How do you get that much spell damage? O.o
For PvE, and if you are using the mundus stone that increases spell damage (Apprentice), you should maybe switch to the one that gives you more critchance (thief) or more critdamage (shadow).
How do you get that much spell damage? O.o
For PvE, and if you are using the mundus stone that increases spell damage (Apprentice), you should maybe switch to the one that gives you more critchance (thief) or more critdamage (shadow).
Oreyn_Bearclaw wrote: »How do you get that much spell damage? O.o
For PvE, and if you are using the mundus stone that increases spell damage (Apprentice), you should maybe switch to the one that gives you more critchance (thief) or more critdamage (shadow).
I am assuming this is PVP? Alchemist is a terrible PVE set. You cant keep it up enough of the time to be worth anything.
Oreyn_Bearclaw wrote: »Totally a question of what you are trying to accomplish. In PVE, that build makes no sense. For PVP, I am sure the burst is real. I would assume you are running it so your backbar has 5 piece Alchemist and your front bar has Julianos 5th piece. No way to have them both 5 piece and same time, but obviously you just need to chug pots on your back bar.
There are no soft caps in this game. The question becomes, do you have your health, spell crit, max magic, and regen in good places. It is a rare thing where maxing one skill as far as possible is they way to go. I love alchemist in PVP, but wouldnt pair it with a damage set like Julianos. The crit is wasted, and I think you would do better buffing other things unless going for a gank build.
psychotic13 wrote: »Oreyn_Bearclaw wrote: »Totally a question of what you are trying to accomplish. In PVE, that build makes no sense. For PVP, I am sure the burst is real. I would assume you are running it so your backbar has 5 piece Alchemist and your front bar has Julianos 5th piece. No way to have them both 5 piece and same time, but obviously you just need to chug pots on your back bar.
There are no soft caps in this game. The question becomes, do you have your health, spell crit, max magic, and regen in good places. It is a rare thing where maxing one skill as far as possible is they way to go. I love alchemist in PVP, but wouldnt pair it with a damage set like Julianos. The crit is wasted, and I think you would do better buffing other things unless going for a gank build.
Running alchemist with Kagrenacs as the alternative to Julianos is strong though, you have really high health as this gives 3 health bonuses so you could even run drinks or go green Magicka food (new Max Magicka and Magicka regen food would be ideal)
If you had the new food when it comes out next month, I feel you could be very strong in all aspects, the only downfall to this is you're losing the Destro or Resto and that results in either no healing ward or no spammable.
Oreyn_Bearclaw wrote: »How do you get that much spell damage? O.o
For PvE, and if you are using the mundus stone that increases spell damage (Apprentice), you should maybe switch to the one that gives you more critchance (thief) or more critdamage (shadow).
I am assuming this is PVP? Alchemist is a terrible PVE set. You cant keep it up enough of the time to be worth anything.
I have been using it in PVE for a loooong time, it seems like the spell damage over 4k does not give all that much more damage so I was assuming to slowly redo the whole thing. I hear everyone running TBS but the last time I ran it the DPS on Julianos seemed better. My crit is normally around 50 on overload bar 66. So thinking either TBS then or Julianos, then the question becomes mag or sp ie magnus or torugs. Btw I also have a full set of elegant and worm cult but I would much rather go with something that puts out more damage all the time. I usually wear those 2 sets in trials when no one else has worm. This is mainly PVE current set up got me 68 seconds on blood spawn but if I can do better DPS then why not.
psychotic13 wrote: »Oreyn_Bearclaw wrote: »Totally a question of what you are trying to accomplish. In PVE, that build makes no sense. For PVP, I am sure the burst is real. I would assume you are running it so your backbar has 5 piece Alchemist and your front bar has Julianos 5th piece. No way to have them both 5 piece and same time, but obviously you just need to chug pots on your back bar.
There are no soft caps in this game. The question becomes, do you have your health, spell crit, max magic, and regen in good places. It is a rare thing where maxing one skill as far as possible is they way to go. I love alchemist in PVP, but wouldnt pair it with a damage set like Julianos. The crit is wasted, and I think you would do better buffing other things unless going for a gank build.
Running alchemist with Kagrenacs as the alternative to Julianos is strong though, you have really high health as this gives 3 health bonuses so you could even run drinks or go green Magicka food (new Max Magicka and Magicka regen food would be ideal)
If you had the new food when it comes out next month, I feel you could be very strong in all aspects, the only downfall to this is you're losing the Destro or Resto and that results in either no healing ward or no spammable.
I went ahead and switched to julianos and magnus swords. Kept kena and willpower.
I usually run destro and dual wield have not run resto since forever. That food sounds interesting, my spammable is struct entropy. My bars are like this staff (lightning I know I should use inferno but I prefer lightning) Bound aegis, hardened ward, lightning form, force plus, weakness to elements, overload (I would accidentally drop meteor if I had it on this bar. Dual wield (2 swords sharpened) Bound aegis, hardened ward, dark exchange (the stam for mag and health one), structured entropy, crystal frags and overload.
Overload bar Bound aegis, hardened ward, power surge, liquid lightning and mage light. On overload bar I think I am at 3600 spell damage and 45k max mag. With a Kena proc sd whould be around 4200 which I imagine I should be able to keep up most of the time. Health is only around 17k but I goofed and made my belt light instead of med which I didn't realize until I golded it, ah well. I'll probably wait till I get enough wax through drops and writs don't feel like spending close to another 100k.
IzakiBrotheSs wrote: »psychotic13 wrote: »Oreyn_Bearclaw wrote: »Totally a question of what you are trying to accomplish. In PVE, that build makes no sense. For PVP, I am sure the burst is real. I would assume you are running it so your backbar has 5 piece Alchemist and your front bar has Julianos 5th piece. No way to have them both 5 piece and same time, but obviously you just need to chug pots on your back bar.
There are no soft caps in this game. The question becomes, do you have your health, spell crit, max magic, and regen in good places. It is a rare thing where maxing one skill as far as possible is they way to go. I love alchemist in PVP, but wouldnt pair it with a damage set like Julianos. The crit is wasted, and I think you would do better buffing other things unless going for a gank build.
Running alchemist with Kagrenacs as the alternative to Julianos is strong though, you have really high health as this gives 3 health bonuses so you could even run drinks or go green Magicka food (new Max Magicka and Magicka regen food would be ideal)
If you had the new food when it comes out next month, I feel you could be very strong in all aspects, the only downfall to this is you're losing the Destro or Resto and that results in either no healing ward or no spammable.
I went ahead and switched to julianos and magnus swords. Kept kena and willpower.
I usually run destro and dual wield have not run resto since forever. That food sounds interesting, my spammable is struct entropy. My bars are like this staff (lightning I know I should use inferno but I prefer lightning) Bound aegis, hardened ward, lightning form, force plus, weakness to elements, overload (I would accidentally drop meteor if I had it on this bar. Dual wield (2 swords sharpened) Bound aegis, hardened ward, dark exchange (the stam for mag and health one), structured entropy, crystal frags and overload.
Overload bar Bound aegis, hardened ward, power surge, liquid lightning and mage light. On overload bar I think I am at 3600 spell damage and 45k max mag. With a Kena proc sd whould be around 4200 which I imagine I should be able to keep up most of the time. Health is only around 17k but I goofed and made my belt light instead of med which I didn't realize until I golded it, ah well. I'll probably wait till I get enough wax through drops and writs don't feel like spending close to another 100k.
Your set-up should be more like : 5 TBS, 3 Aether and 3 Willpower or 5 Scathing Mage, 4 Aether, 2 Nerien'eth. In both set-ups you're running double destruction staves, with a vMA staff on the back bar.
And 68 seconds on Bloodspawn is kinda REALLY bad... You should be aiming at well under a minute. Even well under 45 seconds as a sorcerer. Check out some build videos from YoloWizard or Streak One. It will help your DPS tremendously
Anyone know why everyone goes TBS? I have a purple set of TBS and a gold one of Julianos. The Julianos has more crit, SP and mag does gold TBS make that much of a difference?
DocFrost72 wrote: »Anyone know why everyone goes TBS? I have a purple set of TBS and a gold one of Julianos. The Julianos has more crit, SP and mag does gold TBS make that much of a difference?
Because in an ideal trials situation with warhorn up frequently, the crit chance and damage buffs are huge.
What people fail to realize is that TBS performs worse in solo situations or group situations without warhorn. Go ahead, make fun of my Julianos/Hunding's now
Anyone know why everyone goes TBS? I have a purple set of TBS and a gold one of Julianos. The Julianos has more crit, SP and mag does gold TBS make that much of a difference?
DocFrost72 wrote: »Anyone know why everyone goes TBS? I have a purple set of TBS and a gold one of Julianos. The Julianos has more crit, SP and mag does gold TBS make that much of a difference?
Because in an ideal trials situation with warhorn up frequently, the crit chance and damage buffs are huge.
What people fail to realize is that TBS performs worse in solo situations or group situations without warhorn. Go ahead, make fun of my Julianos/Hunding's now
Well then it seems that the argument that clever alc isn't up enough then applies to TBS, warhorn is like 10 seconds and how long does it take to fill that ULT bar? I'm going to say more than 45 seconds.
Anyone know why everyone goes TBS? I have a purple set of TBS and a gold one of Julianos. The Julianos has more crit, SP and mag does gold TBS make that much of a difference?
IzakiBrotheSs wrote: »Yeah i used to ne skeptical about TBS then I did some maths and came to the conclusion that its still the best set for DPS. You're in group remember, you get a lot of buffs
IzakiBrotheSs wrote: »Yeah i used to ne skeptical about TBS then I did some maths and came to the conclusion that its still the best set for DPS. You're in group remember, you get a lot of buffs
Waffennacht wrote: »IzakiBrotheSs wrote: »Yeah i used to ne skeptical about TBS then I did some maths and came to the conclusion that its still the best set for DPS. You're in group remember, you get a lot of buffs
AhahahahahahahababHHabBBahAHAHA
You're SUPPOSED to get a lot of buffs... PuGs... no buffs.
I remember this one PuG, i hit war horn and I hear, "Hey why did my health just shoot up?"
I just smh and beat it for em lol
IzakiBrotheSs wrote: »Yeah i used to ne skeptical about TBS then I did some maths and came to the conclusion that its still the best set for DPS. You're in group remember, you get a lot of buffs
Do some of those buffs negate some of Julianos's buffs then?
DocFrost72 wrote: »Anyone know why everyone goes TBS? I have a purple set of TBS and a gold one of Julianos. The Julianos has more crit, SP and mag does gold TBS make that much of a difference?
Because in an ideal trials situation with warhorn up frequently, the crit chance and damage buffs are huge.
What people fail to realize is that TBS performs worse in solo situations or group situations without warhorn. Go ahead, make fun of my Julianos/Hunding's now
That made a tear trickle down my cheek.Oreyn_Bearclaw wrote: »There are no soft caps in this game.
DocFrost72 wrote: »Anyone know why everyone goes TBS? I have a purple set of TBS and a gold one of Julianos. The Julianos has more crit, SP and mag does gold TBS make that much of a difference?
Because in an ideal trials situation with warhorn up frequently, the crit chance and damage buffs are huge.
What people fail to realize is that TBS performs worse in solo situations or group situations without warhorn. Go ahead, make fun of my Julianos/Hunding's now
IzakiBrotheSs wrote: »I have a thread on this if you want. Read the latest comments. @hedna123b14_ESO helped me out tremendously with all the calculations. Maths wise TBS is better, all top-tier DPS in trials runs TBS, is that not enough for you?
IzakiBrotheSs wrote: »Waffennacht wrote: »IzakiBrotheSs wrote: »Yeah i used to ne skeptical about TBS then I did some maths and came to the conclusion that its still the best set for DPS. You're in group remember, you get a lot of buffs
AhahahahahahahababHHabBBahAHAHA
You're SUPPOSED to get a lot of buffs... PuGs... no buffs.
I remember this one PuG, i hit war horn and I hear, "Hey why did my health just shoot up?"
I just smh and beat it for em lol
You don't pug trials though do you?IzakiBrotheSs wrote: »Yeah i used to ne skeptical about TBS then I did some maths and came to the conclusion that its still the best set for DPS. You're in group remember, you get a lot of buffs
Do some of those buffs negate some of Julianos's buffs then?
I have a thread on this if you want. Read the latest comments. @hedna123b14_ESO helped me out tremendously with all the calculations. Maths wise TBS is better, all top-tier DPS in trials runs TBS, is that not enough for you?
EDIT: last comment on the 1st page is the answer. The difference is less than 1% in damage. Another very key factor is the health bonus that TBS offers. Also important note: Monster Helm damage is not affected by the spell damage stat at all, so Ilambris (which is what you want to be using in the next patch) will benefit more from TBS than from Julianos. Before you go on to say that its only a monster set, on the parses I've seen it does around 4K DPS at best. As an indicator, Crystal Fragments and Velocious Curse do 4k each most of the time.
IzakiBrotheSs wrote: »Waffennacht wrote: »IzakiBrotheSs wrote: »Yeah i used to ne skeptical about TBS then I did some maths and came to the conclusion that its still the best set for DPS. You're in group remember, you get a lot of buffs
AhahahahahahahababHHabBBahAHAHA
You're SUPPOSED to get a lot of buffs... PuGs... no buffs.
I remember this one PuG, i hit war horn and I hear, "Hey why did my health just shoot up?"
I just smh and beat it for em lol
You don't pug trials though do you?IzakiBrotheSs wrote: »Yeah i used to ne skeptical about TBS then I did some maths and came to the conclusion that its still the best set for DPS. You're in group remember, you get a lot of buffs
Do some of those buffs negate some of Julianos's buffs then?
I have a thread on this if you want. Read the latest comments. @hedna123b14_ESO helped me out tremendously with all the calculations. Maths wise TBS is better, all top-tier DPS in trials runs TBS, is that not enough for you?
EDIT: last comment on the 1st page is the answer. The difference is less than 1% in damage. Another very key factor is the health bonus that TBS offers. Also important note: Monster Helm damage is not affected by the spell damage stat at all, so Ilambris (which is what you want to be using in the next patch) will benefit more from TBS than from Julianos. Before you go on to say that its only a monster set, on the parses I've seen it does around 4K DPS at best. As an indicator, Crystal Fragments and Velocious Curse do 4k each most of the time.
Do you have a link to that thread? So I golded my TBS but yesterday I started pondering the ideal stones for TBS. I know everyone uses crit chance and crit damage so I looked at the mundus buffs and spell power give 213 when gold whereas crit damage give 18 percent when gold. So I went through all these calculations at 1:30 am (bad idea, oh the migraines) and somehow came up with a 14 percent increase in spell damage which is obviously incorrect. So running the numbers now it looks as though spell damage is only a 7 percent increase at a 14 percent increase in damage though it would prove to be more beneficial than crit damage increase assuming an equal distribution of elfborn to ele expert. Ie: (for simplicity sake) Normal frag 20,000 + 14 percent = 22,800 + 70 percent (crit damage plus 20 percent in elfborn) = 38760 or Normal frag = 20,000 + 88 percent (crit damage 50 plus elfborn 20 plus mundus 18) = 37,600.
Of course this is all a moot point as the SD does not equal a 14 percent increase but a 7 percent so you end up with 36,380 in theory. What I wonder is if tweaking elfborn and ele expert will then make the spell damage stone more viable than the crit damage stone. Last time I tested it seemed that the highest damage was achieved by equal distribution of EE and EB so it would stand to reason that if base damage was increased then the differential could be changed.
Re-running all the numbers I get the highest output with a base damage increase of 56 percent and a crit multiplier of 57 percent so it still seems equal distribution appears to be the way to go. I end up with 48,984 any warhorn on top of that should not skew anything.
Re-running all the numbers I get the highest output with a base damage increase of 56 percent and a crit multiplier of 57 percent so it still seems equal distribution appears to be the way to go. I end up with 48,984 any warhorn on top of that should not skew anything.
IzakiBrotheSs wrote: »Re-running all the numbers I get the highest output with a base damage increase of 56 percent and a crit multiplier of 57 percent so it still seems equal distribution appears to be the way to go. I end up with 48,984 any warhorn on top of that should not skew anything.
You can't just base your whole damage output on Crystal Fragments alone.
You can try to do different stuff but its not optimal. Here's the thread, make sure read everything its all important.
https://forums.elderscrollsonline.com/en/discussion/293893/effective-spell-power-of-a-mage-sorcerer-based-on-3-item-sets#latest
IzakiBrotheSs wrote: »Re-running all the numbers I get the highest output with a base damage increase of 56 percent and a crit multiplier of 57 percent so it still seems equal distribution appears to be the way to go. I end up with 48,984 any warhorn on top of that should not skew anything.
You can't just base your whole damage output on Crystal Fragments alone. Plus you didn't even take into account the whole critical modifier (1 + critical chance x critical damage). That would be your average damage on frags. 299 spell damage isn't as much of an increase as you think it is on paper. 7% could be about right, really can't be bothered doing ESO maths now. Have my head full of different law stuff.
You can try to do different stuff but its not optimal. Here's the thread, make sure read everything its all important.
https://forums.elderscrollsonline.com/en/discussion/293893/effective-spell-power-of-a-mage-sorcerer-based-on-3-item-sets#latest