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Is ESO in your top five preferred MMOs to date?

  • susmitds
    susmitds
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    Runescape is the only other MMO I liked.
  • BruhItsOver9000
    BruhItsOver9000
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    I've played dcuo, neverwinter and some mobile mmos, but eso is the best i've ever played. pve is amazing, i've learnt so much mmo slang in eso, the music is also amazing.

    pvp is fun and it requires strategy and coordination, you choose who you want to be, you could be an assassin, knight, warmage etc. In the end, it's all about teamwork, that's what makes eso pvp fun.

    Balance is not that great though, from stamina having better sets then magicka or tanks/dps who can take so much damage and yet still deal alot of damage, many things are breaking balance, but i'm sure @Wrobel will achieve balance next year.
    WOOD ELF MASTER RACE.

  • MasterSpatula
    MasterSpatula
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    I don't know how to vote.

    I mean, SWTOR has a voiced player character and faction/class missions not available to other faction/classes. This is better than ESO. But, really, the number of ways ESO beats SWTOR is quite a larger number.

    SWG had Jump to Lightspeed, which was my life for two years. It also had the best crafting system I've ever seen or heard of and a player housing system that no other game has ever approached. SWG also had full-time GMs who answered tickets, usually within an hour, and also dealt live with reports of harassment and cheating. This is, of course, the bare minimum standard of customer service, and if you fall below this, you have no business running an MMO. (Yet, here I am.)

    Even better, the GMs would also come to cities and role-play as Darth Vader or similar stuff, creating both planned and completely impromptu events. This is type of dedication made me stay way after I first considered leaving. It was only the Collectible Card game, which allowed players to use real-world money to buy in-game items, that made me give up in anger. Yet here I am, still playing ESO, even though they did this well over a year ago.

    On the other hand, the Sandbox nature of SWG meant it really didn't have much of a story. There were awesome tools in place to allow players to create content, but it really lacked a central narrative. ZOS wisely chose to make ESO a themepark game, allowing a rich and engaging storyline. Of course, players couldn't appreciate what they had. We'll see how the results of that work out.

    ESO Gameplay mostly beats SWG, though ESO is actually a bit too twitch for my taste, with too little reliance on passive abilities and too much reliance on reflexes. As an RPG player, I don't expect to have to be coordinated if my character is. But I can't deny it's more exciting not to automatically hit whatever I've Tab Targeted no matter what direction I'm facing. I think the ESO DPS race makes combat too fast, but that doesn't mean I want to go back.

    So yeah, there are ways ESO is the best MMO I've played and there are ways it's kind of bad. Mostly, it's great, my favorite, though it really frustrates me in the ways it fails to live up to, not just its own potential, but the groundwork laid out by a game released thirteen years ago. But, in other ways, it blows everything else out of the water.
    Edited by MasterSpatula on October 2, 2016 7:41AM
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • method__01
    method__01
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    Best MMO and the only i play
    PC EU/NA /// PS4 EU/NA

    Vasanha
    This one hears nothing. Sees nothing. This one only sweeps.
    desperately need a survey assistant
  • Mojmir
    Mojmir
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    But it's not your typical mmo-matt
  • Kendaric
    Kendaric
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    ESO used to be my favorite MMORPG, until they announced the introductiion of the crown crates.
      PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. Outfit slots not being accountwide is ridiculous given their price. PC EU/PC NA roleplayer and solo PvE quester
    • Sausage
      Sausage
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      Most definitely, might change after Conan Exiles though.
    • phairdon
      phairdon
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      Only played two MMO's.

      1.GW2 (still play)
      2.Obviously, Elder Scrolls Online.
      Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
    • LaiTash
      LaiTash
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      Ultima, Eve. But i'm yet to finish all the quests out here. When i'm done, ESO will probably leave that top5 for me. And it would never be there if not for the Elder Scolls in the title.
      Edited by LaiTash on October 2, 2016 7:17AM
    • fgoron2000
      fgoron2000
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      Well, considering this is the second I've ever played, I'd even go as far as saying it's in the top two! But seriously, I only played D&D Online for a month or two, and it was ok, but very different from the ES solo games I was accustomed to so it didn't thrill me. But I'm definitely hooked on ESO.
    • Draxys
      Draxys
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      It was number one until the 1.6 overhaul
      2013

      rip decibel
    • Banana
      Banana
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      It's the only one Ive ever bothered to play
    • JaJaLuka
      JaJaLuka
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      sirston wrote: »
      KaiVox22 wrote: »
      sirston wrote: »
      ehhh its just being milked now back in 2014 when it first came out I would say it was pretty good.


      https://www.youtube.com/watch?v=Ov3B26h12C4

      How can an MMO be 'milked'? Isn't the whole point of an MMO to last 10 years+?

      A MMO yeah has to live 10+ years if they want to make a profit I agree but the fact that let's compare ESO to WOW; they release major content they developed every few years and have a cotume shop interweved. the dlc's that Zenimax release's all were made in the first year. https://www.youtube.com/watch?v=_Jk7LrLgRfg

      And the fact they have to sell them individually over a course of 4+ years of content that should of came out year oneish-twoish time frame is ridiculous. that's Not surviving that is Milking any and all content that is left over in there data center's I wouldn't be surprised they would bundle this game with the next Elder scrolls game which is a card game there pulling a Star Wars galaxy move.

      Oh man, the way Matt walks out to that pimp music... hot....
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      General Mark Shephard, EP Temp PC NA (Worst temp NA XD )
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      Others...
    • kevlarto_ESO
      kevlarto_ESO
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      At this point in time ESO is the only MMO worth playing despite all it's flaws, there have been some other games in the past I have like better and played them or years, hoping to do the same here, but the cheating that is allowed to go on in ESO is really starting to kill this game for me and my friends.

      I am old enough to remember when there were no Personal Computers, and a UNIVAC 120 Made by Remington/Rand took up almost a room by it's self, and watching games grow through the years from simple text base to stick figures on a monochrome screen to the awesome games we have today and they at still evolving.
    • kamimark
      kamimark
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      So with One Tamriel drawing near a new chapter in The Elder Scrolls Online is going to open. But before it does, where does TESO stand in your list of preferred MMOs to date? Feel free to share what you think TESO has or doesn't have that other games do that either make TESO better or worse in that regard.
      P.S. This thread is about TESO and how much people prefer it over other games, so let's keep it that way and not get too off track discussing other games.

      I really miss FFXI from US launch to Chains of Promathia era. Fantastic world, music, questing without hand-holding, races, job/subjob changing system (my Tarutaru could be Red Mage/Black Mage for DPS/control, Monk/Red Mage for tanking, White Mage/Summoner for support), crafting, housing, home decoration contests, growing crystals for cash, sitting with a trade light on and a pack full of stuff to trade (outside the auction house). Cons: Combat was very formulaic, you would sit in fixed formation and hit macros to get spell chain effects, except in a few boss fights where you had to move as a group. The forced grouping for all the higher-level content was frustrating, and the changes after Chains dumbed down a lot of content. But still, I miss it.

      ESO's very different, much more dynamic combat, long quests (but so many hints, it's rarely challenging), skill respec gives you *some* flexibility, though I wish it was classless like Skyrim, soloable for much of the content, group only if I really want to. The lack of housing hurts, and that's coming. The level-gated content was a pain, but One Tamriel will finally fix that.
      Kitty Rainbow Dash. pick, pick, stab.
    • Majic
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      ESO: Number Two Never Looked Better

      In the modern MMO genre (i.e., not counting MUDs, MUSHes, multiplayer FPSs, etc.), aside from ESO, I've played Asheron's Call 2, Star Wars Galaxies, Lord of the Rings Online, EVE and Guild Wars 2.

      When the Guild Wars 2 Beta Weekend Events came out in the summer of 2012, I was still plugging away in LotRO after getting bored of EVE (PVE to PVP, yo). I was interested in GW2 because it focuses on bringing players together without forcing them to group or punishing them for playing solo if they prefer. It was during that very first BWE that I realized I had finally found the best MMO for me, and it has remained my favorite game ever since.

      ESO has a newer engine, first-rate art and sound, great writing, beautiful maps, Elder Scrolls lore (I've played Morrowind, Oblivion and Skyrim and loved them) and a combat system without autoattacks that rewards players for approaching warfare as an art form. It is, in my opinion, the very best Elder Scrolls game so far.

      Unfortunately, it suffers from a single-player zero-sum design mentality which dictates that players must compete for everything in the open world: kills, resource nodes, even quest items. The result is an open world which is most enjoyable when no other players are around, and where the most logical thing to do upon seeing another player is to run the other way.

      On The Turning Away

      In ESO, as you add more players what you end up with is a barren, farmed-out wasteland offering nothing to do but wait around a ridiculously long time for respawns or move on to the next farmed-out wasteland. It's as exciting as chasing the fleeting banner of the Ante-Inferno -- but with standing around instead of chasing. And no banner.

      ESO is a game in which friendliness is punished. Not a good design.

      Contrast that to Guild Wars 2, where spawn rates and difficulty scale to the number of players present, and you never have to fight other players for resources or quest objectives. In GW2, the more players, the better it gets.

      GW2 is a game in which friendliness is rewarded. Best. Design. Ever.

      GW2 has also had level scaling from the start, meaning you were never consigned to an "End-Game Ghetto" when you leveled up. You could always go back to any zone, even starter zones, play there if you wanted, still get good loot and still enjoy the camaraderie of playing alongside others without having to race them to nodes or objectives.

      ESO is now adding this with One Tamriel, which scales everyone up to allow essentially the same thing, but goes a step farther to allow lower-level players to play higher-level content, which is something GW2's level scaling doesn't do (it's just downscaling). This is a brilliant move and in one stroke eliminates a lot of the problems that came with the unimaginative, crusty old MMO mechanics ESO launched with.

      Meanwhile, GW2 has been suffering from a long content drought which itself is a lingering effect of an ill-fated "living world" model that generated an entire year of one-shot events that can no longer be played, leaving nothing more to show than some now-unobtainable swag, events you can only see on YouTube and a bunch of smoking craters. Not a good design.

      So for now, ESO is at an advantage, and it's where I'm spending my MMO time these days.

      The Road Ahead

      However, in the long-term, ESO lacks repeatable content in the open world. Once you finish all the quests, bosses and dolmens in a zone, that zone is "done" and doesn't offer any reasons to return. Thus the end result still becomes an end-game ghetto, just one with softer edges. Due to its repeatable dynamic event structure in every zone, GW2 has the advantage in the long-term. Even if repeatable content becomes boring, it can at least be replayed, whereas one-shot content doesn't even have that going for it.

      One Tamriel is a huge step forward for ESO and creates a strong foundation for future content. When I heard it was coming, it gave me much-needed hope for the game's direction. But ESO (the game, not the players) is still unfriendly and needs to shed its single-player skin if it is to truly succeed as an MMO.

      Do These Things...

      1. Eliminate unfriendly PVE mechanics like competitive resource nodes and quest objectives, and scale spawn rates so it's not possible to walk through empty delves or other areas just because a single player walked through them ahead of you. The game does appear to scale spawn rates to some extent already, but it clearly needs adjustment. Overall, redesign ESO to be more enjoyable, not less, when more players are present. Reward spontaneous cooperation. Please the crowds.

      2. Convert existing one-shot content to repeatable content and add more repeatable content to open world zones. Add dynamic events that change based on what players do. Give players a reason to go back and use existing maps more efficiently. Breathe life into a lifeless world. Keep us coming back for more.

      ...and ESO may finally become my favorite MMO.

      If not, hey, Number Two still isn't shabby, but I know ESO has the potential to be Number One.

      I would love to see that happen.
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    • Elmour0Fudd
      Elmour0Fudd
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      been playing games online since the early '80's

      this has it all....

      a bit more polish needed, sure.

      I don't think the internet was around back then... In fact, computers were in their more primitive form back then lol

      what do you think BBS comes from ,
      go look up ARPnet (I think but is a long time ago)
      and it relates to C and C systems for the military (what a surprise :) )
      but MMO's grew from that, so yep as it was around a lot earlier than you think.
      Try Cat herding it's fun thay said you'll love it it's a good honest job........ bollock's you need Silverweave body armour to stop em fighting, but a stuffed mouse on a string can help!


      • Snarrffffff


      [/PC NA mainly dead Breton magic sorcerer b]

      https://1drv.ms/i/s!Alg5EQDPhr8CemxApWeDYYkydrc

      oh what fun
    • elvenmad
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      Played a lot of mmorpgs over the past 15+ years . so which is the best is hard to decide they all have been good in different ways.
      I am really enjoying ESO it is the best I found lately although on a topical note the recent news concerning the introduction of crown crates leaves me very apprehensive of its future and any future investment from me.

      I do know every mmo I have played over the previous 5 years I have enjoyed but also have ended up leaving due to the publishers introducing similar things , cash shop RNG crates, so at moment I am playing it day by day and waiting to see how it turns out.
      Seen these box's and other similar cash income methods ruin too many games, sadly these revenue income methods seem to be coming the 'norm' in western published games.

      To be honest I still play some games on their original asian servers, I live in the UK and surprisingly i find most have far better servers, better ping etc, the only down side is the language barrier, some of these games are p2w, but that's clear from the start and some are grind to win, but I know were I stand and I like that.

      It hard to find a game from western publisher that does not have gamble, cash shop RNG systems in it these days and with ESO I thought I had found one, until the crown crate announcement.

      So in short I do like ESO it is a great game, but from experience of so many other games I can foresee greed for easy monetary income drastically changing the game in a bad way.

      Edited by elvenmad on October 2, 2016 1:15PM
      < PC - EU >
    • Elsonso
      Elsonso
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      Majic wrote: »
      Do These Things...

      1. Eliminate unfriendly PVE mechanics like competitive resource nodes and quest objectives, and scale spawn rates so it's not possible to walk through empty delves or other areas just because a single player walked through them ahead of you. The game does appear to scale spawn rates to some extent already, but it clearly needs adjustment. Overall, redesign ESO to be more enjoyable, not less, when more players are present. Reward spontaneous cooperation. Please the crowds.

      2. Convert existing one-shot content to repeatable content and add more repeatable content to open world zones. Add dynamic events that change based on what players do. Give players a reason to go back and use existing maps more efficiently. Breathe life into a lifeless world. Keep us coming back for more.

      ...and ESO may finally become my favorite MMO.

      If not, hey, Number Two still isn't shabby, but I know ESO has the potential to be Number One.

      I would love to see that happen.

      1. For me, I like that other players can change what I encounter in the game when I come across something. The other players should impact the game. If they kill a monster, I should not need to kill that monster. If they pick a plant, I should not be able to pick that plant. That is MMO. To do what you suggest in #1 is placing too much "solo play" into the game by creating a pocket of "ME" that surrounds me everywhere I go. If I want a pocket of "ME", I can easily play games like Fallout 4 or Skyrim, where I am the only Important in the world and everything and everyone recognizes it.

      Edit: Just to be clear... I want them to improve how players interact passively when near each other. I don't want a bubble of "ME", but if I am there with someone, in any manner, the game should respond accordingly. In terms of monsters, they can increase the shared XP to include more players before the penalty sets it. No changes to resources to make them "private".

      2. I don't think they should blanket convert existing "one-shot" content. I think they should continue to add repeatable things to do with every update. Not necessarily DAILY quests, or guild quests, but repeatable on some scale and level. You can see what I think of One Tamriel in my signature. The biggest problem I see with One Tamriel is related to your #2 in that I will be able to go everywhere, but really have no reason to do it. There needs to be more than just guild objectives that take me to random places.
      Edited by Elsonso on October 2, 2016 2:06PM
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    • Majic
      Majic
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      1. For me, I like that other players can change what I encounter in the game when I come across something. The other players should impact the game. If they kill a monster, I should not need to kill that monster. If they pick a plant, I should not be able to pick that plant. That is MMO. To do what you suggest in #1 is placing too much "solo play" into the game by creating a pocket of "ME" that surrounds me everywhere I go. If I want a pocket of "ME", I can easily play games like Fallout 4 or Skyrim, where I am the only Important in the world and everything and everyone recognizes it.
      Ironically, a "pocket of me" is what ESO already offers. In ESO's open world, other players are competitors rather than allies, because there's only so much to go around. In a zero-sum world, you're better off alone.

      That's why ESO cannot be my favorite MMO, and I'd wager that's also true of all the players I see running away from other players everywhere I go.

      If you want to see the opposite of a "pocket of me", play Guild Wars 2, where everything I suggested has been that way for four years, and where players playing together is the norm rather than the exception.

      Compared to that style of play, ESO is truly "the soulless one".
      Epopt Of The Everspinning Logo, Church Of The Eternal Loading Screen
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    • Elsonso
      Elsonso
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      Majic wrote: »
      1. For me, I like that other players can change what I encounter in the game when I come across something. The other players should impact the game. If they kill a monster, I should not need to kill that monster. If they pick a plant, I should not be able to pick that plant. That is MMO. To do what you suggest in #1 is placing too much "solo play" into the game by creating a pocket of "ME" that surrounds me everywhere I go. If I want a pocket of "ME", I can easily play games like Fallout 4 or Skyrim, where I am the only Important in the world and everything and everyone recognizes it.
      Ironically, a "pocket of me" is what ESO already offers. In ESO's open world, other players are competitors rather than allies, because there's only so much to go around. In a zero-sum world, you're better off alone.

      That's why ESO cannot be my favorite MMO, and I'd wager that's also true of all the players I see running away from other players everywhere I go.

      If you want to see the opposite of a "pocket of me", play Guild Wars 2, where everything I suggested has been that way for four years, and where players playing together is the norm rather than the exception.

      Compared to that style of play, ESO is truly "the soulless one".

      Competition is not a pocket of "ME". The "ME" mentality expects that when you get somewhere, there is always something there for you because you are Important. You are the Player. If Player goes to the store to buy bread, there will always be bread there. In life, someone else can buy the last loaf of bread before Player gets there. This is how an MMO should operate, at the core. This is how ESO needs to work, at the core.

      One of the things that I like about ESO is that I can join in a fight in progress and get XP and loot from it. I can just run with another player (no group/party) and work together with them for loot and XP. The rewards are a pocket of "ME" but the collaboration is there, and that is fine. This scales to 2 players, but any number of players can cooperate to kill monsters. The XP reward is just reduced when too many players are around. This is how the game should be, at the core, but ZOS needs to work on not penalizing collaboration in larger numbers.

      Crafting resource nodes, as well as common chests and troves, should be competitive resources. GW2 is very "ME" in this respect. One Tamriel does increase the "ME" significantly, though. There should be less contention between players, as people can go anywhere and find the same "ME" stuff. This reduces the need for instanced resources, but we shall see. Instanced resources would serve to further increase the supply of personal (aka "ME") crafting materials and make crafting more personal and less of an MMO activity in the game. Looking at this from a business perspective, this could open the door for new Crown Store crafting items. Crafted items would have to be BoP to prevent a real money conduit in the game, unless ZOS changes stance on that.
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    • Tabbycat
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      WoW's last two expacs ruined their game.

      GW2 is okay but I dislike the diminishing returns.

      ESO feels much more rewarding when I play it now. It will be perfect for me with OneTamriel.

      The only thing missing is Spellcrafting.
      Founder and Co-GM of The Psijic Order Guild (NA)
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    • dustin61
      dustin61
      I love ESO, but I've also invested a lot of time in World of Warcraft. WoW is/was the better MMO as far as gameplay is concerned and their story is better conveyed through that gameplay.

      That being said, I prefer the Elder Scrolls franchise much more. The lore is more consistent (not perfect), a better story, and more mystery. TES captures my attention and imagination better than the Warcraft franchise.

      ESO is a great MMO, not the best. WoW holds that mantle no doubt, but ESO inherently holds a special place in my mind. I've not played WoW in nearly 3 years or so because it became old to me. The story ran dry and the game became a chore. I still have lots of friends and family that play WoW and still love it... and I understand that.

      ESO is a strong 2nd and I'm fine with that. I think it's a great accomplishment and TES franchise has my full support.
      Dal gro-Khash
      Orc Dragonknight - Daggerfall Covenant
    • Majic
      Majic
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      Competition is not a pocket of "ME". The "ME" mentality expects that when you get somewhere, there is always something there for you because you are Important. You are the Player. If Player goes to the store to buy bread, there will always be bread there. In life, someone else can buy the last loaf of bread before Player gets there. This is how an MMO should operate, at the core. This is how ESO needs to work, at the core.
      I used to think the same way before I discovered there was something better. MMOs don't have to be like "life", and asserting as much doesn't carry any weight other than that of one player's opinion. It's not a rule.

      We can disagree on whether MMOs should be zero-sum games, and that's fine. But zero-sum games don't scale well, which is a very real problem for ESO that's about to get a lot more real when One Tamriel puts more players in the same zero-sum space.

      When a store runs out of bread, people go to a different store. When a game runs out of fun, people go to a different game.

      That's life.

      Epopt Of The Everspinning Logo, Church Of The Eternal Loading Screen
      And verily, verily, spaketh the Lord: "Error <<1>>"
    • Elsonso
      Elsonso
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      dustin61 wrote: »
      I love ESO, but I've also invested a lot of time in World of Warcraft. WoW is/was the better MMO as far as gameplay is concerned and their story is better conveyed through that gameplay.

      That being said, I prefer the Elder Scrolls franchise much more. The lore is more consistent (not perfect), a better story, and more mystery. TES captures my attention and imagination better than the Warcraft franchise.

      ESO is a great MMO, not the best. WoW holds that mantle no doubt, but ESO inherently holds a special place in my mind. I've not played WoW in nearly 3 years or so because it became old to me. The story ran dry and the game became a chore. I still have lots of friends and family that play WoW and still love it... and I understand that.

      This is pretty much where I stand. However, WoW still stands above ESO in my "top 5".

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    • Bam_Bam
      Bam_Bam
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      been playing games online since the early '80's

      this has it all....

      a bit more polish needed, sure.

      I don't think the internet was around back then... In fact, computers were in their more primitive form back then lol

      troll?

      the net started around '69

      Yeah but it wasn't available to the general public. I'd love to see someone try and hook a Spectrum 48k and a tape player to the net...good luck with that :P
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    • Moonscythe
      Moonscythe
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      Technically speaking, ESO was the third MMO I ever played. I played LOTRO thinking I was going to take a Coursera class but it made me so crazy with its controls that I quit. I tried Neverwinter while waiting for ESO to release on the Xbox but I didn't like the crowds in the hub city and I'm really a first person kind of player so I never got very far. Thtat pretty much confirmed that I don't like MMOs and yet I'm still here.
      Scura di Notte - Altmer Nightblade (gear)
      Lalin del Sombra - Bosmer Sorcerer (alchemy/enchanting)
      Angevin Sarkany - Bosmer Dragonknight
      Alkemene Velothi - Dunmer Warden (Morrowind)
      Sanna yos'Phalen - Altmer Sorcerer (provisioning)
      Cosima di Mattina -Altmer Sorcerer
      Naria Andrano - Dunmer Templar
      Luca della Serata - Redguard Templar
    • Wifeaggro13
      Wifeaggro13
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      Majic wrote: »
      1. For me, I like that other players can change what I encounter in the game when I come across something. The other players should impact the game. If they kill a monster, I should not need to kill that monster. If they pick a plant, I should not be able to pick that plant. That is MMO. To do what you suggest in #1 is placing too much "solo play" into the game by creating a pocket of "ME" that surrounds me everywhere I go. If I want a pocket of "ME", I can easily play games like Fallout 4 or Skyrim, where I am the only Important in the world and everything and everyone recognizes it.
      Ironically, a "pocket of me" is what ESO already offers. In ESO's open world, other players are competitors rather than allies, because there's only so much to go around. In a zero-sum world, you're better off alone.

      That's why ESO cannot be my favorite MMO, and I'd wager that's also true of all the players I see running away from other players everywhere I go.

      If you want to see the opposite of a "pocket of me", play Guild Wars 2, where everything I suggested has been that way for four years, and where players playing together is the norm rather than the exception.

      Compared to that style of play, ESO is truly "the soulless one".

      the problem with GW@ is and will always will be. the lack of anything meaningful combat . it is Zerg based game play reliant on nothing but you and your abilities. its why ESO failed miserably in this department as well. they tried a hybridization of GW2 combat. its fine for the front end of intruduction to MMO's but the game mechanics and roles have to evolve. Gw2 end game is boss zerging and dungeons are almost as bad
    • shadowwraith666
      shadowwraith666
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      Considering i usually play either ESO, Warframe, Neverwinter and more recently STO, i'd rate ESO slightly below Warframe interms of graphics and polish, but more than NW or STO in terms of stability.

      And no i don't play the Destiny/Devision/COD/Battlefield abominations.
      • Vicktor Bloodtail - L42 Argonian Magblade, Werewolf - EP
      • Xarxes - L31 Dunmer Sorc, Vampire - EP
      • Lichtspear - L21 Argonian Temp - EP
      • Rajka Fireclaw - L21 Khajit DK - AD

      PS4 EU
      Spill some blood for me dear brother
      Vicente Valtiere, Dark Brotherhood, Oblivion
    • itehache
      itehache
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      Other than ESO I played only WoW as an MMO and I would choose ESO over WoW a hundred times :lol:
      I guess it is the lore, and the fact that I played other elder scrolls games that makes ESO my favorite game now
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