kunquatb16_ESO wrote: »Johngo0036 wrote: »kunquatb16_ESO wrote: »Pledge bosses that can one hit any character, regardless of spec, equipment, player skill, without warning with either a visual or audio cue, several times a fight.
Is this "a challenge improving the game" or "bad and lazy game design".
For me, it's bad game design. I would have the same chance of surviving these one hit wonder boss attacks if I was a naked level 15, with only a taunt skill, as I would as a fully end game equipped max champion level character. Effectively, any and all work put in to gathering items and skill are rendered pointless. In fact, it worse than pointless, a naked level 15 would have lower equipment repair costs and therefore has an advantage.
Would like to hear from both sides, as I can't for the life of me figure out how anyone can think this situation is fun, please explain.
I have done most of the new dungeons and i absolutely love that they are not just a joke like they used to be,
the game has changed and for the good.
Tanks must be tanky to be able to complete the content, DPS need that 18k health min, and healers need to heal...
Gone are the days of running dungeons with 3dps and a healer..
Yaay to that....
In order for us to help you share your stats with us so we can give you input into your build,
I'm in crafted 160 (Edit: 150 item sets, 160 rings) purple item sets, fully tank specced with cons. I'm being one hit for 80k by a skill I don't get any warning of, several times a fight. I can't dodge what I can't see, it's unblockable, it's aoe. My mitigation cannot go much higher, nor my health, and again I point out ... there are no cues for this happening of any kind, no visuals, no sounds, no timing clues.
Sallington wrote: »kunquatb16_ESO wrote: »Johngo0036 wrote: »kunquatb16_ESO wrote: »Pledge bosses that can one hit any character, regardless of spec, equipment, player skill, without warning with either a visual or audio cue, several times a fight.
Is this "a challenge improving the game" or "bad and lazy game design".
For me, it's bad game design. I would have the same chance of surviving these one hit wonder boss attacks if I was a naked level 15, with only a taunt skill, as I would as a fully end game equipped max champion level character. Effectively, any and all work put in to gathering items and skill are rendered pointless. In fact, it worse than pointless, a naked level 15 would have lower equipment repair costs and therefore has an advantage.
Would like to hear from both sides, as I can't for the life of me figure out how anyone can think this situation is fun, please explain.
I have done most of the new dungeons and i absolutely love that they are not just a joke like they used to be,
the game has changed and for the good.
Tanks must be tanky to be able to complete the content, DPS need that 18k health min, and healers need to heal...
Gone are the days of running dungeons with 3dps and a healer..
Yaay to that....
In order for us to help you share your stats with us so we can give you input into your build,
I'm in crafted 160 (Edit: 150 item sets, 160 rings) purple item sets, fully tank specced with cons. I'm being one hit for 80k by a skill I don't get any warning of, several times a fight. I can't dodge what I can't see, it's unblockable, it's aoe. My mitigation cannot go much higher, nor my health, and again I point out ... there are no cues for this happening of any kind, no visuals, no sounds, no timing clues.
If it's AOE, stop standing in red. There's no one-shot mechanic in the game that can't be avoided.
Giles.floydub17_ESO wrote: »@kunquatb16_ESO
Are you following the mechanics of going through some of the dungeons, especially the new HM for some of the dungeons, just like you did before?
The only one shot mechanics I've seen in 1T or even before was due to not working the mechanics. There is an old saying in MMOs. Don't stand in stupid. It often kills.
kunquatb16_ESO wrote: »Johngo0036 wrote: »kunquatb16_ESO wrote: »Pledge bosses that can one hit any character, regardless of spec, equipment, player skill, without warning with either a visual or audio cue, several times a fight.
Is this "a challenge improving the game" or "bad and lazy game design".
For me, it's bad game design. I would have the same chance of surviving these one hit wonder boss attacks if I was a naked level 15, with only a taunt skill, as I would as a fully end game equipped max champion level character. Effectively, any and all work put in to gathering items and skill are rendered pointless. In fact, it worse than pointless, a naked level 15 would have lower equipment repair costs and therefore has an advantage.
Would like to hear from both sides, as I can't for the life of me figure out how anyone can think this situation is fun, please explain.
I have done most of the new dungeons and i absolutely love that they are not just a joke like they used to be,
the game has changed and for the good.
Tanks must be tanky to be able to complete the content, DPS need that 18k health min, and healers need to heal...
Gone are the days of running dungeons with 3dps and a healer..
Yaay to that....
In order for us to help you share your stats with us so we can give you input into your build,
I'm in crafted 160 (Edit: 150 item sets, 160 rings) purple item sets, fully tank specced with cons. I'm being one hit for 80k by a skill I don't get any warning of, several times a fight. I can't dodge what I can't see, it's unblockable, it's aoe. My mitigation cannot go much higher, nor my health, and again I point out ... there are no cues for this happening of any kind, no visuals, no sounds, no timing clues.
MasterPerceval wrote: »The final boss in veteren Wayrest Sewers l does exactly what you describe. No visual warning whatsoever, just instarekt!
Stop complaining. 1 of the main problems in the pve side of the game was the extreme change from normal (and most vet dungeons) to vet trials. The game was too easy, so you could do most of the content naked and/or ignoring mecanics or red circles. That made very harsh the 1st times in vet trials because in the dungeons you didnt need to gear properly, increase your surronding awareness, dps under pressure (moving, avoiding mecanics), optimal use of skills and all the things that are A MUST in vet trials.
I personally never experienced lack of telegraph or visual cues for 1 shoting mecanics in the reworkerd dungeons, and if there is a bug should be fixed, but please, leave the dungeon difficulty how they are now, its better for the pve health in the long run. If its too hard for you, do normal, once you are confortable, do vet and start working on hard modes, it will prepare you for trials (if you are interested), hardmode mazatun or cradle are comparable to what you can expect on a vet trial (non hard mode), heavy hitting bosses, priority targets, important mecanics...
1 of the main problems pve trial guilds face is that many people was used to the walk in the park dungeons so when you put them in vet trials they are just not prepared, gear wise and but most importantly, gameplay wise. I allways send them to vMA, a hatefull place, but that makes you learn about avoid red, priority targets, smart use of skills. I hate to say it, but that horrible place has made me a better player.
Baconfat79 wrote: »This "unavoidable one-shot with no warning" does not exist. Every single one-shot move has a visual and/or auditory cue to let you know that it's coming. EVERY ONE. Please, OP, give me a specific boss that does what you claim.
kunquatb16_ESO wrote: »kunquatb16_ESO wrote: »Uhm... I need examples of vet bosses who can 1 hit without warning (aside from vMA random/lag pawnzors) cos I havent seen any so far?
Maybe post patched changed something in some vet dungeon that I have yet to encounter... So far tho, I have not run into any mechanic that is an insta-1-hit with 0 warning. There are some cases of unavoidable damage that would kill a player if they are under 16k health but no one should be under 16k health tbh so that is a non-issue. Maybe someone who has encountered a random 1 hit can give us some examples?
Selene, end boss for selene's web. My health is about 30k fully buffed.
So what? You can simply move out of that attack. Don't even need to roll dodge.
If I had any clue of any kind that I needed to move, I would move.
kunquatb16_ESO wrote: »kunquatb16_ESO wrote: »Uhm... I need examples of vet bosses who can 1 hit without warning (aside from vMA random/lag pawnzors) cos I havent seen any so far?
Maybe post patched changed something in some vet dungeon that I have yet to encounter... So far tho, I have not run into any mechanic that is an insta-1-hit with 0 warning. There are some cases of unavoidable damage that would kill a player if they are under 16k health but no one should be under 16k health tbh so that is a non-issue. Maybe someone who has encountered a random 1 hit can give us some examples?
Selene, end boss for selene's web. My health is about 30k fully buffed.
So what? You can simply move out of that attack. Don't even need to roll dodge.
If I had any clue of any kind that I needed to move, I would move.
kunquatb16_ESO wrote: »Yep, Selene's green ghost bear is one shot kill regardless of how much health you have. The safest bet is to roll forward and get behind her, where you're sure it can't hit you. And the channel is pretty long, at least 2s from what I've seen. Only got killed on 1st run because I didn't know it was one shot. But on 2nd run farming the head with the same group we actually got the no death achievement because everybody had learned the mechanic. Really simple compared to the horrors in other veteran dungeons where the spiky spider sends you to the catacombs or impales you, or the argonian shaman curses you with a totem, a statue and an army of one shot adds at the same time.
I think it must be bugged then, I'm not getting any warning, I don't see or hear a bear, or any red on the floor, or any channeling lines from the boss, or any change in animation.
Can only hope quest markers have returned, or it's pvp for me.
kunquatb16_ESO wrote: »Stop complaining. 1 of the main problems in the pve side of the game was the extreme change from normal (and most vet dungeons) to vet trials. The game was too easy, so you could do most of the content naked and/or ignoring mecanics or red circles. That made very harsh the 1st times in vet trials because in the dungeons you didnt need to gear properly, increase your surronding awareness, dps under pressure (moving, avoiding mecanics), optimal use of skills and all the things that are A MUST in vet trials.
, but please, leave the dungeon difficulty how they are now, its better for the pve health in the long run. If its too hard for you, do normal, once you are confortable, do vet and start working on hard modes, it will prepare you for trials (if you are interested), hardmode mazatun or cradle are comparable to what you can expect on a vet trial (non hard mode), heavy hitting bosses, priority targets, important mecanics...
1 of the main problems pve trial guilds face is that many people was used to the walk in the park dungeons so when you put them in vet trials they are just not prepared, gear wise and but most importantly, gameplay wise. I allways send them to vMA, a hatefull place, but that makes you learn about avoid red, priority targets, smart use of skills. I hate to say it, but that horrible place has made me a better player.
It's not about difficulty, if it was just extremely hard, that would be ok. But avoiding something that you can't see coming (see my previous outlining this) and it can one shot you, it is impossible. It's not about me not seeing telegraphs, it's about them not being there at all.
I found all other bosses to be easy enough, so although your argument is correct, it doesn't directly relate to the issue.
Drummerx04 wrote: »From what I've seen, the vet hard modes of the old normal dungeons tend to be tweaked rather severely.
Things I've seen final bosses do in the former normal dungeons:
- Wayrest: The boss teleports and hits a dps for ~10k... then a second later ONE bleed tick of ~10k goes off and kills the guy if he didn't immediately get healed to full first.
- Direfrost: Boss drains a player and regains ~116k health per second that the drain isn't broken free and ticks for about 8k dps. Also the boss basically ignores the tank.
- Selene: The bear attack one shotted a max CP DK tank blocking in full heavy armor footman's, capped resistances, and 32k health. Dodging appears to be the way to go here.
- Blessed Crucible: Lava blast lines hit for probably 30k... pretty much killed everyone since we didn't expect to get one shot.
- Spindle: The fear blast hits for ~20k. AoE hits hard but it pretty heavily telegraphed.
I can't decide whether I like the change. It feels pretty cheap to be blowing through a dungeon and then woops, group wiped. Didn't expect to die instantly. Okay now let's beat it.
Yeah I am looking forward to a comment from ZOS I tank pledges every day over a 100 pledges the new wayrest vet 1 boss the female nightblade with the daggers was hitting me for chucks of health through block while I had over 35 k stamina And igneous with capped physical resist. I don't know if it was a glitch. We wiped I had to put vigor on which I don't usually do. I can only imagine what it would do to another player.
kunquatb16_ESO wrote: »kunquatb16_ESO wrote: »Uhm... I need examples of vet bosses who can 1 hit without warning (aside from vMA random/lag pawnzors) cos I havent seen any so far?
Maybe post patched changed something in some vet dungeon that I have yet to encounter... So far tho, I have not run into any mechanic that is an insta-1-hit with 0 warning. There are some cases of unavoidable damage that would kill a player if they are under 16k health but no one should be under 16k health tbh so that is a non-issue. Maybe someone who has encountered a random 1 hit can give us some examples?
Selene, end boss for selene's web. My health is about 30k fully buffed.
So what? You can simply move out of that attack. Don't even need to roll dodge.
If I had any clue of any kind that I needed to move, I would move.
Drummerx04 wrote: »From what I've seen, the vet hard modes of the old normal dungeons tend to be tweaked rather severely.
Things I've seen final bosses do in the former normal dungeons:
- Wayrest: The boss teleports and hits a dps for ~10k... then a second later ONE bleed tick of ~10k goes off and kills the guy if he didn't immediately get healed to full first.
- Direfrost: Boss drains a player and regains ~116k health per second that the drain isn't broken free and ticks for about 8k dps. Also the boss basically ignores the tank.
- Selene: The bear attack one shotted a max CP DK tank blocking in full heavy armor footman's, capped resistances, and 32k health. Dodging appears to be the way to go here.
- Blessed Crucible: Lava blast lines hit for probably 30k... pretty much killed everyone since we didn't expect to get one shot.
- Spindle: The fear blast hits for ~20k. AoE hits hard but it pretty heavily telegraphed.
I can't decide whether I like the change. It feels pretty cheap to be blowing through a dungeon and then woops, group wiped. Didn't expect to die instantly. Okay now let's beat it.
I can confirm some of this. On normal mode, the Crucible end boss' lava wave attack insta-killed me with 30k damage for dipping my toe into it. The troll king boss was also one-shotting anyone he used his jump attack against, (20k against me in my light armor) we couldn't figure out a way to avoid that one and just zerg-rezzed through it.
In (normal) ICP, a party member said a trash zombie hit them for 100k. Harvesters and Watchers were also hitting for 32k with some attacks.
Some Cyrodil NPCs are affected by this, too, judging by this thread: https://forums.elderscrollsonline.com/en/discussion/296724/bug-cyrodiil-npc-oneshots