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Tips/advice on templar healing

a1x23
a1x23
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Fairly new to healing and seem to be doing pretty good. But I always strive to be better. I wanna know some tips/advice on both rotations and how abilities synergize. Not really focusing on gear but if a set works well with certain abilities I would be willing to hear about it. Anything helps. Thanks again guys.
  • SienneYviete
    SienneYviete
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    Buffs and debuffs, that is the healers role beyond just making sure people don't die. Make sure to level elemental drain, siphon spirit, mystic orbs and aggressive war horn if stamina dps are in your group use repentance and shards religiously. Infallible aether is a great set to pair up with spell power cure as a healer and both will provide a massive dps increase for your group. The masters restoration staff is also bis for a healer as every tick of grand healing and it's morphs will provide your group with stamina.
    Delta
    Valheru's
  • Voxicity
    Voxicity
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    Best practice is to have your resto staff with your HoT/buffs as a back bar

    Front bar use dual wield for higher BoL and higher damage

    A 'healer' in this game contributes a lot more to a group by putting heals over time/buffing you group, and contributing to the dps your self in the mean time. Having BoL on your dual wield bar allows you to react when people get low during your dpsing.

    I pull usually around 12-15k single target while healing, which isn't a whole lot but if the tank is also pulling 4-5k then you together are making up for pretty much another dps

    If you can't get the hang of that, then just whatever you do make sure you don't 1) overheal and 2) stand there doing nothing. Even using a heavy attack is better than nothing :)
  • phaseadept
    phaseadept
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    Try not to overheal, keep your HOTs up, buff and debuff and DPS in between
  • Balticthunder
    Balticthunder
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    These forums are really obsessed with healers and healing - healing posts comes out with regular frequency.
    Are you really so lazy to open google and check eso templar healer guide, or type into forum search templar healer, there are tons of healer posts here, why make another one asking same questions!? Just to let us know that you are also healer now, right? :D

    PS
    I somehow noticed that every fifth person making new posts love to state "being healer myself".
  • akl77
    akl77
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    Templar healer is the best. I use dual swaord for extra spell damage, not using any resto abilities, nothing outstanding to me. Front bar and what I use is first purifying light on a few mobs, throw a shard for tank, stun and dot, then radiation oppression. Repentance in between, and lastly breath of life for healings. I don't heal all the time, only if hp drops dramatically, or DPS too good then all they need is heal through the quick fight.

    Back bar has extended ritual for heal over time when needed.

    Gear are heavily in magic regen, 2800 regen, never ran out of magic. Spell damage 2000.
    Pc na
  • a1x23
    a1x23
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    These forums are really obsessed with healers and healing - healing posts comes out with regular frequency.
    Are you really so lazy to open google and check eso templar healer guide, or type into forum search templar healer, there are tons of healer posts here, why make another one asking same questions!? Just to let us know that you are also healer now, right? :D

    PS
    I somehow noticed that every fifth person making new posts love to state "being healer myself".

    None of the post i saw seem answer my specific request which was more focused on how abilities and gear synergize together and abilities that synergize well with each other. Most are asking for builds.
  • shrb
    shrb
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    Just so as not to create a new thread, I'm in the same position.

    Still only 60ish points and just finished the main storyline.

    I use:
    Front bar, dual sword:
    Structured entropy (does major sorcery affect heals?)
    Shards
    Repetance
    BoL
    Inner light
    Nova (will switch to meteor when I get it)

    Back bar, Resto:
    Purifying light
    Channeled focus
    Rapid regen
    Combat prayer
    Radiant destruction
    Healing ult (this will become nova when I get meteor)

    Armor: 4 p Magnus, 5p seducer front bar, 4/3 back bar

    My usual routine for bosses is trying to keep my back bar buffs running and just spam shards (I only refresh purifying light and combat prayer every ~16s, along with the hots)

    My main problem is that there have been plenty of occasions where tanks simply insta die before I can even switch to front bar and I don't know if that's on me (should I stay in front bar in the start to spam BoL?) or if it's the tank.

    My second problem is that I want meteor in front bar for the passive, but then I would need to switch repentance with Purifying/ radiant for the crit passive, and that would be super annoying for trash (having to keep swapping bars every 2-3 dead mobs)

    I'm also nearing 6 mods on swords and a few armor pieces and I'm thinking of switching seducers for julianos

    Lastly, I feel like some animations (entropy, repentance, etc) are kinda lengthy. Can I shorten them somehow? Maybe "block casting"? (How do I do that? Do I simply block right after I cast? Do I keep block pressed before casting?)

    Any other advice/suggestions?
    Edited by shrb on September 22, 2016 10:46AM
  • mdylan2013
    mdylan2013
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    I heal end game content.

    I run with aether/SPC and one kena (although that will change).

    I roll with resto/dest staves.

    I keep aether up on the boss the whole time through heavy attacking (8%more damage dealt by the team to the boss). I also keep up elemental drain which reduces the bosses resistance. Then I'm applying combat prayer to the team (increases damage) and also contributing with a war horn (increases crit damage). I also keep ritual of retribution up all of the time, this provides a heal over time but also does a little bit of damage and allows my team to cleanse themselves by activating the synergy. I'm also providing shards and orbs for the team when needed and then throwing in a tiny bit of dps with my heavy attacks,

    My bar setup is as follows

    Resto

    Inner light (increases crit and magicka)
    Breath of life (emergency heal)
    Healing springs (an amazing AOE heal)
    Combat prayer (increases group damage)
    Ritual of retribution (AOE heal, cleanse, AOE damage)
    Aggressive war horn ultimate (damage increase for group)
    Destro

    Inner light
    Elemental drain (debuffs)
    Shards (stam and magicka regen, cc)
    Mystic orb (magicka regen)
    Repentance (regen)
    Nova ultimate (dps and damage mitigation)

    The above is mainly for trials though, if you are healing dungeons only then some of the abilities above should be swapped out for dps abilities.

    As for a rotation I strongly recommend working out what is best for you, it's also difficult to have a rotation when healing as its not always a predictable role, people may need emergency heals or more resources at different times.
    PS4/EU
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  • Joy_Division
    Joy_Division
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    These forums are really obsessed with healers and healing - healing posts comes out with regular frequency.
    Are you really so lazy to open google and check eso templar healer guide, or type into forum search templar healer, there are tons of healer posts here, why make another one asking same questions!? Just to let us know that you are also healer now, right? :D

    PS
    I somehow noticed that every fifth person making new posts love to state "being healer myself".

    Because finding an outdated guide is going to help? This game changes so quickly that I'd say over 90% of all ESO information that comes up in Google is obsolete. My own guide on vMA, written not too long ago which I put a lot of time in and updated fairly frequently is so far out of date I'm half contemplating taking it down.

    And some of the advice in this thread is highly dubious. Anyone who advocates using siphon spirit is just parroting a meta from 2014 when the skill was somewhat decent. It literally is the most inefficient skill in the game: ZoS put a cooldown on the healing which completely made it 1000% useless as a HoT and the skill still has the audacity to have a casttime. The only thing it does is give a little magic return, which is completely irrelevant to at least half DPS and is something the Elemental Drain skill does far better and more efficiently.

    And I'm not sure a new healer asking for advice on the forum can just go out and grab Spell Power Cure and Infallible Aether.

    In any event, for the OP, I would say I do think Spell Power Cure and Infallible Aether is the best gear combination, but since I'm guessing that's not going to happen, I would recommned getting the Worm Cult gear. You will have to buy this, but you can get a whole 5 piece set for under 5K. It reduces magic costs for your entire group. I would recommend 3 pieces of willpower jewelry. for the other three armor slots, Seducer isn't bad, an Undaunted set isn't bad, but I would recommend a Lightning Staff and a Restoration Staff for your weapons.

    Your rotation should be:
    • I think Breath of Life should be on both of your bars so you have immediate access to this heal that you should use if one of your group mates falls below 50% health.
    • Mutagen should always be up on groupmates.
    • Extended/Purifying Ritual should always be down such that the tank and you are inside of it.
    • When there is a lot of enemy mobs and AoE damage, use healing springs: it will outheal anything a vet dungeon can throw out.
    • Always ensure elemental wall is down on the bad guys. It is by far the most efficient magicka DPS skill in the game.
    • Ensure Blazing spear DoT is down on whatever the tank is attacking
    • Use the Reptence skill if there are corpses on the groud.
    • Channeled Focus should always be down so you get magicka return and a little defensive bonus
    • If a boss/elite mob is below 35% health and nobody needs healing, you should use Radiant Oppression to execute it.
    • In an AoE situation when you dont have to heal, use the lightning staff to heavy attack on one of the mobs in the pack. Lightning heavy attacks do AoE damage and it is very good.

    I am of the opinion that there are too many useful skills in the game and thus Magelight is something only DPS should use. You do not care about high damage (or even high healing - over healing is a waste of resources). You job is to be a versatile swiss army knife, giving your team multiple tools for numerous situations. If you got magelight, then you are depriving you team of two tools.

    I would recommend these skills:

    Destruction Staff:
    • Radiant Oppression
    • Elemental Blockade
    • Repentence
    • Breath of Life
    • Channeled Focus

    Restoration Staff:
    • Blazing Spear
    • Healing springs
    • Extended Ritual
    • Breath of Life
    • Mutagen

    I'm not using magelight and there are still three skills I would like to use: elemental drain, purifying light, and combat prayer. A more advanced technique would be to use combat prayer instead of Breath of Life on the Restoration Bar, but that requires you to always be in the correct position such that combat payer can immediately hit whoever needs a burst heal.
    Edited by Joy_Division on September 22, 2016 2:44PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Lightninvash
    Lightninvash
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    I main a Templar healer. I have a few tips for you.

    1. A dead healer is a bad healer so aim for 18k hp with food towards end game. I have 18.9k hp without structured entropy which boosts hp as well.
    2. Know when to buff/ debuff and learn when the dps is too low throw in dps as well because buffing up a wet noodle isn't going to help anyone. Normally when I realize the mates I have if they lack in dps I will stop debuffing and use jabs on my dps bar swapping back and forth with combat prayer to buff them and heal.
    3. know when to use breath of life do not spam it unless necessary because you will run out of magicka and the team will wipe.
    4. regen and reduced magicka is a must have for healing as without magicka you can not heal resulting in deaths.
    5. Repentance is a must have when running with stamina users. it not only provides a massive heal but it also increases stamina for the dps.
    6. Use your shards on the tank for stamina regen for him. I used to use luminous shards for some extra magicka regen but recently swapped to the other one due to more aoe dps.
    7. Cleanse is your best friend. I personally slot that on my dps bar and I use the cleanse that deals damage to enemies that enter it. I do this for 2 reasons, one in pvp no one can sneak up on my group since the aoe is large, and two it provides both heals and passive dps while you can focus on other things.
    8. do pvp until you unlock barrio and war horn. When you have a good group that does good dps slot war horn to buff them during combat when things get hairy. And when dps somewhat lacks I tend to use barrier for oh crap moments. My barrier can shield 29k damage so it helps when reviving on a boss or when massive aoe comes.
    9. on my dps bar I tend to slot supernova since it provides damage mitigation for my team during the larger mob pulls.
    10. I recommend either using dw swords and a resto staff or a destro staff of agility to have the ability to regen some stamina without having to use pots.
    11. level up rune focus on your bar as for morphs at first I recommend channeled focus because it not only provides extra defense for you but also regens magicka over time while in the rune. You can change this later when you no longer have sustain issues.
    12. I am a fan of 2 pc engine guardian set as it helps with resource management by the 10% chance of summoning a minion that will give you either stam, hp, or magigicka at random when you cast a spell. It can be helpful in a pinch but some times doesn't give you what you are low on so just know that. Plus side is when it spawns you can use repentance on it to gain stamina and some hp back though.
    13. I prefer going 5 light armor 1 medium 1 heavy for the undaunted passives you will get later on in game which are amazing.

    Those are some of my major keys of advice. I have a different build for my healer but it works for me and no one so far has complained about my heals or my quality as a healer. Hope this helps.
  • ArchMikem
    ArchMikem
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    Unlock all the skills and press all the buttons. Breath if Life is your emergency heal, and try to use skills that give your friends buffs to their damage and resource recovery.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
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  • Khairiah
    Khairiah
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    If you want to heal this is a MUST SEE.. Alot of useful info when it comes to healing in MMOs.
    Enjoy.

    http://youtu.be/2DxS7eT_ky4
  • Khaos_Bane
    Khaos_Bane
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    These forums are really obsessed with healers and healing - healing posts comes out with regular frequency.
    Are you really so lazy to open google and check eso templar healer guide, or type into forum search templar healer, there are tons of healer posts here, why make another one asking same questions!? Just to let us know that you are also healer now, right? :D

    PS
    I somehow noticed that every fifth person making new posts love to state "being healer myself".

    How about...don't read it or respond to it.

  • Karivaa
    Karivaa
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    Overhealing is better than no healing lol.
  • Asardes
    Asardes
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    Which is the better morph? Mutagen or rapid regeneration? I've seen people are split almost evenly in recommending them. I've leveled the former on 2 characters and seems to be working very well, especially if I can't cast another heal right away. The small burst heal buys me a little time for that. What advantages would I get from the latter?
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
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  • Balticthunder
    Balticthunder
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    Khaos_Bane wrote: »
    These forums are really obsessed with healers and healing - healing posts comes out with regular frequency.
    Are you really so lazy to open google and check eso templar healer guide, or type into forum search templar healer, there are tons of healer posts here, why make another one asking same questions!? Just to let us know that you are also healer now, right? :D

    PS
    I somehow noticed that every fifth person making new posts love to state "being healer myself".

    How about...don't read it or respond to it.

    How about...follow your own advice? Don't like my comment - pretend it wasn't there and don't respond to it.
  • Hamiltonmath
    Hamiltonmath
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    Can a healer run Siphon Spirit and Ele Drain at the same time?
  • Asardes
    Asardes
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    They do indeed stack, and it's best that both are up for prolonged fights.
    - elemental drain only restores a fixed amount of magicka on elemental attacks (lightning, fire, ice), not purely magical ones. So not all members of the group will benefit equally from it. Destruction staff abilities as well as most sorcerer and DK class abilities are elemental, but for templar and NB they are mostly magical.
    - siphon spirit restores a fixed amount of health 1% magicka for each attack, regardless if it's elemental or not. If you have 40K magicka, you will get 400 magicka back from each attack. It's not much, but if you are attacking each second it would be like adding that 400 to your magicka regeneration. The healing is small though and doesn't matter that much.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

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    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
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  • Dymence
    Dymence
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    Seeing a lot of posts here saying go dual wield, but I respectfully disagree.

    You should be running resto/destro to be the ideal healer/buffer/debuffer. I cry every time the healer doesnt bring elemental drain with him.

    I don't care if the healer does big DPS or not, that's the DDs job. I just want proper support if I'm DDing, which is what I strive to provide when I'm healing aswell.
  • BlackEar
    BlackEar
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    When first starting out focus on healing, then applying buffs as well as purifying aura, then debuff enemies then damage.
    Before you know it you syngerise well with everything.

    Of course, always be careful of the red stuff.
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  • a1x23
    a1x23
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    Khairiah wrote: »
    If you want to heal this is a MUST SEE.. Alot of useful info when it comes to healing in MMOs.
    Enjoy.

    http://youtu.be/2DxS7eT_ky4

    This is pure gold!! So true too
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Dymence wrote: »
    Seeing a lot of posts here saying go dual wield, but I respectfully disagree.

    You should be running resto/destro to be the ideal healer/buffer/debuffer. I cry every time the healer doesnt bring elemental drain with him.

    I don't care if the healer does big DPS or not, that's the DDs job. I just want proper support if I'm DDing, which is what I strive to provide when I'm healing aswell.

    Eledrain is a waste, you can only put it on one at a time and only returns like 400 mana per hit. Orbs are a much better way to do it. You send some out and it is the dpses fault for not hitting them then, they are free damage and give like 4k magic back to the person that activated it and then gives upwards of 700 mana every second for 10 seconds to EVERYONE in the blast radius. That is the best way to give mana back. And as a healer, you ought to have worm cult and spc on. Worm will save more magic then eledrain will give back.
  • failkiwib16_ESO
    failkiwib16_ESO
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    Can a healer run Siphon Spirit and Ele Drain at the same time?

    @Hamiltonmath yes.

    OP please take note of what @Dymence wrote. When a group member don't fully live up to their role, the rest of the group have to comprimise.

    Regardless of how much fun it can be to compete with DD's over dps, most groups prefer a tank to keep aggro and a healer to focus on feeding them resources and heal, because it is the cleanest way of doing a dungeon, and DD's don't have to worry or comprimise DPS for resource gain.

    Levelling up Dual Wield for healing is good, if you run with 3 stamina users, that means 2 DD's and 1 Tank. If one of them is magicka based, you are better off with a destro staff than dual wield.
    Edited by failkiwib16_ESO on September 27, 2016 5:59PM
  • Dymence
    Dymence
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    Dymence wrote: »
    Seeing a lot of posts here saying go dual wield, but I respectfully disagree.

    You should be running resto/destro to be the ideal healer/buffer/debuffer. I cry every time the healer doesnt bring elemental drain with him.

    I don't care if the healer does big DPS or not, that's the DDs job. I just want proper support if I'm DDing, which is what I strive to provide when I'm healing aswell.

    Eledrain is a waste, you can only put it on one at a time and only returns like 400 mana per hit. Orbs are a much better way to do it. You send some out and it is the dpses fault for not hitting them then, they are free damage and give like 4k magic back to the person that activated it and then gives upwards of 700 mana every second for 10 seconds to EVERYONE in the blast radius. That is the best way to give mana back. And as a healer, you ought to have worm cult and spc on. Worm will save more magic then eledrain will give back.

    It's better having both and ele drain has the major spell pen buff aswell.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Dymence wrote: »
    Dymence wrote: »
    Seeing a lot of posts here saying go dual wield, but I respectfully disagree.

    You should be running resto/destro to be the ideal healer/buffer/debuffer. I cry every time the healer doesnt bring elemental drain with him.

    I don't care if the healer does big DPS or not, that's the DDs job. I just want proper support if I'm DDing, which is what I strive to provide when I'm healing aswell.

    Eledrain is a waste, you can only put it on one at a time and only returns like 400 mana per hit. Orbs are a much better way to do it. You send some out and it is the dpses fault for not hitting them then, they are free damage and give like 4k magic back to the person that activated it and then gives upwards of 700 mana every second for 10 seconds to EVERYONE in the blast radius. That is the best way to give mana back. And as a healer, you ought to have worm cult and spc on. Worm will save more magic then eledrain will give back.

    It's better having both and ele drain has the major spell pen buff aswell.

    This is something the tank ought to be doing, with piece armor. I have ran I to tanks that use ransack and enlightened them to why they ought to be using Pierce. Ransack ought to be only using in PvP.

    And it agree that having both would be better but you only get so many skill slots, my personal bars, I have no room for it, my swords bar is extended ritual(for the major mending), orbs, radiant glory( for the execute), purifying ritual (for more healing and more importantly, the 5% more spell damage for the group) and shards( for the stam and to help with dps when I can spam them).
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