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one tamriel why !!

SALLEE
SALLEE
✭✭
Hi Everyone
Please don't shout or scoff at me, but what is one tamriel, Mainly why are they doing this ???? I have read bits about it but what is the purpose of it?? as I pay for this game I will give it a try but what I have read it seems there will be reason for anything, hopefully I am wrong. I just don't understand why they would change everything so much.
Regards
SALLEE
  • Tarrin
    Tarrin
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    Because of previous TES games.
    Samurai without a sword
    Like a samurai with the sword
    But without the sword
  • SantieClaws
    SantieClaws
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    The main reason is that khajiit she could not go fishing or drinking or drunk fishing with some of her friends because we were all born in different alliances yes.

    Also the zone scaling that will be introduced will make the rest of Tamriel work in the same way as the DLC countries. Thus making a smoother transition from the traditional countries to present and future DLC countries for the newer citizen of Tamriel yes.

    Yours with paws
    Santie Claws
    Shunrr's Skooma Oasis - The Movie. A housing video like no other ...
    Find it here - https://youtube.com/user/wenxue2222

    Clan Claws - now recruiting khajiit and like minded others for parties, fishing and other khajiit stuff. Contact this one for an invite.

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    https://www.imperialtradingcompany.eu/
  • Stardark
    Stardark
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    In the beginning there was an idea. That idea was ESO.

    Pre-beta it was asked if characters could scale to the level of the zone they are in, to allow people to quest with their friends. This was explained away as 'we prefer to concentrate development resource elsewhere because that would be very time consuming'.

    Years later and those who asked for the ability to quest with friends have been proven right, but from a development time perspective 1T is the best we are going to get.

    Eventually this game will be as we all asked for, one by one the things the beta group were requesting have been introduced.

    Lesson: Listen to your customers.
  • MasterPerceval
    MasterPerceval
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    When MMO's get older it's important to give it a good change at some point to keep the players interested.
    One Tamriel allows players from any faction to go to other factions and also meet players from other factions, which in many people's opinion is how it should always have been. Say for example you'd travel to China as a European. When you get there you only see other European tourists and not the local people. That's how the current situation is and it's weird, so therefore One Tamriel is in my opinion a good change. Obviously as with any change it has it's downsides. Many more things will become bound on pickup and the lore might suffer from the fact that you can do any quest in any order.

    I am very excited though to meet my AD friends on my DC toon! And to be finally able to finish the Craglorn quest line.
    PC EU

    Estelle van Heeckeren - DC Redguard Stamina Sorcerer
    Nikita Nightclaws - AD Khajiit Stamina Nightblade
    Amarië Tar-Míriel - AD High-Elf Magicka Templar
    Cimmerian Mortis - AD Dunmer Magicka Dragon Knight
    Maud van Heeckeren - AD Redguard Stamina Sorcerer
    blåckstår - AD Nord Stamina Dragon Knight
    Salva Mae - AD Khajiit Stamina Warden
  • Ilmarthethief
    Ilmarthethief
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    They changed game dramatically since release, because their initial concept was pretty much of a fail. First they added scaling, then they got rid of VRs. One Tamriel is just a final change.
  • Olysja
    Olysja
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    easy. for allow ppls to bot afk on autoscaling instanced zones.
    Are you a perfect russian woman? add me-> @Olysja (✿☯‿☯✿)
    (EU)(EP) Olysja / Hortensius Capitolinus
    (EU)(DC) My Heart for Cuties
    (EU)(AD) City light painted girl
  • SALLEE
    SALLEE
    ✭✭
    Thank you all so much for your replies, you make it seem as though it will be better overall, I really hope so as I love this game and all elder scrolls games. Here's hoping and wishing all goes well. Happy game playing to you all.

    Many thanks
    SALLEE
  • DocFrost72
    DocFrost72
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    @SantieClaws got a good chunk of it. One Tamriel will allow multiple things. Mostly, it will bring the games more in line to (as an example) skyrim. You are permitted to go everywhere from the getgo. Unlike how that works now though, you stand a chance everywhere, as all zones are battle leveled like cyrodiil or the DLC zones are now.

    Another big draw of the system is allowing members of all factions to be able to adventure together, a continuation of the vision started when dungeons no longer used faction boundaries.

    Even more, they changed the way world bosses feel. Some are still sorta easy, while others will now feel like raid bosses complete with mechanics.

    So what does this all mean for your average gamer? You can farm any if the new sets from the bosses (which now have a 100% chance at dropping set gear, all bosses over world and dungeon), duel, or roleplay anywhere, with anyone.

    TLDR, it's about greater player freedom =)
  • Pangnirtung
    Pangnirtung
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    They changed game dramatically since release, because their initial concept was pretty much of a fail. First they added scaling, then they got rid of VRs. One Tamriel is just a final change.

    A final change? Nope.

    There will be plenty more changes coming in the next couple of years to entice/keep players in the game.
  • Doctordarkspawn
    Doctordarkspawn
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    Because the seperation of faction population divided the playerbase into thirds for little to no reason outside of PVP.

    It didn't have a point.
  • elvenmad
    elvenmad
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    one tamriel why !!

    Pretty much down to money, its a business and this patch has been a huge undertaking something they would not even think about unless there was going to be a worthwhile return.

    Edited by elvenmad on October 5, 2016 12:33PM
    < PC - EU >
  • Darkonflare15
    Darkonflare15
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    SALLEE wrote: »
    Hi Everyone
    Please don't shout or scoff at me, but what is one tamriel, Mainly why are they doing this ???? I have read bits about it but what is the purpose of it?? as I pay for this game I will give it a try but what I have read it seems there will be reason for anything, hopefully I am wrong. I just don't understand why they would change everything so much.
    Regards
    SALLEE

    There way too much info for me to type out right now and this info has been put out for months and been in the pts for a month. To simplify it, One Tamriel is the scaling of all content to match the the dlc content areas while removing Alliances restrictions which means you should see other Alliances in the pve areas. The reason is to make it easier for all players to be able play together from low level players with higher level to players with friends in different Alliances. This also makes all content relevant. Meaning players never have to worry about overleveling quests, areas, and item sets anymore. Since the world is scale to you.This also allows you to go any area in the game and still be able to get through the game. With the update they added new sets to the overland and the quests while buffing world bosses in every zone. They also made all dungeons have normal dificulty mode and a vet mode. There is much more they adding to tgis update but it pretty much the gist of the update.
  • stevepdodson_ESO888
    stevepdodson_ESO888
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    Stardark wrote: »
    In the beginning there was an idea. That idea was ESO.

    Pre-beta it was asked if characters could scale to the level of the zone they are in, to allow people to quest with their friends. This was explained away as 'we prefer to concentrate development resource elsewhere because that would be very time consuming'.

    Years later and those who asked for the ability to quest with friends have been proven right, but from a development time perspective 1T is the best we are going to get.

    Eventually this game will be as we all asked for, one by one the things the beta group were requesting have been introduced.

    Lesson: Listen to your customers.

    it's kind of sad how a lot of these people left the game when it didn't turn out this way...hopefully One Tam might just bring a few back again
  • stevepdodson_ESO888
    stevepdodson_ESO888
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    Olysja wrote: »
    easy. for allow ppls to bot afk on autoscaling instanced zones.

    now that is a big "ouchie"
  • DarkLord
    DarkLord
    ✭✭
    They changed game dramatically since release, because their initial concept was pretty much of a fail. First they added scaling, then they got rid of VRs. One Tamriel is just a final change.

    Don't forget Housing is coming soon, so it is hardly the end of it, I guess ESO is still a work in progress until they turn it into Skyrim online (I hope).

    But yes, I skipped thiis game because in Beta the community suggested this game didn't feel like TES and we got ignored.
    Now they are introducing all the features we suggested 2 years ago ( no borders, scaling, housing to name a few) and the game is going in the right direction.
    Now if they could make this game more group friendly (as in have some reasons to group except have some fun with friends), and bigger Raids (my personal preference) it would be perfect.
  • JD2013
    JD2013
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    DarkLord wrote: »
    They changed game dramatically since release, because their initial concept was pretty much of a fail. First they added scaling, then they got rid of VRs. One Tamriel is just a final change.

    Don't forget Housing is coming soon, so it is hardly the end of it, I guess ESO is still a work in progress until they turn it into Skyrim online (I hope).

    But yes, I skipped thiis game because in Beta the community suggested this game didn't feel like TES and we got ignored.
    Now they are introducing all the features we suggested 2 years ago ( no borders, scaling, housing to name a few) and the game is going in the right direction.
    Now if they could make this game more group friendly (as in have some reasons to group except have some fun with friends), and bigger Raids (my personal preference) it would be perfect.

    Skyrim Online?

    no-gif-todd-stashwick-supernatural-shapeshifter-dracula.gif
    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

    PC Beta Tester January 2014

    Elder of The Black
    Order of Sithis
    The Runners

    @TamrielTraverse - For Tamriel related Twitter shenanigans!
    https://tamrieltraveller.wordpress.com/

    Crafting bag OP! ZOS nerf pls!
  • justinbarrett
    justinbarrett
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    I am also very upset about this...the opening of zones is one thing...as it fits with your role in the game to an extent...otoh auto leveling makes me nauseous...if I can scale up, why bother playing the game...this along with the other bonuses to the world of warcraft dungeon finder/group finder are making me think I should just go back to WoW....after all this is heading down the same road. I like how drops are becoming the defacto in gear, not what you craft, but the drops...also going against everything they said at launch. That what was crafted will be better than what drops.

    I also like that there are no official patch notes yet....but here it comes people...oh, and no post about the maintenance either....looks like I get to wait on maintenance, then download a patch all evening...maybe I can play tomorrow...good thing I am a subscriber, oh wait....why would they reimburse me for the time I've paid for?...after all if you make no announcements, no one can hold you to your word.
    Edited by justinbarrett on October 5, 2016 12:45PM
  • Stardark
    Stardark
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    it's kind of sad how a lot of these people left the game when it didn't turn out this way...hopefully One Tam might just bring a few back again
    Agreed. It is now very close to what people were initially hoping and getting closer by the patch.
  • I_killed_Vivec
    I_killed_Vivec
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    elvenmad wrote: »
    one tamriel why !!

    Pretty much down to money, its a business and this patch has been a huge undertaking something they would not even think about unless there was going to be a worthwhile return.

    I suspect that it's the opposite.

    They are saying it's a big deal, a whole new world, but all they have really done is battle-levelled everything and allowed you to go where you will. Tweaking a few bosses and making some new sets to drop are superficial changes.

    What they really want you to do is spend a year or so re-exploring (even though nothing much has changed and there is virtually no new content). Keep people occupied while they work out how to maximize revenue from future DLC.

    Or maybe I'm being slightly too cynical :)
  • Stardark
    Stardark
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    DarkLord wrote: »
    and bigger Raids (my personal preference) it would be perfect.
    Curious, if slightly off topic, but why?

    (For reference I have raided in 2 games, one was 8 man raids which were great, then upped to 40 man and the game almost instantly died. The other is ESO.)
  • Darkonflare15
    Darkonflare15
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    DarkLord wrote: »
    They changed game dramatically since release, because their initial concept was pretty much of a fail. First they added scaling, then they got rid of VRs. One Tamriel is just a final change.

    Don't forget Housing is coming soon, so it is hardly the end of it, I guess ESO is still a work in progress until they turn it into Skyrim online (I hope).

    But yes, I skipped thiis game because in Beta the community suggested this game didn't feel like TES and we got ignored.
    Now they are introducing all the features we suggested 2 years ago ( no borders, scaling, housing to name a few) and the game is going in the right direction.
    Now if they could make this game more group friendly (as in have some reasons to group except have some fun with friends), and bigger Raids (my personal preference) it would be perfect.

    Not ignore they just did not have the resources and time to just automatically make the game like people wanted back then. They have been slowly adding changes to the game to see how the player base likes it to make sure that this is not a huge dramatic change. This still a big change though but been foreseen at least a year ago. Scalable dlc areas, small repeatable quests that take you all over the map, dungeon and trials scaling, dungeon and trials being separated into normal and vet modes, Alliances restrictions gone for dungeons and trials, scalable sets, and getting rid of vet ranks(the biggest level restriction). Lots of signs so it should not be a shock to most players that been paying attention to most of the changes that have been coming to the game.
  • GCVDJ11T
    GCVDJ11T
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    The main reason is that khajiit she could not go fishing or drinking or drunk fishing with some of her friends because we were all born in different alliances yes.

    Also the zone scaling that will be introduced will make the rest of Tamriel work in the same way as the DLC countries. Thus making a smoother transition from the traditional countries to present and future DLC countries for the newer citizen of Tamriel yes.

    Yours with paws
    Santie Claws

    SantieClaws for President!
  • Ilmarthethief
    Ilmarthethief
    ✭✭✭
    DarkLord wrote: »
    They changed game dramatically since release, because their initial concept was pretty much of a fail. First they added scaling, then they got rid of VRs. One Tamriel is just a final change.

    Don't forget Housing is coming soon, so it is hardly the end of it, I guess ESO is still a work in progress until they turn it into Skyrim online (I hope).

    But yes, I skipped thiis game because in Beta the community suggested this game didn't feel like TES and we got ignored.
    Now they are introducing all the features we suggested 2 years ago ( no borders, scaling, housing to name a few) and the game is going in the right direction.
    Now if they could make this game more group friendly (as in have some reasons to group except have some fun with friends), and bigger Raids (my personal preference) it would be perfect.

    Housing is not a change, it is new content.

    One Tamriel brings nothing new (well, almost nothing). It is a complete rework of the existing system. Remember how it was on release? Zones were strictly separated by first common levels then veteran levels walls, even vet dungeons were divided in groups (1-5 vet, 5-12 vet if I remember correct). In fact there were little to no choice where to go. It is a common schema for MMO, but is a complete disaster for TES game.

    And with this approach newly added zones were doomed to become ghost towns as soon as players gain levels. Craglorn is a great example - without scaling it does not offer valuable rewards so no it is completely empty. Again, as in every other MMO out there.

    It's really great managers gave resources to correct this. Now it is time to add more content and fix lags :smile:
  • SALLEE
    SALLEE
    ✭✭
    Many thanks to everyone for enlightening me on the reasons why, some of them seem to be very good ideas, I just really hope it all works out and is playable, and they have not messed it up this time !!!

    Thank you one and all for your guidance it is really appreciated.

    Regards and thanks
    SALLEE
  • DarkLord
    DarkLord
    ✭✭
    Stardark wrote: »
    DarkLord wrote: »
    and bigger Raids (my personal preference) it would be perfect.
    Curious, if slightly off topic, but why?

    (For reference I have raided in 2 games, one was 8 man raids which were great, then upped to 40 man and the game almost instantly died. The other is ESO.)

    My favorite Raids were EQ, EQ2 and Vanilla WoW with up to 40 people (EQ didn't have any limit actually), having more spots to fill gave the chance to new players who were learning to get invited

    With a small restricted number of players each Raid Force has to be made by "Professional", excluding more casual or new inexperienced players which might never be able to experience Raiding properly.

    Even though I am a Raider, I often find it difficult to get into the Raiding Club in games with a small Raiding Force, because Leaders tend to be very selective (basically you need to be born with the knowledge because you won't get the chance to learn it).

    I remember in EQ I was a lvl 45 Paladin and got invited to the main Raid (a level 60 Raid) because there were no number restrictions.
    I participated every week, no loot for me, no XP and could not contribute much (except for resurrecting people after wipes), yet I learned a lot and had lots of fun.
    Eventually I became the Raid Leader, similar story in EQ2 and WoW.
    Nowadays I struggle to learn the Raids in newer games since getting into one requires the equivalent of a fully certificate NASA Shuttle pilot qualification.
    Small size Raids are much less social than they used to be, now it is more like a job, that's why most people hates it.
    Edited by DarkLord on October 5, 2016 1:15PM
  • SantieClaws
    SantieClaws
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    ✭✭✭✭✭
    GCVDJ11T wrote: »
    The main reason is that khajiit she could not go fishing or drinking or drunk fishing with some of her friends because we were all born in different alliances yes.

    Also the zone scaling that will be introduced will make the rest of Tamriel work in the same way as the DLC countries. Thus making a smoother transition from the traditional countries to present and future DLC countries for the newer citizen of Tamriel yes.

    Yours with paws
    Santie Claws

    SantieClaws for President!

    This one she might like to say something about being just as reputable and suitable and possibly drunk as other candidates - but she would not like to get into those sorts of conversations in this place :)

    Yours with paws
    Santie Claws

    Shunrr's Skooma Oasis - The Movie. A housing video like no other ...
    Find it here - https://youtube.com/user/wenxue2222

    Clan Claws - now recruiting khajiit and like minded others for parties, fishing and other khajiit stuff. Contact this one for an invite.

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    https://www.imperialtradingcompany.eu/
  • Qbiken
    Qbiken
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    One Tamriel, pros and cons:

    Pros:
    * A lot of new sets coming out, and it will be funny to try those out.

    Cons:
    * All trial gear is BoP

    * All zones are scaled, takes away the feeling of levelprogression im my opinion

    * All nodes (raw material) is scaled to your crafting level, so if you´re max level crafter you can´t find lowlevel mats in the world. Those will only be achieved by doing crafting writs (which is pure BS). I personally likes to farm the stuff I want by roamming and picking stuff up, but that´s just my preferrable playstyle.

    * The "go everywhere you want from the start". As you might know you can go anywhere you want from start now and everyone will share the same areas, the bigger cities will be very crowded, BUT, as long as ZOS have a plan so that it doesn´t become more laggy than it already is I´m fine with it.

    * Craglorn is getting solofriendly: It was from the beginning (you could solo 8/10 dungeons i craglorn). People always complained about not being able to find anyone to do the Craglorn questline with (and I can agree that it was an issue). The reason behind this (IMO) was that the rewards from completing the quest/questline wasn´t so great that you would spend time doing it, so the optimal solution would´ve been to give better rewards for doing quests in craglorn, not making craglorn solofriendly (aka, new wrothgar).


  • KaleidoscopeEyz
    KaleidoscopeEyz
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    The zone scaling of the DLC's was nothing but a test for One Tamriel. It was well received so they rolled it out to the entire game. Splitting us up by alliance was never a good idea from the beginning. I am very excited for this update. Now I can go back and finish the other half of Caldwell's gold that I've been avoiding because I was tired of the low level junk, outdated materials and minimal XP.
  • KaleidoscopeEyz
    KaleidoscopeEyz
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    Pros:
    * A lot of new sets coming out, and it will be funny to try those out.

    Cons:
    * All trial gear is BoP

    * All zones are scaled, takes away the feeling of levelprogression im my opinion

    * All nodes (raw material) is scaled to your crafting level, so if you´re max level crafter you can´t find lowlevel mats in the world. Those will only be achieved by doing crafting writs (which is pure BS). I personally likes to farm the stuff I want by roamming and picking stuff up, but that´s just my preferrable playstyle.

    * The "go everywhere you want from the start". As you might know you can go anywhere you want from start now and everyone will share the same areas, the bigger cities will be very crowded, BUT, as long as ZOS have a plan so that it doesn´t become more laggy than it already is I´m fine with it.

    * Craglorn is getting solofriendly: It was from the beginning (you could solo 8/10 dungeons i craglorn). People always complained about not being able to find anyone to do the Craglorn questline with (and I can agree that it was an issue). The reason behind this (IMO) was that the rewards from completing the quest/questline wasn´t so great that you would spend time doing it, so the optimal solution would´ve been to give better rewards for doing quests in craglorn, not making craglorn solofriendly (aka, new wrothgar).

    Outside of the BOP sets, most players consider your "Cons" to be "Pros".
    Edited by KaleidoscopeEyz on October 5, 2016 1:46PM
  • W0lf_z13
    W0lf_z13
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    def looking foward to being able to play with some of my friends from other alliances now .... i would like to take this opportunity to ask ALL khajit to stay away from the server wires though ....
    Breton Nightblade ~ Fang of the Wolf ~ (50)   |   Altmer Dragonknight ~ Ðårk Ŵølf ~ (50)   |   Altmer Necro ~ Ðeåth Ŵølf ~ (50)

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