Curious About "Account-Wide Sharing"

Ch4mpTW
Ch4mpTW
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Out of curiosity, is there any particular reason why we can't share the following things with ourselves account-wise? Or rather from character to character?
- Undaunted keys
- Alliance points
- Mount improvements/upgrades
- DLC quest progression
- Etc.
  • Mojmir
    Mojmir
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    Cause that would make sense
  • Pandorii
    Pandorii
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    Chances are there's some kind of $$$ based reason for these decisions.

    -Having mount upgrades be character-specific generates sales through crown upgrades.
    -Having the DLC quest progression be separate per character gives the 'feel' of the DLC being worth more, since it can be repeated more than once.

    Maybe I'm jaded, but I've begun to notice that revenue is always part of their calculus for decisions moving forward. For example, we learned in the AVA that transmog isn't even on the table because it would take too much time to change. What I think is that it would cut off the need for players to buy their crown costumes.

    I'm not sure about the undaunted keys or other small misc. items like the golden pardon edict thing and those treasure maps you get in the explorer edition. It's probably just some lazy coding that remains unchanged because it's low priority.
  • jedtb16_ESO
    jedtb16_ESO
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    back in the day you could bank rare fish. get a duplicate - just stick it in the bank and pick it up with an alt. i had a lvl20 ish toon that had the craglorn fishing achievement but couldn't get there.
  • Ch4mpTW
    Ch4mpTW
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    Pretty logical answers/reasons. Disappointing, but definitely logical.
  • AlienSlof
    AlienSlof
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    A very good question, especially about the keys and APs. Gold and tel var stones are shared. Why not AP?
    RIP Atherton, my beautiful little gentle friend, my Shining Light. I will miss you forever. Without you I am a hollow shell.
  • Ch4mpTW
    Ch4mpTW
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    AlienSlof wrote: »
    A very good question, especially about the keys and APs. Gold and tel var stones are shared. Why not AP?

    That's what I'm saying. It makes little to no sense. Lol. I mean ultimately, it all leads to loot in the end. Correct?
  • Abeille
    Abeille
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    I wouldn't like it much if DLC quest progression was account wide. My characters are different, not all of them would do a certain quest or make a certain choice.
    Edited by Abeille on September 27, 2016 11:03AM
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
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  • AlienSlof
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    Indeed, it makes no sense at all.
    RIP Atherton, my beautiful little gentle friend, my Shining Light. I will miss you forever. Without you I am a hollow shell.
  • Enodoc
    Enodoc
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    - Undaunted keys: Unknown. Agreed that makes no sense, as they're just items.
    - AP: You can't transfer one person's prowess in battle to another person. Thus, you can't exchange AP.
    - Mount upgrades: They are considered "Riding Skills" of your character. You can't give another person your skill at riding.
    - DLC quest progression: It would make no sense for a new character to have all quests completed just because another character has done it.
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  • idk
    idk
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    Ch4mpTW wrote: »
    Out of curiosity, is there any particular reason why we can't share the following things with ourselves account-wise? Or rather from character to character?
    - Undaunted keys
    - Alliance points
    - Mount improvements/upgrades
    - DLC quest progression
    - Etc.

    As far as mounts, be happy the mount itself is shared account wide. This was not the case during the first year of the game.

    DLC progress, would be no different than progress in any other area of the game, main story line etc which is why it is not shared. I have not seen an MMO where quest progression was shared across characters (but I expect someone will name a small MMO that does). Additionally, achievements are not shared and should not be shared.
  • elvenmad
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    to be honest if you realy think about your questions the answers are clear and done this way for a very good reason.

    - DLC quest progression
    It makes sense how it is now as some quests give skill points also what about DLC skyshards in delves and dungeons whether you done them on another character or not you still have to do it again for the shards.

    - Undaunted keys
    Doesn't really matter, whatever loot you get for using them is account shared anyway.

    - Mount improvements/upgrades
    I think the mount system is all down to money and creating more sales of mount upgrade tokens, personally I think mount upgrades should be locked to per MOUNT and it be account wide.

    - Alliance points
    Like Undaunted key , what you get with them is account wide so it does not matter, however it would completely mess up the campaign ranking system and alliance rank levels. so they should be char locked, it is the only way the system would work

    Some things are not perfect, but there is nothing really wrong with them and I would prefer dev time was spent fixing the ever increasing list of obvious bugs and issues.

    Edited by elvenmad on September 27, 2016 12:03PM
    < PC - EU >
  • UrQuan
    UrQuan
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    Ch4mpTW wrote: »
    Out of curiosity, is there any particular reason why we can't share the following things with ourselves account-wise? Or rather from character to character?
    - Undaunted keys
    This one is mostly a holdover from when vet ranks were still in the game, but it still has some validity. Undaunted keys give you gear at the level of the character opening the chest. When vet ranks were still around, if you had 1 VR16 character and 7 VR1 characters, you could potentially get 8 gold keys per day. If you had been able to share those keys with other characters, then you could use them all on the VR16 to get max-level gear, which wasn't intended (you were supposed to get gear of the level of the character who got the key). With vet ranks gone, this issue has mostly gone away, but not entirely as you can still get bronze and silver keys on level 45 characters. Of course, all that you do is hang on to them until that character hits level 50 and then use them, at which point it doesn't matter anymore. So there is a reason for it, but that reason is no longer nearly as valid as it once was.
    Ch4mpTW wrote: »
    - Alliance points
    This is because you can have characters of different alliances, and it's not intended that you gain (for example) a ton of AP on a DC character and then go and spend it all on an AD character to equip that character to go out and fight against DC. I'm not sure how much of a difference this really makes though. I guess the biggest thing it really affects now is that you couldn't gain a ton of AP on a DC character and then use it to go and buy a ton of AD style mats.
    Ch4mpTW wrote: »
    - Mount improvements/upgrades
    Well it's supposed to be the individual character's riding skill (and it used to be the individual mount's ability), so logically it doesn't make a lot of sense to have it shared. Having said that, the current system of upgrading is a bit of a holdover to the subscription-only days. Back then it made sense from a business standpoint to force someone to log in every day if they wanted to do their upgrades. With the switch to B2P it's no longer really needed. I don't expect that they would make a major change to this which would cut into crown store sales of riding lessons, but they could change it so that you can queue up riding lessons in advance by paying a lump sum of gold. Still make it take the same amount of time and be per character (because doing otherwise would gut crown store sales), but allow you to purchase all 60 of a category at the same time (and then 1 will be automatically applied each day until they're all used up) so you don't have to log in to that character every day just to talk to the stablemaster.
    Ch4mpTW wrote: »
    - DLC quest progression
    What possible reason would there be for any quest progression to be shared across characters? They're different characters doing different things. In many ways this would be detrimental to players anyway, as you'd be losing out on a good source of XP for champion points, as well as losing out on gold and quest rewards (which are just vendor trash today, but will include a lot of set pieces when One Tamriel drops). This would also remove the ability of a player to experience different dialogue and quest options.
    Ch4mpTW wrote: »
    - Etc.
    Etc. isn't shared across characters because... Um, wait a minute... :s
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    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
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    Someone stole my sweetroll
  • UrQuan
    UrQuan
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    elvenmad wrote: »
    - Mount improvements/upgrades
    I think the mount system is all down to money and creating more sales of mount upgrade tokens, personally I think mount upgrades should be locked to per MOUNT and it be account wide.
    The reason they changed it from being per mount (although it wasn't account-wide, it was per mount for each individual character) to being per character is because of the introduction of the crown store. If progression was tied to a mount, nobody would ever buy new mounts in the crown store no matter how much they liked them because they'd have to start from scratch on improving that new mount. Well, OK, some people would still buy them, but very very few compared to how many people buy them under the current system.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Trublz
    Trublz
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    Enodoc wrote: »
    - Undaunted keys: Unknown. Agreed that makes no sense, as they're just items.
    - AP: You can't transfer one person's prowess in battle to another person. Thus, you can't exchange AP.
    - Mount upgrades: They are considered "Riding Skills" of your character. You can't give another person your skill at riding.
    - DLC quest progression: It would make no sense for a new character to have all quests completed just because another character has done it.

    Applying real life logic to a complete fantasy.. Interesting
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  • Asgari
    Asgari
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    Undaunted Keys and the IC teleport stone should both be bankable.
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  • Enodoc
    Enodoc
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    Trublz wrote: »
    Enodoc wrote: »
    - Undaunted keys: Unknown. Agreed that makes no sense, as they're just items.
    - AP: You can't transfer one person's prowess in battle to another person. Thus, you can't exchange AP.
    - Mount upgrades: They are considered "Riding Skills" of your character. You can't give another person your skill at riding.
    - DLC quest progression: It would make no sense for a new character to have all quests completed just because another character has done it.
    Applying real life logic to a complete fantasy.. Interesting
    Applying real life logic to a world with internal logic... logical.
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  • driosketch
    driosketch
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    -Undaunted Keys, don't know but the rewards aren't locked. With the CP rank system in place, it definitely seems like an unnecessary restriction.

    -Alliance points, first off let me say I would love to be able to bank these. It would make buying motifs and style items much easier. I know originally it was a check against cross faction spies and troll campers. Troll camps are largely a thing of the past with the new system, but I can still see it potentially unbalancing a campaign like Blackwater Blade, the Non Vet one.

    -Mount improvements, this one is already a vast improvement over the original system of per mount per character. Which meant spending tens of thousands of gold per character just to get a "good" mount, and even then only being able to raise a 3rd of the skills. The current system is already easy mode, takes 2 months to get into decent riding shape, and as someone leveling another 4 sets of riding skills, the time flys by before you know it.

    -DLC quest progession, I mean, it's not any different than how quest progression works in the rest of the game. As someone who likes to give characters slightly different stories by making different choices, this is a plus that progression isn't shated. I can only see two reasons for wanting it. Skill points, which I see as trivializes progression a step too far, or access to dailies. Of course if we are going to share progress, I think that would mean having to make dailies and weeklies once per account per time period. No thank you.

    -ect. I still want to be able to bank trophies again, as well as the teleport stone from IC.
    Edited by driosketch on September 27, 2016 5:38PM
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  • idk
    idk
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    Trublz wrote: »
    Enodoc wrote: »
    - Undaunted keys: Unknown. Agreed that makes no sense, as they're just items.
    - AP: You can't transfer one person's prowess in battle to another person. Thus, you can't exchange AP.
    - Mount upgrades: They are considered "Riding Skills" of your character. You can't give another person your skill at riding.
    - DLC quest progression: It would make no sense for a new character to have all quests completed just because another character has done it.

    Applying real life logic to a complete fantasy.. Interesting

    @Trublz he is just stating his thoughts and has not applied any comparison to RL. Unsure your point.

    The topics OP brought up are just fine in game as they are. Coming from a player with 8 max level characters. All have spent time in cyrodiil and all have mounts well suited for anything they want to do.

    Everything else OP mentions has a workaround that isn't a big issue.
  • bebynnag
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    the undaunted keys made sense before, because i could of earned a key on a vet 1 character, deposited it in a bank, switched to a vet 16, and opened it up with them.
    however with the removal of vet levels this no longer makes sense, since all my characters are either <50 or CR531, so hopefully the undaunted keys can become bankable in the near future.

    i would also like the gold edict to be bankable, if only to free up an inventry slot on 9 characters. (seems such a waste to destroy them & i had so much fun running up a 100K bounty on my main)
  • MissBizz
    MissBizz
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    What about the trophy fishies and collectibles?

    They used to be... :s
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  • ComboBreaker88
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    Ch4mpTW wrote: »
    Out of curiosity, is there any particular reason why we can't share the following things with ourselves account-wise? Or rather from character to character?
    - Undaunted keys
    - Alliance points
    - Mount improvements/upgrades
    - DLC quest progression
    - Etc.

    Let's also add SKYSHARDS to that list. If anything needs to be added to the account wide section it's hands down skyshards.
  • ThePaleItalian
    ThePaleItalian
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    Ch4mpTW wrote: »
    Out of curiosity, is there any particular reason why we can't share the following things with ourselves account-wise? Or rather from character to character?
    - Undaunted keys
    - Alliance points
    - Mount improvements/upgrades
    - DLC quest progression
    - Etc.

    Let's also add SKYSHARDS to that list. If anything needs to be added to the account wide section it's hands down skyshards.

    Maybe locations I am ok with if you found them on a previous character, but not all the skill points from them.
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  • Taleof2Cities
    Taleof2Cities
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    Ch4mpTW wrote: »
    Out of curiosity, is there any particular reason why we can't share the following things with ourselves account-wise? Or rather from character to character?
    - Undaunted keys
    - Alliance points
    - Mount improvements/upgrades
    - DLC quest progression
    - Etc.

    Cause ZOS ...
  • Tandor
    Tandor
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    From the perspective of a player with multiple characters of equal status, in other words I play them to develop them equally rather than as a main plus a bunch of alts, I find there is too much account-wide stuff rather than not enough. Dye unlocks and champion points are both things I would far rather my characters gained individually, for example. I accept that we are where we are, but I certainly don't want anything else to go account-wide, and shared quest progression would be a particular nonsense.
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