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Ideas to make Group Content more challenging

Khaos_Bane
Khaos_Bane
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The TL;DR version: Increase Group Dungeon mobs SIGNIFICANTLY and adding more powerful buffs, debuffs, and crowd control into the game.

One of the greatest MMOs of all time IMO was the original Everquest. This game was completely unforgiving, even in the open world. I believe group size was six, instead of 4, so there was more room for group roles. The roles were as follows: Tank, DPS, Healer , and CC/Buff/Debuff (generically called CC or “slower”) . The content was so difficult in the game that it forced groups to work together, rather than inviting spinners and a healer into a group and clearing out dungeons.

I played a bard and enchanter in Everquest because I love doing crowd control and buffs/debuffs. It was a fun role in groups.

I would like to see a drastic increase in the difficulty of all mobs in dungeons, but introduce skills or a new class that centers on crowd control and buffs/debuffs of allies and mobs. This would be a fun element to add to the game giving it more depth and strategy to the game. In Everquest you had to make decisions about the order of kills and eliminate certain member of packs through different means of crowd control.

Type of crowd control:

1. Pulling. Certain classes has the ability to pull certain targets from groups individually through class abilities.
2. Rooting. Separate groups from the pack through rooting
3. Mezmerizing. Eleminate targets through magic by putting them in a sleep state.
4. Stunning. Stun abilities that could stuns individuals or packs

Debuffs/Buffs

1. Slows. Slow attack speeds
2. Haste. Increase attack speeds
3. Regen. Drastically increase MAG/STA regen
4. Resistance/Mitigation Debuffs
5. Resistance/Mitigation buffs

Please we need the ability to have more strategy in group content.
Edited by Khaos_Bane on October 11, 2016 3:05PM
  • idk
    idk
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    @Khaos_Bane

    We have a pull. We have CCs and roots and mez. We have snares and can snare mobs in an area also. We have damage mitigation buffs and debuffs.

    ESO already has everything your talking about.
  • Milvan
    Milvan
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    I know that you gave your ideas from heart and those are the very desire of many of us.

    But the dawn of the XXI century came with a few side effects, among them, the casual market. Nowdays, if a MMORPG wants to survive, it needs to be appealling to the most audiences as possible. Gamers of yore grew old, now we have jobs, kids, RL consume as much as possible from us, burrowing deep our very gamer souls.

    Unfortunatelly comrade, mmorpgs needs to be casual-oriented in order to survive. I know, I also miss the gool old times of the mmorpg of yore, where the longer you play, the stronger you get. And you want to keep playing, and playing until nobody else can stand up to you.

    But those days are long past gone...

    ESO has it merits, it does have a average amount of hardcore content: vet trials, DSA, some vet dungeons can stand up for a good challenge as well, but most of the game is for the regular guy/girl that just want to laid back after a day of work and have fun with a few comrades.

    Myself, I used to be one of those guys that played 18 hours a day during weekends and 8 hours every nigh and I REGRET NOTHING. But now I have a academic career, family, jobs, a house to clean, etc. I still have a lot of time to play compared with the regular 30yo. But sometimes I feel the weight of my age and the two small kids over my shoulders and I need to log off earlier than I use to.

    Sorry for any typos.
    “Kings of the land and the sky we are; proud gryphons.” Stalker stands, the epitome of pride. Naked and muscular, his wings widen and his feet dig in as if he alone holds down the earth and supports the heavens, keeping the two ever separate.”
    Gryphons guild - @Milvan,
  • Khaos_Bane
    Khaos_Bane
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    @Khaos_Bane

    We have a pull. We have CCs and roots and mez. We have snares and can snare mobs in an area also. We have damage mitigation buffs and debuffs.

    ESO already has everything your talking about.

    Not really, some of it exists, but it could be done much better than it is. The main idea would be to INCREASE Mob difficulty significantly so groups are forced to use more crowd control and buffs/debuffs

    Pulling a mob means separating it from a pack of mobs without agro'ing the pack. Not using DK chains.

    Anyway, I love ESO, it's a gorgeous game.

    However, Everquest was much more challenging and offered much more variety and diversity of play with class skills and mechanics. Like I said, you didn't just roll through a dungeon using spin to win.

    Edited by Khaos_Bane on October 11, 2016 3:11PM
  • Khaos_Bane
    Khaos_Bane
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    Milvan wrote: »
    I know that you gave your ideas from heart and those are the very desire of many of us.

    But the dawn of the XXI century came with a few side effects, among them, the casual market. Nowdays, if a MMORPG wants to survive, it needs to be appealling to the most audiences as possible. Gamers of yore grew old, now we have jobs, kids, RL consume as much as possible from us, burrowing deep our very gamer souls.

    Unfortunatelly comrade, mmorpgs needs to be casual-oriented in order to survive. I know, I also miss the gool old times of the mmorpg of yore, where the longer you play, the stronger you get. And you want to keep playing, and playing until nobody else can stand up to you.

    But those days are long past gone...

    ESO has it merits, it does have a average amount of hardcore content: vet trials, DSA, some vet dungeons can stand up for a good challenge as well, but most of the game is for the regular guy/girl that just want to laid back after a day of work and have fun with a few comrades.

    Myself, I used to be one of those guys that played 18 hours a day during weekends and 8 hours every nigh and I REGRET NOTHING. But now I have a academic career, family, jobs, a house to clean, etc. I still have a lot of time to play compared with the regular 30yo. But sometimes I feel the weight of my age and the two small kids over my shoulders and I need to log off earlier than I use to.

    Sorry for any typos.

    I completely understand, I'm not suggesting we change the overworld in ESO at all.

    I'm suggesting that we make more difficult group content where there are more skills to use to beat that difficult content.

    Class skills are pretty vanilla in this game. I miss those roles and class diversity from games like EQ.

  • Milvan
    Milvan
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    Khaos_Bane wrote: »
    Milvan wrote: »
    I know that you gave your ideas from heart and those are the very desire of many of us.

    But the dawn of the XXI century came with a few side effects, among them, the casual market. Nowdays, if a MMORPG wants to survive, it needs to be appealling to the most audiences as possible. Gamers of yore grew old, now we have jobs, kids, RL consume as much as possible from us, burrowing deep our very gamer souls.

    Unfortunatelly comrade, mmorpgs needs to be casual-oriented in order to survive. I know, I also miss the gool old times of the mmorpg of yore, where the longer you play, the stronger you get. And you want to keep playing, and playing until nobody else can stand up to you.

    But those days are long past gone...

    ESO has it merits, it does have a average amount of hardcore content: vet trials, DSA, some vet dungeons can stand up for a good challenge as well, but most of the game is for the regular guy/girl that just want to laid back after a day of work and have fun with a few comrades.

    Myself, I used to be one of those guys that played 18 hours a day during weekends and 8 hours every nigh and I REGRET NOTHING. But now I have a academic career, family, jobs, a house to clean, etc. I still have a lot of time to play compared with the regular 30yo. But sometimes I feel the weight of my age and the two small kids over my shoulders and I need to log off earlier than I use to.

    Sorry for any typos.

    I completely understand, I'm not suggesting we change the overworld in ESO at all.

    I'm suggesting that we make more difficult group content where there are more skills to use to beat that difficult content.

    Class skills are pretty vanilla in this game. I miss those roles and class diversity from games like EQ.

    I'm all for increasing the difficulty of the game as a whole. Not only group dungeons, but as I said, it's very unlikely to happen. Also, don't expect that people on this forum to agree, because this very forum is filled with casual-solo-scrolls that spend more time here than actually playing the game. :D
    “Kings of the land and the sky we are; proud gryphons.” Stalker stands, the epitome of pride. Naked and muscular, his wings widen and his feet dig in as if he alone holds down the earth and supports the heavens, keeping the two ever separate.”
    Gryphons guild - @Milvan,
  • Kneighbors
    Kneighbors
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    Actually right now since the last update group content became much tougher. I am not happy with it at all as the game became unenjoyable. As a competetive player in the past I was looking into ESO as a relaxation-fun game. Right now the game is spoiled for me as it is no longer enjoyable experience to even make random daily dungeon. Out of 10 dungeons we passed only one! It was Fungal Groto 1 which also became pretty hard.

    Do you enjoy wasting 10 minutes to kill 6 regular mobs with group of 4 players to get 5 coins and 150xp?
    Do you enjoy starting dungeon and on the first boss everybody leaving the group?
    Do you enjoy people looking "ah, we have cp 15 tank or healer, no point to even try" and leaving the dungeon? So all you could see was loading screens twice.
    Because I'm not. The game became complete waste of time for me, enjoy now :smile:
  • Doctordarkspawn
    Doctordarkspawn
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    I wouldn't be opposed to this idea if it was put into a third difficulty mode people could run for fun and gold equitment.

    Otherwise, no. Trust me, given the ammount of struggling I've seen with the basic resistance and health increases come one tam tells me this will just frustrait people.
    Edited by Doctordarkspawn on October 11, 2016 5:59PM
  • AlnilamE
    AlnilamE
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    Kneighbors wrote: »
    Actually right now since the last update group content became much tougher. I am not happy with it at all as the game became unenjoyable. As a competetive player in the past I was looking into ESO as a relaxation-fun game. Right now the game is spoiled for me as it is no longer enjoyable experience to even make random daily dungeon. Out of 10 dungeons we passed only one! It was Fungal Groto 1 which also became pretty hard.

    Do you enjoy wasting 10 minutes to kill 6 regular mobs with group of 4 players to get 5 coins and 150xp?
    Do you enjoy starting dungeon and on the first boss everybody leaving the group?
    Do you enjoy people looking "ah, we have cp 15 tank or healer, no point to even try" and leaving the dungeon? So all you could see was loading screens twice.
    Because I'm not. The game became complete waste of time for me, enjoy now :smile:

    Are you running them on normal or vet? If you want to have a more chill time, I think Normal is the way to go.
    The Moot Councillor
  • zyk
    zyk
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    ZOS doesn't need help figuring out how to make content more challenging. All content in the game used to be more challenging. Crag delves used to be more challenging than Vet dungeons are today. Everything has been nerfed to oblivion because it was too challenging for the masses who loved Skyrim.

    ESO is ezmode by design. My guess is that 99.5% (I am not intending to exaggerate) of the playerbase does not understand the mechanics. Most would probably quit if they had to.
    Edited by zyk on October 11, 2016 6:04PM
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