KaleidoscopeEyz wrote: »Pros:
* A lot of new sets coming out, and it will be funny to try those out.
Cons:
* All trial gear is BoP
* All zones are scaled, takes away the feeling of levelprogression im my opinion
* All nodes (raw material) is scaled to your crafting level, so if you´re max level crafter you can´t find lowlevel mats in the world. Those will only be achieved by doing crafting writs (which is pure BS). I personally likes to farm the stuff I want by roamming and picking stuff up, but that´s just my preferrable playstyle.
* The "go everywhere you want from the start". As you might know you can go anywhere you want from start now and everyone will share the same areas, the bigger cities will be very crowded, BUT, as long as ZOS have a plan so that it doesn´t become more laggy than it already is I´m fine with it.
* Craglorn is getting solofriendly: It was from the beginning (you could solo 8/10 dungeons i craglorn). People always complained about not being able to find anyone to do the Craglorn questline with (and I can agree that it was an issue). The reason behind this (IMO) was that the rewards from completing the quest/questline wasn´t so great that you would spend time doing it, so the optimal solution would´ve been to give better rewards for doing quests in craglorn, not making craglorn solofriendly (aka, new wrothgar).
Outside of the BOP sets, most players consider your "Cons" to be "Pros".
Never played EQ (Did play EQ2 though, just not raiding) but that sounds like a good idea, minimum x people needed, but you can bring up to y hangers on for the experience.
My favorite Raids were EQ, EQ2 and Vanilla WoW with up to 40 people (EQ didn't have any limit actually), having more spots to fill gave the chance to new players who were learning to get invited
With a small restricted number of players each Raid Force has to be made by "Professional", excluding more casual or new inexperienced players which might never be able to experience Raiding properly.
Even though I am a Raider, I often find it difficult to get into the Raiding Club in games with a small Raiding Force, because Leaders tend to be very selective (basically you need to be born with the knowledge because you won't get the chance to learn it).
I remember in EQ I was a lvl 45 Paladin and got invited to the main Raid (a level 60 Raid) because there were no number restrictions.
I participated every week, no loot for me, no XP and could not contribute much (except for resurrecting people after wipes), yet I learned a lot and had lots of fun.
Eventually I became the Raid Leader, similar story in EQ2 and WoW.
Nowadays I struggle to learn the Raids in newer games since getting into one requires the equivalent of a fully certificate NASA Shuttle pilot qualification.
Small size Raids are much less social than they used to be, now it is more like a job, that's why most people hates it.
I_killed_Vivec wrote: »one tamriel why !!
Pretty much down to money, its a business and this patch has been a huge undertaking something they would not even think about unless there was going to be a worthwhile return.
I suspect that it's the opposite.
They are saying it's a big deal, a whole new world, but all they have really done is battle-levelled everything and allowed you to go where you will. Tweaking a few bosses and making some new sets to drop are superficial changes.
What they really want you to do is spend a year or so re-exploring (even though nothing much has changed and there is virtually no new content). Keep people occupied while they work out how to maximize revenue from future DLC.
Or maybe I'm being slightly too cynical
justinbarrett wrote: »I am also very upset about this...the opening of zones is one thing...as it fits with your role in the game to an extent...otoh auto leveling makes me nauseous...if I can scale up, why bother playing the game...this along with the other bonuses to the world of warcraft dungeon finder/group finder are making me think I should just go back to WoW....after all this is heading down the same road. I like how drops are becoming the defacto in gear, not what you craft, but the drops...also going against everything they said at launch. That what was crafted will be better than what drops.
I also like that there are no official patch notes yet....but here it comes people...oh, and no post about the maintenance either....looks like I get to wait on maintenance, then download a patch all evening...maybe I can play tomorrow...good thing I am a subscriber, oh wait....why would they reimburse me for the time I've paid for?...after all if you make no announcements, no one can hold you to your word.
I'm fairly new here but here's my questions. With the scaling of zones, does this make questing through the zones meaningless? If you can go anywhere and get exp, what's the point of doing quests now? Why not just go to high level zones with high level friends and power level without ever doing any questing?
I'm fairly new here but here's my questions. With the scaling of zones, does this make questing through the zones meaningless? If you can go anywhere and get exp, what's the point of doing quests now? Why not just go to high level zones with high level friends and power level without ever doing any questing?