hedna123b14_ESO wrote: »IzakiBrotheSs wrote: »Waffennacht wrote: »IzakiBrotheSs wrote: »Yeah i used to ne skeptical about TBS then I did some maths and came to the conclusion that its still the best set for DPS. You're in group remember, you get a lot of buffs
AhahahahahahahababHHabBBahAHAHA
You're SUPPOSED to get a lot of buffs... PuGs... no buffs.
I remember this one PuG, i hit war horn and I hear, "Hey why did my health just shoot up?"
I just smh and beat it for em lol
You don't pug trials though do you?IzakiBrotheSs wrote: »Yeah i used to ne skeptical about TBS then I did some maths and came to the conclusion that its still the best set for DPS. You're in group remember, you get a lot of buffs
Do some of those buffs negate some of Julianos's buffs then?
I have a thread on this if you want. Read the latest comments. @hedna123b14_ESO helped me out tremendously with all the calculations. Maths wise TBS is better, all top-tier DPS in trials runs TBS, is that not enough for you?
EDIT: last comment on the 1st page is the answer. The difference is less than 1% in damage. Another very key factor is the health bonus that TBS offers. Also important note: Monster Helm damage is not affected by the spell damage stat at all, so Ilambris (which is what you want to be using in the next patch) will benefit more from TBS than from Julianos. Before you go on to say that its only a monster set, on the parses I've seen it does around 4K DPS at best. As an indicator, Crystal Fragments and Velocious Curse do 4k each most of the time.
Do you have a link to that thread? So I golded my TBS but yesterday I started pondering the ideal stones for TBS. I know everyone uses crit chance and crit damage so I looked at the mundus buffs and spell power give 213 when gold whereas crit damage give 18 percent when gold. So I went through all these calculations at 1:30 am (bad idea, oh the migraines) and somehow came up with a 14 percent increase in spell damage which is obviously incorrect. So running the numbers now it looks as though spell damage is only a 7 percent increase at a 14 percent increase in damage though it would prove to be more beneficial than crit damage increase assuming an equal distribution of elfborn to ele expert. Ie: (for simplicity sake) Normal frag 20,000 + 14 percent = 22,800 + 70 percent (crit damage plus 20 percent in elfborn) = 38760 or Normal frag = 20,000 + 88 percent (crit damage 50 plus elfborn 20 plus mundus 18) = 37,600.
Of course this is all a moot point as the SD does not equal a 14 percent increase but a 7 percent so you end up with 36,380 in theory. What I wonder is if tweaking elfborn and ele expert will then make the spell damage stone more viable than the crit damage stone. Last time I tested it seemed that the highest damage was achieved by equal distribution of EE and EB so it would stand to reason that if base damage was increased then the differential could be changed.
If you are running TBS without Thief and Shadow you are doing it wrong. If you would like to understand exactly how formula for the calculation of effective power works I encourage you to read this thread:
http://tamrielfoundry.com/topic/pts-2-1-2-sorcerer-arithmagic/
hedna123b14_ESO wrote: »IzakiBrotheSs wrote: »Re-running all the numbers I get the highest output with a base damage increase of 56 percent and a crit multiplier of 57 percent so it still seems equal distribution appears to be the way to go. I end up with 48,984 any warhorn on top of that should not skew anything.
You can't just base your whole damage output on Crystal Fragments alone.
You can try to do different stuff but its not optimal. Here's the thread, make sure read everything its all important.
https://forums.elderscrollsonline.com/en/discussion/293893/effective-spell-power-of-a-mage-sorcerer-based-on-3-item-sets#latest
Hes not understanding how it works man. He is just looking at the % increase to his spell damage from running Apprentice and using that % increase to estimate frag damage, without accounting for crit modifiers, magicka pool and etc...I gave him the link to where he can find the proper formulas...
hedna123b14_ESO wrote: »IzakiBrotheSs wrote: »Waffennacht wrote: »IzakiBrotheSs wrote: »Yeah i used to ne skeptical about TBS then I did some maths and came to the conclusion that its still the best set for DPS. You're in group remember, you get a lot of buffs
AhahahahahahahababHHabBBahAHAHA
You're SUPPOSED to get a lot of buffs... PuGs... no buffs.
I remember this one PuG, i hit war horn and I hear, "Hey why did my health just shoot up?"
I just smh and beat it for em lol
You don't pug trials though do you?IzakiBrotheSs wrote: »Yeah i used to ne skeptical about TBS then I did some maths and came to the conclusion that its still the best set for DPS. You're in group remember, you get a lot of buffs
Do some of those buffs negate some of Julianos's buffs then?
I have a thread on this if you want. Read the latest comments. @hedna123b14_ESO helped me out tremendously with all the calculations. Maths wise TBS is better, all top-tier DPS in trials runs TBS, is that not enough for you?
EDIT: last comment on the 1st page is the answer. The difference is less than 1% in damage. Another very key factor is the health bonus that TBS offers. Also important note: Monster Helm damage is not affected by the spell damage stat at all, so Ilambris (which is what you want to be using in the next patch) will benefit more from TBS than from Julianos. Before you go on to say that its only a monster set, on the parses I've seen it does around 4K DPS at best. As an indicator, Crystal Fragments and Velocious Curse do 4k each most of the time.
Do you have a link to that thread? So I golded my TBS but yesterday I started pondering the ideal stones for TBS. I know everyone uses crit chance and crit damage so I looked at the mundus buffs and spell power give 213 when gold whereas crit damage give 18 percent when gold. So I went through all these calculations at 1:30 am (bad idea, oh the migraines) and somehow came up with a 14 percent increase in spell damage which is obviously incorrect. So running the numbers now it looks as though spell damage is only a 7 percent increase at a 14 percent increase in damage though it would prove to be more beneficial than crit damage increase assuming an equal distribution of elfborn to ele expert. Ie: (for simplicity sake) Normal frag 20,000 + 14 percent = 22,800 + 70 percent (crit damage plus 20 percent in elfborn) = 38760 or Normal frag = 20,000 + 88 percent (crit damage 50 plus elfborn 20 plus mundus 18) = 37,600.
Of course this is all a moot point as the SD does not equal a 14 percent increase but a 7 percent so you end up with 36,380 in theory. What I wonder is if tweaking elfborn and ele expert will then make the spell damage stone more viable than the crit damage stone. Last time I tested it seemed that the highest damage was achieved by equal distribution of EE and EB so it would stand to reason that if base damage was increased then the differential could be changed.
If you are running TBS without Thief and Shadow you are doing it wrong. If you would like to understand exactly how formula for the calculation of effective power works I encourage you to read this thread:
http://tamrielfoundry.com/topic/pts-2-1-2-sorcerer-arithmagic/
Understood but I have a hard time following the conventional wisdom without verifying it myself. It does however seems that running those 2 together is the most efficient way.
hedna123b14_ESO wrote: »IzakiBrotheSs wrote: »Re-running all the numbers I get the highest output with a base damage increase of 56 percent and a crit multiplier of 57 percent so it still seems equal distribution appears to be the way to go. I end up with 48,984 any warhorn on top of that should not skew anything.
You can't just base your whole damage output on Crystal Fragments alone.
You can try to do different stuff but its not optimal. Here's the thread, make sure read everything its all important.
https://forums.elderscrollsonline.com/en/discussion/293893/effective-spell-power-of-a-mage-sorcerer-based-on-3-item-sets#latest
Hes not understanding how it works man. He is just looking at the % increase to his spell damage from running Apprentice and using that % increase to estimate frag damage, without accounting for crit modifiers, magicka pool and etc...I gave him the link to where he can find the proper formulas...
The responses I made were in progress before you guy's responses. Yep got the calculation now and will take a look however even by my inaccurate math assumptions it seems as though Crit % and Crit damage is indeed the way to go.
hedna123b14_ESO wrote: »Re-running all the numbers I get the highest output with a base damage increase of 56 percent and a crit multiplier of 57 percent so it still seems equal distribution appears to be the way to go. I end up with 48,984 any warhorn on top of that should not skew anything.
Your statement is analogous to 2+2 = 5...as Ive said before run the calculations (the correct calculations) and you should get the actual result.
hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »IzakiBrotheSs wrote: »Re-running all the numbers I get the highest output with a base damage increase of 56 percent and a crit multiplier of 57 percent so it still seems equal distribution appears to be the way to go. I end up with 48,984 any warhorn on top of that should not skew anything.
You can't just base your whole damage output on Crystal Fragments alone.
You can try to do different stuff but its not optimal. Here's the thread, make sure read everything its all important.
https://forums.elderscrollsonline.com/en/discussion/293893/effective-spell-power-of-a-mage-sorcerer-based-on-3-item-sets#latest
Hes not understanding how it works man. He is just looking at the % increase to his spell damage from running Apprentice and using that % increase to estimate frag damage, without accounting for crit modifiers, magicka pool and etc...I gave him the link to where he can find the proper formulas...
The responses I made were in progress before you guy's responses. Yep got the calculation now and will take a look however even by my inaccurate math assumptions it seems as though Crit % and Crit damage is indeed the way to go.
That guy pretty much started major math analysis in ESO. I follow him religiously:)
So that XLSX is quite extensive, quick question though:
Does staff expert apply to overload if the bar before going into over load had a staff equipped?
Down to 50 seconds on Bloodspawn, until I get more aether pieces would I be better changing my Magnus swords to Julianos (for the crit) or Torugs (for the spell damage)? I thinking I am leaning a little more toward the Torugs for that extra crit. Currently running 5 TBS 3 willpower 2 Kena.