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Group Finder penalty

  • Soleya
    Soleya
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    Penalty should apply only to those who voluntary leave the group or disband group
    akl77 wrote: »
    The timer is a huge mistake and should be removed. Since you can't agree to joining a party you often get dropped into someone else's failed run. Yesterday I got put in Mazzatun with a single lvl 24. Everyone who joined his group and left got penalized and he just kept sitting there like a 15 minute trap in the que.

    Those low level people just want high CP players to carry them, but Vet dungeon like Mazazzun requires everybody to do their job top level, or it's just hopeless.

    So abolish the timer, be fair to everyone.

    Just curious. How would a level 24 get into Vet RoM?

    Level 24 has massively better stats than a person at cap.

    Quite possible a level 24 just wants to play the content they paid for. And there is no reason a level 24 can't run a normal dungeon...even a DLC one.
  • acw37162
    acw37162
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    Other (add comment please)
    There should be a do not join instances already in progress.

    You should be allowed to leave an instance so long as you haven't phased in or started the dungeon yet.

    There should not be a penalty for getting kicked
  • grom1024
    grom1024
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    Penalty should apply only to those who voluntary leave the group or disband group
    acw37162 wrote: »
    There should be a do not join instances already in progress.

    Why not, day before yesterday I've joined as tank group that stuck at Kena at WGT on random normal run. I helped them to kill her, got my random normal award very quickly, and everyone is happy. It is just for silver I need to join not progressed group. For random normal, the greater progress, the better. So it should be option, as it was previously suggested.

  • karldavy149b16_ESO
    karldavy149b16_ESO
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    Penalty should apply only to those who voluntary leave the group or disband group
    im currently lvling my second account to cp 561 and well i usually just que randoms 9 times a day that 900k cxp is pretty nice chunk of cxp given the 3-4 hours it takes to run all 9 toons but i dont get why everyone gets a lockout ... the only thing i can think of is the eso code is such a mess its simple just to auto apply the 15 min lockout at the creation of the group ... thats some lazy dev *** right there if swtor can instigate a lockout when a player leaves and eso cant well this games DOOMED
  • GarnetFire17
    GarnetFire17
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    Penalty should be completely abolished
    They should remove the DLC Dungeons because, while doable, they are just too difficult and people don't have all day to do a dungeon they don't think they can do, or other people are not good enough in their group to do. There are so many reason groups fail these diffiicult dungeons besides just knowing the mechanics. Sometimes the DPS is not good enough or the tank doesn't have enough health, or the healer is average or more than one people keep getting one-shotted. It's totally understandable for people not wanting do certain dungeons if they are doing randoms on alts.

    So just remove DLC dungeons from the random pool.
    Edited by GarnetFire17 on October 5, 2016 1:29PM
  • Bunneh
    Bunneh
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    I decided to level a couple of new toons recently, and whilst I am 531+ CP, when you join a group either manually or through the GF it does not display your CP so often people will boot you assuming you are only say 15th level with no CP, before you can say anything. This also occurs with replacement members who join, see 2 or 3 people less than 50 and insta-drop as they assume no CP.

    Perhaps a capability to display both your level and CP, if you have any, would be helpful so that the member doesn't get booted or so the replacement is able to accurately assess the party.
    Edited by Bunneh on October 5, 2016 1:44PM
    "Shut it, you fop" - Valorone, Fighters' Guild, Coldharbour to Darien Gautier
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • AmberLaTerra
    AmberLaTerra
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    Penalty should apply only to those who voluntary leave the group or disband group
    The timer is a huge mistake and should be removed. Since you can't agree to joining a party you often get dropped into someone else's failed run. Yesterday I got put in Mazzatun with a single lvl 24. Everyone who joined his group and left got penalized and he just kept sitting there like a 15 minute trap in the que.

    And how do you know if that level 24 is an alt who knows what he is doing or not, or how do you expect them to learn. That is the exact reason the 15 minute timer should remain for any elitist high level who will not run with a low level.

    It is also why anytime I see people in my guilds looking for runs and add the little "experienced" bit I never volunteer though I am experienced in most vet dungeons, and the ones I have only run a couple times I still know well enough to handle.

    It is kind of sad how many high levels want those "Experienced" players to run with but are not at all willing to help people get that very experience.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    CP 365 Nord DK DPS EP
    CP 365 Imperal DK Stam Tank EP
    Level 9 Imperial Stam Templar EP
    Cp 365 Khajiit Stam Blade EP

    For the glory of the Pact
  • whoa_dammitub17_ESO
    First MMO I've ever played, first time ever tanking--- I have tried multiple PUG dungeons. Some groups I do great with- others boot me. There is certainly a learning curve going on for me. The only way to get better is to do it.getting booted then penalized within a minute of grouping up ( not having even done anything yet) is a great way to discourage people from even trying. I am all for being replaced if I'm not going to be effective for the team- I don't want to waste anyone's time.I just think that people should at least get a chance before getting punted.
    Die in battle and go to Valhalla
  • AmberLaTerra
    AmberLaTerra
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    Penalty should apply only to those who voluntary leave the group or disband group
    First MMO I've ever played, first time ever tanking--- I have tried multiple PUG dungeons. Some groups I do great with- others boot me. There is certainly a learning curve going on for me. The only way to get better is to do it.getting booted then penalized within a minute of grouping up ( not having even done anything yet) is a great way to discourage people from even trying. I am all for being replaced if I'm not going to be effective for the team- I don't want to waste anyone's time.I just think that people should at least get a chance before getting punted.

    Personally I think people who kick someone before they even start the dungeon should get an auto disband and the penalty themselves. As you said that practice just discourages people from even bothering to learn the dungeons. All the elitists are really doing is shooting themselves in the foot by not allowing the pool of experienced dungeon runners to expand.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    CP 365 Nord DK DPS EP
    CP 365 Imperal DK Stam Tank EP
    Level 9 Imperial Stam Templar EP
    Cp 365 Khajiit Stam Blade EP

    For the glory of the Pact
  • C_Norris
    C_Norris
    Soul Shriven
    Penalty should stay as it is now
    I use the GF quite alot, and the issues i've had are minimal (PC). Most "trolls" i get are the ones that go offline after joining the party, and its not alot u can do about that. That's why i vote to not change it. Only players benefitting from less\removing penalty is those who dont want to team up with newbs. Zos time is better spent elsewhere.
    Tho..disbanding the group could maybe be better if they made it a vote-thing.
  • Bryanonymous
    Bryanonymous
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    Penalty should apply only to those who voluntary leave the group or disband group
    I love when I match in 5 seconds, and 2 seconds after that I have a 15 minute wait because the group disbans...
  • grom1024
    grom1024
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    Penalty should apply only to those who voluntary leave the group or disband group
    The current result is that:
    • 71% - Penalty should apply only to those who voluntary leave the group or disband group
    • 20% - Penalty should be completely abolished

    Is there any way to get comment from ZOS on it? I really would something to be done about it. Yesterday, I was kicked out of Spindle 2 with my Sorc 28 (that alts actually completed Spindle 2 couple of times already with 60% of party DPS for final boss on one of runs, so I do not understand the reason of kick before even joining group).

    And some off-topic. For some reason, when doing random normal I get WGT and Spindle2 very often on my Sorc 20-30 (and they even were not pledges that day). With cp440 and good crafted armor there was no problem of finishing it (except for the case when I was kicked before joining), but this two dungeons hit me 8 or 10 times I run dungeons. Is there some preference for RNG to give already completed dungeons as random normal?
  • Caff32
    Caff32
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    Penalty should be completely abolished
    The only time I have an issue with the group finder are when I get ported into a dungeon that is either completed or the group is stuck on the last boss and somebody left. Both instances screw me over because I'm using the Activty Finder to complete a pledge.
  • Neoealth
    Neoealth
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    Penalty should apply only to those who voluntary leave the group or disband group
    I received this penalty yesterday, and as being a new player, I believed it to be most likely a bug. I even made a post just recently on the bug section of this forum. But now I see this poll here. I voted it should only apply to the person who leaves the group. Why would it make any sense at all to punish an innocent person?

    With this feature, in theory, with the way it stands at the moment, you could end up never joining a dungeon if you're unlucky enough to have someone leave each time.
    Edited by Neoealth on October 15, 2016 2:39PM
  • pareidolon
    pareidolon
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    Penalty should apply only to those who voluntary leave the group or disband group
    I've had several bad experiences with the penalty, and the latest one happened just tonight. I queued up for a random normal and 25 minutes later (lucky for a DPS, and I have to say it's been doing well lately on time) before I could even see what dungeon I rolled I found a message saying [player name] has disbanded the group. I read this may be a bug. In any case, I was hit by a 15-minute penalty. So after waiting 25 minutes, I have to wait 15 more due to no mistake of my own.

    As far as I can tell the penalty begins both when I enter the queue and when the dungeon comes up (but not when I leave the group), so if I've spent 15 minutes in a dungeon I'll have no penalty for leaving. Why not extend that concept to time spent waiting for the queue? Start the penalty timer when I hit the "join queue" button, and leave it at that. If I've waited 25, or sometimes 90+ minutes to enter the dungeon, I've already put in my time.
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