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Disappointing Treasure Locations

kaithuzar
kaithuzar
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@ZOS_GinaBruno
Is there any way the team can spruce up typical "treasure locations". I can't explain enough how disappointed I am when I break into a pirates den (shark tooth grotto), a cave taken over by bandits, or almost ANY type of treasure vault in the game & where you would expect there to be loot galore there's only a few lemons & some rice...

Even if we can not loot said name treasure, the texture should still be there to make it seem more appealing.
However, despite from a texture file it would be cool if there were a few coins we could pick up or at least a few items we could fence; typically most containers are empty or un-lootable.

Any chance you can swing something with this?
Member of:
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Just Chill - Crown's house
GoldCloaks - Durruthy test server penga
Small Meme Guild - Mano's house

Former member of:
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Deviance - Leonard's senche tiger
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WKB (we kill bosses) - turd where you go?
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  • bebynnag
    bebynnag
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    just the other day i was thinking about haw peculiar it was that DB sacraments have fencable loot but TG heists don't.

    i assumed it is because TG heists can be abandoned & restarted with no penalty, where as DB sacraments don't completley reset - making the area's farmable for 'fencing trophies'

    so please change heists so they behave more like sacraments and let us thieves, have a ball stealing, i mean there are plenty of justice npc's around who could witness our deeds!
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