Post me a dps screenie of ur lvl 4 pulling 40-50k dps on blood spawn and then we can talk. Till then ur whole wall of text is just random QQ based on u light attacking a mob for more damage which dosent mean jack.
Players get a 97% dmg bonys at lvl 3 and it drops 3% every level to account for them not having gear, abilities etc. Without that early buff they would get wreaked and quit.
Honestly I may be missing a lot here as I have been gone for a bit, but while I get the OPs point completely and that should definitely be addressed.
However, it seems the OP comparison was simply from white damage and while that does contribute to dps, the lack of actual abilities whether it is damage abilities or utility from other abilities will most definitely be lacking in the lvl4.
Perhaps this can lead to the difference in dps and incentive to level as opposed to wrecking everything at a starting level.
nathan_bri wrote: »So I just got into the PTS and did a test between one of my CP531 Nightblades with a Masters Bow and two sets active and a brand-new Nightblade with just the gear given to me. I did some questing to get her to level 4 before thinking of doing this comparison, but she has no CP spent and only has the Stamina points available at level 4 spent.
The CP531 Nightblade does about 1250 per hit of white damage against a humanoid target (a bandit) just to the east of Daggerfall in Glenumbra.
The Level 4 Nightblade does about 1640 per hit of white damage against pretty much the same a humanoid target (also a bandit in the same general area) just to the east of Daggerfall in Glenumbra.
So... tell me again why I should bother leveling my Level 4 and gearing her up just so she can become LESS powerful now?
Giles.floydub17_ESO wrote: »The Test OP did shows an attack from a lowbie poorly geared and no CP and is hitting harder that a max CP, well geared character.
It's not relevant that the lvl 4 character lacks access to most skills. It demonstrates that the battle leveling system makes max level characters weaker which is troubling.
You did no research what's so ever, just cause your heavy and light attacks are boosted doesn't mean you can out dps a level 50. You have no abilities to do rotations, unless you think spamming light attacks is how the game supposed to be played. Close this post down for misleading information.
nathan_bri wrote: »Lightspeedflashb14_ESO wrote: »Maybe because you are in the open world, which is NOT end game. Try to run any of the endgame stuff, you will be at a massive disadvantage.
Seriously, the overland stuff is fluff and so easy anyways, most classes can get my with just spamming one skill there. But take it to any dungeon or trial and you will be destroyed.
You are still not addressing the fact that a character becomes comparatively less powerful as they level due to the way artificial scaling is occurring in One Tamriel, of course with the best of intentions due to new players needing a bit of help against what are CP160 mobs. Why am I leveling if not to become more powerful? If I become less powerful over time, I lose one of the major incentives to playing. I can't think of any other game where you become less powerful over time.
Perhaps they can hide this effect by making it appear as if mobs are your level (up to the CP160 mob cap). If I am level 4, put a “4” on the mob. My friend next to me instead sees “12” because he's been playing longer. If I am CP531, put a “CP160” on the mob as it currently is in the game in some areas. This at least gives the appearance of progression and partly explains why a character with more spells and better gear might be working harder and taking longer to kill the same mob.