I think the range of the attack should have something to do with the % chance, like for example if you attack someone from 5 meters there is a 5-10% dodge chance, but at further range there is a 25-35% dodge chance. I think this would realistically make sense, and might help, but I don't really know. Just an idea.
Princess_Asgari wrote: »6 second shuffle would be useless..
The first idea is the only real viable option
Everyone said the same thing when every defensive shield in the game was set to six seconds. But guess what? Everyone adapted. The shields even cost the same as before, and magicka spec classes still use them to great effect.
You need to make a choice in this game between offensive and defensive play. There aren't any skill cooldowns in this game, so this is how it's balanced.
#shuffletosixseconds
Spending 5k stam every 6 second s would render the skill useless, changing the way it works would be better, btw shields generally dont last longer then 6 seconds in PvP anyway unless you're fighting potatoes
Harness magicka costs 4200 magicka, and it's not useless. Sorcerer classes still stack two different shields most of the time (a shield and healing ward).
You'll actually have to do what magicka classes do: invest in some cost reduction/regen gear and CP instead of all damage. Magicka classes are wearing Seducer sets, picking cost reduction jewelry, magicka regen drinks, and using the atronach mundus for sustain.
Many of you stam people wear three proc damage sets, most of you don't know what a stamina cost reduction glyph even looks like with 4K weapon damage, and many have never seen a serpent mundus stone. Then you want to complain about the cost of a roll dodge or shuffle. Come on guys..
Princess_Asgari wrote: »6 second shuffle would be useless..
The first idea is the only real viable option
Everyone said the same thing when every defensive shield in the game was set to six seconds. But guess what? Everyone adapted. The shields even cost the same as before, and magicka spec classes still use them to great effect.
You need to make a choice in this game between offensive and defensive play. There aren't any skill cooldowns in this game, so this is how it's balanced.
#shuffletosixseconds
Spending 5k stam every 6 second s would render the skill useless, changing the way it works would be better, btw shields generally dont last longer then 6 seconds in PvP anyway unless you're fighting potatoes
Harness magicka costs 4200 magicka, and it's not useless. Sorcerer classes still stack two different shields most of the time (a shield and healing ward).
You'll actually have to do what magicka classes do: invest in some cost reduction/regen gear and CP instead of all damage. Magicka classes are wearing Seducer sets, picking cost reduction jewelry, magicka regen drinks, and using the atronach mundus for sustain.
Many of you stam people wear three proc damage sets, most of you don't know what a stamina cost reduction glyph even looks like with 4K weapon damage, and many have never seen a serpent mundus stone. Then you want to complain about the cost of a roll dodge or shuffle. Come on guys..
run 2k regen, 67 in warlord, and use serpent, shuffle every 6 seconds will cost too much
Princess_Asgari wrote: »6 second shuffle would be useless..
The first idea is the only real viable option
Everyone said the same thing when every defensive shield in the game was set to six seconds. But guess what? Everyone adapted. The shields even cost the same as before, and magicka spec classes still use them to great effect.
You need to make a choice in this game between offensive and defensive play. There aren't any skill cooldowns in this game, so this is how it's balanced.
#shuffletosixseconds
Spending 5k stam every 6 second s would render the skill useless, changing the way it works would be better, btw shields generally dont last longer then 6 seconds in PvP anyway unless you're fighting potatoes
Harness magicka costs 4200 magicka, and it's not useless. Sorcerer classes still stack two different shields most of the time (a shield and healing ward).
You'll actually have to do what magicka classes do: invest in some cost reduction/regen gear and CP instead of all damage. Magicka classes are wearing Seducer sets, picking cost reduction jewelry, magicka regen drinks, and using the atronach mundus for sustain.
Many of you stam people wear three proc damage sets, most of you don't know what a stamina cost reduction glyph even looks like with 4K weapon damage, and many have never seen a serpent mundus stone. Then you want to complain about the cost of a roll dodge or shuffle. Come on guys..
run 2k regen, 67 in warlord, and use serpent, shuffle every 6 seconds will cost too much
To sustain indefinitely yes, so again. Welcome to the world that magicka classes live in. Leave your expectations of instant 'macro slices' with decent sustain at the door.
thankyourat wrote: »Princess_Asgari wrote: »6 second shuffle would be useless..
The first idea is the only real viable option
Everyone said the same thing when every defensive shield in the game was set to six seconds. But guess what? Everyone adapted. The shields even cost the same as before, and magicka spec classes still use them to great effect.
You need to make a choice in this game between offensive and defensive play. There aren't any skill cooldowns in this game, so this is how it's balanced.
#shuffletosixseconds
Spending 5k stam every 6 second s would render the skill useless, changing the way it works would be better, btw shields generally dont last longer then 6 seconds in PvP anyway unless you're fighting potatoes
Harness magicka costs 4200 magicka, and it's not useless. Sorcerer classes still stack two different shields most of the time (a shield and healing ward).
You'll actually have to do what magicka classes do: invest in some cost reduction/regen gear and CP instead of all damage. Magicka classes are wearing Seducer sets, picking cost reduction jewelry, magicka regen drinks, and using the atronach mundus for sustain.
Many of you stam people wear three proc damage sets, most of you don't know what a stamina cost reduction glyph even looks like with 4K weapon damage, and many have never seen a serpent mundus stone. Then you want to complain about the cost of a roll dodge or shuffle. Come on guys..
run 2k regen, 67 in warlord, and use serpent, shuffle every 6 seconds will cost too much
To sustain indefinitely yes, so again. Welcome to the world that magicka classes live in. Leave your expectations of instant 'macro slices' with decent sustain at the door.
I main a magicka character and if you lower shuffle to six seconds the cost would have to be decreased some. maybe a little less than annulment. I'm all for shuffle being six seconds to maybe make some people lower their weapon damage a little too sustain. Some how stamina characters either need their healing or their damage nerfed, maybe even both
Master_Kas wrote: »Agreed that stam needs some toning down tough, and heavy armor aswell.
Damage Shields were reduced to 6 seconds, so surely shuffle should be too... 20 seconds compared with magicka shields 6 seconds is ridiculous, and it doesn't make them useless at all! Granted my characters who use damage shields have to spec more into recovery to keep their shields up when needed, but if magicka people have to sacrifice for this, stamina people should too
Number 1 would *** off virtually every PvE tank that isn't a Nightblade, so that's not happening
and they're not going to reduce the duration of it either because again..It'll *** off every PvE tank.
Also can someone please explain how Heavy Armor is somehow over the top right now? Since currently Light and Medium both are used more then Heavy Armor....
I find it strange no one had a problem when it was nothing but Medium and Light for years..but Heavy suddenly becomes slightly less used then those two and now its a problem..
Ragnaroek93 wrote: »Master_Kas wrote: »Agreed that stam needs some toning down tough, and heavy armor aswell.
Wouldn't say that stam needs a nerf anymore to be honest. Medium Armor is far away from being overpowered. I have seen people in medium armor losing to heavy armor stamina AND magicka builds (and this were no scrubs but former tournament winners instead). My rating would be: heavy armor stamina builds > heavy armor magicka builds > medium armor builds > light armor builds (I rate medium armor builds over light armor builds because light armor can't remove slows and roots that easy and is a bit harder to sustain).
That was about duels. Let's take a look at group play: Magplar is incredible strong there because of all the healing and utility that the class gives (+ strongest execute in the game), I don't think that I have to explain much more why Magplar really shines in a group. Magicka Dk is also strong because they can tank much, have good AoE and a strong CC + debuff. Magblades and Magsorcs can just clean up with that destro ultimate right now which is really, really strong, no matter what the people say in the PTS section. It's all a bit early to say but after testing for around 2 hours I don't see that stamina builds have much place in group PvP anymore. Only for duels and soloplay stamina is dominating (the thing which really puts them ahead there are the Major Vitality potions in my opinion. Nerfing them down to 10 seconds duration would already help a lot).
Princess_Asgari wrote: »6 second shuffle would be useless..
The first idea is the only real viable option
Everyone said the same thing when every defensive shield in the game was set to six seconds. But guess what? Everyone adapted. The shields even cost the same as before, and magicka spec classes still use them to great effect.
You need to make a choice in this game between offensive and defensive play. There aren't any skill cooldowns in this game, so this is how it's balanced.
#shuffletosixseconds
Spending 5k stam every 6 second s would render the skill useless, changing the way it works would be better, btw shields generally dont last longer then 6 seconds in PvP anyway unless you're fighting potatoes
Harness magicka costs 4200 magicka, and it's not useless. Sorcerer classes still stack two different shields most of the time (a shield and healing ward).
You'll actually have to do what magicka classes do: invest in some cost reduction/regen gear and CP instead of all damage. Magicka classes are wearing Seducer sets, picking cost reduction jewelry, magicka regen drinks, and using the atronach mundus for sustain.
Many of you stam people wear three proc damage sets, most of you don't know what a stamina cost reduction glyph even looks like with 4K weapon damage, and many have never seen a serpent mundus stone. Then you want to complain about the cost of a roll dodge or shuffle. Come on guys..
run 2k regen, 67 in warlord, and use serpent, shuffle every 6 seconds will cost too much
To sustain indefinitely yes, so again. Welcome to the world that magicka classes live in. Leave your expectations of instant 'macro slices' with decent sustain at the door.
@satiar would you rather I upload videos tanking 24 man groups and killing people in the process with a blackrose dk?
I understand what you mean, but even people that are apart of this meta and using blackrose or heavy armor on 1vx builds say its overperforming. One way to fix it without throwing armor balance out of wack again is to just make shuffle a 5 medium only ability.
@satiar would you rather I upload videos tanking 24 man groups and killing people in the process with a blackrose dk?
I understand what you mean, but even people that are apart of this meta and using blackrose or heavy armor on 1vx builds say its overperforming. One way to fix it without throwing armor balance out of wack again is to just make shuffle a 5 medium only ability.
Yeah, medium amor veliviperhunding doesn't work /sarcasmPrinceFabious wrote: »If number 1 is implemented, you dont need the other ideas. 1 is all you need to fix stam
Sugaroverdose wrote: »Yeah, medium amor veliviperhunding doesn't work /sarcasmPrinceFabious wrote: »If number 1 is implemented, you dont need the other ideas. 1 is all you need to fix stam
It would be enough to remove root immunity from shuffle
jyates214b14_ESO wrote: »I agree with 1 and 3. ZoS specifically said they want players to choose to be offensive or defensive at times in the fight. This was the reason for the damage shield nerf.
So it's only fair that Stamina is given the same treatment. You want to mitigate damage using shuffle? That's fine, you have 6 seconds for it while you are mainly going defensive, but by the time you're going offensive it'll run out.
But yeah the heavy armor mitigation, plus 20% dodge chance, plus larger heals, plus decent resource sustain is a little extreme for heavy armor. #1 would be a nice touch.
How the hell did you combine shuffle and burst damage?Sugaroverdose wrote: »Yeah, medium amor veliviperhunding doesn't work /sarcasmPrinceFabious wrote: »If number 1 is implemented, you dont need the other ideas. 1 is all you need to fix stam
It would be enough to remove root immunity from shuffle
You can get the damage in medium, but you can't get the defense and the sustain. Or you can sustain in medium, with lower damage.
In heavy you can get the defense, damage and sustain.
Hence why moving shuffle to medium only, would force a lot of people to sacrifice heavy and become vulnerable if they want the big damage burst.