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Tamriel one hit wonders

kunquatb16_ESO
kunquatb16_ESO
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Pledge bosses that can one hit any character, regardless of spec, equipment, player skill, without warning with either a visual or audio cue, several times a fight.

Is this "a challenge improving the game" or "bad and lazy game design".

For me, it's bad game design. I would have the same chance of surviving these one hit wonder boss attacks if I was a naked level 15, with only a taunt skill, as I would as a fully end game equipped max champion level character. Effectively, any and all work put in to gathering items and skill are rendered pointless. In fact, it worse than pointless, a naked level 15 would have lower equipment repair costs and therefore has an advantage.

Would like to hear from both sides, as I can't for the life of me figure out how anyone can think this situation is fun, please explain.
  • Ackwalan
    Ackwalan
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    They are using animation canceling. What's good for PvP is good for PvE.
  • kunquatb16_ESO
    kunquatb16_ESO
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    Ackwalan wrote: »
    They are using animation canceling. What's good for PvP is good for PvE.

    It's worse than that, even if I min-max for health / mitigation, item sets, the works, I'd still be one hit killed.
  • WillhelmBlack
    WillhelmBlack
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    Some of the bosses are best with a tank. I like it. You could just do it on a Magicka Templar, heal, tank, DPS in one, piece of cake.
    PC EU
  • WillhelmBlack
    WillhelmBlack
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    nvm.
    Edited by WillhelmBlack on October 11, 2016 8:21AM
    PC EU
  • MasterPerceval
    MasterPerceval
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    The final boss in veteren Wayrest Sewers l does exactly what you describe. No visual warning whatsoever, just instarekt!
    Edited by MasterPerceval on October 11, 2016 8:23AM
    PC EU

    Estelle van Heeckeren - DC Redguard Stamina Sorcerer
    Nikita Nightclaws - AD Khajiit Stamina Nightblade
    Amarië Tar-Míriel - AD High-Elf Magicka Templar
    Cimmerian Mortis - AD Dunmer Magicka Dragon Knight
    Maud van Heeckeren - AD Redguard Stamina Sorcerer
    blåckstår - AD Nord Stamina Dragon Knight
    Salva Mae - AD Khajiit Stamina Warden
  • kunquatb16_ESO
    kunquatb16_ESO
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    nvm.

    Selene. I play a NB tank, not a min max player, but my setup is good.
  • Asardes
    Asardes
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    Do you even dodge?
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • kunquatb16_ESO
    kunquatb16_ESO
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    Asardes wrote: »
    Do you even dodge?

    Yes, if I get some form of cue that I need to dodge. The problem is, there is NO cue whatsoever, and the timing is inconsistent, and therefore impossible to reliable pre-empt.
  • Johngo0036
    Johngo0036
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    Pledge bosses that can one hit any character, regardless of spec, equipment, player skill, without warning with either a visual or audio cue, several times a fight.

    Is this "a challenge improving the game" or "bad and lazy game design".

    For me, it's bad game design. I would have the same chance of surviving these one hit wonder boss attacks if I was a naked level 15, with only a taunt skill, as I would as a fully end game equipped max champion level character. Effectively, any and all work put in to gathering items and skill are rendered pointless. In fact, it worse than pointless, a naked level 15 would have lower equipment repair costs and therefore has an advantage.

    Would like to hear from both sides, as I can't for the life of me figure out how anyone can think this situation is fun, please explain.

    I have done most of the new dungeons and i absolutely love that they are not just a joke like they used to be,
    the game has changed and for the good.
    Tanks must be tanky to be able to complete the content, DPS need that 18k health min, and healers need to heal...
    Gone are the days of running dungeons with 3dps and a healer..

    Yaay to that....

    In order for us to help you share your stats with us so we can give you input into your build,
    PC EU Megaserver
    @Johngo0036
    CP900+
    Altmer Magicka Sorcerer |The-Irritable-Witch(DC)
    Orc Stamina Dragonknight | Gru-Bolar(DC)
    Dunmer Magicka Nightblade | Chewbucca(DC)
    Khajit Stamina Nightblade | Gleaming Daggers(DC)
    Altmer Magicka Nightblade | Miss Chewbucca(EP)
    Argonian Magicka Templar | Walks-With-Friends(EP)
    Argonian Templar Healer | Dr Toxic(EP)
    Orc Stamina Sorc | Lady Streaks-Alot(DC)
    Dunmer Magicka DK | Whips-n-Chains(DC)
    Nord Warden | Demi Tank(DC)
    Dunmer Magicka Warden | Crafter-O-Crafts(DC)
    Bosmer Stamplar | Forest-Plump(DC)
    Argonian Hybrid Nb | Men-O-Paws(DC)
    Bosmer Stamblade | 'Maui(AD)
    Altmer Magicka Sorcerer | Mid-Life-Crisis(AD)


  • Wollust
    Wollust
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    I have yet to see a mechanic that can't be avoided by either being careful and having situational awareness or having more than 16k health.
    It's fine the way it is now. People should have to think. Even if it's just a tiny bit.
    Susano'o

    Zerg Squad
  • kunquatb16_ESO
    kunquatb16_ESO
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    Johngo0036 wrote: »
    Pledge bosses that can one hit any character, regardless of spec, equipment, player skill, without warning with either a visual or audio cue, several times a fight.

    Is this "a challenge improving the game" or "bad and lazy game design".

    For me, it's bad game design. I would have the same chance of surviving these one hit wonder boss attacks if I was a naked level 15, with only a taunt skill, as I would as a fully end game equipped max champion level character. Effectively, any and all work put in to gathering items and skill are rendered pointless. In fact, it worse than pointless, a naked level 15 would have lower equipment repair costs and therefore has an advantage.

    Would like to hear from both sides, as I can't for the life of me figure out how anyone can think this situation is fun, please explain.

    I have done most of the new dungeons and i absolutely love that they are not just a joke like they used to be,
    the game has changed and for the good.
    Tanks must be tanky to be able to complete the content, DPS need that 18k health min, and healers need to heal...
    Gone are the days of running dungeons with 3dps and a healer..

    Yaay to that....

    In order for us to help you share your stats with us so we can give you input into your build,

    I'm in crafted 160 (Edit: 150 item sets, 160 rings) purple item sets, fully tank specced with cons. I'm being one hit for 80k by a skill I don't get any warning of, several times a fight. I can't dodge what I can't see, it's unblockable, it's aoe. My mitigation cannot go much higher, nor my health, and again I point out ... there are no cues for this happening of any kind, no visuals, no sounds, no timing clues.
    Edited by kunquatb16_ESO on October 11, 2016 8:50AM
  • Mayrael
    Mayrael
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    Well... I like DLC bosses mechanics as its interesting but its repeatable as hell. I do it because I must to get my pvp sets -_- Untill PvE will be unpredictible I wont enjoy it no matter what. But I know there are people like you and I understand you. Youre right that this should never happend. No matter is it dps or is it tank, everony should have a chance to react and defend (active and passive) otherwise why we just dont draw lots win/loose instead of fighting bosses.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • psxfloh
    psxfloh
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    I'm in crafted 160 (Edit: 150 item sets, 160 rings) purple item sets, fully tank specced with cons. I'm being one hit for 80k by a skill I don't get any warning of, several times a fight. I can't dodge what I can't see, it's unblockable, it's aoe. My mitigation cannot go much higher, nor my health, and again I point out ... there are no cues for this happening of any kind, no visuals, no sounds, no timing clues.
    Sounds like a visual issue.. Stuff like that will most likely get a response with instructions to "clear"/"repair"/"whatever" your installation.

    Have you done that already?
    59960223.jpg
  • Vangy
    Vangy
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    Uhm... I need examples of vet bosses who can 1 hit without warning (aside from vMA random/lag pawnzors) cos I havent seen any so far?

    Maybe post patched changed something in some vet dungeon that I have yet to encounter... So far tho, I have not run into any mechanic that is an insta-1-hit with 0 warning. There are some cases of unavoidable damage that would kill a player if they are under 16k health but no one should be under 16k health tbh so that is a non-issue. Maybe someone who has encountered a random 1 hit can give us some examples?
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • Drummerx04
    Drummerx04
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    From what I've seen, the vet hard modes of the old normal dungeons tend to be tweaked rather severely.

    Things I've seen final bosses do in the former normal dungeons:
    • Wayrest: The boss teleports and hits a dps for ~10k... then a second later ONE bleed tick of ~10k goes off and kills the guy if he didn't immediately get healed to full first.
    • Direfrost: Boss drains a player and regains ~116k health per second that the drain isn't broken free and ticks for about 8k dps. Also the boss basically ignores the tank.
    • Selene: The bear attack one shotted a max CP DK tank blocking in full heavy armor footman's, capped resistances, and 32k health. Dodging appears to be the way to go here.
    • Blessed Crucible: Lava blast lines hit for probably 30k... pretty much killed everyone since we didn't expect to get one shot.
    • Spindle: The fear blast hits for ~20k. AoE hits hard but it pretty heavily telegraphed.

    I can't decide whether I like the change. It feels pretty cheap to be blowing through a dungeon and then woops, group wiped. Didn't expect to die instantly. Okay now let's beat it.
    PC/NA - Nightfighters, Raid Leader and Officer
    Lilith Arujo - DC sorc tank/dps/healer - Dro-m'Athra Destroyer, Gryphon Heart, Grand Warlord
    Lilith Tortorici - DC templar trials healer

    Notable Completions:
    vAS (72k), vMoL HM (160k), vAA HM (135k), vHRC HM, vSO HM (141k), vHoF HM (168k), vCR+3(129k), vDSA 45k, vMA 591k

    Original Addons:
    Lilith's Group Manager
    Lilith's Lazy Hacks - Auto Recharge/Repair
    Bot Scanner 2000
    Lilith's Command History
    Maintained Addons:
    Kill Counter
  • kunquatb16_ESO
    kunquatb16_ESO
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    Vangy wrote: »
    Uhm... I need examples of vet bosses who can 1 hit without warning (aside from vMA random/lag pawnzors) cos I havent seen any so far?

    Maybe post patched changed something in some vet dungeon that I have yet to encounter... So far tho, I have not run into any mechanic that is an insta-1-hit with 0 warning. There are some cases of unavoidable damage that would kill a player if they are under 16k health but no one should be under 16k health tbh so that is a non-issue. Maybe someone who has encountered a random 1 hit can give us some examples?

    Selene, end boss for selene's web. My health is about 30k fully buffed.
  • Wollust
    Wollust
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    Vangy wrote: »
    Uhm... I need examples of vet bosses who can 1 hit without warning (aside from vMA random/lag pawnzors) cos I havent seen any so far?

    Maybe post patched changed something in some vet dungeon that I have yet to encounter... So far tho, I have not run into any mechanic that is an insta-1-hit with 0 warning. There are some cases of unavoidable damage that would kill a player if they are under 16k health but no one should be under 16k health tbh so that is a non-issue. Maybe someone who has encountered a random 1 hit can give us some examples?

    Selene, end boss for selene's web. My health is about 30k fully buffed.

    So what? You can simply move out of that attack. Don't even need to roll dodge.
    Susano'o

    Zerg Squad
  • kunquatb16_ESO
    kunquatb16_ESO
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    Mayrael wrote: »
    Well... I like DLC bosses mechanics as its interesting but its repeatable as hell. I do it because I must to get my pvp sets -_- Untill PvE will be unpredictible I wont enjoy it no matter what. But I know there are people like you and I understand you. Youre right that this should never happend. No matter is it dps or is it tank, everony should have a chance to react and defend (active and passive) otherwise why we just dont draw lots win/loose instead of fighting bosses.

    Agreed, I don't mind too much if I die to my mistakes, or someone elses. As long as I know what was missed or went wrong so I can avoid it next time. It's the lack of cues, and the massive damage without warning that I have issue with.
  • kunquatb16_ESO
    kunquatb16_ESO
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    Wollust wrote: »
    Vangy wrote: »
    Uhm... I need examples of vet bosses who can 1 hit without warning (aside from vMA random/lag pawnzors) cos I havent seen any so far?

    Maybe post patched changed something in some vet dungeon that I have yet to encounter... So far tho, I have not run into any mechanic that is an insta-1-hit with 0 warning. There are some cases of unavoidable damage that would kill a player if they are under 16k health but no one should be under 16k health tbh so that is a non-issue. Maybe someone who has encountered a random 1 hit can give us some examples?

    Selene, end boss for selene's web. My health is about 30k fully buffed.

    So what? You can simply move out of that attack. Don't even need to roll dodge.

    If I had any clue of any kind that I needed to move, I would move.
  • Tryxus
    Tryxus
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    Guess that "Scroll of Glorious Battle" really does the trick :trollface:
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • Asardes
    Asardes
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    Asardes wrote: »
    Do you even dodge?

    Yes, if I get some form of cue that I need to dodge. The problem is, there is NO cue whatsoever, and the timing is inconsistent, and therefore impossible to reliable pre-empt.

    Which bosses specifically? Selene's bear channel takes quite a long time, so does the attack of the Pelingare bosses in both versions of Wayrest Sewers. Dreugh boss in Fungal Grotto has a pretty well defined telegraph, and so do other bosses.

    The hardest to avoid is IMO the crucible boss ground attack. That is harder to dodge because it hits in all directions so you need to move back a bit and move sideways to avoid the rays. It's not even the only such mechanic. It's exactly the same as Valkyn Skoria, and there it's actually much harder to avoid, because you have to stay on the platform. That one is one shot too and it's the main reason I've learned to hold him on the edge of the plaform drop that magma shell if I wanted no death run - got that pre-DB nerf, when the dungeon was about as hard as it is now. So the tank has to learn to put the bosses somewhere his attacks are easier to dodge for the others, and dodge himself if it's not blockable. Veteran dungeons have always had one shot mechanics which had to be learned. Nothing really special.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • SantieClaws
    SantieClaws
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    Khajiit thought this thread was referencing the time she stood on a table and sang at The Rosy Lion.

    Well the mice they were soon gone anyway - along with all the elves - also the orcs, bretons and argonians. Mostly there were just a few khajiiti remaining. Those who appreciate our unique vocal harmonies.

    Yours with paws
    Santie Claws
    Shunrr's Skooma Oasis - The Movie. A housing video like no other ...
    Find it here - https://youtube.com/user/wenxue2222

    Clan Claws - now recruiting khajiit and like minded others for parties, fishing and other khajiit stuff. Contact this one for an invite.

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    https://www.imperialtradingcompany.eu/
  • Cherryblossom
    Cherryblossom
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    Only one I've had is the Elden Hollow Dark Root, who was one shoting everyone for 26k with her light from heaven! But I think that was a bug at the time as I didn't get it last night!

    As for last boss of Wayrest, it does a teleport followed by a spin attack, its the spin attack that kills if the DPS doesn't dodge roll or healer doesn't heal quick enough. I was dropping igneous shield directly after the teleport to save the DPS!

    I'm yet to see an 1 shot on a tank they couldn't avoid or block.
  • Asardes
    Asardes
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    Only one I've had is the Elden Hollow Dark Root, who was one shoting everyone for 26k with her light from heaven! But I think that was a bug at the time as I didn't get it last night!

    As for last boss of Wayrest, it does a teleport followed by a spin attack, its the spin attack that kills if the DPS doesn't dodge roll or healer doesn't heal quick enough. I was dropping igneous shield directly after the teleport to save the DPS!

    I'm yet to see an 1 shot on a tank they couldn't avoid or block.

    That was the case before too, on veteran. That attacks hits very hard indeed, and maybe was slightly buffed. But I actually had the no death achievement from that when it was pledge in the weekend. Healer simply has to use healing wards at that boss, and if possible the DK has to use ingenous shields too just before she attacks. I've run that dungeon countless times as tank and always tell the others to stay close and get that shield.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • WillhelmBlack
    WillhelmBlack
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    Only one I've had is the Elden Hollow Dark Root, who was one shoting everyone for 26k with her light from heaven! But I think that was a bug at the time as I didn't get it last night!

    As for last boss of Wayrest, it does a teleport followed by a spin attack, its the spin attack that kills if the DPS doesn't dodge roll or healer doesn't heal quick enough. I was dropping igneous shield directly after the teleport to save the DPS!

    I'm yet to see an 1 shot on a tank they couldn't avoid or block.

    It's a one shot mechanic if you're stood too close to another player. Spread out.
    PC EU
  • Vangy
    Vangy
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    Vangy wrote: »
    Uhm... I need examples of vet bosses who can 1 hit without warning (aside from vMA random/lag pawnzors) cos I havent seen any so far?

    Maybe post patched changed something in some vet dungeon that I have yet to encounter... So far tho, I have not run into any mechanic that is an insta-1-hit with 0 warning. There are some cases of unavoidable damage that would kill a player if they are under 16k health but no one should be under 16k health tbh so that is a non-issue. Maybe someone who has encountered a random 1 hit can give us some examples?

    Selene, end boss for selene's web. My health is about 30k fully buffed.

    Ive tanked selene post patch. There is a very audible rawr and a huge green apparition that signifies its now time to dodge roll. Its not an insta-1-1hit with 0 warning like u mentioned. It has a clear warning.
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • Osteos
    Osteos
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    Wollust wrote: »
    Vangy wrote: »
    Uhm... I need examples of vet bosses who can 1 hit without warning (aside from vMA random/lag pawnzors) cos I havent seen any so far?

    Maybe post patched changed something in some vet dungeon that I have yet to encounter... So far tho, I have not run into any mechanic that is an insta-1-hit with 0 warning. There are some cases of unavoidable damage that would kill a player if they are under 16k health but no one should be under 16k health tbh so that is a non-issue. Maybe someone who has encountered a random 1 hit can give us some examples?

    Selene, end boss for selene's web. My health is about 30k fully buffed.

    So what? You can simply move out of that attack. Don't even need to roll dodge.

    If I had any clue of any kind that I needed to move, I would move.

    Selene's bear attack is clearly telegraphed with enough time to move out of the way.
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  • DisgracefulMind
    DisgracefulMind
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    The final boss in veteren Wayrest Sewers l does exactly what you describe. No visual warning whatsoever, just instarekt!

    lmao it one shot me through an 18k shield + my 20k health xD
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  • Asardes
    Asardes
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    Yep, Selene's green ghost bear is one shot kill regardless of how much health you have. The safest bet is to roll forward and get behind her, where you're sure it can't hit you. And the channel is pretty long, at least 2s from what I've seen. Only got killed on 1st run because I didn't know it was one shot. But on 2nd run farming the head with the same group we actually got the no death achievement because everybody had learned the mechanic. Really simple compared to the horrors in other veteran dungeons where the spiky spider sends you to the catacombs or impales you, or the argonian shaman curses you with a totem, a statue and an army of one shot adds at the same time.
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  • kunquatb16_ESO
    kunquatb16_ESO
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    Asardes wrote: »
    Yep, Selene's green ghost bear is one shot kill regardless of how much health you have. The safest bet is to roll forward and get behind her, where you're sure it can't hit you. And the channel is pretty long, at least 2s from what I've seen. Only got killed on 1st run because I didn't know it was one shot. But on 2nd run farming the head with the same group we actually got the no death achievement because everybody had learned the mechanic. Really simple compared to the horrors in other veteran dungeons where the spiky spider sends you to the catacombs or impales you, or the argonian shaman curses you with a totem, a statue and an army of one shot adds at the same time.

    I think it must be bugged then, I'm not getting any warning, I don't see or hear a bear, or any red on the floor, or any channeling lines from the boss, or any change in animation.

    Can only hope quest markers have returned, or it's pvp for me.
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