DocFrost72 wrote: »I can't speak to the level of difference and what that should look like, but IMHO range should hit for less than melee, because you are exposed to less danger and have more time to react. In a situation where you are alone, that won't show (your minotaur test). Once you start talking about trials, you start seeing a majority of vet clears favor ranged magicka DPS, as they can keep resources with ele drain and deal damage from relative safety.
As for a buff, I could see it...not sure how though, since one morph is an interupt and the other purposefully deals more damage.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
If you have elemental drain on the target, Force Shock counts three times, which makes the ability effectively free. It also works well with Nerien'eth, since it counts as three damage abilities and three proc chances there as well. You'll also want to weave in elemental blockade, and maybe some appropriate class abilities, such as flames of oblivion and eruption for dk.
On the other hand, if you want a stronger ranged dps build for a dk, I just posted my ShockKnight build.
TotallyNotVos wrote: »http://i.imgur.com/KxWkQM6h.jpg
Ranged Templar is fine. You should be using reflective over force pulse. On a dunmer with a dk in your group it beats force pulse
TotallyNotVos wrote: »http://i.imgur.com/KxWkQM6h.jpg
Ranged Templar is fine. You should be using reflective over force pulse. On a dunmer with a dk in your group it beats force pulse
I do use reflective as well (for the crit increase, multiple targets, and the DOT) but I'd love for Force Pulse to be decent enough to use as well especially with the destro staff passives in play. Plus, reflective and vamps bane are still too slow traveling in pvp in my opinion. Even if you took an arrow to the knee you could still evade it lol.
I also shouldn't have to pay to change my race from Breton to Dunmer and then dual box my DK to beat out force pulse
Force pulse is really the only ranged choice my DK has now for ranged damage and it's horrible.
If you have elemental drain on the target, Force Shock counts three times, which makes the ability effectively free. It also works well with Nerien'eth, since it counts as three damage abilities and three proc chances there as well. You'll also want to weave in elemental blockade, and maybe some appropriate class abilities, such as flames of oblivion and eruption for dk.
On the other hand, if you want a stronger ranged dps build for a dk, I just posted my ShockKnight build.
TotallyNotVos wrote: »http://i.imgur.com/KxWkQM6h.jpg
Ranged Templar is fine. You should be using reflective over force pulse. On a dunmer with a dk in your group it beats force pulse
I do use reflective as well (for the crit increase, multiple targets, and the DOT) but I'd love for Force Pulse to be decent enough to use as well especially with the destro staff passives in play. Plus, reflective and vamps bane are still too slow traveling in pvp in my opinion. Even if you took an arrow to the knee you could still evade it lol.
I also shouldn't have to pay to change my race from Breton to Dunmer and then dual box my DK to beat out force pulse
Force pulse is really the only ranged choice my DK has now for ranged damage and it's horrible.
Yes while we're at it. Let's rework the whole tree. We need a reason to use touch/reach/pulsar over shock. But there really isn't, the costs on those are prohibitive.
Nothing in the destruction staff line can touch the bow skills, especially the new ultimate.
Overnerfed. Out of date. Back to the drawing board.
It doesnt need dmg increase it needs 3 rd rank master staff that will affect it. Look at rapid strikes. without maelstorm their dmg isnt impressive and skill itself isnt OP but with malestorms hell yeah. Would be nice to get weapon that makes force shock more powerfull , and if master weapons affects 1st skill in each weapon skill line , maelstorms do the same to 2nd skill cant wait to see next generations of those weapons affecting 3rd skills.
Silver_Strider wrote: »Force Pulse is fine, as far as damage abilities go. The cost needs some adjustment but the ability itself doesn't need much change.
The rest of the Destro staff needs a LOT of help though.
If they'd just make Penetrate magic apply to all spells instead of just Destro staff abilities, it would be vastly better overall. Add a reduce cost effect on to the Destruction Expert passive and suddenly those high costing Destro staff abilities aren't so bad either. The only thing then would be a slight buff in damage to Impulse and Touch/Clutch and Destro staff becomes useful.
Silver_Strider wrote: »Force Pulse is fine, as far as damage abilities go. The cost needs some adjustment but the ability itself doesn't need much change.
The rest of the Destro staff needs a LOT of help though.
If they'd just make Penetrate magic apply to all spells instead of just Destro staff abilities, it would be vastly better overall. Add a reduce cost effect on to the Destruction Expert passive and suddenly those high costing Destro staff abilities aren't so bad either. The only thing then would be a slight buff in damage to Impulse and Touch/Clutch and Destro staff becomes useful.
Touch and clench get the dots, but the cost for that is absolutely out of line (4K). It should be half of that given what bow skills can do for 3K.. plus bow gets a passive to reduce cost
DannyLV702 wrote: »The only buff it needs is to make it unreflectable.
If you have elemental drain on the target, Force Shock counts three times, which makes the ability effectively free. It also works well with Nerien'eth, since it counts as three damage abilities and three proc chances there as well. You'll also want to weave in elemental blockade, and maybe some appropriate class abilities, such as flames of oblivion and eruption for dk.
On the other hand, if you want a stronger ranged dps build for a dk, I just posted my ShockKnight build.