Were you doing normal or vet?
Doctordarkspawn wrote: »
ThePaleItalian wrote: »Doctordarkspawn wrote: »
End bosses be end bosses. More than a burn down or easy mechanic fights.
Doctordarkspawn wrote: »
next QQ from unexperienced/not pro player?
Im not pro but experienced with my friends and we also getting some problems with boss like this like this stun, 1hitting etc...but we have still fun just because this is finally a challenge on vet mode and with hardmode
someitimes can be annyoing if we want do it very fast..but mosly also with those tactics and with wiping like nobs and still have fun just because ths isnt easy like "50lvl going to scaled on 10lvl dung" and no more brutal nuke boss in maybe 10 seconds.
as veteran mode of this dung this is great for all who playing some longer in this game than casuals, you are casual or begginer? go 1st normal mode then like most people going with MSA
OP. You're not alone. I just wrote a similar thread.
https://forums.elderscrollsonline.com/en/discussion/297454/should-all-veteran-dungeons-with-scroll-be-doable-at-cr160-in-1t-my-spindleclutch-experience#latest
I got a lot of haters. Mostly people who justifiable are defending the difficulty of their dungeons because they are at super end-game. I don't think it should be at everyone's expense though.
As it turns out, we're not alone. There have been others who have made the same observation.
https://forums.elderscrollsonline.com/en/discussion/296796/one-shot-mechanics-in-new-vet-versions-of-part-i-dungeons
Doctordarkspawn wrote: »ThePaleItalian wrote: »Doctordarkspawn wrote: »
End bosses be end bosses. More than a burn down or easy mechanic fights.
And yet, should they have the combined health pool of every boss -up- to that point? I wouldn't say so.
In either case, I'm not asking for it to be. I'm asking for these fights and their scaling to be looked at and fine tuned, and I dont think that's too much to ask. Then again it looks like you came into here looking for someone to crucify, so, what do I expect.
ThePaleItalian wrote: »Doctordarkspawn wrote: »ThePaleItalian wrote: »Doctordarkspawn wrote: »
End bosses be end bosses. More than a burn down or easy mechanic fights.
And yet, should they have the combined health pool of every boss -up- to that point? I wouldn't say so.
In either case, I'm not asking for it to be. I'm asking for these fights and their scaling to be looked at and fine tuned, and I dont think that's too much to ask. Then again it looks like you came into here looking for someone to crucify, so, what do I expect.
Someone to crucify?? Negative. You started out saying your group sucked... and didn't know mechanics. I am not saying that things probably need tuned, even ZOS came out and said they were going to. But its a challenge now.
I wonder if players are so used to blasting through everything before mechanics even start, or who are so OPed that even mechanics don't hurt them, and now that its harder its all the games fault? Not the fact that we became lazy and content with content that we could just punch in the face and move on... now that the content punches you in the face back, or dodges the knock out blow.... everyone cries and runs home..
Phica_Lovic wrote: »I address this exact issue in this post:
https://forums.elderscrollsonline.com/en/discussion/297349/heres-why-i-think-one-shot-mechanics-and-more-hp-is-a-good-thing/p1
Basically, you and your team need to learn her tells and how to dodge roll.
Doctordarkspawn wrote: »Were you doing normal or vet?
Vet.
For the record, I'm not saying "IT"S TOO HAAAAAAARD!!!!111!!" I'm saying it's out of line with the rest of the dungeon so much, it feels...sorta jarring.
I'd also ask the question on whether or not we have enough good players for this level content difficulty to be worth gitting gud, but I allready know how many times I'm going to be told to go screw myself, so I wont bother.
Doctordarkspawn wrote: »ThePaleItalian wrote: »Doctordarkspawn wrote: »ThePaleItalian wrote: »Doctordarkspawn wrote: »
End bosses be end bosses. More than a burn down or easy mechanic fights.
And yet, should they have the combined health pool of every boss -up- to that point? I wouldn't say so.
In either case, I'm not asking for it to be. I'm asking for these fights and their scaling to be looked at and fine tuned, and I dont think that's too much to ask. Then again it looks like you came into here looking for someone to crucify, so, what do I expect.
Someone to crucify?? Negative. You started out saying your group sucked... and didn't know mechanics. I am not saying that things probably need tuned, even ZOS came out and said they were going to. But its a challenge now.
I wonder if players are so used to blasting through everything before mechanics even start, or who are so OPed that even mechanics don't hurt them, and now that its harder its all the games fault? Not the fact that we became lazy and content with content that we could just punch in the face and move on... now that the content punches you in the face back, or dodges the knock out blow.... everyone cries and runs home..
Do I need to recite to you your first post? You came in here looking for someone to backhand until they stopped talking. At least own up to it.
There are hardcore raiders that hate Shadows of the hist dungeons because they flat out dont like the content. There are players like me who are experienced in their rolls they main and hate the changes because we feel their backward. People disagree. Get. The. Hell. Over. It. Boyo.
But the group sucking was ment to show how this effects the adverage player. None of those guys were below CP 160. In fact, they had obviously been playing for a while by their DPS. You can cry about how the players need to git gud all damn day, but it is a moot point if what they need to get gud at, is unballanced trash, and I think it is. And I think it needs recalibrated.
You are the angry hardcore/hardcore wannabe that keeps arguing difficulty because it's 'in vogue' this thread does not need. If you cannot discuss or provide meaningfull dissent, leave.
ThePaleItalian wrote: »Doctordarkspawn wrote: »ThePaleItalian wrote: »Doctordarkspawn wrote: »ThePaleItalian wrote: »Doctordarkspawn wrote: »
End bosses be end bosses. More than a burn down or easy mechanic fights.
And yet, should they have the combined health pool of every boss -up- to that point? I wouldn't say so.
In either case, I'm not asking for it to be. I'm asking for these fights and their scaling to be looked at and fine tuned, and I dont think that's too much to ask. Then again it looks like you came into here looking for someone to crucify, so, what do I expect.
Someone to crucify?? Negative. You started out saying your group sucked... and didn't know mechanics. I am not saying that things probably need tuned, even ZOS came out and said they were going to. But its a challenge now.
I wonder if players are so used to blasting through everything before mechanics even start, or who are so OPed that even mechanics don't hurt them, and now that its harder its all the games fault? Not the fact that we became lazy and content with content that we could just punch in the face and move on... now that the content punches you in the face back, or dodges the knock out blow.... everyone cries and runs home..
Do I need to recite to you your first post? You came in here looking for someone to backhand until they stopped talking. At least own up to it.
There are hardcore raiders that hate Shadows of the hist dungeons because they flat out dont like the content. There are players like me who are experienced in their rolls they main and hate the changes because we feel their backward. People disagree. Get. The. Hell. Over. It. Boyo.
But the group sucking was ment to show how this effects the adverage player. None of those guys were below CP 160. In fact, they had obviously been playing for a while by their DPS. You can cry about how the players need to git gud all damn day, but it is a moot point if what they need to get gud at, is unballanced trash, and I think it is. And I think it needs recalibrated.
You are the angry hardcore/hardcore wannabe that keeps arguing difficulty because it's 'in vogue' this thread does not need. If you cannot discuss or provide meaningfull dissent, leave.
So I am disagreeing with you... do I get to say Boyo now?? I really hope not..
You said the group sucked..... I didn't say they need to get good. You complained that your group couldn't hit the side of barn.. I am not hardcore in the slightest. But if you would like to show me your definition of "hardcore" I will see if the shoe fits.
The questions I asked about players getting used to easier content and just about having everything soloable was providing information in my disagreement with your statement. Perhaps we got used to easy content, now that its a big harder (not saying its correct) but I see alot of people complaining about it.
I believe that the end boss should be more difficult than anything else in the dungeon. I feel that content needed to be a bit more difficult, not because I am some "hardcore" player, but because the difficulty has been dropped way low in comparison to when it was first launched. Doshia anyone? She was a pain, but you felt like you accomplished something when you beat her. Do I think she needed tweeked? Yes I do... but to the point she is now? No.
Doctordarkspawn wrote: »ThePaleItalian wrote: »Doctordarkspawn wrote: »ThePaleItalian wrote: »Doctordarkspawn wrote: »ThePaleItalian wrote: »Doctordarkspawn wrote: »
End bosses be end bosses. More than a burn down or easy mechanic fights.
And yet, should they have the combined health pool of every boss -up- to that point? I wouldn't say so.
In either case, I'm not asking for it to be. I'm asking for these fights and their scaling to be looked at and fine tuned, and I dont think that's too much to ask. Then again it looks like you came into here looking for someone to crucify, so, what do I expect.
Someone to crucify?? Negative. You started out saying your group sucked... and didn't know mechanics. I am not saying that things probably need tuned, even ZOS came out and said they were going to. But its a challenge now.
I wonder if players are so used to blasting through everything before mechanics even start, or who are so OPed that even mechanics don't hurt them, and now that its harder its all the games fault? Not the fact that we became lazy and content with content that we could just punch in the face and move on... now that the content punches you in the face back, or dodges the knock out blow.... everyone cries and runs home..
Do I need to recite to you your first post? You came in here looking for someone to backhand until they stopped talking. At least own up to it.
There are hardcore raiders that hate Shadows of the hist dungeons because they flat out dont like the content. There are players like me who are experienced in their rolls they main and hate the changes because we feel their backward. People disagree. Get. The. Hell. Over. It. Boyo.
But the group sucking was ment to show how this effects the adverage player. None of those guys were below CP 160. In fact, they had obviously been playing for a while by their DPS. You can cry about how the players need to git gud all damn day, but it is a moot point if what they need to get gud at, is unballanced trash, and I think it is. And I think it needs recalibrated.
You are the angry hardcore/hardcore wannabe that keeps arguing difficulty because it's 'in vogue' this thread does not need. If you cannot discuss or provide meaningfull dissent, leave.
So I am disagreeing with you... do I get to say Boyo now?? I really hope not..
You said the group sucked..... I didn't say they need to get good. You complained that your group couldn't hit the side of barn.. I am not hardcore in the slightest. But if you would like to show me your definition of "hardcore" I will see if the shoe fits.
The questions I asked about players getting used to easier content and just about having everything soloable was providing information in my disagreement with your statement. Perhaps we got used to easy content, now that its a big harder (not saying its correct) but I see alot of people complaining about it.
I believe that the end boss should be more difficult than anything else in the dungeon. I feel that content needed to be a bit more difficult, not because I am some "hardcore" player, but because the difficulty has been dropped way low in comparison to when it was first launched. Doshia anyone? She was a pain, but you felt like you accomplished something when you beat her. Do I think she needed tweeked? Yes I do... but to the point she is now? No.
Aaaand the fact you brought up Doshia tells me you have no idea what you are talking about, are actively trolling or spouting Pro difficulty talk like a propaganda machine, and need to be educated before I leave you to your own devices.
One. Doshia was not a well designed fight. In fact, many of the shorter races couldn't kill her by default because their AOE didn't hit her bubbles because of hight. Yet, as another sensible person on the forums has said before, Doshia was a test of, did your class and weapon choices give you passable AOE by level six? That wasn't difficult because design', it was difficult because poor design.
Two. If dungeons were not difficult after raids invented, that's Raids place to pick up the slack. That's how it should be. That's how it allways should have been. That's how it was until people like you cried and cried and got them to up the difficulty of dungeons. None of the dungeons released have been things you dont need a best in slot team to do, and that's. Not. Fine.
You will not be responded to again. The fact your arguing for a glitched boss from way back when that was difficult for all the -wrong- reasons, says quite plainly you dont know what your talking about.
Phica_Lovic wrote: »I address this exact issue in this post:
https://forums.elderscrollsonline.com/en/discussion/297349/heres-why-i-think-one-shot-mechanics-and-more-hp-is-a-good-thing/p1
Basically, you and your team need to learn her tells and how to dodge roll.
Phica_Lovic wrote: »I address this exact issue in this post:
https://forums.elderscrollsonline.com/en/discussion/297349/heres-why-i-think-one-shot-mechanics-and-more-hp-is-a-good-thing/p1
Basically, you and your team need to learn her tells and how to dodge roll.
The issue is that the scripted mechanics game teaches a mechanical response. A knee jerk 'See A hit button X' type of brainless mindless drooling-on-your-shirt play style.
Phones detect and track faces to keep them in focus, the football camera booth software tracks the ball and runs camera along zip lines to keep aimed at the action, paints first down and scrimmage holograms on the picture of the field... For crying out loud, home webcams have entire on-the-fly facial transformation ability for real time use on skype. And these bosses are no more complicated than a physical clockwork creation.
You are encouraging the rote memorization of reactions which allows most of the brain to go think about other stuff, rather than the attention and engagement that would be required of people fighting a boss that was less predictable and had a much wider array of options for combat.