS. You can cry about how the players need to git gud all damn day, but it is a moot point if what they need to get gud at, is unballanced trash, and I think it is. And I think it needs recalibrated.

    You are the angry hardcore/hardcore wannabe that keeps arguing difficulty because it's 'in vogue' this thread does not need. If you cannot discuss or provide meaningfull dissent, leave.

    So I am disagreeing with you... do I get to say Boyo now?? I really hope not..

    You said the group sucked..... I didn't say they need to get good. You complained that your group couldn't hit the side of barn.. I am not hardcore in the slightest. But if you would like to show me your definition of "hardcore" I will see if the shoe fits.

    The questions I asked about players getting used to easier content and just about having everything soloable was providing information in my disagreement with your statement. Perhaps we got used to easy content, now that its a big harder (not saying its correct) but I see alot of people complaining about it.

    I believe that the end boss should be more difficult than anything else in the dungeon. I feel that content needed to be a bit more difficult, not because I am some "hardcore" player, but because the difficulty has been dropped way low in comparison to when it was first launched. Doshia anyone? She was a pain, but you felt like you accomplished something when you beat her. Do I think she needed tweeked? Yes I do... but to the point she is now? No.

    Aaaand the fact you brought up Doshia tells me you have no idea what you are talking about, are actively trolling or spouting Pro difficulty talk like a propaganda machine, and need to be educated before I leave you to your own devices.

    One. Doshia was not a well designed fight. In fact, many of the shorter races couldn't kill her by default because their AOE didn't hit her bubbles because of hight. Yet, as another sensible person on the forums has said before, Doshia was a test of, did your class and weapon choices give you passable AOE by level six? That wasn't difficult because design', it was difficult because poor design.

    Two. If dungeons were not difficult after raids invented, that's Raids place to pick up the slack. That's how it should be. That's how it allways should have been. That's how it was until people like you cried and cried and got them to up the difficulty of dungeons. None of the dungeons released have been things you dont need a best in slot team to do, and that's. Not. Fine.

    You will not be responded to again. The fact your arguing for a glitched boss from way back when that was difficult for all the -wrong- reasons, says quite plainly you dont know what your talking about.

    So I get the last word in? BOYO!!!!!!

    Anywho, I said that she needed tweeked, it was obvious it was a fight that was bad at that point in the game. But PERSONALLY, I think that your first real fight with a Daedra now is like 2 light attacks and a skill and poof she is gone. That is my only issue with finding the right balance between a hard fought battle against a boss and "hey that was 22 seconds and I didn't even see the mechanic" Which honestly outside of trials was the case.

    Also, I am not crying for harder content, if it comes I am OK with it. If not, its fine, I will continue to play. You keep saying" Pro difficulty" and some propaganda machine, all I am trying to do is talk to you about how I feel content being harder would be a nice change of the norm, multiple times I said things needed tweeked and ZOS even said they were working on fixing it.

    I wish you would reply back, I like having some spirited conversations, but the fact you tapped out in 3 comments and throwing insults proves you can't have one.
    Conan, what is good in life?
    Crush your enemies. See them driven before you. Hear the lamentations of their women.

    PS4 Screen Name: The_Pale_Italian
    ZweiHandler - Orc DK Tank
    Solstice StormHaven - Magika Sorc
    Oba Nobanaga - Stam NB
  • sekou_trayvond
    sekou_trayvond
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    Yeah, friend of mine ran into something similar in vet version of BC I.

    Rillis did everything reasonably similar to what we'd known pre OT except now he was unleashing this random one shot kill at support roles. If block wasn't up fast enough- boom- dead. Never targeted me, the tank, which I thought was odd.

    I'm of mixed opinion on the revamped dungeons. Tried VCOA with my usual crew, something we handled well enough prior to OT. Got to Skoria, but 5 million health on that big *** was a bridge too far, albeit it was two AM by the time we finally called it :-)

    All in all, there seems to have been a needless stacking of gobs of health upon dungeon enemies and I'm not entirely sure why. To compensate for powerful new weapon ults and monster sets?
    Edited by sekou_trayvond on October 14, 2016 8:44PM
  • Vaoh
    Vaoh
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    Lexxypwns wrote: »
    That moment when you just got done solo'ing group content that's "too hard"

    Tell me about it XD
  • Cryptical
    Cryptical
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    I address this exact issue in this post:

    https://forums.elderscrollsonline.com/en/discussion/297349/heres-why-i-think-one-shot-mechanics-and-more-hp-is-a-good-thing/p1

    Basically, you and your team need to learn her tells and how to dodge roll.

    The issue is that the scripted mechanics game teaches a mechanical response. A knee jerk 'See A hit button X' type of brainless mindless drooling-on-your-shirt play style.

    Phones detect and track faces to keep them in focus, the football camera booth software tracks the ball and runs camera along zip lines to keep aimed at the action, paints first down and scrimmage holograms on the picture of the field... For crying out loud, home webcams have entire on-the-fly facial transformation ability for real time use on skype. And these bosses are no more complicated than a physical clockwork creation.

    You are encouraging the rote memorization of reactions which allows most of the brain to go think about other stuff, rather than the attention and engagement that would be required of people fighting a boss that was less predictable and had a much wider array of options for combat.
    Xbox NA
  • ThePaleItalian
    ThePaleItalian
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    Cryptical wrote: »
    I address this exact issue in this post:

    https://forums.elderscrollsonline.com/en/discussion/297349/heres-why-i-think-one-shot-mechanics-and-more-hp-is-a-good-thing/p1

    Basically, you and your team need to learn her tells and how to dodge roll.

    The issue is that the scripted mechanics game teaches a mechanical response. A knee jerk 'See A hit button X' type of brainless mindless drooling-on-your-shirt play style.

    Phones detect and track faces to keep them in focus, the football camera booth software tracks the ball and runs camera along zip lines to keep aimed at the action, paints first down and scrimmage holograms on the picture of the field... For crying out loud, home webcams have entire on-the-fly facial transformation ability for real time use on skype. And these bosses are no more complicated than a physical clockwork creation.

    You are encouraging the rote memorization of reactions which allows most of the brain to go think about other stuff, rather than the attention and engagement that would be required of people fighting a boss that was less predictable and had a much wider array of options for combat.


    Random boss mechanics? Or at least a boss can do one of 3 things during this phase?
    Conan, what is good in life?
    Crush your enemies. See them driven before you. Hear the lamentations of their women.

    PS4 Screen Name: The_Pale_Italian
    ZweiHandler - Orc DK Tank
    Solstice StormHaven - Magika Sorc
    Oba Nobanaga - Stam NB
  • Wing
    Wing
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    i would agree that the bosses seem outa line with the rest of the dungeon.

    was casually doing selenes web with friends, no problem. . .until the boss, kept wiping in the second half of the fight. it was nothing like the dungeon leading up to it.

    and it sucks having to leave on the last fight of a dungeon when you just spent a lot of time going through the dungeon to get to said fight.
    ESO player since beta.
    previously full time subscriber, beta-2024, now off and on, game got too disappointing.
    PC NA
    ( ^_^ )

    You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods -Xenogears
    DK one trick
  • luen79rwb17_ESO
    luen79rwb17_ESO
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    Well I love the changes! Had enough of the faceroll runs!

    And this comming from a player with 7 Max level characters. But I rather do a couple FUN runs than several boring dungeons.

    I actually laugh alot when someone (even me) wipes from a certain mechanic. It's actually fun to keep a close eye to boss calls, their moves and attacks once again.

    Some people have to relearn this is a skill based action combat MMO and not a button smashing competition like several other MMOs out there.
    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
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