WillhelmBlack wrote: »nvm.
kunquatb16_ESO wrote: »Pledge bosses that can one hit any character, regardless of spec, equipment, player skill, without warning with either a visual or audio cue, several times a fight.
Is this "a challenge improving the game" or "bad and lazy game design".
For me, it's bad game design. I would have the same chance of surviving these one hit wonder boss attacks if I was a naked level 15, with only a taunt skill, as I would as a fully end game equipped max champion level character. Effectively, any and all work put in to gathering items and skill are rendered pointless. In fact, it worse than pointless, a naked level 15 would have lower equipment repair costs and therefore has an advantage.
Would like to hear from both sides, as I can't for the life of me figure out how anyone can think this situation is fun, please explain.
Johngo0036 wrote: »kunquatb16_ESO wrote: »Pledge bosses that can one hit any character, regardless of spec, equipment, player skill, without warning with either a visual or audio cue, several times a fight.
Is this "a challenge improving the game" or "bad and lazy game design".
For me, it's bad game design. I would have the same chance of surviving these one hit wonder boss attacks if I was a naked level 15, with only a taunt skill, as I would as a fully end game equipped max champion level character. Effectively, any and all work put in to gathering items and skill are rendered pointless. In fact, it worse than pointless, a naked level 15 would have lower equipment repair costs and therefore has an advantage.
Would like to hear from both sides, as I can't for the life of me figure out how anyone can think this situation is fun, please explain.
I have done most of the new dungeons and i absolutely love that they are not just a joke like they used to be,
the game has changed and for the good.
Tanks must be tanky to be able to complete the content, DPS need that 18k health min, and healers need to heal...
Gone are the days of running dungeons with 3dps and a healer..
Yaay to that....
In order for us to help you share your stats with us so we can give you input into your build,
Sounds like a visual issue.. Stuff like that will most likely get a response with instructions to "clear"/"repair"/"whatever" your installation.kunquatb16_ESO wrote: »I'm in crafted 160 (Edit: 150 item sets, 160 rings) purple item sets, fully tank specced with cons. I'm being one hit for 80k by a skill I don't get any warning of, several times a fight. I can't dodge what I can't see, it's unblockable, it's aoe. My mitigation cannot go much higher, nor my health, and again I point out ... there are no cues for this happening of any kind, no visuals, no sounds, no timing clues.

Uhm... I need examples of vet bosses who can 1 hit without warning (aside from vMA random/lag pawnzors) cos I havent seen any so far?
Maybe post patched changed something in some vet dungeon that I have yet to encounter... So far tho, I have not run into any mechanic that is an insta-1-hit with 0 warning. There are some cases of unavoidable damage that would kill a player if they are under 16k health but no one should be under 16k health tbh so that is a non-issue. Maybe someone who has encountered a random 1 hit can give us some examples?
kunquatb16_ESO wrote: »Uhm... I need examples of vet bosses who can 1 hit without warning (aside from vMA random/lag pawnzors) cos I havent seen any so far?
Maybe post patched changed something in some vet dungeon that I have yet to encounter... So far tho, I have not run into any mechanic that is an insta-1-hit with 0 warning. There are some cases of unavoidable damage that would kill a player if they are under 16k health but no one should be under 16k health tbh so that is a non-issue. Maybe someone who has encountered a random 1 hit can give us some examples?
Selene, end boss for selene's web. My health is about 30k fully buffed.
Well... I like DLC bosses mechanics as its interesting but its repeatable as hell. I do it because I must to get my pvp sets -_- Untill PvE will be unpredictible I wont enjoy it no matter what. But I know there are people like you and I understand you. Youre right that this should never happend. No matter is it dps or is it tank, everony should have a chance to react and defend (active and passive) otherwise why we just dont draw lots win/loose instead of fighting bosses.
kunquatb16_ESO wrote: »Uhm... I need examples of vet bosses who can 1 hit without warning (aside from vMA random/lag pawnzors) cos I havent seen any so far?
Maybe post patched changed something in some vet dungeon that I have yet to encounter... So far tho, I have not run into any mechanic that is an insta-1-hit with 0 warning. There are some cases of unavoidable damage that would kill a player if they are under 16k health but no one should be under 16k health tbh so that is a non-issue. Maybe someone who has encountered a random 1 hit can give us some examples?
Selene, end boss for selene's web. My health is about 30k fully buffed.
So what? You can simply move out of that attack. Don't even need to roll dodge.
kunquatb16_ESO wrote: »
Cherryblossom wrote: »Only one I've had is the Elden Hollow Dark Root, who was one shoting everyone for 26k with her light from heaven! But I think that was a bug at the time as I didn't get it last night!
As for last boss of Wayrest, it does a teleport followed by a spin attack, its the spin attack that kills if the DPS doesn't dodge roll or healer doesn't heal quick enough. I was dropping igneous shield directly after the teleport to save the DPS!
I'm yet to see an 1 shot on a tank they couldn't avoid or block.
Cherryblossom wrote: »Only one I've had is the Elden Hollow Dark Root, who was one shoting everyone for 26k with her light from heaven! But I think that was a bug at the time as I didn't get it last night!
As for last boss of Wayrest, it does a teleport followed by a spin attack, its the spin attack that kills if the DPS doesn't dodge roll or healer doesn't heal quick enough. I was dropping igneous shield directly after the teleport to save the DPS!
I'm yet to see an 1 shot on a tank they couldn't avoid or block.
kunquatb16_ESO wrote: »Uhm... I need examples of vet bosses who can 1 hit without warning (aside from vMA random/lag pawnzors) cos I havent seen any so far?
Maybe post patched changed something in some vet dungeon that I have yet to encounter... So far tho, I have not run into any mechanic that is an insta-1-hit with 0 warning. There are some cases of unavoidable damage that would kill a player if they are under 16k health but no one should be under 16k health tbh so that is a non-issue. Maybe someone who has encountered a random 1 hit can give us some examples?
Selene, end boss for selene's web. My health is about 30k fully buffed.
kunquatb16_ESO wrote: »kunquatb16_ESO wrote: »Uhm... I need examples of vet bosses who can 1 hit without warning (aside from vMA random/lag pawnzors) cos I havent seen any so far?
Maybe post patched changed something in some vet dungeon that I have yet to encounter... So far tho, I have not run into any mechanic that is an insta-1-hit with 0 warning. There are some cases of unavoidable damage that would kill a player if they are under 16k health but no one should be under 16k health tbh so that is a non-issue. Maybe someone who has encountered a random 1 hit can give us some examples?
Selene, end boss for selene's web. My health is about 30k fully buffed.
So what? You can simply move out of that attack. Don't even need to roll dodge.
If I had any clue of any kind that I needed to move, I would move.
MasterPerceval wrote: »The final boss in veteren Wayrest Sewers l does exactly what you describe. No visual warning whatsoever, just instarekt!
Yep, Selene's green ghost bear is one shot kill regardless of how much health you have. The safest bet is to roll forward and get behind her, where you're sure it can't hit you. And the channel is pretty long, at least 2s from what I've seen. Only got killed on 1st run because I didn't know it was one shot. But on 2nd run farming the head with the same group we actually got the no death achievement because everybody had learned the mechanic. Really simple compared to the horrors in other veteran dungeons where the spiky spider sends you to the catacombs or impales you, or the argonian shaman curses you with a totem, a statue and an army of one shot adds at the same time.