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The Undaunted Chests ARE Rigged

  • Publius_Scipio
    Publius_Scipio
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    You guys need to see the big picture. And I am going to show you the big picture. You are going to wear all prosperous gear so that you make more gold and then can buy larger housing.

    The housing purchase build meta is imperial with all prosperous gear. See now?
  • Recremen
    Recremen
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    The drop rates are the same as on PTS and they are all equally weighted. Couple quick charts cause I know everyone loves them. :wink:

    Undaunted Chest results since OneTamriel went live. (NA PC only for time)
    1z5uq0o.jpg


    ...and seeing as @Deltia and his video was called out, here's exactly his breakdown over his 250 keys in the video.
    2wdzhqe.jpg

    Yeah RNG wasn't kind on the Divines or Training rolls for him, but he got a lot more impen and infused than normal.

    @ZOS_RichLambert
    These are great stats, but also point out how a pure RNG system may not be the best way to implement loot tables. There's lots of variability and no way to control where people fall on the distribution. I'm not saying we should have a token system, but there are other systems which still use RNG that let you better engineer reward schedules, content repeatability, etc. Unless either this isn't a pure RNG system and I'm talking out my boot, or a completely random reward schedule is in fact what you want from a design standpoint.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • Deltia
    Deltia
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    I've been exposed.....I really like the gear system, gear trading, relevant drops in dungeons etc, but I still think these two traits have little to add to the game. No I don't want BiS gear in two days, but something that would benefit us more. Heck even a visual trait that makes you glow purple would be more beneficial than training for me.

    However, thanks for showing data and being transparent about what's going on. This is leadership that we need, data, not emotions (like my own). But hey, it was a funny video right?
    In-game @deltiasgaming | deltiasgaming.com for Elder Scrolls Online [ESO / TESO] Guides
    "It's a good day to be alive"
  • s7732425ub17_ESO
    s7732425ub17_ESO
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    Maybe the RNG is seeded per players, and some players just get really bad RNG seeding.
  • Valen_Byte
    Valen_Byte
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    I like eso
    Edited by Valen_Byte on October 7, 2016 9:34PM
    ***Dixon Kay MagDK FORMER EMPEROR***Deca Dix MagDK FORMER EMPORER***Valonious MagPlar FORMER EMPEROR***
    GM of BYTE
    MAY YOUR DEATHS BE SWIFT, AND YOUR LOAD SCREENS LONG.
    And alien tears will fill for him, Pity’s long-broken urn, For his mourners will be outcast men, And outcasts always mourn
  • cjthibs
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    Maybe the RNG is seeded per players, and some players just get really bad RNG seeding.

    No, it's not.
    It's just that the negative reaction of working for something and being disappointed tends to stick with us.
  • hrothbern
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    cjthibs wrote: »
    Maybe the RNG is seeded per players, and some players just get really bad RNG seeding.

    No, it's not.
    It's just that the negative reaction of working for something and being disappointed tends to stick with us.

    Jep

    and that's also the reason that people with less tensed expectations feel more lucky.
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • raidentenshu_ESO
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    The drop rates are the same as on PTS and they are all equally weighted. Couple quick charts cause I know everyone loves them. :wink:

    Undaunted Chest results since OneTamriel went live. (NA PC only for time)
    1z5uq0o.jpg


    ...and seeing as @Deltia and his video was called out, here's exactly his breakdown over his 250 keys in the video.
    2wdzhqe.jpg

    Yeah RNG wasn't kind on the Divines or Training rolls for him, but he got a lot more impen and infused than normal.

    We dont want training and prosperous for endgaming gear. Please get rid of it.
  • SanTii.92
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    SanTii.92 wrote: »
    Ch4mpTW wrote: »
    SanTii.92 wrote: »
    Ch4mpTW wrote: »
    ZOS is all of this intended, in regards to loot distribution of traits?
    SanTii.92 wrote: »
    Panth141 wrote: »
    OP - would it be possible for you to post your actual data, please? Just the traits - I'd be interested in doing some statistics to see what the true figures are - accounting for error.

    He is just lying. There is no possible way that with 500 keys he got 80% training and prosperous, not even remotly close.

    Very much so possible, and a lot more common than you would imagine. RNG in ESO is not exactly as friendly and generous as you'd imagine. Case and point, look at VMA. People with over 800 runs, and never seen an inferno staff. Though that's a different loot table all in of itself, the fact still remains that the current state that ZOS is using for RNG is garbage.

    false again, no one with 800 ma runs have never seen dropped an inferno staff.

    Lmao. Do you truly believe that? Do you really? Do you know how many people have quit ESO due to running VMA hundreds of times and not even seeing certain types of weapons...? Go do some digging around here on the forums, or just ask around.

    Here's a tip, bruh. They ONLY made having a guaranteed drop on the final chest come around with the SotH DLC, while VMA has been out since the Wrothgar DLC. Even when they supposedly buffed the weapon drop rates in the chest to 50%, it actually felt quite more like 10%. As the amount of rings people got in the last chest was ridiculous. Robust Succession rings anybody? :D

    DIgging around the forums will show me nothing but baseless claims from frustrated players like you. I've experience Rng myself, I got code trait distribution, and there is nothing that would make me incline to think that Zos is purposely tempering the trait drop chances. So come here with proof or GTFO

    The only "proof" would be a developer response, giving us specifics. They have been asked several times to comment if the traits are in fact evenly distributed in the loot table, because most of us believe they are not. No it is not conclusive, but I am going to take silence on their part as confirmation of our suspicions. Otherwise, why not just say they are the same across the board to stop the debate in it's tracks.

    What we are left with is using circumstantial evidence to draw conclusions. We have posts from streamers like deltia opening 250 keys and getting 200 (80% drop) of one of these two terrible traits, which is powerful evidence that there is a problem. As for VMA, I generally have a hard time believing anyone that says they have done 800 runs, but like it or not, there are people that have. Gilliam and StreakOne, two of the best DPS PC/NA, have VMA have horror stories. At last update, I think Gilliam was on 300+ runs without the dagger he is after, and Streak finally got a Sharp inferno a few days ago. He has also done hundreds and hundreds of runs. You dont learn to clear that place in 30 minutes without doing hundreds of runs.

    I am glad you like to troll, but I see no rationale in defending a broken system.

    You seriously thought Zos would rig trait distribution LMAO
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    The drop rates are the same as on PTS and they are all equally weighted. Couple quick charts cause I know everyone loves them. :wink:

    Undaunted Chest results since OneTamriel went live. (NA PC only for time)
    1z5uq0o.jpg


    ...and seeing as @Deltia and his video was called out, here's exactly his breakdown over his 250 keys in the video.
    2wdzhqe.jpg

    Yeah RNG wasn't kind on the Divines or Training rolls for him, but he got a lot more impen and infused than normal.

    @ZOS_RichLambert

    Wow, talking about calling our bluff. I am actually impressed. Also, did you just call out @Deltia for lying? I would assume you have access to his data. He made the claim that 200/250 were training or prosperous, which is not supported by the chart you just showed.
    Edited by Oreyn_Bearclaw on October 7, 2016 9:40PM
  • Reorx_Holybeard
    Reorx_Holybeard
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    The drop rates are the same as on PTS and they are all equally weighted. Couple quick charts cause I know everyone loves them. :wink:

    Undaunted Chest results since OneTamriel went live. (NA PC only for time)
    1z5uq0o.jpg


    ...and seeing as @Deltia and his video was called out, here's exactly his breakdown over his 250 keys in the video.
    2wdzhqe.jpg

    Yeah RNG wasn't kind on the Divines or Training rolls for him, but he got a lot more impen and infused than normal.

    Ooo graphs! I love graphs, nice stuff there Rich...

    For reference in regards to Deltia's 250 keys and bad luck I believe the amount of Training and Divines traits he received works out to around 3 standard deviations if I did the math right. Which means that he got really unlucky...around 99.7% of time you would get better distribution that this. While 0.3% may seem like a small number in a game of potentially millions of players that is 1000s of players getting "unlucky" like this. On the other hand there are also players getting very "lucky" by receiving more Divine traits than others (and damn you all whoever you are).
    Reorx Holybeard -- NA/PC
    Founder/Admin of www.uesp.net -- UESP ESO Guilds
    Creator of the "Best" ESO Build Editor
    I'm on a quest to build the world's toughest USB drive!
  • Oreyn_Bearclaw
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    SanTii.92 wrote: »
    SanTii.92 wrote: »
    Ch4mpTW wrote: »
    SanTii.92 wrote: »
    Ch4mpTW wrote: »
    ZOS is all of this intended, in regards to loot distribution of traits?
    SanTii.92 wrote: »
    Panth141 wrote: »
    OP - would it be possible for you to post your actual data, please? Just the traits - I'd be interested in doing some statistics to see what the true figures are - accounting for error.

    He is just lying. There is no possible way that with 500 keys he got 80% training and prosperous, not even remotly close.

    Very much so possible, and a lot more common than you would imagine. RNG in ESO is not exactly as friendly and generous as you'd imagine. Case and point, look at VMA. People with over 800 runs, and never seen an inferno staff. Though that's a different loot table all in of itself, the fact still remains that the current state that ZOS is using for RNG is garbage.

    false again, no one with 800 ma runs have never seen dropped an inferno staff.

    Lmao. Do you truly believe that? Do you really? Do you know how many people have quit ESO due to running VMA hundreds of times and not even seeing certain types of weapons...? Go do some digging around here on the forums, or just ask around.

    Here's a tip, bruh. They ONLY made having a guaranteed drop on the final chest come around with the SotH DLC, while VMA has been out since the Wrothgar DLC. Even when they supposedly buffed the weapon drop rates in the chest to 50%, it actually felt quite more like 10%. As the amount of rings people got in the last chest was ridiculous. Robust Succession rings anybody? :D

    DIgging around the forums will show me nothing but baseless claims from frustrated players like you. I've experience Rng myself, I got code trait distribution, and there is nothing that would make me incline to think that Zos is purposely tempering the trait drop chances. So come here with proof or GTFO

    The only "proof" would be a developer response, giving us specifics. They have been asked several times to comment if the traits are in fact evenly distributed in the loot table, because most of us believe they are not. No it is not conclusive, but I am going to take silence on their part as confirmation of our suspicions. Otherwise, why not just say they are the same across the board to stop the debate in it's tracks.

    What we are left with is using circumstantial evidence to draw conclusions. We have posts from streamers like deltia opening 250 keys and getting 200 (80% drop) of one of these two terrible traits, which is powerful evidence that there is a problem. As for VMA, I generally have a hard time believing anyone that says they have done 800 runs, but like it or not, there are people that have. Gilliam and StreakOne, two of the best DPS PC/NA, have VMA have horror stories. At last update, I think Gilliam was on 300+ runs without the dagger he is after, and Streak finally got a Sharp inferno a few days ago. He has also done hundreds and hundreds of runs. You dont learn to clear that place in 30 minutes without doing hundreds of runs.

    I am glad you like to troll, but I see no rationale in defending a broken system.

    You seriously thought Zos would rig trait distribution LMAO

    Absolutely I did. I also laid out exactly how to change my mind, and @ZOS_RichLambert stepped up. I am a big boy, I can admit when I was wrong. Wouldnt mind if he posted this data on VMA while he is feeling generous.

    That being said, this just highlights the problem with RNG. You get this narrow slice of the total data, and when it screws you and others around you, your suspicions go crazy. The system is still broken, but not in the way many of us thought.
  • phreatophile
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    The drop rates are the same as on PTS and they are all equally weighted. Couple quick charts cause I know everyone loves them. :wink:

    Undaunted Chest results since OneTamriel went live. (NA PC only for time)
    1z5uq0o.jpg


    ...and seeing as @Deltia and his video was called out, here's exactly his breakdown over his 250 keys in the video.
    2wdzhqe.jpg

    Yeah RNG wasn't kind on the Divines or Training rolls for him, but he got a lot more impen and infused than normal.

    Thank you for coming in with real numbers. It's nice to know that the numbers for a big sample are equal. I am curious, not doubting, how many keys have been used since 1T dropped, it must be a huge number.

    In the view of many, if not most of us, Prosperous and Training should drop 0% of the time for what is supposed to be endgame gear.

    It would hurt a little less if we could remove 2 junk traits X 3 armor weights X 12 named pieces per non-DLC chest = 72 out of 288 chances to get a junk item.

    @ZOS_RichLambert consider someone with only a few hours to play, at 6 keys per day that person could try for months without getting what they are playing for. I realize it's 6 keys per character, but people with full time work and/or families aren't going to farm much more than 6 keys a day. 1 out of 216 still hurts a lot but it's a step in the right direction.

    You guys gave us in group loot sharing and 100% drop rate for helms in vet and it's made a world of difference. You clearly get the level of frustration your players were feeling. 100% rate for helms works out splendidly because there the chance of getting a desired piece is 1 in 24 or 1 in 6 for a friendly group run thanks to loot sharing. 1 out of 6 are odds that don't feel too bad. 1 out of 288 is something else entirely.

    There are a lot of ways to cut that big ugly 288 down to size.

    1.) A token or re-trait system is by far the best but the overhead to implement is pretty high
    2.) Removing Training and Prosperous would drop it by 72 (1/216 odds)
    3.) A pop-up when opening the chest to chose armor weight would cut it by 192 (1/96 odds)
    4.) A pop-up when opening the chest to chose which dungeon we want a shoulder from would cut it by 264 (1/24 odds)

    The latter 2 options preserve training and prosperous for those who, beyond all reason, want them and cut the odds down to a level that's less punishing.

    Again, thanks for taking the time to post here, it is most appreciated!
  • Strider_Roshin
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    The drop rates are the same as on PTS and they are all equally weighted. Couple quick charts cause I know everyone loves them. :wink:

    Undaunted Chest results since OneTamriel went live. (NA PC only for time)
    1z5uq0o.jpg


    ...and seeing as @Deltia and his video was called out, here's exactly his breakdown over his 250 keys in the video.
    2wdzhqe.jpg

    Yeah RNG wasn't kind on the Divines or Training rolls for him, but he got a lot more impen and infused than normal.

    If it's not considered "kind" to receive traits such as training, and prosperous then can we just eliminate them from the loot table? There are no builds that utilize either of those traits, and thus far their sole purpose is to *** people off. Please remove them.
  • stevepdodson_ESO888
    stevepdodson_ESO888
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    The drop rates are the same as on PTS and they are all equally weighted. Couple quick charts cause I know everyone loves them. :wink:

    Undaunted Chest results since OneTamriel went live. (NA PC only for time)
    1z5uq0o.jpg


    ...and seeing as @Deltia and his video was called out, here's exactly his breakdown over his 250 keys in the video.
    2wdzhqe.jpg

    Yeah RNG wasn't kind on the Divines or Training rolls for him, but he got a lot more impen and infused than normal.

    of course what you are failing to take into account is that no-one wants Training, Prosperous, Well-Fitted...so when you add up the percentages for all 3 of those you are closer to 40% of the items that can drop are just rubbish
  • SanTii.92
    SanTii.92
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    The drop rates are the same as on PTS and they are all equally weighted. Couple quick charts cause I know everyone loves them. :wink:

    Undaunted Chest results since OneTamriel went live. (NA PC only for time)
    1z5uq0o.jpg


    ...and seeing as @Deltia and his video was called out, here's exactly his breakdown over his 250 keys in the video.
    2wdzhqe.jpg

    Yeah RNG wasn't kind on the Divines or Training rolls for him, but he got a lot more impen and infused than normal.

    If it's not considered "kind" to receive traits such as training, and prosperous then can we just eliminate them from the loot table? There are no builds that utilize either of those traits, and thus far their sole purpose is to *** people off. Please remove them.

    They already said that their plan is to make every trait useful.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • Oreyn_Bearclaw
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    Also, I would put up some gold if @ZOS_RichLambert would post the data on OPs claimed 500 keys. We have a lot of people out there making wild claims about number of keys opened or VMA runs completed, but it's impossible to verify any of it.

    Personally, I think the devs should call people out. Promoting false info does nothing to help the state of the game. I would also love a dungeon counter where you could look at how many time you had run a piece of content. I feel like I have done VMA a hundred times, but I am almost certain the actual number is nowhere near that.
  • alexkdd99
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    SanTii.92 wrote: »
    Ch4mpTW wrote: »
    SanTii.92 wrote: »
    Ch4mpTW wrote: »
    ZOS is all of this intended, in regards to loot distribution of traits?
    SanTii.92 wrote: »
    Panth141 wrote: »
    OP - would it be possible for you to post your actual data, please? Just the traits - I'd be interested in doing some statistics to see what the true figures are - accounting for error.

    He is just lying. There is no possible way that with 500 keys he got 80% training and prosperous, not even remotly close.

    Very much so possible, and a lot more common than you would imagine. RNG in ESO is not exactly as friendly and generous as you'd imagine. Case and point, look at VMA. People with over 800 runs, and never seen an inferno staff. Though that's a different loot table all in of itself, the fact still remains that the current state that ZOS is using for RNG is garbage.

    false again, no one with 800 ma runs have never seen dropped an inferno staff.

    Lmao. Do you truly believe that? Do you really? Do you know how many people have quit ESO due to running VMA hundreds of times and not even seeing certain types of weapons...? Go do some digging around here on the forums, or just ask around.

    Here's a tip, bruh. They ONLY made having a guaranteed drop on the final chest come around with the SotH DLC, while VMA has been out since the Wrothgar DLC. Even when they supposedly buffed the weapon drop rates in the chest to 50%, it actually felt quite more like 10%. As the amount of rings people got in the last chest was ridiculous. Robust Succession rings anybody? :D

    DIgging around the forums will show me nothing but baseless claims from frustrated players like you. I've experience Rng myself, I got code trait distribution, and there is nothing that would make me incline to think that Zos is purposely tempering the trait drop chances. So come here with proof or GTFO

    You seem pretty frustrated about something.

    You think that every trait and item is weighted equally?
  • Stardark
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    SanTii.92 wrote: »
    They already said that their plan is to make every trait useful.
    I find it interesting that now raiders get 10000 gold a week for vet raids because of complaining about expensive potions, would love to see them having to run around in prosperous!
  • Oreyn_Bearclaw
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    Stardark wrote: »
    SanTii.92 wrote: »
    They already said that their plan is to make every trait useful.
    I find it interesting that now raiders get 10000 gold a week for vet raids because of complaining about expensive potions, would love to see them having to run around in prosperous!

    Have you done an end game raid progression like VMOL? The gold sink is real. Spell and weapon pots are required to pull the DPS needed to complete these trials, and they are not cheap. What keeps most people afloat is that we would occasionally get shiny jewelry every 5 or 6 runs that we could sell for a 100k. They have removed that, and this is the replacement.

    To put things in perspective, my potion bill roughly equals 5k an hour in end game. 10k a week just aint that much. I got far more from doing writs.
  • Stardark
    Stardark
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    Stardark wrote: »
    SanTii.92 wrote: »
    They already said that their plan is to make every trait useful.
    I find it interesting that now raiders get 10000 gold a week for vet raids because of complaining about expensive potions, would love to see them having to run around in prosperous!

    Have you done an end game raid progression like VMOL? The gold sink is real. Spell and weapon pots are required to pull the DPS needed to complete these trials, and they are not cheap. What keeps most people afloat is that we would occasionally get shiny jewelry every 5 or 6 runs that we could sell for a 100k. They have removed that, and this is the replacement.

    To put things in perspective, my potion bill roughly equals 5k an hour in end game. 10k a week just aint that much. I got far more from doing writs.
    Oh I know, just making a 'be careful what you wish for' type of post. I couldn't be bothered to swap toons to craft potions last night and handing over 20k brought a tear to my eye, so I feel the pain.
  • Jaronking
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    The drop rates are the same as on PTS and they are all equally weighted. Couple quick charts cause I know everyone loves them. :wink:

    Undaunted Chest results since OneTamriel went live. (NA PC only for time)
    1z5uq0o.jpg


    ...and seeing as @Deltia and his video was called out, here's exactly his breakdown over his 250 keys in the video.
    2wdzhqe.jpg

    Yeah RNG wasn't kind on the Divines or Training rolls for him, but he got a lot more impen and infused than normal.

    of course what you are failing to take into account is that no-one wants Training, Prosperous, Well-Fitted...so when you add up the percentages for all 3 of those you are closer to 40% of the items that can drop are just rubbish

    I like well fitted
  • stevepdodson_ESO888
    stevepdodson_ESO888
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    Jaronking wrote: »
    The drop rates are the same as on PTS and they are all equally weighted. Couple quick charts cause I know everyone loves them. :wink:

    Undaunted Chest results since OneTamriel went live. (NA PC only for time)
    1z5uq0o.jpg


    ...and seeing as @Deltia and his video was called out, here's exactly his breakdown over his 250 keys in the video.
    2wdzhqe.jpg

    Yeah RNG wasn't kind on the Divines or Training rolls for him, but he got a lot more impen and infused than normal.

    of course what you are failing to take into account is that no-one wants Training, Prosperous, Well-Fitted...so when you add up the percentages for all 3 of those you are closer to 40% of the items that can drop are just rubbish

    I like well fitted

    it suits you...figure hugging quality material
  • Oreyn_Bearclaw
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    Stardark wrote: »
    Stardark wrote: »
    SanTii.92 wrote: »
    They already said that their plan is to make every trait useful.
    I find it interesting that now raiders get 10000 gold a week for vet raids because of complaining about expensive potions, would love to see them having to run around in prosperous!

    Have you done an end game raid progression like VMOL? The gold sink is real. Spell and weapon pots are required to pull the DPS needed to complete these trials, and they are not cheap. What keeps most people afloat is that we would occasionally get shiny jewelry every 5 or 6 runs that we could sell for a 100k. They have removed that, and this is the replacement.

    To put things in perspective, my potion bill roughly equals 5k an hour in end game. 10k a week just aint that much. I got far more from doing writs.
    Oh I know, just making a 'be careful what you wish for' type of post. I couldn't be bothered to swap toons to craft potions last night and handing over 20k brought a tear to my eye, so I feel the pain.

    Ha! Fair enough. :smile:
  • Oreyn_Bearclaw
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    Also, its more than 10k a week. We got 15k of plunder for a VMOL run and I think that happens everytime. Serpent HM in SO drops 8k of plunder by himself, and 10k serpent tooth every 5 days.

    My concern is not that this is too much gold per run; it's that it is directly infusing gold into the game, which is not the same as getting a valuable item you sell to another player. I worry about inflation.
  • MakoFore
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    good work on the graphs- i can admit when i was wrong . i guess the emotion of getting a pile of prosperous and training loot creates a sort of selective perception. nevertheless - either get rid of training and prosperous gear- OR make them actually viable . make prosperous give increased loot from harvesting and farming- then we might see people actually want the gear.
  • AtmaDarkwolf
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    im wondering what exactly your basing that off.. did u check actual character data as he opened chests?

    Also, if its 'really' roughly 12.5% per trait chance, why am I (and pretty much everyone I've talked to) getting about 50% training/prosp not just from the chests, but ALL dungeon loot. (And about 50% of the rest are impen, sturdy and reinforced, with the other traits sitting in the last 25%)

    I think rich, your either fudging the data to support your tables (IE: cherry picking) or are simply mistaken.

    And yes, prosp and training both need a redesign (IE Prosp should actually BENEFIT you: MUCH more gold, MORE xp, NO armor damage, etc) and training should boost skill line xp AS WELL as xp. -I think those changes might encourage more people to use them(And I honestly wouldn't feel like I was being kicked in the teeth more than half the time when I check what i just got after seeing 'that' item im hunting for drop.... just to see the dreaded 'trait' listed.)

    I am not exaggerating in the least when I say, one tameril is prob what kills ESO. I know I am not ever getting another ESO+ or buying crowns if I don't see SOME effort on your part (@ZoS) to 'fix' this mess. (I would be ok with a damn rollback and toss this silly patch into recycle bin and hit 'empty' -IE: you fubared MASSIVELY on this one, go back and try again and PLEASE for the love of the internet, actually LISTEN to feedback from MORE than just the 'epic elites' who, at this point, are prob bored of your game and never give you any money anyways.)
  • nimander99
    nimander99
    ✭✭✭✭✭
    ✭✭
    The drop rates are the same as on PTS and they are all equally weighted. Couple quick charts cause I know everyone loves them. :wink:

    Undaunted Chest results since OneTamriel went live. (NA PC only for time)
    1z5uq0o.jpg


    ...and seeing as @Deltia and his video was called out, here's exactly his breakdown over his 250 keys in the video.
    2wdzhqe.jpg

    Yeah RNG wasn't kind on the Divines or Training rolls for him, but he got a lot more impen and infused than normal.

    AAAAAAAAAAAAAAAAAAA OOOOOOOOOOOOOOOOOOO
    I AM UPDATING MY PRIVACY POLICY

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    ∽∽∽ 2 years of Elder Scrolls Online ∼∼∼
    "Give us money" = Box sales & monthly sub fees,
    "moar!" = £10 palomino horse,
    "MOAR!" = Switch to B2P, launch cash shop,
    "MOAR!!" = Charge for DLC that subs had already paid for,
    "MOAR!!!" = Experience scrolls and riding lessons,
    "MOARR!!!" = Vampire/werewolf bites,
    "MOAARRR!!!" = CS exclusive motifs,
    "MOOAARRR!!!" = Crown crates,
    "MOOOAAARRR!!!" = 'Chapter's' bought separately from ESO+,
    "MOOOOAAAARRRR!!!!" = ???

    Male, Dunmer, VR16, Templar, Aldmeri Dominion, Master Crafter & all Traits, CP450
  • acw37162
    acw37162
    ✭✭✭✭✭
    The drop rates are the same as on PTS and they are all equally weighted. Couple quick charts cause I know everyone loves them. :wink:

    Undaunted Chest results since OneTamriel went live. (NA PC only for time)
    1z5uq0o.jpg


    ...and seeing as @Deltia and his video was called out, here's exactly his breakdown over his 250 keys in the video.
    2wdzhqe.jpg

    Yeah RNG wasn't kind on the Divines or Training rolls for him, but he got a lot more impen and infused than normal.

    Thank you for this
  • MopeyHat
    MopeyHat
    ✭✭✭✭
    The drop rates are the same as on PTS and they are all equally weighted. Couple quick charts cause I know everyone loves them. :wink:

    Undaunted Chest results since OneTamriel went live. (NA PC only for time)
    1z5uq0o.jpg


    ...and seeing as @Deltia and his video was called out, here's exactly his breakdown over his 250 keys in the video.
    2wdzhqe.jpg

    Yeah RNG wasn't kind on the Divines or Training rolls for him, but he got a lot more impen and infused than normal.

    Isn't the whole design of monster sets about feeling powerful? Looking cool? Wrecking and owning and all that?

    Why do you persist with the nonsensical, useless traits? Wtf is the point? If you want to give something to players who need more experience or want cash, why not just drop items that do just that? Dropped exp pots/scrolls, less powerful than ambrosia or the crown store. Limited undaunted plunder. Whatever.
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