How do you REALLY feel about One Tamriel's difficulty?

  • Mojmir
    Mojmir
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    All of the Above.
    Mojmir wrote: »
    Mojmir wrote: »
    sadownik wrote: »
    LaiTash wrote: »
    Anacario wrote: »
    Anchors and world bosses can't be solo'd with your eyes closed anymore. Everything has a new, fresh breath of life (no pun intended) and it makes the game feel new. I love this update!

    Well right now anchors can't be solo'd at all. Because i couldn't find a single anchor to solo.

    Anchors definitely can be soloed. I did it on my lvl 32 dk and my lvl 22 sorc. Ofc having 320 cp very much helps

    I think you missed the point. Anchors can't be soloed right now because you can't find one that isn't being camped by a dozen people. (Forgive me if I'm the one who's misunderstanding you, @LaiTash.)

    wrong,dolmens are super eaay and you can control the flow of mobs with the pinions.unless you wanna go all out

    Did you even read the post you replied to, @mojmir?

    yea,you said they couldn't be solod due to camping,I been soloing them just fine.
    Mojmir wrote: »
    Mojmir wrote: »
    sadownik wrote: »
    LaiTash wrote: »
    Anacario wrote: »
    Anchors and world bosses can't be solo'd with your eyes closed anymore. Everything has a new, fresh breath of life (no pun intended) and it makes the game feel new. I love this update!

    Well right now anchors can't be solo'd at all. Because i couldn't find a single anchor to solo.

    Anchors definitely can be soloed. I did it on my lvl 32 dk and my lvl 22 sorc. Ofc having 320 cp very much helps

    I think you missed the point. Anchors can't be soloed right now because you can't find one that isn't being camped by a dozen people. (Forgive me if I'm the one who's misunderstanding you, @LaiTash.)

    wrong,dolmens are super eaay and you can control the flow of mobs with the pinions.unless you wanna go all out

    Did you even read the post you replied to, @mojmir?

    yea,he said they couldn't be solod due to camping,I been soloing them just fine.

    I'm lost on how you solo them when you're not the only person there.

    Obviously if your watching me I'm not.depends on the time of day and which dolmens.if ya like you can come watch.
    If you do it right,you can hit them all in rotation with 2-3 ppl lickety split.
    Edited by Mojmir on October 11, 2016 1:33AM
  • Mojmir
    Mojmir
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    All of the Above.
    don't worry next update they'll do their usual heavy hand "buff/nerf" action like they did normal dungeons this week.it's all good for the longevity of the game. /sarcasm
    Edited by Mojmir on October 11, 2016 1:36AM
  • Abeille
    Abeille
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    The difficulty is acceptable, not a huge fan of the "star" rating though.
    Mojmir wrote: »
    Mojmir wrote: »
    Mojmir wrote: »
    sadownik wrote: »
    LaiTash wrote: »
    Anacario wrote: »
    Anchors and world bosses can't be solo'd with your eyes closed anymore. Everything has a new, fresh breath of life (no pun intended) and it makes the game feel new. I love this update!

    Well right now anchors can't be solo'd at all. Because i couldn't find a single anchor to solo.

    Anchors definitely can be soloed. I did it on my lvl 32 dk and my lvl 22 sorc. Ofc having 320 cp very much helps

    I think you missed the point. Anchors can't be soloed right now because you can't find one that isn't being camped by a dozen people. (Forgive me if I'm the one who's misunderstanding you, @LaiTash.)

    wrong,dolmens are super eaay and you can control the flow of mobs with the pinions.unless you wanna go all out

    Did you even read the post you replied to, @mojmir?

    yea,you said they couldn't be solod due to camping,I been soloing them just fine.
    Mojmir wrote: »
    Mojmir wrote: »
    sadownik wrote: »
    LaiTash wrote: »
    Anacario wrote: »
    Anchors and world bosses can't be solo'd with your eyes closed anymore. Everything has a new, fresh breath of life (no pun intended) and it makes the game feel new. I love this update!

    Well right now anchors can't be solo'd at all. Because i couldn't find a single anchor to solo.

    Anchors definitely can be soloed. I did it on my lvl 32 dk and my lvl 22 sorc. Ofc having 320 cp very much helps

    I think you missed the point. Anchors can't be soloed right now because you can't find one that isn't being camped by a dozen people. (Forgive me if I'm the one who's misunderstanding you, @LaiTash.)

    wrong,dolmens are super eaay and you can control the flow of mobs with the pinions.unless you wanna go all out

    Did you even read the post you replied to, @mojmir?

    yea,he said they couldn't be solod due to camping,I been soloing them just fine.

    I'm lost on how you solo them when you're not the only person there.

    Obviously if your watching me I'm not.depends on the time of day and which dolmens.if ya like you can come watch.

    @MasterSpatula isn't saying dolmens are hard to solo because of any kind of difficulty related to the mobs or the scalling. They are saying dolmens are so packed lately that it is a rare occurrence to stay from start to finish as the only person at the dolmen (if someone else is killing the stuff too, you are not soloing it).

    I honestly can't see how your comment of how to "control the flow of mobs" is relevant in any way to the point being made here.
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • Mojmir
    Mojmir
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    All of the Above.
    Abeille wrote: »
    Mojmir wrote: »
    Mojmir wrote: »
    Mojmir wrote: »
    sadownik wrote: »
    LaiTash wrote: »
    Anacario wrote: »
    Anchors and world bosses can't be solo'd with your eyes closed anymore. Everything has a new, fresh breath of life (no pun intended) and it makes the game feel new. I love this update!

    Well right now anchors can't be solo'd at all. Because i couldn't find a single anchor to solo.

    Anchors definitely can be soloed. I did it on my lvl 32 dk and my lvl 22 sorc. Ofc having 320 cp very much helps

    I think you missed the point. Anchors can't be soloed right now because you can't find one that isn't being camped by a dozen people. (Forgive me if I'm the one who's misunderstanding you, @LaiTash.)

    wrong,dolmens are super eaay and you can control the flow of mobs with the pinions.unless you wanna go all out

    Did you even read the post you replied to, @mojmir?

    yea,you said they couldn't be solod due to camping,I been soloing them just fine.
    Mojmir wrote: »
    Mojmir wrote: »
    sadownik wrote: »
    LaiTash wrote: »
    Anacario wrote: »
    Anchors and world bosses can't be solo'd with your eyes closed anymore. Everything has a new, fresh breath of life (no pun intended) and it makes the game feel new. I love this update!

    Well right now anchors can't be solo'd at all. Because i couldn't find a single anchor to solo.

    Anchors definitely can be soloed. I did it on my lvl 32 dk and my lvl 22 sorc. Ofc having 320 cp very much helps

    I think you missed the point. Anchors can't be soloed right now because you can't find one that isn't being camped by a dozen people. (Forgive me if I'm the one who's misunderstanding you, @LaiTash.)

    wrong,dolmens are super eaay and you can control the flow of mobs with the pinions.unless you wanna go all out

    Did you even read the post you replied to, @mojmir?

    yea,he said they couldn't be solod due to camping,I been soloing them just fine.

    I'm lost on how you solo them when you're not the only person there.

    Obviously if your watching me I'm not.depends on the time of day and which dolmens.if ya like you can come watch.

    @MasterSpatula isn't saying dolmens are hard to solo because of any kind of difficulty related to the mobs or the scalling. They are saying dolmens are so packed lately that it is a rare occurrence to stay from start to finish as the only person at the dolmen (if someone else is killing the stuff too, you are not soloing it).

    I honestly can't see how your comment of how to "control the flow of mobs" is relevant in any way to the point being made here.

    OK,I get you know with that specific statement. Not all the dolmens are camped,just the ones with "metal" sets and close to way shrine/world boss for easier farming. I hit them at off hours and when I do find a group I ask them to join. If you've ever grinded an area it's pretty much a loop/rotation.just follow the crowd or wait til off times. When pledges reset is a good time to hit up dolmens/public dungeons.
    Sorry @MasterSpatula if I misunderstood what you meant.
  • Katahdin
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    I didnt vote because none of the choices reflect my opinion.
    I do not like the world bosses and the fact that most of them are no longer soloable by a competent player.

    Its fine now with lots of people doing them but in a couple of months people are going to have to beg in map chat for hours to get help. This was how it was at the beginning of the game. I remember begging for an hour at many bosses before some kind soul came and helped me. I hated it then and Im going to hate it now.

    I now feel like I have to rush all my characters through the zones just to get the bosses done before interest drops off and we have to go back to begging for help to get our low level characters through. I enjoyed just going through the zones at my own pace,wandering around, completing quests, dolmens and bosses as I came to them and exploring, sometimes seeing things I hadnt seen on a previous character. It feels like that is gone now because I have to run to the bosses and get them done.

    I also enjoyed it when the upper level zones were a bit quieter,. I cant explain why, but I liked wandering around sometimes without seeing many people. I know people hated that. I can live with the greater amount of activity but there will be times that I will miss that quiet exploration.
    Edited by Katahdin on October 11, 2016 2:45AM
    Beta tester November 2013
  • emperorCAVEMAN
    One Tamriel made the game too hard/complicated.
    I have spent a lot of time trying to enjoy this game post patch and I must say I hate it. This is not a criticism of anyone. The game is an amazing creation, and I can see the love and time that has gone into it. I can also see how this patch will work great for some types of player. But for me, a casual player who wants an hour or two of relaxing fun each night rather than grinding and wading through stats, this patch is a disaster and has killed the ESO experience for me totally.

    For me there is no point in saying well the game forces players to be social when playing when you turn up on a pledge or dungeon raid or whatever and everyone expects you to be a complete pro and kicks, criticises or otherwise ruins the gaming experience if you should not obsess about builds to the enth degree. I should add I have had some great dungeon raiding experiences before the patch but they don’t come close to the range of negative experiences I have had. I am not a pro, I care nothing for planning builds and calculating champion points and armour sets. I don’t know what half the ESO abbreviations mean and nor do I care. I have no idea how chat works and cant read it because it is so small anyway. I want to have fun, not dedicate my life to the arcane art of trying to understand the rules and stats of a game. I am not criticising those who do all of the above, in fact good luck to you. Its just not for me. So a patch that forces the casual player to be social for me is a fail for this reason.

    As I say I am a casual player and for me I like the Godlike experience. I always have. Insert as much criticism as you want, oh well you want things to be simple, yes. Your life must be empty, well yes or I probably would not be playing a hero in a fantasy computer world… Etc etc. All duly noted. But as I say I play for this experience, if others don’t, that’s great for you. I like one kill strikes in Glenumbria, it is enjoyable. It is also enjoyable to wander the realm seeking really epic battles with characters that are far far stronger than me and often loosing. I want that diversity. I do not want to walk 5 steps and be attacked by a wolf that takes 10 or 12 attacks to kill over and over. What is the point. How is this immersive? In what world can a wolf fight off a lvl 94 character (btw I have never understood the leveling system so that’s 50 + 44 champion points). To me the loss of this sort of experience means now I have to grind all the time. In the past the reward for grinding was simply that I would get stronger and not have to grind so much, i.e. become godlike. Now I notice the more I grind the more my powers as it were diminish. My spell critical rating actually goes down the more experience I gain. Thanks, very rewarding. So there is no point in playing for me. Yes I am sure if I invested lots and lots of time in the game I could mitigate this issue but frankly as I say I have a life already and I use the game to relax. I don’t want to invest lots of non game time and don’t see why I should.
    So then what is the reward. Open Tamriel. That’s great I can go anywhere hurrah. Oh wait no I cant. I have been trying to get to the rift from day one. As a Daggerfall covenant member this is rather hard but with the latest patch the whole world opens. Except it does not. I can get to Stonefalls and no further until I finish all the quests to open access the Rift so far as I can tell. So how exactly can I go wherever I want? And how is this is a trade off.

    Anyway this is my opinion. I am sure either 1) this post will be ignored or 2) this post will attract a ton of criticism. Well to the latter I say this. I am not wrong as this is truly what I think, it is my opinion. To you I say you also are not wrong, as what you say is your opinion. What I am saying is that for me and I suspect for a lot of other casual gamers (most of whom like myself are not invested enough in the game to normally bother using the forum – this is what I mean by casual, pick up and play gamers) these reasons are why the latest patch are not welcomed. The long of the short of it, this game is no longer fun for me and as time goes on I will play ESO less and less and then eventually just stop.
    Edited by emperorCAVEMAN on October 11, 2016 3:52AM
    EU, Imperial, Templar, 50+
  • Cously
    Cously
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    I enjoy One Tamriel's new difficulty. Good job ZoS.
    I can understand the struggle new and low level players are going through but in the grand scheme of things this update was the best. Surely you complain about difficult now but after being stuck in on region (Wrothgar) for almost a year, it is such a brand new game to revisit the regions and get loot and xp from it. Not to mean the socialization the game requires now.
  • emperorCAVEMAN
    One Tamriel made the game too hard/complicated.
    Cously wrote: »
    difficult now but after being stuck in on region (Wrothgar) for almost a year, it is such a brand new game to revisit the regions.

    I do think it is too difficult, but the more important point for me is that it is boring. Lets say I see some runes in the distance. Between me and those runes are 4 wolves. Each wolf takes me (a level 94 character) 11 attacks. So that is 44 attacks I need to do when all I wanted to do in the first place was pick up some runes. In the past 4 strikes wolves gone and runes collected. The time and hassle of doing this again and again is pure grind. If this is the brand new game then its not one I want to play.
    Edited by emperorCAVEMAN on October 11, 2016 2:43AM
    EU, Imperial, Templar, 50+
  • BlueViolet
    BlueViolet
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    All of the Above.
    Katahdin wrote: »
    I also enjoyed it when the upper level zones were a bit quieter,. I cant explain why, but I liked wandering around sometimes without seeing many people. I know people hated that. I can live with the greater amount of activity but there will be times that I will miss that quiet exploration.

    I liked the vet areas for this reason too :)
    I like playing the game alone. I am much too slow for the majority of people to level with. I stop and read every book, or gather every node as I go, read and re-read every line of dialogue, because that's the way I like to play.

    I initially thought OT would kill the game for me too. As I said earlier, it isn't as bad as I feared, and I myself like the increased difficulty that sometimes requires a more thoughtful approach, but I still preferred the game the way it was before.
    I wish they would stop trying to make ESO like every other cookie cutter MMO out there, and leave it alone. The fact that it was always unique and different than all the others was the main draw for me.
    EU / NA / PC
  • FriedEggSandwich
    FriedEggSandwich
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    I enjoy One Tamriel's new difficulty. Good job ZoS.
    Cously wrote: »
    I can understand the struggle new and low level players are going through but in the grand scheme of things this update was the best. Surely you complain about difficult now but after being stuck in on region (Wrothgar) for almost a year, it is such a brand new game to revisit the regions and get loot and xp from it. Not to mean the socialization the game requires now.

    I totally feel the same way. I love wrothgar difficulty everywhere, it's given me a reason to visit zones I haven't been to in almost 2 years :D Yesterday I died soloing a dolmen, although my food buffs had just run out and my armour was broke, it was a novel experience all the same.

    I quite like the idea that lower level players are having to think about build/combat more than they did, as harsh as that sounds. It strikes me as more similar to the game I started playing pre-doshia nerf, and that was fun tbh. The days when you had to ask for help with a WB in zone :)
    Edited by FriedEggSandwich on October 11, 2016 3:04AM
    PC | EU
  • FriedEggSandwich
    FriedEggSandwich
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    I enjoy One Tamriel's new difficulty. Good job ZoS.
    Cously wrote: »
    difficult now but after being stuck in on region (Wrothgar) for almost a year, it is such a brand new game to revisit the regions.

    I do think it is too difficult, but the more important point for me is that it is boring. Lets say I see some runes in the distance. Between me and those runes are 4 wolves. Each wolf takes me (a level 94 character) 11 attacks. So that is 44 attacks I need to do when all I wanted to do in the first place was pick up some runes. In the past 4 strikes wolves gone and runes collected. The time and hassle of doing this again and again is pure grind. If this is the brand new game then its not one I want to play.

    Think of those wolves as extra nodes that give a small amount of gold and leather scraps :)
    PC | EU
  • kip_silverwolf
    kip_silverwolf
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    I enjoy One Tamriel's new difficulty. Good job ZoS.
    I'm especially enjoying the revamped World Bosses. My timezone means there's usually not as many people on when I'm playing late afternoon, so I've been able to successfully solo many of them. It's been a rewarding challenge for me, as well as helping me improve my tanking skills. :smile:
    Edited by kip_silverwolf on October 11, 2016 3:07AM
    "I'm going to live forever..or at least die trying"

    drunken Nord & Tamriel streaker since Arena

  • Taternater
    Taternater
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    Those of you who want to avoid fighting wolves should learn to use stealth. I built my character to be like a near invisible ghost who can crouch a couple feet in from of a mob who's looking directly at me without being seen. Also if you have the dlc, the blade of woe can help you avoid fights as well. Also being attacked by a pack of wolves should never be an easy thing to deal with. In fact that's something most people should really hate.
  • emperorCAVEMAN
    One Tamriel made the game too hard/complicated.
    Think of those wolves as extra nodes that give a small amount of gold and leather scraps :)

    True but they were extra gold and scraps when they took 1 strike to kill too. 11 strikes for that reward is disproportionate. If combat was fun or engaging then maybe (though probably not) but to be frank I just look out the window during most combat mashing the buttons until I hear something die.
    Edited by emperorCAVEMAN on October 11, 2016 3:09AM
    EU, Imperial, Templar, 50+
  • FriedEggSandwich
    FriedEggSandwich
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    I enjoy One Tamriel's new difficulty. Good job ZoS.
    Think of those wolves as extra nodes that give a small amount of gold and leather scraps :)

    True but they were extra gold and scraps when they took 1 strike to kill too. 11 strikes for that reward is disproportionate. If combat was fun or engaging then maybe (though probably not) but to be frank I just look out the window during most combat mashing the buttons until I hear something die.

    I see your point, but on the other hand those wolves should get easier for you as you level up. I can one-shot them with a fully charged heavy attack, or a group with just liquid lightening and wall of elements. The world bosses take a few more than 11 attacks though, which is nice.
    PC | EU
  • emperorCAVEMAN
    One Tamriel made the game too hard/complicated.
    Taternater wrote: »
    Also if you have the dlc, the blade of woe can help you avoid fights as well.

    Thats the Dark Brotherhood DLC isn't it? Is that a skill or a weapon? And yes wolves are dangerous things, but surely a level 94 vestige should be far more dangerous and that is what I feel the difficulty does not reflect.

    EU, Imperial, Templar, 50+
  • Taternater
    Taternater
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    Dark Brotherhood DLC. You get the db skill tree early in the questline and the blade of woe is a skill in the tree that's activated by default without a skill point being added. Against common humanoid mobs, you can activate the skill behind the mob while sneaking and kill it instantly without a fight. Might even get an item called dried blood that you can sell.
  • Tannus15
    Tannus15
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    I enjoy One Tamriel's new difficulty. Good job ZoS.
    While I'm seeing lots of players in game, I'm not seeing the mass crowds others are. Maybe it's an Australian thing.

    Some world bosses I'm solo'ing ok, especially on a heal tank. Takes forever, but it's certainly do-able.
    Other world bosses are much harder. All world bosses are at least a challenge though so I'm happy.

    Dolmens are only slightly more difficult than before in my opinion. I've solo'd a few and it's been fine.

    Normal dungeons are the same as before.

    Vet dungeons have increased their difficulty enough that you can't just ignore the mechanics of the boss fight. I'd say this is a key point. I think it's good that bosses can 1-shot people who are not paying attention and don't die so fast that they never get a chance to use their abilities.

    I didn't even realise that the last boss on city of ash 1 put a flame dot on you that increased over time which you put out by going in the water! I didn't even know this was a thing because it simply didn't do enough damage before and the boss would die so fast it wasn't an issue.

    All up I would say this is a very positive update in regards to increasing the difficulty ceiling, without changing the difficulty floor for most content.

    The only real exceptions are world bosses which were a joke before and are now serious Don't Mess With encounters.
    Edited by Tannus15 on October 11, 2016 3:49AM
  • emperorCAVEMAN
    One Tamriel made the game too hard/complicated.
    Tannus15 wrote: »
    All up I would say this is a very positive update in regards to increasing the difficulty ceiling, without changing the difficulty floor for most content.

    wow this is absolutely not my experience at all. Can I ask what lvl class you are?
    EU, Imperial, Templar, 50+
  • Rastoide
    Rastoide
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    One Tamriel made the game too easy.
    So, these forum posts are either: It's WAY too easy (by an exp player) or It's WAY too hard (by a lvl 12 or solo-ers). Asking this question to gauge what people really thing about it, and am open to adding more poll-options (serious poll options, trolls).

    So my question is: How do you feel about One Tamriel and the new difficulty?

    Its actually the opossite. Its easier if you're lower lvl, and its harder if you're higher lvl.
    Look at this video this guy made, compares lvl4 with lvl49 -> https://forums.elderscrollsonline.com/en/discussion/296619/my-character-is-leveling-down-instead-of-up#latest
    Edited by Rastoide on October 11, 2016 4:47AM
  • emperorCAVEMAN
    One Tamriel made the game too hard/complicated.
    Rastoide wrote: »
    Its actually the opossite. Its easier if you're lower lvl, and its harder if you're higher lvl.
    Look at this video this guys made, compares lvl4 with lvl49 -> https://forums.elderscrollsonline.com/en/discussion/296619/my-character-is-leveling-down-instead-of-up#latest

    Yeah the character leveling down is a real problem for me too; I have 44 champion points and many of my stats are lower than they were at 1 or 2 whether I improve gear or not so its not just under lvl 50.
    EU, Imperial, Templar, 50+
  • Asardes
    Asardes
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    I enjoy One Tamriel's new difficulty. Good job ZoS.
    Cously wrote: »
    difficult now but after being stuck in on region (Wrothgar) for almost a year, it is such a brand new game to revisit the regions.

    I do think it is too difficult, but the more important point for me is that it is boring. Lets say I see some runes in the distance. Between me and those runes are 4 wolves. Each wolf takes me (a level 94 character) 11 attacks. So that is 44 attacks I need to do when all I wanted to do in the first place was pick up some runes. In the past 4 strikes wolves gone and runes collected. The time and hassle of doing this again and again is pure grind. If this is the brand new game then its not one I want to play.

    Even doing just light attacks with bow it doesn't take more than 4 hits to kill a wolf. They are about the weakest mob there. Maybe you are out of range and 90% attacks actually miss the target :)
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
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    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Phica_Lovic
    Phica_Lovic
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    I did this poll to see a few things:
    Firstly, to, of course, answer the question and get people's opinions.

    Secondly, and more importantly, I did this poll to see the amount of voters v the amount of commentors.

    My conclusion? 200 votes and nearly 50% are pleased with how One Tamriel's difficulty came out. But the comments are stills poison and very little ACTUAL criticism in them. It become anecdotal evidence about a low CP group or some noob, or that kids don't know how to play.

    I would go even further to say that the most annoying (mostly), and loudest people end up being the ones with the unhelpful comments, and the rest of us sit around and read what is written.

    To summarize, I thought this game may have been taking a turn for the worst, and I was simply turning a blind eye to it. But in fact, most people agree with me that this change - while could've been implemented better - isn't terrible and going to end ESO. The people who are screaming are the ones that are posting so often about how the game is broken, but the rest of us (the majority of us) are still playing and attempting to find our way in this new Tamriel.

    See you all there. And thank you for your participation.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    Phica -Max CP - Lvl 50 Argonian Sorc Healer since launch

  • NewBlacksmurf
    NewBlacksmurf
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    The difficulty is acceptable, not a huge fan of the "star" rating though.
    I'm really big on not using cp indicators in places so cool, that's gone in a lot of places however, in my opinion, the gear and stuff still use it so it's weird.

    I mean I thought we were removing VR but it's still a VR to CP vs just removing VR.
    I realize some see Cp as progression but that's not really a good way to look at it as well as part of my reason to change things.
    I do like the cp passive tho but I don't comprehend the point system as logical

    If instead of thousands of possible points, there were unlocked passives based on certain progression that makes better sense
    Also, instead of these being static, they could better apply based on the character stat placement. Meaning either make it a way to further balance and offset stat adjustments by having maybe the exact same amount of CPs as there are skill quest points
    Or
    Unlocking portions based on quest and achievements that align with content

    I feel all of the above play greater into anyone's consideration of difficulty so until these are addressed and drastically changed, it's going to be splitting of hairs as each person will see it differently.
    This also helps to remove a silly grind which does little to make players adequate rather than forcing content participation as progression.
    Edited by NewBlacksmurf on October 11, 2016 5:04PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Kodrac
    Kodrac
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    The difficulty is acceptable, not a huge fan of the "star" rating though.
    The difficulty hasn't changed for me (exp player) and I like that there are more people in the zones, waiting on dolmens and such. The star rating thing seems unnecessary.
    Edited by Kodrac on October 11, 2016 8:02PM
  • Tannus15
    Tannus15
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    I enjoy One Tamriel's new difficulty. Good job ZoS.
    Tannus15 wrote: »
    All up I would say this is a very positive update in regards to increasing the difficulty ceiling, without changing the difficulty floor for most content.

    wow this is absolutely not my experience at all. Can I ask what lvl class you are?

    CP530+
    Can't remember exactly

    I've mostly been playing a Templar heal/tank, Stam sorc, StamBlade and magi-sorc.
  • emperorCAVEMAN
    One Tamriel made the game too hard/complicated.
    Asardes wrote: »
    Even doing just light attacks with bow it doesn't take more than 4 hits to kill a wolf. They are about the weakest mob there. Maybe you are out of range and 90% attacks actually miss the target :)

    I checked last night. It takes me:

    (worst) 21 light attacks with a destruct staff (1000 base damage + 2000 magic damage)
    (best) 6 solar flares.

    Any other combo is about 11 strikes.

    Before the patch it was one shot one kill with any aedric spear or dawns wrath skill, or destruct staff attack.
    Edited by emperorCAVEMAN on October 12, 2016 3:42AM
    EU, Imperial, Templar, 50+
  • emperorCAVEMAN
    One Tamriel made the game too hard/complicated.
    It become anecdotal evidence about a low CP group or some noob, or that kids don't know how to play.

    And well why should noobs or people who dont know how to play not be listened to? Why is that silly? Its not just the hardcore gamer base that keeps ESO running . If you kill the gaming experience for noobs then they will not buy DLC and not recommend the game to their friends and will go to other MMO's and money for ESO will reduce, the service will reduce, affecting the experience for everyone including the hardcore gamers. Elitist attitudes though understandable are a dangerous thing for the community as a whole if translated into action in my opinion. I realise many people on the forum disagree with this and thats fair enough but I thought I should offer the counter as many players dont want to use the forum and so never get heard.
    Edited by emperorCAVEMAN on October 12, 2016 3:40AM
    EU, Imperial, Templar, 50+
  • jeevin
    jeevin
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    I enjoy One Tamriel's new difficulty. Good job ZoS.
    I was one of the few who actually enjoyed the difficulty spike when you hit Veteran Levels at PC launch. If your build wasn't up to it, a pack of three mobs would ruin you. Mob healers were completely op but the rest was fantastic. 1T is a step in the right direction but I wouldn't say it's overly difficult.
  • Synfaer
    Synfaer
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    I enjoy One Tamriel's new difficulty. Good job ZoS.
    At last ....an end to wooden spoon wielding naked Nords trash talking world bosses
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