Ilmarthethief wrote: »They changed game dramatically since release, because their initial concept was pretty much of a fail. First they added scaling, then they got rid of VRs. One Tamriel is just a final change.
Hi Everyone
Please don't shout or scoff at me, but what is one tamriel, Mainly why are they doing this ???? I have read bits about it but what is the purpose of it?? as I pay for this game I will give it a try but what I have read it seems there will be reason for anything, hopefully I am wrong. I just don't understand why they would change everything so much.
Regards
SALLEE
In the beginning there was an idea. That idea was ESO.
Pre-beta it was asked if characters could scale to the level of the zone they are in, to allow people to quest with their friends. This was explained away as 'we prefer to concentrate development resource elsewhere because that would be very time consuming'.
Years later and those who asked for the ability to quest with friends have been proven right, but from a development time perspective 1T is the best we are going to get.
Eventually this game will be as we all asked for, one by one the things the beta group were requesting have been introduced.
Lesson: Listen to your customers.
Ilmarthethief wrote: »They changed game dramatically since release, because their initial concept was pretty much of a fail. First they added scaling, then they got rid of VRs. One Tamriel is just a final change.
Ilmarthethief wrote: »They changed game dramatically since release, because their initial concept was pretty much of a fail. First they added scaling, then they got rid of VRs. One Tamriel is just a final change.
Don't forget Housing is coming soon, so it is hardly the end of it, I guess ESO is still a work in progress until they turn it into Skyrim online (I hope).
But yes, I skipped thiis game because in Beta the community suggested this game didn't feel like TES and we got ignored.
Now they are introducing all the features we suggested 2 years ago ( no borders, scaling, housing to name a few) and the game is going in the right direction.
Now if they could make this game more group friendly (as in have some reasons to group except have some fun with friends), and bigger Raids (my personal preference) it would be perfect.
Agreed. It is now very close to what people were initially hoping and getting closer by the patch.stevepdodson_ESO888 wrote: »it's kind of sad how a lot of these people left the game when it didn't turn out this way...hopefully One Tam might just bring a few back again
one tamriel why !!
Pretty much down to money, its a business and this patch has been a huge undertaking something they would not even think about unless there was going to be a worthwhile return.
Ilmarthethief wrote: »They changed game dramatically since release, because their initial concept was pretty much of a fail. First they added scaling, then they got rid of VRs. One Tamriel is just a final change.
Don't forget Housing is coming soon, so it is hardly the end of it, I guess ESO is still a work in progress until they turn it into Skyrim online (I hope).
But yes, I skipped thiis game because in Beta the community suggested this game didn't feel like TES and we got ignored.
Now they are introducing all the features we suggested 2 years ago ( no borders, scaling, housing to name a few) and the game is going in the right direction.
Now if they could make this game more group friendly (as in have some reasons to group except have some fun with friends), and bigger Raids (my personal preference) it would be perfect.
SantieClaws wrote: »The main reason is that khajiit she could not go fishing or drinking or drunk fishing with some of her friends because we were all born in different alliances yes.
Also the zone scaling that will be introduced will make the rest of Tamriel work in the same way as the DLC countries. Thus making a smoother transition from the traditional countries to present and future DLC countries for the newer citizen of Tamriel yes.
Yours with paws
Santie Claws
Ilmarthethief wrote: »They changed game dramatically since release, because their initial concept was pretty much of a fail. First they added scaling, then they got rid of VRs. One Tamriel is just a final change.
Don't forget Housing is coming soon, so it is hardly the end of it, I guess ESO is still a work in progress until they turn it into Skyrim online (I hope).
But yes, I skipped thiis game because in Beta the community suggested this game didn't feel like TES and we got ignored.
Now they are introducing all the features we suggested 2 years ago ( no borders, scaling, housing to name a few) and the game is going in the right direction.
Now if they could make this game more group friendly (as in have some reasons to group except have some fun with friends), and bigger Raids (my personal preference) it would be perfect.
SantieClaws wrote: »The main reason is that khajiit she could not go fishing or drinking or drunk fishing with some of her friends because we were all born in different alliances yes.
Also the zone scaling that will be introduced will make the rest of Tamriel work in the same way as the DLC countries. Thus making a smoother transition from the traditional countries to present and future DLC countries for the newer citizen of Tamriel yes.
Yours with paws
Santie Claws
SantieClaws for President!
Pros:
* A lot of new sets coming out, and it will be funny to try those out.
Cons:
* All trial gear is BoP
* All zones are scaled, takes away the feeling of levelprogression im my opinion
* All nodes (raw material) is scaled to your crafting level, so if you´re max level crafter you can´t find lowlevel mats in the world. Those will only be achieved by doing crafting writs (which is pure BS). I personally likes to farm the stuff I want by roamming and picking stuff up, but that´s just my preferrable playstyle.
* The "go everywhere you want from the start". As you might know you can go anywhere you want from start now and everyone will share the same areas, the bigger cities will be very crowded, BUT, as long as ZOS have a plan so that it doesn´t become more laggy than it already is I´m fine with it.
* Craglorn is getting solofriendly: It was from the beginning (you could solo 8/10 dungeons i craglorn). People always complained about not being able to find anyone to do the Craglorn questline with (and I can agree that it was an issue). The reason behind this (IMO) was that the rewards from completing the quest/questline wasn´t so great that you would spend time doing it, so the optimal solution would´ve been to give better rewards for doing quests in craglorn, not making craglorn solofriendly (aka, new wrothgar).