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Tamriel one hit wonders

  • Sallington
    Sallington
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    Johngo0036 wrote: »
    Pledge bosses that can one hit any character, regardless of spec, equipment, player skill, without warning with either a visual or audio cue, several times a fight.

    Is this "a challenge improving the game" or "bad and lazy game design".

    For me, it's bad game design. I would have the same chance of surviving these one hit wonder boss attacks if I was a naked level 15, with only a taunt skill, as I would as a fully end game equipped max champion level character. Effectively, any and all work put in to gathering items and skill are rendered pointless. In fact, it worse than pointless, a naked level 15 would have lower equipment repair costs and therefore has an advantage.

    Would like to hear from both sides, as I can't for the life of me figure out how anyone can think this situation is fun, please explain.

    I have done most of the new dungeons and i absolutely love that they are not just a joke like they used to be,
    the game has changed and for the good.
    Tanks must be tanky to be able to complete the content, DPS need that 18k health min, and healers need to heal...
    Gone are the days of running dungeons with 3dps and a healer..

    Yaay to that....

    In order for us to help you share your stats with us so we can give you input into your build,

    I'm in crafted 160 (Edit: 150 item sets, 160 rings) purple item sets, fully tank specced with cons. I'm being one hit for 80k by a skill I don't get any warning of, several times a fight. I can't dodge what I can't see, it's unblockable, it's aoe. My mitigation cannot go much higher, nor my health, and again I point out ... there are no cues for this happening of any kind, no visuals, no sounds, no timing clues.

    If it's AOE, stop standing in red. There's no one-shot mechanic in the game that can't be avoided.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • purple-magicb16_ESO
    purple-magicb16_ESO
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    I haven't experienced this yet. Crits happen we all know this but people are saying its happening on a regular basis. I can handle one shot insta-kills once in a while but when it happens a lot and without any warning there may be rng issues with enemy crit. Like I said I haven't experienced this I'm just going off of what a number of people are saying. Perhaps some form of crit stacking is happening in group battles? Additionally it appears that animation cues are not occurring.
    Edited by purple-magicb16_ESO on October 11, 2016 1:57PM
    I don't comment here often but when I do, I get [snip]
  • idk
    idk
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    @kunquatb16_ESO

    Are you following the mechanics of going through some of the dungeons, especially the new HM for some of the dungeons, just like you did before?

    The only one shot mechanics I've seen in 1T or even before was due to not working the mechanics. There is an old saying in MMOs. Don't stand in stupid. It often kills.
  • Asardes
    Asardes
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    NPCs can't crit you. That's raw damage.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • 71r3n
    71r3n
    Sallington wrote: »
    Johngo0036 wrote: »
    Pledge bosses that can one hit any character, regardless of spec, equipment, player skill, without warning with either a visual or audio cue, several times a fight.

    Is this "a challenge improving the game" or "bad and lazy game design".

    For me, it's bad game design. I would have the same chance of surviving these one hit wonder boss attacks if I was a naked level 15, with only a taunt skill, as I would as a fully end game equipped max champion level character. Effectively, any and all work put in to gathering items and skill are rendered pointless. In fact, it worse than pointless, a naked level 15 would have lower equipment repair costs and therefore has an advantage.

    Would like to hear from both sides, as I can't for the life of me figure out how anyone can think this situation is fun, please explain.

    I have done most of the new dungeons and i absolutely love that they are not just a joke like they used to be,
    the game has changed and for the good.
    Tanks must be tanky to be able to complete the content, DPS need that 18k health min, and healers need to heal...
    Gone are the days of running dungeons with 3dps and a healer..

    Yaay to that....

    In order for us to help you share your stats with us so we can give you input into your build,

    I'm in crafted 160 (Edit: 150 item sets, 160 rings) purple item sets, fully tank specced with cons. I'm being one hit for 80k by a skill I don't get any warning of, several times a fight. I can't dodge what I can't see, it's unblockable, it's aoe. My mitigation cannot go much higher, nor my health, and again I point out ... there are no cues for this happening of any kind, no visuals, no sounds, no timing clues.

    If it's AOE, stop standing in red. There's no one-shot mechanic in the game that can't be avoided.

    Well, id Say Bogdan then Nightflame (38k crit from meteor). But thats only if the portals spawm stupid and one gets sucked imediatwlly.
  • kunquatb16_ESO
    kunquatb16_ESO
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    @kunquatb16_ESO

    Are you following the mechanics of going through some of the dungeons, especially the new HM for some of the dungeons, just like you did before?

    The only one shot mechanics I've seen in 1T or even before was due to not working the mechanics. There is an old saying in MMOs. Don't stand in stupid. It often kills.

    No, I read the patch notes, so went in expecting differences. In fact, I found all but the final boss to be no problem. I'm thinking some bosses are bugged, as others are saying they do have telegraphs.
  • idk
    idk
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    Johngo0036 wrote: »
    Pledge bosses that can one hit any character, regardless of spec, equipment, player skill, without warning with either a visual or audio cue, several times a fight.

    Is this "a challenge improving the game" or "bad and lazy game design".

    For me, it's bad game design. I would have the same chance of surviving these one hit wonder boss attacks if I was a naked level 15, with only a taunt skill, as I would as a fully end game equipped max champion level character. Effectively, any and all work put in to gathering items and skill are rendered pointless. In fact, it worse than pointless, a naked level 15 would have lower equipment repair costs and therefore has an advantage.

    Would like to hear from both sides, as I can't for the life of me figure out how anyone can think this situation is fun, please explain.

    I have done most of the new dungeons and i absolutely love that they are not just a joke like they used to be,
    the game has changed and for the good.
    Tanks must be tanky to be able to complete the content, DPS need that 18k health min, and healers need to heal...
    Gone are the days of running dungeons with 3dps and a healer..

    Yaay to that....

    In order for us to help you share your stats with us so we can give you input into your build,

    I'm in crafted 160 (Edit: 150 item sets, 160 rings) purple item sets, fully tank specced with cons. I'm being one hit for 80k by a skill I don't get any warning of, several times a fight. I can't dodge what I can't see, it's unblockable, it's aoe. My mitigation cannot go much higher, nor my health, and again I point out ... there are no cues for this happening of any kind, no visuals, no sounds, no timing clues.

    @kunquatb16_ESO

    There is a mechanic your missing.

    There is a game setting that that turns on red warnings from bosses, and of course turns it off. This might help. Although I always suggest learning what the boss does just before a deadly attack or something that needs to be interupting rather than lean on training wheels.
  • caperon
    caperon
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    Stop complaining. 1 of the main problems in the pve side of the game was the extreme change from normal (and most vet dungeons) to vet trials. The game was too easy, so you could do most of the content naked and/or ignoring mecanics or red circles. That made very harsh the 1st times in vet trials because in the dungeons you didnt need to gear properly, increase your surronding awareness, dps under pressure (moving, avoiding mecanics), optimal use of skills and all the things that are A MUST in vet trials.

    I personally never experienced lack of telegraph or visual cues for 1 shoting mecanics in the reworkerd dungeons, and if there is a bug should be fixed, but please, leave the dungeon difficulty how they are now, its better for the pve health in the long run. If its too hard for you, do normal, once you are confortable, do vet and start working on hard modes, it will prepare you for trials (if you are interested), hardmode mazatun or cradle are comparable to what you can expect on a vet trial (non hard mode), heavy hitting bosses, priority targets, important mecanics...

    1 of the main problems pve trial guilds face is that many people was used to the walk in the park dungeons so when you put them in vet trials they are just not prepared, gear wise and but most importantly, gameplay wise. I allways send them to vMA, a hatefull place, but that makes you learn about avoid red, priority targets, smart use of skills. I hate to say it, but that horrible place has made me a better player.
    Edited by caperon on October 11, 2016 2:17PM
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    The final boss in veteren Wayrest Sewers l does exactly what you describe. No visual warning whatsoever, just instarekt!

    Disagree. Did vet wayrest around 10 times yesterday, as a healer i was collecting combat physcian stuff as a way to amuse myself. The only people i saw getting one shot over and over? Those with under 17k.

    I could even pick them out. Running with my better half i was even telling her watch this guy. He is going to get smoked over and over.

    They do a very quick teleport move which hits very hard. Anyone with low health will not live through this. Then a second or 2 later they do a quick spin/steel tornado looking thing that finishes off a bunch of people if they havent been healed. But with enough health, over 17ishk you live through the first hit and with a healer paying attention you get healed bubbled before the second.

    As i said, the only people i couldnt keep alive were those dying to the first hit. And they didnt have enough health to start.
  • DHale
    DHale
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    Yeah I am looking forward to a comment from ZOS I tank pledges every day over a 100 pledges the new wayrest vet 1 boss the female nightblade with the daggers was hitting me for chucks of health through block while I had over 35 k stamina And igneous with capped physical resist. I don't know if it was a glitch. We wiped I had to put vigor on which I don't usually do. I can only imagine what it would do to another player.
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • Asardes
    Asardes
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    Actually did hard mode Ruins of Mazzatun and Cradle of Shaddows on first run, with an otherwise very experienced group that did its homework with the guides from the internet. It was the first 2 days after the SotH patch went online and those guides were quite patchy, coming just from PTS players and one of the video was in Russian or some other language I don't understand so I just had to deduce what they were actually doing there. Actually we did Velidreth on "hard mode bugged" before we didn't know that losing the light when you died wasn't supposed to happen - read that in a some "natch potes" a few days later when it was fixed. Unfortunately I haven't been able to find another group that could squeeze 2 keys from those dungeons in the last couple of months, so the hard mode was an one off for me. I've noticed that most groups are barely disciplined enough to get past the intermediate bosses or the final one on normal mode. None of the bosses are actually a DPS race in the traditional way, just very challenging mechanics. A few days ago I couldn't even find a group willing to run Ruins of Mazzatun at all, after I spammed all 3 alliance capital provinces, Craglorn and 4 guilds with LFGs. Today is for pledge again and I'm afraid I will have to skip it due the same reason.

    BTW. Does anyone have some tips about not getting hit with huge damage while tanking Velidreth? I get a huge DoT and heal debuff on me and on top of that she lands a "corpulence" heavy attack that finishes me off from full health even when blocking. Sometimes interrupt works but sometimes it's not very reliable. I've seen Velidreth and the boss before, Vanos, skid on the floor in unpredictable ways after they are interrupted. Lately I've been running shuffle and roll dodging her attack, but the DoT still kills me quite fast. Is it avoidable or purgeable?
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Baconfat79
    Baconfat79
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    This "unavoidable one-shot with no warning" does not exist. Every single one-shot move has a visual and/or auditory cue to let you know that it's coming. EVERY ONE. Please, OP, give me a specific boss that does what you claim.
  • kunquatb16_ESO
    kunquatb16_ESO
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    caperon wrote: »
    Stop complaining. 1 of the main problems in the pve side of the game was the extreme change from normal (and most vet dungeons) to vet trials. The game was too easy, so you could do most of the content naked and/or ignoring mecanics or red circles. That made very harsh the 1st times in vet trials because in the dungeons you didnt need to gear properly, increase your surronding awareness, dps under pressure (moving, avoiding mecanics), optimal use of skills and all the things that are A MUST in vet trials.

    I personally never experienced lack of telegraph or visual cues for 1 shoting mecanics in the reworkerd dungeons, and if there is a bug should be fixed, but please, leave the dungeon difficulty how they are now, its better for the pve health in the long run. If its too hard for you, do normal, once you are confortable, do vet and start working on hard modes, it will prepare you for trials (if you are interested), hardmode mazatun or cradle are comparable to what you can expect on a vet trial (non hard mode), heavy hitting bosses, priority targets, important mecanics...

    1 of the main problems pve trial guilds face is that many people was used to the walk in the park dungeons so when you put them in vet trials they are just not prepared, gear wise and but most importantly, gameplay wise. I allways send them to vMA, a hatefull place, but that makes you learn about avoid red, priority targets, smart use of skills. I hate to say it, but that horrible place has made me a better player.

    It's not about difficulty, if it was just extremely hard, that would be ok. But avoiding something that you can't see coming (see my previous outlining this) and it can one shot you, it is impossible. It's not about me not seeing telegraphs, it's about them not being there at all.

    I found all other bosses to be easy enough, so although your argument is correct, it doesn't directly relate to the issue.
  • kunquatb16_ESO
    kunquatb16_ESO
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    Baconfat79 wrote: »
    This "unavoidable one-shot with no warning" does not exist. Every single one-shot move has a visual and/or auditory cue to let you know that it's coming. EVERY ONE. Please, OP, give me a specific boss that does what you claim.

    Selene, and it's likely a bug. Others are saying there's a telegraph, I did it 5 times, watched very closely, no sign of anything, just sudden death syndrome.
  • serenity_painted
    serenity_painted
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    Wollust wrote: »
    Vangy wrote: »
    Uhm... I need examples of vet bosses who can 1 hit without warning (aside from vMA random/lag pawnzors) cos I havent seen any so far?

    Maybe post patched changed something in some vet dungeon that I have yet to encounter... So far tho, I have not run into any mechanic that is an insta-1-hit with 0 warning. There are some cases of unavoidable damage that would kill a player if they are under 16k health but no one should be under 16k health tbh so that is a non-issue. Maybe someone who has encountered a random 1 hit can give us some examples?

    Selene, end boss for selene's web. My health is about 30k fully buffed.

    So what? You can simply move out of that attack. Don't even need to roll dodge.

    If I had any clue of any kind that I needed to move, I would move.

    Uh it is, she grips her sword close and gets those yellow sparks then stands rooted what feels like 10 seconds while she gets ready to swing her sword. Oh then there's the giant *** bear as she strikes.

    Even if you can't see any effect she is rooted and will not change the direction she's facing.

    Things you can try is go into display options and allow more particle effects and maybe accept that you made a mistake, failed and it's not the end of the world.
  • Quelhallow
    Quelhallow
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    I've tanked every boss HM this update. Each one is different, and yes they can hit hard, especially on 16k DPS who are too busy watching their DPS meter to pay attention to the fight.

    The Selene's Web boss does one shot you, regardless of your mitigations. It's easy to avoid. You will need to repair, get better graphics card, or pay closer attention if you are failing at this point.

    The Wayrest Sewers boss does nearly the same thing. She ambushes. She spins. If you're (in general, no one specific) too stupid (no offense, just making a point) to block after the spin, or roll dodge out of the way, well enjoy that gentle slide down the learning curve.

    On a side note: I sometimes position Selene's boss facing a pug CP 900 DPS that's particularly snooty and watch him get trounced. And be like.. "uh... sorry...my bad..."

    It's fun being a tank. :)
  • Asardes
    Asardes
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    Selene actually doesn't have a red cone, but the bear is there, and before that she stops a few seconds and she doesn't turn anymore towards the tank. Just avoid the side she is facing and you'll be safe.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • kunquatb16_ESO
    kunquatb16_ESO
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    To everyone say "why don't you just move ect"

    because I DON'T SEE ANY CUES, none, no rooting, no not facing me, no channeling lines, no bear, no red on the ground, no sound effects, no change in animation, no consistency of timing, nothing that could possibly tip me off in any way that the attack is coming, or allow me to in anyway infer such.

    Also, I think it's a bug.
  • driosketch
    driosketch
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    Wollust wrote: »
    Vangy wrote: »
    Uhm... I need examples of vet bosses who can 1 hit without warning (aside from vMA random/lag pawnzors) cos I havent seen any so far?

    Maybe post patched changed something in some vet dungeon that I have yet to encounter... So far tho, I have not run into any mechanic that is an insta-1-hit with 0 warning. There are some cases of unavoidable damage that would kill a player if they are under 16k health but no one should be under 16k health tbh so that is a non-issue. Maybe someone who has encountered a random 1 hit can give us some examples?

    Selene, end boss for selene's web. My health is about 30k fully buffed.

    So what? You can simply move out of that attack. Don't even need to roll dodge.

    If I had any clue of any kind that I needed to move, I would move.

    I got dropped twice during that fight first time tanking it. (Second time was my fault.) It's pretty easy to recognize that attack it coming after the first death from it. Takes a long time to land, and has a narrow hit area.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • Vangy
    Vangy
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    Asardes wrote: »
    Yep, Selene's green ghost bear is one shot kill regardless of how much health you have. The safest bet is to roll forward and get behind her, where you're sure it can't hit you. And the channel is pretty long, at least 2s from what I've seen. Only got killed on 1st run because I didn't know it was one shot. But on 2nd run farming the head with the same group we actually got the no death achievement because everybody had learned the mechanic. Really simple compared to the horrors in other veteran dungeons where the spiky spider sends you to the catacombs or impales you, or the argonian shaman curses you with a totem, a statue and an army of one shot adds at the same time.

    I think it must be bugged then, I'm not getting any warning, I don't see or hear a bear, or any red on the floor, or any channeling lines from the boss, or any change in animation.

    Can only hope quest markers have returned, or it's pvp for me.

    Yep ive seen some people have the bug where they have trouble seeing AOE on the ground and stuff like that. A quick reloadui or a relog might help!
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • caperon
    caperon
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    caperon wrote: »
    Stop complaining. 1 of the main problems in the pve side of the game was the extreme change from normal (and most vet dungeons) to vet trials. The game was too easy, so you could do most of the content naked and/or ignoring mecanics or red circles. That made very harsh the 1st times in vet trials because in the dungeons you didnt need to gear properly, increase your surronding awareness, dps under pressure (moving, avoiding mecanics), optimal use of skills and all the things that are A MUST in vet trials.

    , but please, leave the dungeon difficulty how they are now, its better for the pve health in the long run. If its too hard for you, do normal, once you are confortable, do vet and start working on hard modes, it will prepare you for trials (if you are interested), hardmode mazatun or cradle are comparable to what you can expect on a vet trial (non hard mode), heavy hitting bosses, priority targets, important mecanics...

    1 of the main problems pve trial guilds face is that many people was used to the walk in the park dungeons so when you put them in vet trials they are just not prepared, gear wise and but most importantly, gameplay wise. I allways send them to vMA, a hatefull place, but that makes you learn about avoid red, priority targets, smart use of skills. I hate to say it, but that horrible place has made me a better player.

    It's not about difficulty, if it was just extremely hard, that would be ok. But avoiding something that you can't see coming (see my previous outlining this) and it can one shot you, it is impossible. It's not about me not seeing telegraphs, it's about them not being there at all.

    I found all other bosses to be easy enough, so although your argument is correct, it doesn't directly relate to the issue.

    As other have noted, you need to look for a ghosty green bear. Selene has not telegraph (red ground cue) but you should be able to se the bear unless there is a problem with your game or pc.

    Btw, a full mitigation tank with enought hp survives the pounding, but if he has agroed many ads can die after easily.
    Edited by caperon on October 11, 2016 3:10PM
  • Asardes
    Asardes
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    The cues not being there and you not seeing them is two separate issues. Have you been able to reproduce that supposed "bug" on multiple runs, and or multiple times during the same fight? Because I clearly remembering seeing that channel and the bear on two consecutive runs. Also I haven't hard of other people reporting it. One possible explanation is that the game is not actually bugged, but you lag very badly, for example due to high latency on your internet connection, so the animation only played on your client (or didn't play at all) after your character on the server had already been killed by the mechanic. Lag is a thing when playing online.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Nirrudn
    Nirrudn
    ✭✭
    Drummerx04 wrote: »
    From what I've seen, the vet hard modes of the old normal dungeons tend to be tweaked rather severely.

    Things I've seen final bosses do in the former normal dungeons:
    • Wayrest: The boss teleports and hits a dps for ~10k... then a second later ONE bleed tick of ~10k goes off and kills the guy if he didn't immediately get healed to full first.
    • Direfrost: Boss drains a player and regains ~116k health per second that the drain isn't broken free and ticks for about 8k dps. Also the boss basically ignores the tank.
    • Selene: The bear attack one shotted a max CP DK tank blocking in full heavy armor footman's, capped resistances, and 32k health. Dodging appears to be the way to go here.
    • Blessed Crucible: Lava blast lines hit for probably 30k... pretty much killed everyone since we didn't expect to get one shot.
    • Spindle: The fear blast hits for ~20k. AoE hits hard but it pretty heavily telegraphed.

    I can't decide whether I like the change. It feels pretty cheap to be blowing through a dungeon and then woops, group wiped. Didn't expect to die instantly. Okay now let's beat it.

    I can confirm some of this. On normal mode, the Crucible end boss' lava wave attack insta-killed me with 30k damage for dipping my toe into it. The troll king boss was also one-shotting anyone he used his jump attack against, (20k against me in my light armor) we couldn't figure out a way to avoid that one and just zerg-rezzed through it.

    In (normal) ICP, a party member said a trash zombie hit them for 100k. Harvesters and Watchers were also hitting for 32k with some attacks.

    Some Cyrodil NPCs are affected by this, too, judging by this thread: https://forums.elderscrollsonline.com/en/discussion/296724/bug-cyrodiil-npc-oneshots
    Edited by Nirrudn on October 11, 2016 3:16PM
  • luen79rwb17_ESO
    luen79rwb17_ESO
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    Bosses are tough now, no doubt about it. Runs take longer but can be fun now!

    Some of the bosses' visual clues are not that obvious as a red circle or cone. But I think it's cool that way. Now you really have to watch and notice all movements.

    For example Volenfell's last boss the green/yellow bot will only raise its arm as a warning of the incomming huge blow. Once you notice you can anticipate your roll, block, shield, kite. It's cool!
    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
  • idk
    idk
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    DHale wrote: »
    Yeah I am looking forward to a comment from ZOS I tank pledges every day over a 100 pledges the new wayrest vet 1 boss the female nightblade with the daggers was hitting me for chucks of health through block while I had over 35 k stamina And igneous with capped physical resist. I don't know if it was a glitch. We wiped I had to put vigor on which I don't usually do. I can only imagine what it would do to another player.

    @DHale

    Have no idea what your talking about. Tanked Wayrest 1 HM yesterday. 31k health and about 20k resist before buffs. I never lost more than 1/2 my health. How much stam you have does not determine mitigation.
  • Sigtric
    Sigtric
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    Wollust wrote: »
    Vangy wrote: »
    Uhm... I need examples of vet bosses who can 1 hit without warning (aside from vMA random/lag pawnzors) cos I havent seen any so far?

    Maybe post patched changed something in some vet dungeon that I have yet to encounter... So far tho, I have not run into any mechanic that is an insta-1-hit with 0 warning. There are some cases of unavoidable damage that would kill a player if they are under 16k health but no one should be under 16k health tbh so that is a non-issue. Maybe someone who has encountered a random 1 hit can give us some examples?

    Selene, end boss for selene's web. My health is about 30k fully buffed.

    So what? You can simply move out of that attack. Don't even need to roll dodge.

    If I had any clue of any kind that I needed to move, I would move.

    When the ghostly bear image stands up behind her, step to the side, there is ample opportunity to move before the bear slams its front legs down causing the damage.

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
  • Asardes
    Asardes
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    ✭✭✭✭
    I tanked all dungeons with my 26.6K health - I have all attributes in stamina and prismatic enchantments on all gear - and only died to actual scripted one shots like Selene's Bear or Crucible boss ground attack, because it was my 1st run after buff and I didn't actually know they were one shot now. Before buff bear could be blocked and only knocked you back before, and the ground attack was weak enough to be healed trough.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • kojou
    kojou
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    I for one like the changes. There are a couple of bosses (that last one on Tempest Island) that need to be toned down a bit, but overall I think they did a good job with the boss re-balance and making them a bit harder. I like the fact that you have to respect mechanics now.

    Selene has a huge telegraph of what she is going to do. It caught me off guard a bit at first, but once I started paying attention it was easy to avoid.

    The Lava stuff in Crucible is also easy to avoid. When you see her sword go in the air back up to about 8 meters and it is really easy to side step, then close in after it is over.

    The rest I haven't had a problem with. I even have a pretty good strat for the boss in Tempest Island now, but I think she could use a bit more time between AoE explosions.

    The one thing that I got in this dungeon update (and asked for) is to make tanking relevant again. We can't just take 4 DPS with self heals and blow right through the dungeons like we used to anymore. The downside is it seems like all I do is tank now... :neutral:
    Playing since beta...
  • Asardes
    Asardes
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    Absolutely brutal: now you actually need a healer that mostly heals and even a tank. No moar "LFM 3DD 4DD quick gold run" on zone chat :D

    #MakeTamrielFacerollableAgain #NoobLivesMatter #NerfEverythingBackIntoTheGround
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Sigtric
    Sigtric
    ✭✭✭✭✭
    ✭✭✭✭✭
    Nirrudn wrote: »
    Drummerx04 wrote: »
    From what I've seen, the vet hard modes of the old normal dungeons tend to be tweaked rather severely.

    Things I've seen final bosses do in the former normal dungeons:
    • Wayrest: The boss teleports and hits a dps for ~10k... then a second later ONE bleed tick of ~10k goes off and kills the guy if he didn't immediately get healed to full first.
    • Direfrost: Boss drains a player and regains ~116k health per second that the drain isn't broken free and ticks for about 8k dps. Also the boss basically ignores the tank.
    • Selene: The bear attack one shotted a max CP DK tank blocking in full heavy armor footman's, capped resistances, and 32k health. Dodging appears to be the way to go here.
    • Blessed Crucible: Lava blast lines hit for probably 30k... pretty much killed everyone since we didn't expect to get one shot.
    • Spindle: The fear blast hits for ~20k. AoE hits hard but it pretty heavily telegraphed.

    I can't decide whether I like the change. It feels pretty cheap to be blowing through a dungeon and then woops, group wiped. Didn't expect to die instantly. Okay now let's beat it.

    I can confirm some of this. On normal mode, the Crucible end boss' lava wave attack insta-killed me with 30k damage for dipping my toe into it. The troll king boss was also one-shotting anyone he used his jump attack against, (20k against me in my light armor) we couldn't figure out a way to avoid that one and just zerg-rezzed through it.

    In (normal) ICP, a party member said a trash zombie hit them for 100k. Harvesters and Watchers were also hitting for 32k with some attacks.

    Some Cyrodil NPCs are affected by this, too, judging by this thread: https://forums.elderscrollsonline.com/en/discussion/296724/bug-cyrodiil-npc-oneshots

    The trick with the lava attack is that you can watch what the visual cue is before it happens, at this point back away from the target a few steps and then you can side step the lava as it comes towards you. This is the same way you can get around the lightning waves in the last boss of WGT

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
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