ehhh its just being milked now back in 2014 when it first came out I would say it was pretty good.https://www.youtube.com/watch?v=Ov3B26h12C4
How can an MMO be 'milked'? Isn't the whole point of an MMO to last 10 years+?
A MMO yeah has to live 10+ years if they want to make a profit I agree but the fact that let's compare ESO to WOW; they release major content they developed every few years and have a cotume shop interweved. the dlc's that Zenimax release's all were made in the first year.https://www.youtube.com/watch?v=_Jk7LrLgRfg
And the fact they have to sell them individually over a course of 4+ years of content that should of came out year oneish-twoish time frame is ridiculous. that's Not surviving that is Milking any and all content that is left over in there data center's I wouldn't be surprised they would bundle this game with the next Elder scrolls game which is a card game there pulling a Star Wars galaxy move.
UltimaJoe777 wrote: »So with One Tamriel drawing near a new chapter in The Elder Scrolls Online is going to open. But before it does, where does TESO stand in your list of preferred MMOs to date? Feel free to share what you think TESO has or doesn't have that other games do that either make TESO better or worse in that regard.
P.S. This thread is about TESO and how much people prefer it over other games, so let's keep it that way and not get too off track discussing other games.
UltimaJoe777 wrote: »jedtb16_ESO wrote: »been playing games online since the early '80's
this has it all....
a bit more polish needed, sure.
I don't think the internet was around back then... In fact, computers were in their more primitive form back then lol
Do These Things...
1. Eliminate unfriendly PVE mechanics like competitive resource nodes and quest objectives, and scale spawn rates so it's not possible to walk through empty delves or other areas just because a single player walked through them ahead of you. The game does appear to scale spawn rates to some extent already, but it clearly needs adjustment. Overall, redesign ESO to be more enjoyable, not less, when more players are present. Reward spontaneous cooperation. Please the crowds.
2. Convert existing one-shot content to repeatable content and add more repeatable content to open world zones. Add dynamic events that change based on what players do. Give players a reason to go back and use existing maps more efficiently. Breathe life into a lifeless world. Keep us coming back for more.
...and ESO may finally become my favorite MMO.
If not, hey, Number Two still isn't shabby, but I know ESO has the potential to be Number One.
I would love to see that happen.
Ironically, a "pocket of me" is what ESO already offers. In ESO's open world, other players are competitors rather than allies, because there's only so much to go around. In a zero-sum world, you're better off alone.lordrichter wrote: »1. For me, I like that other players can change what I encounter in the game when I come across something. The other players should impact the game. If they kill a monster, I should not need to kill that monster. If they pick a plant, I should not be able to pick that plant. That is MMO. To do what you suggest in #1 is placing too much "solo play" into the game by creating a pocket of "ME" that surrounds me everywhere I go. If I want a pocket of "ME", I can easily play games like Fallout 4 or Skyrim, where I am the only Important in the world and everything and everyone recognizes it.
Ironically, a "pocket of me" is what ESO already offers. In ESO's open world, other players are competitors rather than allies, because there's only so much to go around. In a zero-sum world, you're better off alone.lordrichter wrote: »1. For me, I like that other players can change what I encounter in the game when I come across something. The other players should impact the game. If they kill a monster, I should not need to kill that monster. If they pick a plant, I should not be able to pick that plant. That is MMO. To do what you suggest in #1 is placing too much "solo play" into the game by creating a pocket of "ME" that surrounds me everywhere I go. If I want a pocket of "ME", I can easily play games like Fallout 4 or Skyrim, where I am the only Important in the world and everything and everyone recognizes it.
That's why ESO cannot be my favorite MMO, and I'd wager that's also true of all the players I see running away from other players everywhere I go.
If you want to see the opposite of a "pocket of me", play Guild Wars 2, where everything I suggested has been that way for four years, and where players playing together is the norm rather than the exception.
Compared to that style of play, ESO is truly "the soulless one".
I used to think the same way before I discovered there was something better. MMOs don't have to be like "life", and asserting as much doesn't carry any weight other than that of one player's opinion. It's not a rule.lordrichter wrote: »Competition is not a pocket of "ME". The "ME" mentality expects that when you get somewhere, there is always something there for you because you are Important. You are the Player. If Player goes to the store to buy bread, there will always be bread there. In life, someone else can buy the last loaf of bread before Player gets there. This is how an MMO should operate, at the core. This is how ESO needs to work, at the core.
I love ESO, but I've also invested a lot of time in World of Warcraft. WoW is/was the better MMO as far as gameplay is concerned and their story is better conveyed through that gameplay.
That being said, I prefer the Elder Scrolls franchise much more. The lore is more consistent (not perfect), a better story, and more mystery. TES captures my attention and imagination better than the Warcraft franchise.
ESO is a great MMO, not the best. WoW holds that mantle no doubt, but ESO inherently holds a special place in my mind. I've not played WoW in nearly 3 years or so because it became old to me. The story ran dry and the game became a chore. I still have lots of friends and family that play WoW and still love it... and I understand that.
jedtb16_ESO wrote: »UltimaJoe777 wrote: »jedtb16_ESO wrote: »been playing games online since the early '80's
this has it all....
a bit more polish needed, sure.
I don't think the internet was around back then... In fact, computers were in their more primitive form back then lol
troll?
the net started around '69
Ironically, a "pocket of me" is what ESO already offers. In ESO's open world, other players are competitors rather than allies, because there's only so much to go around. In a zero-sum world, you're better off alone.lordrichter wrote: »1. For me, I like that other players can change what I encounter in the game when I come across something. The other players should impact the game. If they kill a monster, I should not need to kill that monster. If they pick a plant, I should not be able to pick that plant. That is MMO. To do what you suggest in #1 is placing too much "solo play" into the game by creating a pocket of "ME" that surrounds me everywhere I go. If I want a pocket of "ME", I can easily play games like Fallout 4 or Skyrim, where I am the only Important in the world and everything and everyone recognizes it.
That's why ESO cannot be my favorite MMO, and I'd wager that's also true of all the players I see running away from other players everywhere I go.
If you want to see the opposite of a "pocket of me", play Guild Wars 2, where everything I suggested has been that way for four years, and where players playing together is the norm rather than the exception.
Compared to that style of play, ESO is truly "the soulless one".
Vicente Valtiere, Dark Brotherhood, OblivionSpill some blood for me dear brother