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Bashing resurrections should be free, or have a reduced cost

  • Toast_STS
    Toast_STS
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    HoloYoitsu wrote: »
    JDar wrote: »
    We want to make DK's have a unique playstyle that does not include an execute ability.

    This is actually extremely smart of Wrobel, and is a good example of why I am not one of his many haters.

    If people on this board had their way every class would be the same.

    People say stuff like "uh..w-wel muh class doesn't have a 4 second CC like Aspect of Terror!!! Sorcs should have that too, nightblades are OP!"

    This is obviously a shortcut to achieving true balance that the ESO combat team has done an admirable job of avoiding.

    Edit: feels image removed
    Meanwhile every stam build ever has access to reverse slice and the dual wield execute range bonus dmg. As well as tons of dots.

    Wrobel said he wants mag DK focused on dots for dmg instead, but the current state of those dots just doesn't match up at all to being anything comparable.

    DoTs are pretty effective on other mDKs. It's getting harder to find other mDKs in cyrodil though.
    VR14 DK Leaps-in-keeps
  • HoloYoitsu
    HoloYoitsu
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    Toast_STS wrote: »
    HoloYoitsu wrote: »
    JDar wrote: »
    We want to make DK's have a unique playstyle that does not include an execute ability.

    This is actually extremely smart of Wrobel, and is a good example of why I am not one of his many haters.

    If people on this board had their way every class would be the same.

    People say stuff like "uh..w-wel muh class doesn't have a 4 second CC like Aspect of Terror!!! Sorcs should have that too, nightblades are OP!"

    This is obviously a shortcut to achieving true balance that the ESO combat team has done an admirable job of avoiding.

    Edit: feels image removed
    Meanwhile every stam build ever has access to reverse slice and the dual wield execute range bonus dmg. As well as tons of dots.

    Wrobel said he wants mag DK focused on dots for dmg instead, but the current state of those dots just doesn't match up at all to being anything comparable.

    DoTs are pretty effective on other mDKs. It's getting harder to find other mDKs in cyrodil though.
    That's cuz they keep getting poached. Soon mag DK will be all but extinct, living only in controlled nature enclosures at the faction spawn gates. Gone are the days of the DK herds migrating from keep to keep in their seasonal quest to find ground oil watering holes.
  • Alucardo
    Alucardo
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    Toast_STS wrote: »
    HoloYoitsu wrote: »
    JDar wrote: »
    We want to make DK's have a unique playstyle that does not include an execute ability.

    This is actually extremely smart of Wrobel, and is a good example of why I am not one of his many haters.

    If people on this board had their way every class would be the same.

    People say stuff like "uh..w-wel muh class doesn't have a 4 second CC like Aspect of Terror!!! Sorcs should have that too, nightblades are OP!"

    This is obviously a shortcut to achieving true balance that the ESO combat team has done an admirable job of avoiding.

    Edit: feels image removed
    Meanwhile every stam build ever has access to reverse slice and the dual wield execute range bonus dmg. As well as tons of dots.

    Wrobel said he wants mag DK focused on dots for dmg instead, but the current state of those dots just doesn't match up at all to being anything comparable.

    DoTs are pretty effective on other mDKs. It's getting harder to find other mDKs in cyrodil though.

    When fighting EP on PC/EU it's hard NOT to run into a magicka dk
  • Lexxypwns
    Lexxypwns
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    Let's take it a step further, a new soul magic passive.

    When using an bash to interrupt the use of a soul gem(resurrection) restore X stam over 6 seconds.

    In this example you need to invest skill points and you gradually gain the stam back instead of getting to bash rezzes for free and X can be small enough to not OP while large enough to not be irrelevant
  • Lexxypwns
    Lexxypwns
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    HoloYoitsu wrote: »
    JDar wrote: »
    We want to make DK's have a unique playstyle that does not include an execute ability.

    This is actually extremely smart of Wrobel, and is a good example of why I am not one of his many haters.

    If people on this board had their way every class would be the same.

    People say stuff like "uh..w-wel muh class doesn't have a 4 second CC like Aspect of Terror!!! Sorcs should have that too, nightblades are OP!"

    This is obviously a shortcut to achieving true balance that the ESO combat team has done an admirable job of avoiding.

    Edit: feels image removed
    Meanwhile every stam build ever has access to reverse slice and the dual wield execute range bonus dmg. As well as tons of dots.

    Wrobel said he wants mag DK focused on dots for dmg instead, but the current state of those dots just doesn't match up at all to being anything comparable.

    Careful, he's just gonna buff burning embers and call mDK fixed if he sees posts like this. #wrobellogic
  • Alucardo
    Alucardo
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    Lexxypwns wrote: »
    Let's take it a step further, a new soul magic passive.

    When using an bash to interrupt the use of a soul gem(resurrection) restore X stam over 6 seconds.

    In this example you need to invest skill points and you gradually gain the stam back instead of getting to bash rezzes for free and X can be small enough to not OP while large enough to not be irrelevant

    Not a bad suggestion at all
  • Derra
    Derra
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    JDar wrote: »
    We want to make DK's have a unique playstyle that does not include an execute ability.

    This is actually extremely smart of Wrobel, and is a good example of why I am not one of his many haters.

    If people on this board had their way every class would be the same.

    People say stuff like "uh..w-wel muh class doesn't have a 4 second CC like Aspect of Terror!!! Sorcs should have that too, nightblades are OP!"

    This is obviously a shortcut to achieving true balance that the ESO combat team has done an admirable job of avoiding.

    Edit: feels image removed

    The option to gain access to an execute should be there though - simply because in pvp they´re somewhat mandatory atm. One of the reasons magDKs don´t kill stuff in pvp is the ability to recover from their attacks at any % health.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Lexxypwns
    Lexxypwns
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    Alucardo wrote: »
    Lexxypwns wrote: »
    Let's take it a step further, a new soul magic passive.

    When using an bash to interrupt the use of a soul gem(resurrection) restore X stam over 6 seconds.

    In this example you need to invest skill points and you gradually gain the stam back instead of getting to bash rezzes for free and X can be small enough to not OP while large enough to not be irrelevant

    Not a bad suggestion at all

    I mean, bashing a resurrection should still be a tactical choice. Not letting someone rez has real tactical value and shouldn't be free, but shouldn't totally cripple your stam pool.
  • Alucardo
    Alucardo
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    Lexxypwns wrote: »
    Alucardo wrote: »
    Lexxypwns wrote: »
    Let's take it a step further, a new soul magic passive.

    When using an bash to interrupt the use of a soul gem(resurrection) restore X stam over 6 seconds.

    In this example you need to invest skill points and you gradually gain the stam back instead of getting to bash rezzes for free and X can be small enough to not OP while large enough to not be irrelevant

    Not a bad suggestion at all

    I mean, bashing a resurrection should still be a tactical choice. Not letting someone rez has real tactical value and shouldn't be free, but shouldn't totally cripple your stam pool.

    That's a fair call. Using a point on a passive and getting the stamina returned over time is pretty well balanced. In the current form it's just too taxing to be bashing people around you as they try to res people you've already killed.
  • HoloYoitsu
    HoloYoitsu
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    Lexxypwns wrote: »
    HoloYoitsu wrote: »
    JDar wrote: »
    We want to make DK's have a unique playstyle that does not include an execute ability.

    This is actually extremely smart of Wrobel, and is a good example of why I am not one of his many haters.

    If people on this board had their way every class would be the same.

    People say stuff like "uh..w-wel muh class doesn't have a 4 second CC like Aspect of Terror!!! Sorcs should have that too, nightblades are OP!"

    This is obviously a shortcut to achieving true balance that the ESO combat team has done an admirable job of avoiding.

    Edit: feels image removed
    Meanwhile every stam build ever has access to reverse slice and the dual wield execute range bonus dmg. As well as tons of dots.

    Wrobel said he wants mag DK focused on dots for dmg instead, but the current state of those dots just doesn't match up at all to being anything comparable.

    Careful, he's just gonna buff burning embers and call mDK fixed if he sees posts like this. #wrobellogic
    Why don't I just ask him for a stam whip and respec to stam DK? With a stam whip I could play just like old school mag DK and pretend that I'm not everything I hate.
  • ManDraKE
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    Lexxypwns wrote: »
    I mean, bashing a resurrection should still be a tactical choice. Not letting someone rez has real tactical value and shouldn't be free, but shouldn't totally cripple your stam pool.

    it is a tactical choice in the moment that you have to decide to break the fight with the other players, to bash the guy res-ing. At the moment you stop going offensive in a outnumbered situation, you are putting yourself at big risk.
  • HoloYoitsu
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    I just wish I could bash interrupt Wrobel's further "balance" changes.
  • Ghost-Shot
    Ghost-Shot
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    HoloYoitsu wrote: »
    I just wish I could bash interrupt Wrobel's further "balance" changes.

    He says lots of DK changes for update 13, I'm scared, my body is not ready, I need a grown up.

  • dodgehopper_ESO
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    The only thing I can think is that not having an interrupt should have an opportunity cost. Crushing shock is a good option in that regard. I can understand the frustration though, since it costs the person doing the res nothing other than a soul gem if it succeeds.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • HoloYoitsu
    HoloYoitsu
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    Ghost-Shot wrote: »
    HoloYoitsu wrote: »
    I just wish I could bash interrupt Wrobel's further "balance" changes.

    He says lots of DK changes for update 13, I'm scared, my body is not ready, I need a grown up.
    Ghosts don't have bodies...
  • Sanct16
    Sanct16
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    Please, you are not meant to fight outnumbered. Every mechanic that prevents you from doing so shall remain untouched! And dont you dare ask for them to be changed, the casual mob will lynch you!
    - EU - Raid Leader of Banana Zerg Squad
    AD | AR 50 | Sanct Fir'eheal | ex Mana DK @31.10.2015
    EP | AR 50 | Sanctosaurus | Mana NB
    AD | AR 44 | rekt ya | Mana NB
    AD | AR 41 | Sanct Thunderstorm | Mana Sorc
    EP | AR 36 | S'na'ct | Mana NB {NA}
    AD | AR 29 | Captain Full Fist| Stam DK
    AD | AR 29 | Sanct The Dark Phoenix| Stam Sorc
    EP | AR 16 | Horny Sanct | Stam Warden
    EP | AR 16 | Sánct Bánáná Sláyér | Mana DK
    DC | AR 13 | ad worst faction eu | Stam Sorc
    DC | AR 13 | Lagendary Sanct | Mana NB

    >320.000.000 AP
  • ToRelax
    ToRelax
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    Sanct16 wrote: »
    Please, you are not meant to fight outnumbered. Every mechanic that prevents you from doing so shall remain untouched! And dont you dare ask for them to be changed, the casual mob will lynch you!

    Remove poions from the game pls.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • HoloYoitsu
    HoloYoitsu
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    ToRelax wrote: »
    .
    Sanct16 wrote: »
    Please, you are not meant to fight outnumbered. Every mechanic that prevents you from doing so shall remain untouched! And dont you dare ask for them to be changed, the casual mob will lynch you!

    Remove poions from the game pls.
    At the very least, stuff like "increase costs" 30/60% poison effects shouldn't exist period. Such huge cost increases on low cooldown poisons literally makes balancing resource sustain 100% impossible and meaningless.
  • Ghost-Shot
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    Sanct16 wrote: »
    Please, you are not meant to fight outnumbered. Every mechanic that prevents you from doing so shall remain untouched! And dont you dare ask for them to be changed, the casual mob will lynch you!

    I don't think anyone has an issue with people fighting outnumbered, its the idea of punishing people for grouping that doesn't make any sense. Things like the AoE cap that give an advantage to numbers outside of just having more numbers should go, I think everyone agrees on that, but the ideas that always get thrown around of giving an artificial disadvantage to the larger group is dumb. If people want to fight a larger group it should be because they are good, not because the game punished the grouped players.
  • Sugaroverdose
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    Alucardo wrote: »
    Situation: I'm in Bruma taking the flags to do some shopping and I'm overrun with 7 or so EP. I kill their healer and 2 of them are trying to res her while I'm fighting everybody else. The second I bash they just start trying to resurrect her again and again until I'm completely out of stamina. I'm magicka btw, so this was extremely expensive.
    I'm sick of death of trying to stop people from doing this when I'm already outnumbered. I wouldn't mind so much if bashing attempted resurrections was cheaper, or even free.
    It's times like this I was a DK. Deep breath 4 life.
    If i remember it right, explosive charge also interrupts everyone in 5m radius around target.

    You remember wrong.
    Than i will be the only one who does actually use it that way and it works, we play different games maybe?
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