disintegr8 wrote: »Who cares?
It depends on what you mean by "control".
If you mean hiring all the traders in the towns in the 16 normal zones plus the DLCs (3 more zones), that's about 90 traders. This is not including outlaw refuges and out of town locations.
You would need:
- 90 Guilds that have at least 50 people (because that unlocks the Guild Store)
- Between 500-1.5 million times 90 for bidding, so let's average a million for 90 million in bids.
That's for one week.
How long would you like to do this for?
wolfxspice wrote: »disintegr8 wrote: »Who cares?
i care, temp alloys are at 25k+ on xbox na right now, its ridiculous
It depends on what you mean by "control".
If you mean hiring all the traders in the towns in the 16 normal zones plus the DLCs (3 more zones), that's about 90 traders. This is not including outlaw refuges and out of town locations.
You would need:
- 90 Guilds that have at least 50 people (because that unlocks the Guild Store)
- Between 500-1.5 million times 90 for bidding, so let's average a million for 90 million in bids.
That's for one week.
How long would you like to do this for?
wolfxspice wrote: »disintegr8 wrote: »Who cares?
i care, temp alloys are at 25k+ on xbox na right now, its ridiculous
Not from this though. This happened once couple months ago, but recently it is just the going rate for upgrade mats.
When the few people did buy up all the gold upgrade mats the prices normalized after just a couple weeks.
People are just selling at the going rate for upgrade mats currently.
Also I would expect the price to see another decent jump when one Tamriel releases.
@Runs is 25 billion in a week in sales even possible.
This. Console needs more farmers, hirelings, and writ crafters would be my guess. Too many patches in a row with major changes to bis gear has demand sky high.People are just selling at the going rate for upgrade mats currently.
silvereyes wrote: »
You could theoretically manipulate a specific segment of the market without great personal wealth. Just takes a lot of time, constant flipping, and coordination with others.
When the obvious collusion happened a month and a half ago, the market quickly stabilized itself. Tempers shot up to 20k for a week, then fell back down to 16-17k within two weeks. That being said, I don't blame the current state of the Xbox market on this same conspiracy. Mostly because the price hikes we're experiencing right now isn't just confined to yellow upgrade mats. It's across the board on all repeat consumables. Alchemy reagents have inflated at a rate far higher than tempers (Bugloss shot up from 150 to 300-500, for example). Perfect roe is hitting 20k. Ambrosias have gone up from 3.5 to 5+ - despite the disappearing grind from lvl 50 to CP 160. Kutas have steadily recovered from 7-8k back up to 11-13k. Potions are through the roof.
I'd wager this is more so a case of hyper inflation. Not saying it's not being perpetuated by the wealthy few, but I'd take the tinfoil hats off and accept that MMO markets are historically susceptible to this kind of market shift.
It depends on what you mean by "control".
If you mean hiring all the traders in the towns in the 16 normal zones plus the DLCs (3 more zones), that's about 90 traders. This is not including outlaw refuges and out of town locations.
You would need:
- 90 Guilds that have at least 50 people (because that unlocks the Guild Store)
- Between 500-1.5 million times 90 for bidding, so let's average a million for 90 million in bids.
That's for one week.
How long would you like to do this for?
I accidently hit the post button on my phone and couldn't explain it more in depth, sry.
I more looking at how easy it would be if u have the funds to manipulate the market by controlling items. While other believe its not possible, I beg to differ. Control certain items, u can control the market.
You would need:
- 90 Guilds that have at least 50 people (because that unlocks the Guild Store)
- Between 500-1.5 million times 90 for bidding, so let's average a million for 90 million in bids.
LegendaryArcher wrote: »You would need:
- 90 Guilds that have at least 50 people (because that unlocks the Guild Store)
- Between 500-1.5 million times 90 for bidding, so let's average a million for 90 million in bids.
You're very far off. That's maybe Reaper's March prices, or other places where no one goes unless they're looking for that one very expensive item. But few end-game players will go to Reaper's just to buy potions or mats.
Undaunted zone bids are somewhere around 4 - 5M. If you want a well-positioned trader, like Atin in Wayrest, that's easily 8M.
You don't wanna know how much guilds bid in Craglorn to stay where they are. And yes, *cough* *Cartel* *cough*
Talking about PC EU here.