dwemer_paleologist wrote: »magicka damage is still right now more powerfull and does more damage then stamina damage and skills.
I don't remember any of you complaining when Stamblades were completely broken and everyone had to wear a skirt and wave a wooden stick to be competitive in Cyrodiil.
And yes, i was most likely the only Stamblade in PvP back then.
Y'all seemed perfectly fine with *that* meta.
I want a monster set that makes all procced sets useless to me, ive said it many times. Either that or make global cooldown on proccs 4-5s.
Fewk the Meta:
One Piece: Critical resistance 300
Two Piece: You take no dmg from sets that procc dmg on you (like viper, velidreth etc) and gain 10 ultimate each time you are hit by proccs.
I remember people complaining. *shrugs*I don't remember any of you complaining when Stamblades were completely broken and everyone had to wear a skirt and wave a wooden stick to be competitive in Cyrodiil.
And yes, i was most likely the only Stamblade in PvP back then.
Y'all seemed perfectly fine with *that* meta.
I don't remember any of you complaining when Stamblades were completely broken and everyone had to wear a skirt and wave a wooden stick to be competitive in Cyrodiil.
And yes, i was most likely the only Stamblade in PvP back then.
Y'all seemed perfectly fine with *that* meta.
I've never understood this argument. So, how long does stamina need to be OP before we can have balance? How much do us magicka users have to pay in reparations for balace to be achieved?I don't remember any of you complaining when Stamblades were completely broken and everyone had to wear a skirt and wave a wooden stick to be competitive in Cyrodiil.
And yes, i was most likely the only Stamblade in PvP back then.
Y'all seemed perfectly fine with *that* meta.
Wreuntzylla wrote: »Tons of people complained that ESO failed to live up to Elder Scrolls franchise. Zenimax has been systematically patching in the old school stuff, whether in response to the outcry or as part of a long term plan. For example, people cried many a river about the lack of Dark Brotherhood and Thieves Guild. Both are now in the game.
Uno Tamriele addresses early complaints about the lack of flexibility and diversity to "play how you want." This patch addresses this a bit by removing some artificial boundaries and flooding the market with so many sets that the meta will take some time to settle. In the process, they made certain crown store items more desirable... They weaved this together in a way that the usual folks who complain about the "greedy corporate culture" have missed it completely.
To say Wrobel (or whoever is really steering the ship) doesn't know what they are doing does not compute. If you read between the lines of what they officially say, the decision was made to invest all their resources in bringing ESO back into the franchise fold as fast as possible, dumb it down to WoW "fun" level and then address balance issues afterwards.
Complain that they keep punching us PvPers in the gut patch after patch if you want. But to say they don't know what they are doing or what the impact will likely be is not rational. They simply don't care because their forecasts indicate that doing what they are doing will net them more players and cash in the long run, even if it alienates PvPers who have trouble adjusting to constant shifts in the meta (or simply don't want to have to keep adjusting).
As to the proc issue, this patch came with a few sets that can make you almost invulnerable along with a few skills. The mistake they made is having it on a % proc chance when hit. What they need to do is add sets that proc defenses as frequently as the offensive procs go off and are applied immediately (like healing is applied against damage before determining whether someone is dead). For example, if the pirate two piece was immediately applied against the tremor/viper combo, things would be a lot more interesting.
dwemer_paleologist wrote: »magicka damage is still right now more powerfull and does more damage then stamina damage and skills.
Waffennacht wrote: »Wreuntzylla wrote: »Tons of people complained that ESO failed to live up to Elder Scrolls franchise. Zenimax has been systematically patching in the old school stuff, whether in response to the outcry or as part of a long term plan. For example, people cried many a river about the lack of Dark Brotherhood and Thieves Guild. Both are now in the game.
Uno Tamriele addresses early complaints about the lack of flexibility and diversity to "play how you want." This patch addresses this a bit by removing some artificial boundaries and flooding the market with so many sets that the meta will take some time to settle. In the process, they made certain crown store items more desirable... They weaved this together in a way that the usual folks who complain about the "greedy corporate culture" have missed it completely.
To say Wrobel (or whoever is really steering the ship) doesn't know what they are doing does not compute. If you read between the lines of what they officially say, the decision was made to invest all their resources in bringing ESO back into the franchise fold as fast as possible, dumb it down to WoW "fun" level and then address balance issues afterwards.
Complain that they keep punching us PvPers in the gut patch after patch if you want. But to say they don't know what they are doing or what the impact will likely be is not rational. They simply don't care because their forecasts indicate that doing what they are doing will net them more players and cash in the long run, even if it alienates PvPers who have trouble adjusting to constant shifts in the meta (or simply don't want to have to keep adjusting).
As to the proc issue, this patch came with a few sets that can make you almost invulnerable along with a few skills. The mistake they made is having it on a % proc chance when hit. What they need to do is add sets that proc defenses as frequently as the offensive procs go off and are applied immediately (like healing is applied against damage before determining whether someone is dead). For example, if the pirate two piece was immediately applied against the tremor/viper combo, things would be a lot more interesting.
The end of this post is very interesting
I actually really like the idea.
First thought, "20% chance when receiving damage, gain 10k health and allies in 5m gain 5k health"
"When under the effects of poison, gain 5k spell and weapon resistance"
Etc etc.
But yes, freakin good idea!
I've never understood this argument. So, how long does stamina need to be OP before we can have balance? How much do us magicka users have to pay in reparations for balace to be achieved?I don't remember any of you complaining when Stamblades were completely broken and everyone had to wear a skirt and wave a wooden stick to be competitive in Cyrodiil.
And yes, i was most likely the only Stamblade in PvP back then.
Y'all seemed perfectly fine with *that* meta.
The argument is that people should complain about imbalance no matter if they benefit from the current meta or not.
Most people here don't seem to give a crap about actual balance when it's tilted in their favor ...
LOL Sypherpk - I think he is the only streamer left with decent numbers watching this game.
The more I keep seeing posts like this and the obvious lack of control on cheaters/hacks in the game the less I am tempted to even update and play it again.
dwemer_paleologist wrote: »magicka damage is still right now more powerfull and does more damage then stamina damage and skills.
Nope, if it reads 5.5k at those stats then at 40k and 4k wep damage they'reWaffennacht wrote: »@Alucardo those have to be crits. At 3k weapon dmg and 20k stam they read (tooltip) approx 5.5k, at 40k stam and 4k dmg it should only read 6.5k (realistically) to 7k max.
After battle spirit etc there is no way that the tooltip reads 14k+ on ransack
I just think we should avoid us vs them arguments because they don't help, but okay. Progress is never made when both sides harbor resentment against the other.
I just think we should avoid us vs them arguments because they don't help, but okay. Progress is never made when both sides harbor resentment against the other.
I have made many posts over the years with suggestions on how to balance the magicka/stamina divide.
Apparently, you didn't read any of them. Progress is never made when one assumes ...
I dis-agree. Without knowing the past, you can't change the future. It matters a lot how people have dealt with (or not) the imbalance in the past.Bringing up the previous balance inequality doesn't help the current one. It isn't helpful to bring up what magicka users did and said when they were OP. It only matters how we proceed.
dwemer_paleologist wrote: »magicka damage is still right now more powerfull and does more damage then stamina damage and skills.
Living in early 2015, are we?
neville_bart0s wrote: »the problem with proc sets is that they take no skill and this game already has a pretty low skill ceiling. they need to rework the proc sets and add some skill to them, make viper proc on bash or something, make velidreth proc after you land x amount of heavy attcks or whatever, just add some more skill to the game beacuse right now all you need is 3 proc sets and some lingering health potions and you can do some serious work in PVP.
I don't remember any of you complaining when Stamblades were completely broken and everyone had to wear a skirt and wave a wooden stick to be competitive in Cyrodiil.
And yes, i was most likely the only Stamblade in PvP back then.
Y'all seemed perfectly fine with *that* meta.
dwemer_paleologist wrote: »dwemer_paleologist wrote: »magicka damage is still right now more powerfull and does more damage then stamina damage and skills.
Living in early 2015, are we?
nothing has changed, magicka is still overpowered, theres a thread here on the forums talking about, no, excuse me, [Bragging] about 5700 spell damage. i see sorcerers and dragonights and templars killing people with thier magicka in a matter of a few seconds!
pvp is all about magicka and fire damage magicka based, the only thing that has changed since 2015 is that now stamina does more damage then we did back then, we are still behind when it comes to balance compared to magicka.
this is not a troll post nor a joke. i am serious.
and by the way. we are allowed to have our own opinions and judgements and post them here on this forum as long as it is not insulting others. and i have followed that rule.