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@ZOS, what can we (players) do to improve Cyrodiil performance?

GrumpyDuckling
GrumpyDuckling
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I appreciate everything you do on your end to reduce lag for players. Unfortunately the CP campaigns are still experiencing a lot of rubber banding and consistent lag. Is there anything we (players) can do that would make Cyrodiil perform better?

Are there certain skills that create more lag that we can avoid using? Are there armor sets or buffs that make lag worse? I'm grasping at straws here, but it's getting very frustrating to even attempt enjoying CP campaigns in their current state. Thanks.
  • Satiar
    Satiar
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    If they had the slightest idea, they'd have fixed it years ago.
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • loki547
    loki547
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    I appreciate everything you do on your end to reduce lag for players. Unfortunately the CP campaigns are still experiencing a lot of rubber banding and consistent lag. Is there anything we (players) can do that would make Cyrodiil perform better?

    Are there certain skills that create more lag that we can avoid using? Are there armor sets or buffs that make lag worse? I'm grasping at straws here, but it's getting very frustrating to even attempt enjoying CP campaigns in their current state. Thanks.

    Check your router settings
  • GrumpyDuckling
    GrumpyDuckling
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    loki547 wrote: »
    I appreciate everything you do on your end to reduce lag for players. Unfortunately the CP campaigns are still experiencing a lot of rubber banding and consistent lag. Is there anything we (players) can do that would make Cyrodiil perform better?

    Are there certain skills that create more lag that we can avoid using? Are there armor sets or buffs that make lag worse? I'm grasping at straws here, but it's getting very frustrating to even attempt enjoying CP campaigns in their current state. Thanks.

    Check your router settings

    They're good. ESO is the only game that lags for me, fortunately yet unfortunately. Even Destiny has been lag free (Xbox One).
  • LegendaryChef
    LegendaryChef
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    The pvp community makes up such a small percentage of the actual player base which basically means that in zos' eyes it would be more worth their time to design a new costume for role players than to invest in new servers or upgrade them.

    I think the players are partially to blame for the lag but at the same time how can you give them the full blame when all they are doing is using the skills and mechanics provided for them?
    Zzoro/Elliot Brown/Baldy ~Kitesquad/Noricum~
    PC EU.
    Spider mount was the only good part about morrowind release.
  • Sugaroverdose
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    I appreciate everything you do on your end to reduce lag for players. Unfortunately the CP campaigns are still experiencing a lot of rubber banding and consistent lag. Is there anything we (players) can do that would make Cyrodiil perform better?

    Are there certain skills that create more lag that we can avoid using? Are there armor sets or buffs that make lag worse? I'm grasping at straws here, but it's getting very frustrating to even attempt enjoying CP campaigns in their current state. Thanks.
    Your questions was answered an a year ago:@ZOS_BrianWheeler someone from ZoS(can't actually find those thread) asked players to "spread" over cyrodiil, so main issue is zerging(surprise!) which ZoS don't want to fix via AoE caps removal cause "it may touch PvE"(somehow), but tries to do this making AoE skills to make more direct effect, like latest ruining of Purge, Rapid Maneuver by locking them on N of group mates in effective radius instead of "all allies in effective radius"(actually, from my PoV getting data about groupmates and calculation who should get buff require more calculation and database requests than just querying all allies in zone and applying buff to them)

    I may even get 2 weeks vacation to troubleshoot ESO server performance issues :)

    FIX: @ZOS_BrianWheeler said that he never asked players to spread
    Edited by Sugaroverdose on October 11, 2016 8:28PM
  • Remorseless
    Remorseless
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    Can we get a legit reason why aoe caps are still in place?
    Vice

    Love Palace
  • GrumpyDuckling
    GrumpyDuckling
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    I appreciate everything you do on your end to reduce lag for players. Unfortunately the CP campaigns are still experiencing a lot of rubber banding and consistent lag. Is there anything we (players) can do that would make Cyrodiil perform better?

    Are there certain skills that create more lag that we can avoid using? Are there armor sets or buffs that make lag worse? I'm grasping at straws here, but it's getting very frustrating to even attempt enjoying CP campaigns in their current state. Thanks.
    Your questions was answered an a year ago: @ZOS_BrianWheeler asked players to "spread" over cyrodiil, so main issue is zerging(surprise!) which ZoS don't want to fix via AoE caps removal cause "it may touch PvE"(somehow), but tries to do this making AoE skills to make more direct effect, like latest ruining of Purge, Rapid Maneuver by locking them on N of group mates in effective radius instead of "all allies in effective radius"(actually, from my PoV getting data about groupmates and calculation who should get buff require more calculation and database requests than just querying all allies in zone and applying buff to them)

    I may even get 2 weeks vacation to troubleshoot ESO server performance issues :)

    That's unfortunate. Spreading out is difficult when your alliance only owns two keeps by its initial spawn area.
  • Volrion
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    Can we get a legit reason why aoe caps are still in place?

  • DannyLV702
    DannyLV702
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    Can we get a legit reason why aoe caps are still in place?

    The supposed reason was because they don't want us stuck on using pure aoes all the time lol
  • Xinthisis
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    I distinctly remember a developer about a year or so ago saying "Just spread out. Our servers can't handle it"
    "What happens in ESO, stays in ESO"

    "Dont mind me."

    "Xin knows"

    "Yup"

    -YT-
  • RadioheadSh0t
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    Can we get a legit reason why aoe caps are still in place?

    bcutouchurselfatnight.gif
    Edited by RadioheadSh0t on October 9, 2016 7:05AM
    Aldonius Direnni - Vet Altmer Sorc (AD)
    Tyrus Telvanni - Vet Dunmer DK (AD)
    Al Donius Bundy - Vet Imperial NB (AD)
    Aldonius Brutus - Vet Orc DK (DC)
  • Yshaar
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    Afaik there are no caps for siege
  • PainfulFAFA
    PainfulFAFA
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    Can we get a legit reason why aoe caps are still in place?

    according to some devs its for PvE reasons lul
    PC NA
    Aztec | AZTEC | Ahztec | Aztehk | Master of Mnem
    MagDK | Magplar | Magward | Mageblade | Stamsorc

  • Drummerx04
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    The issue with "just spread out" is that it's not a feasible solution. There are far too many players in motion to just aim to spread out. On top of that, it's not practical or at least not enjoyable to just take your group and look for what is likely the least defended keeps for the sake of avoiding large fights.

    Or what about when defending or taking a scroll? If EP rolls up to the scroll temple with 40 people, are we supposed to just stand aside because we don't want server lag, or is EP supposed to take a team of 6 to get past 30 defenders? How do you spread out when the game mechanics are funneling all players to distinct locations? The game they have built leads to "zerging" or ideally outmaneuvering your foe by using MULTIPLE PEOPLE in a fairly close proximity.

    If I were a developer for this game I would not be satisfied by the performance of my product. And don't tell me they don't have the money to either upgrade the servers to handle the required load or to improve the efficiency of the server code base. How many hundreds or even thousands of players subscribed when they introduced the crafting bag? How many buy the DLC and every damn reskinned mount they cook up? I even know people who bought vampire and werewolf from crown store!

    This problem is on ZOS to fix.

    Telling PvPers to just spread out is as stupid as telling pve trials raid healers that using healing springs will cause lag and they need to heal without it.

    PC/NA - Nightfighters, Raid Leader and Officer
    Lilith Arujo - DC sorc tank/dps/healer - Dro-m'Athra Destroyer, Gryphon Heart, Grand Warlord
    Lilith Tortorici - DC templar trials healer

    Notable Completions:
    vAS (72k), vMoL HM (160k), vAA HM (135k), vHRC HM, vSO HM (141k), vHoF HM (168k), vCR+3(129k), vDSA 45k, vMA 591k

    Original Addons:
    Lilith's Group Manager
    Lilith's Lazy Hacks - Auto Recharge/Repair
    Bot Scanner 2000
    Lilith's Command History
    Maintained Addons:
    Kill Counter
  • Lava_Croft
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    Add more gear that procs high damage abilities in an attempt to reduce the lag in big fights.
  • Sugaroverdose
    Sugaroverdose
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    I appreciate everything you do on your end to reduce lag for players. Unfortunately the CP campaigns are still experiencing a lot of rubber banding and consistent lag. Is there anything we (players) can do that would make Cyrodiil perform better?

    Are there certain skills that create more lag that we can avoid using? Are there armor sets or buffs that make lag worse? I'm grasping at straws here, but it's getting very frustrating to even attempt enjoying CP campaigns in their current state. Thanks.
    Your questions was answered an a year ago: @ZOS_BrianWheeler asked players to "spread" over cyrodiil, so main issue is zerging(surprise!) which ZoS don't want to fix via AoE caps removal cause "it may touch PvE"(somehow), but tries to do this making AoE skills to make more direct effect, like latest ruining of Purge, Rapid Maneuver by locking them on N of group mates in effective radius instead of "all allies in effective radius"(actually, from my PoV getting data about groupmates and calculation who should get buff require more calculation and database requests than just querying all allies in zone and applying buff to them)

    I may even get 2 weeks vacation to troubleshoot ESO server performance issues :)

    That's unfortunate. Spreading out is difficult when your alliance only owns two keeps by its initial spawn area.
    Actually, to get keep in 8 minutes you need organised 4 people group, in 5 minutes with 8 or more(3 trebs per person). You could get keep almost instantly if you wish so, and there's no reason to attack keeps which definitely under zerg protection.

    Anyway, it's not my suggestion, it's ZoS idea to 'ask for spread' instead of making game mechanics simple and more direct: remove AoE cap - 6 person group can destroy 40 people with AoE, zergs spreads to not die instantly, problem solved.
    Edited by Sugaroverdose on October 9, 2016 4:14PM
  • Lava_Croft
    Lava_Croft
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    I appreciate everything you do on your end to reduce lag for players. Unfortunately the CP campaigns are still experiencing a lot of rubber banding and consistent lag. Is there anything we (players) can do that would make Cyrodiil perform better?

    Are there certain skills that create more lag that we can avoid using? Are there armor sets or buffs that make lag worse? I'm grasping at straws here, but it's getting very frustrating to even attempt enjoying CP campaigns in their current state. Thanks.
    Your questions was answered an a year ago: @ZOS_BrianWheeler asked players to "spread" over cyrodiil, so main issue is zerging(surprise!) which ZoS don't want to fix via AoE caps removal cause "it may touch PvE"(somehow), but tries to do this making AoE skills to make more direct effect, like latest ruining of Purge, Rapid Maneuver by locking them on N of group mates in effective radius instead of "all allies in effective radius"(actually, from my PoV getting data about groupmates and calculation who should get buff require more calculation and database requests than just querying all allies in zone and applying buff to them)

    I may even get 2 weeks vacation to troubleshoot ESO server performance issues :)

    That's unfortunate. Spreading out is difficult when your alliance only owns two keeps by its initial spawn area.
    Actually, to get keep in 8 minutes you need organised 4 people group, in 5 minutes with 8 or more(3 trebs per person). You could get keep almost instantly if you wish so, and there's no reason to attack keeps which definitely under zerg protection.

    Anyway, it's not my suggestion, it's ZoS idea to 'ask for spread' instead of making game mechanics simple and more direct: remove AoE cap - 6 person group can destroy 40 people with AoE, zergs spreads to not die instantly, problem solved.
    That requires players to think and looking at the torrent of proc gear Wrobel released into the wild, ZOS just doesn't really want to burden the players too much with all these things that require common sense.
    Edited by Lava_Croft on October 9, 2016 4:17PM
  • God_flakes
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    Lava_Croft wrote: »
    Add more gear that procs high damage abilities in an attempt to reduce the lag in big fights.

    :D I see what you did there.
  • HoloYoitsu
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    The best thing players can do to reduce lag in PvP is to spend the next 3 months grinding PvE sets that are better than anything they could possibly craft and all BOP. Either that, or grind for 2 weeks then quit until the next DLC like Rich says they want to cater to.
  • Lava_Croft
    Lava_Croft
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    HoloYoitsu wrote: »
    The best thing players can do to reduce lag in PvP is to spend the next 3 months grinding PvE sets that are better than anything they could possibly craft and all BOP. Either that, or grind for 2 weeks then quit until the next DLC like Rich says they want to cater to.
    It has truly turned into Elder Procs Online. Who would have known that Wrobel would look at Skoria and think "I need 10 other sets like this, only with much higher damage!"?
  • HoloYoitsu
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    Lava_Croft wrote: »
    HoloYoitsu wrote: »
    The best thing players can do to reduce lag in PvP is to spend the next 3 months grinding PvE sets that are better than anything they could possibly craft and all BOP. Either that, or grind for 2 weeks then quit until the next DLC like Rich says they want to cater to.
    It has truly turned into Elder Procs Online. Who would have known that Wrobel would look at Skoria and think "I need 10 other sets like this, only with much higher damage!"?
    Shush, I have plans for my heavy armor Grothdarr sorc. How else am I supposed to keep the stam proctards from face-hugging me?
  • CJohnson81
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    Just thinking out loud here. No one's mentioned the pure size of the zone versus other zones. People hate loading screens, but we get them in Cyrodiil. Maybe the lag has something to do with keeping multiple virtual zones in sync so they behave like one massive zone.
    Huor Melwasul - Archdemon, The Demons of Light - Warlock, Hufflepuff House - ADXB1 - NA
    I'm only updating this because we're commenting on a thread about signatures. Give me awesomes!
  • Lava_Croft
    Lava_Croft
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    HoloYoitsu wrote: »
    Lava_Croft wrote: »
    HoloYoitsu wrote: »
    The best thing players can do to reduce lag in PvP is to spend the next 3 months grinding PvE sets that are better than anything they could possibly craft and all BOP. Either that, or grind for 2 weeks then quit until the next DLC like Rich says they want to cater to.
    It has truly turned into Elder Procs Online. Who would have known that Wrobel would look at Skoria and think "I need 10 other sets like this, only with much higher damage!"?
    Shush, I have plans for my heavy armor Grothdarr sorc. How else am I supposed to keep the stam proctards from face-hugging me?
    By running a DD with 29k health :neutral:
  • HoloYoitsu
    HoloYoitsu
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    Lava_Croft wrote: »
    HoloYoitsu wrote: »
    Lava_Croft wrote: »
    HoloYoitsu wrote: »
    The best thing players can do to reduce lag in PvP is to spend the next 3 months grinding PvE sets that are better than anything they could possibly craft and all BOP. Either that, or grind for 2 weeks then quit until the next DLC like Rich says they want to cater to.
    It has truly turned into Elder Procs Online. Who would have known that Wrobel would look at Skoria and think "I need 10 other sets like this, only with much higher damage!"?
    Shush, I have plans for my heavy armor Grothdarr sorc. How else am I supposed to keep the stam proctards from face-hugging me?
    By running a DD with 29k health :neutral:
    I already am running 29k HP. :unamused:
  • Drummerx04
    Drummerx04
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    I appreciate everything you do on your end to reduce lag for players. Unfortunately the CP campaigns are still experiencing a lot of rubber banding and consistent lag. Is there anything we (players) can do that would make Cyrodiil perform better?

    Are there certain skills that create more lag that we can avoid using? Are there armor sets or buffs that make lag worse? I'm grasping at straws here, but it's getting very frustrating to even attempt enjoying CP campaigns in their current state. Thanks.
    Your questions was answered an a year ago: @ZOS_BrianWheeler asked players to "spread" over cyrodiil, so main issue is zerging(surprise!) which ZoS don't want to fix via AoE caps removal cause "it may touch PvE"(somehow), but tries to do this making AoE skills to make more direct effect, like latest ruining of Purge, Rapid Maneuver by locking them on N of group mates in effective radius instead of "all allies in effective radius"(actually, from my PoV getting data about groupmates and calculation who should get buff require more calculation and database requests than just querying all allies in zone and applying buff to them)

    I may even get 2 weeks vacation to troubleshoot ESO server performance issues :)

    That's unfortunate. Spreading out is difficult when your alliance only owns two keeps by its initial spawn area.
    Actually, to get keep in 8 minutes you need organised 4 people group, in 5 minutes with 8 or more(3 trebs per person). You could get keep almost instantly if you wish so, and there's no reason to attack keeps which definitely under zerg protection.

    Anyway, it's not my suggestion, it's ZoS idea to 'ask for spread' instead of making game mechanics simple and more direct: remove AoE cap - 6 person group can destroy 40 people with AoE, zergs spreads to not die instantly, problem solved.

    I'm also for AoE cap removal and I think it would help pvp overall, but I like the minor delusions people have about taking on superior numbers. Yeah it's possible that 6 people would juts AoE down a group of 40 but those 40 people also have AoE and potentially a lot more firepower... and AoE heals which would also be uncapped, just imagine combat prayer hitting 40 people as they pass through a hallway to kill your 6 man. The removal of caps would not suddenly make such an encounter fair.

    PC/NA - Nightfighters, Raid Leader and Officer
    Lilith Arujo - DC sorc tank/dps/healer - Dro-m'Athra Destroyer, Gryphon Heart, Grand Warlord
    Lilith Tortorici - DC templar trials healer

    Notable Completions:
    vAS (72k), vMoL HM (160k), vAA HM (135k), vHRC HM, vSO HM (141k), vHoF HM (168k), vCR+3(129k), vDSA 45k, vMA 591k

    Original Addons:
    Lilith's Group Manager
    Lilith's Lazy Hacks - Auto Recharge/Repair
    Bot Scanner 2000
    Lilith's Command History
    Maintained Addons:
    Kill Counter
  • HoloYoitsu
    HoloYoitsu
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    Drummerx04 wrote: »
    I appreciate everything you do on your end to reduce lag for players. Unfortunately the CP campaigns are still experiencing a lot of rubber banding and consistent lag. Is there anything we (players) can do that would make Cyrodiil perform better?

    Are there certain skills that create more lag that we can avoid using? Are there armor sets or buffs that make lag worse? I'm grasping at straws here, but it's getting very frustrating to even attempt enjoying CP campaigns in their current state. Thanks.
    Your questions was answered an a year ago: @ZOS_BrianWheeler asked players to "spread" over cyrodiil, so main issue is zerging(surprise!) which ZoS don't want to fix via AoE caps removal cause "it may touch PvE"(somehow), but tries to do this making AoE skills to make more direct effect, like latest ruining of Purge, Rapid Maneuver by locking them on N of group mates in effective radius instead of "all allies in effective radius"(actually, from my PoV getting data about groupmates and calculation who should get buff require more calculation and database requests than just querying all allies in zone and applying buff to them)

    I may even get 2 weeks vacation to troubleshoot ESO server performance issues :)

    That's unfortunate. Spreading out is difficult when your alliance only owns two keeps by its initial spawn area.
    Actually, to get keep in 8 minutes you need organised 4 people group, in 5 minutes with 8 or more(3 trebs per person). You could get keep almost instantly if you wish so, and there's no reason to attack keeps which definitely under zerg protection.

    Anyway, it's not my suggestion, it's ZoS idea to 'ask for spread' instead of making game mechanics simple and more direct: remove AoE cap - 6 person group can destroy 40 people with AoE, zergs spreads to not die instantly, problem solved.

    I'm also for AoE cap removal and I think it would help pvp overall, but I like the minor delusions people have about taking on superior numbers. Yeah it's possible that 6 people would juts AoE down a group of 40 but those 40 people also have AoE and potentially a lot more firepower... and AoE heals which would also be uncapped, just imagine combat prayer hitting 40 people as they pass through a hallway to kill your 6 man. The removal of caps would not suddenly make such an encounter fair.
    Actually pretty much everyone who's asked for aoe cap removal has specificed they want dmg uncapped, not heals.
  • Lava_Croft
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    HoloYoitsu wrote: »
    Lava_Croft wrote: »
    HoloYoitsu wrote: »
    Lava_Croft wrote: »
    HoloYoitsu wrote: »
    The best thing players can do to reduce lag in PvP is to spend the next 3 months grinding PvE sets that are better than anything they could possibly craft and all BOP. Either that, or grind for 2 weeks then quit until the next DLC like Rich says they want to cater to.
    It has truly turned into Elder Procs Online. Who would have known that Wrobel would look at Skoria and think "I need 10 other sets like this, only with much higher damage!"?
    Shush, I have plans for my heavy armor Grothdarr sorc. How else am I supposed to keep the stam proctards from face-hugging me?
    By running a DD with 29k health :neutral:
    I already am running 29k HP. :unamused:
    I could spec more into HP and be entirely unable to kill all the fotm ***, but meh.
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Caltrops.

    Stop using caltrops.

    How has no one suggested this? If they took this stupid ability out of the game it would crash a ton less. I know of some guilds that actually TRY to lag everyone out as a battle tactic using caltrops. Happens all the time.
  • Sugaroverdose
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    Drummerx04 wrote: »
    I appreciate everything you do on your end to reduce lag for players. Unfortunately the CP campaigns are still experiencing a lot of rubber banding and consistent lag. Is there anything we (players) can do that would make Cyrodiil perform better?

    Are there certain skills that create more lag that we can avoid using? Are there armor sets or buffs that make lag worse? I'm grasping at straws here, but it's getting very frustrating to even attempt enjoying CP campaigns in their current state. Thanks.
    Your questions was answered an a year ago: @ZOS_BrianWheeler asked players to "spread" over cyrodiil, so main issue is zerging(surprise!) which ZoS don't want to fix via AoE caps removal cause "it may touch PvE"(somehow), but tries to do this making AoE skills to make more direct effect, like latest ruining of Purge, Rapid Maneuver by locking them on N of group mates in effective radius instead of "all allies in effective radius"(actually, from my PoV getting data about groupmates and calculation who should get buff require more calculation and database requests than just querying all allies in zone and applying buff to them)

    I may even get 2 weeks vacation to troubleshoot ESO server performance issues :)

    That's unfortunate. Spreading out is difficult when your alliance only owns two keeps by its initial spawn area.
    Actually, to get keep in 8 minutes you need organised 4 people group, in 5 minutes with 8 or more(3 trebs per person). You could get keep almost instantly if you wish so, and there's no reason to attack keeps which definitely under zerg protection.

    Anyway, it's not my suggestion, it's ZoS idea to 'ask for spread' instead of making game mechanics simple and more direct: remove AoE cap - 6 person group can destroy 40 people with AoE, zergs spreads to not die instantly, problem solved.

    I'm also for AoE cap removal and I think it would help pvp overall, but I like the minor delusions people have about taking on superior numbers. Yeah it's possible that 6 people would juts AoE down a group of 40 but those 40 people also have AoE and potentially a lot more firepower... and AoE heals which would also be uncapped, just imagine combat prayer hitting 40 people as they pass through a hallway to kill your 6 man. The removal of caps would not suddenly make such an encounter fair.
    I don't actually think that zerg will be organised enough to stack combat prayer while they trying to get 6 people who don't actually sit on one place, also zerg already can stack it, but noone uses such tactics even with it's potential to make vanguard players immortal
  • Belicourt
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    If it was more rewarding to take/ have a keep maybe we would care about taking them when it is something like brindle. The reward isnt even worth it for emp keeps etc. the rewards for pvp are one of the biggest problems. If the ranking system mattered ie if you are top then youre emp and the next 70 are generals etc maybe people would care. Also, if i got more xp for taking a keep then grinding i would be having fun and accomplishing something too. Too much of the things in the game where you accomplish something are separate from having fun. having fun and getting something done or progressing should be a little more noticeable than it is. This is of course IMHO. I know i got a little off topic but if they dont want to invest i to performance then maybe they should reward people for having fun and doing other things in the reaches of cyrodiil that take pvpers feom zergs etc.
    Edited by Belicourt on October 11, 2016 9:26PM
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