KingYogi415 wrote: »Do you have every motif?
Start running dailys.
TheWhiteDarkness wrote: »OMG I just realised I've finally finished researching 9 traits in everything, and it only took 15 months!
Well that was a little underwhelming, sill waiting for an achievement for this!
... I'm starting to think this was a waste of time...
TheWhiteDarkness wrote: »OMG I just realised I've finally finished researching 9 traits in everything, and it only took 15 months!
Well that was a little underwhelming, sill waiting for an achievement for this!
... I'm starting to think this was a waste of time...
puffytheslayer wrote: »disintegr8 wrote: »Fortunately, this is one of the few things that does not take a lot of actual player time. All you do is start the item research at a crafting station and come back in x many days to kick off the next one, so you do not really waste a lot of time doing this.Bryanonymous wrote: »Stock up on resources and sell 9 trait set pieces in guild stores... Otherwise, yea, you wasted your time.
The biggest headache I found when I was only running one character and trying to do the research with him were the skill points I allocated for crafting that I could not use elsewhere. Once I started other characters and dedicated him to just crafting, this was not an issue.
you dont need a dedicated crafter really
my main is not long from having 9 traits in everything (just 9th trait 4 maul & mace which are researching atm)
she has every passive/skill/morph available to her, inc ledgerman, TG, DB, fighters guild even though they really arent useful anymore as a mag sorc & a bunch of skills locked behind vampire because i forgot to respec before curing myself, and also the research skill points in clothing & blacksmiting
and there are still some skillpoints ive yet to acquire with her, she's only a major in pvp and i havent got around to running the 2 new dungeons on her (yet)
BlanketFort wrote: »puffytheslayer wrote: »disintegr8 wrote: »Fortunately, this is one of the few things that does not take a lot of actual player time. All you do is start the item research at a crafting station and come back in x many days to kick off the next one, so you do not really waste a lot of time doing this.Bryanonymous wrote: »Stock up on resources and sell 9 trait set pieces in guild stores... Otherwise, yea, you wasted your time.
The biggest headache I found when I was only running one character and trying to do the research with him were the skill points I allocated for crafting that I could not use elsewhere. Once I started other characters and dedicated him to just crafting, this was not an issue.
you dont need a dedicated crafter really
my main is not long from having 9 traits in everything (just 9th trait 4 maul & mace which are researching atm)
she has every passive/skill/morph available to her, inc ledgerman, TG, DB, fighters guild even though they really arent useful anymore as a mag sorc & a bunch of skills locked behind vampire because i forgot to respec before curing myself, and also the research skill points in clothing & blacksmiting
and there are still some skillpoints ive yet to acquire with her, she's only a major in pvp and i havent got around to running the 2 new dungeons on her (yet)
@puffytheslayer you mean to tell me, the skill points from the Vamprire Skill line are not automatically given back to you after having sought out the cure?
Can anyone please confirm this?
XDragonDoomX wrote: »It would be very interesting if, when the housing & furniture crafting is introduced, that only 9 trait crafters could make the furniture...