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Why bother leveling or upgrading gear now?

  • Vangy
    Vangy
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    Post me a dps screenie of ur lvl 4 pulling 40-50k dps on blood spawn and then we can talk. Till then ur whole wall of text is just random QQ based on u light attacking a mob for more damage which dosent mean jack.
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • mcurley
    mcurley
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    Vangy wrote: »
    Post me a dps screenie of ur lvl 4 pulling 40-50k dps on blood spawn and then we can talk. Till then ur whole wall of text is just random QQ based on u light attacking a mob for more damage which dosent mean jack.

    Agreed.

    @nathan_bri show some dps numbers that your lvl 4 is putting out in group content. It would be really surprising if you could beat even a poorly geared vet in CP-150/160 gear.
    For the Covenant!
    Svvord - magicka NB
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    Yelruc - magicka Sorc
  • waterfairy
    waterfairy
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    Rex-Umbra wrote: »
    Players get a 97% dmg bonys at lvl 3 and it drops 3% every level to account for them not having gear, abilities etc. Without that early buff they would get wreaked and quit.

    Is this true? If so then wouldn't it be better to just restart a new character at level 5 instead of going through the long process of hitting max CP?

    Level 1-4 players will have access to everywhere after One Tamriel so what would be the point in leveling and being weaker then when you start?

    ZOS needs to rethink their ink
  • idk
    idk
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    Eocosa wrote: »
    Honestly I may be missing a lot here as I have been gone for a bit, but while I get the OPs point completely and that should definitely be addressed.

    However, it seems the OP comparison was simply from white damage and while that does contribute to dps, the lack of actual abilities whether it is damage abilities or utility from other abilities will most definitely be lacking in the lvl4.

    Perhaps this can lead to the difference in dps and incentive to level as opposed to wrecking everything at a starting level.

    It's not clear what your trying to say here.

    The Test OP did shows an attack from a lowbie poorly geared and no CP and is hitting harder that a max CP, well geared character.

    It's not relevant that the lvl 4 character lacks access to most skills. It demonstrates that the battle leveling system makes max level characters weaker which is troubling.
  • Roogen
    Roogen
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    nathan_bri wrote: »
    So I just got into the PTS and did a test between one of my CP531 Nightblades with a Masters Bow and two sets active and a brand-new Nightblade with just the gear given to me. I did some questing to get her to level 4 before thinking of doing this comparison, but she has no CP spent and only has the Stamina points available at level 4 spent.

    The CP531 Nightblade does about 1250 per hit of white damage against a humanoid target (a bandit) just to the east of Daggerfall in Glenumbra.

    The Level 4 Nightblade does about 1640 per hit of white damage against pretty much the same a humanoid target (also a bandit in the same general area) just to the east of Daggerfall in Glenumbra.

    So... tell me again why I should bother leveling my Level 4 and gearing her up just so she can become LESS powerful now?

    You did no research what's so ever, just cause your heavy and light attacks are boosted doesn't mean you can out dps a level 50. You have no abilities to do rotations, unless you think spamming light attacks is how the game supposed to be played. Close this post down for misleading information.

  • DocFrost72
    DocFrost72
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    Kinda ridiculous comparison, really. In a dungeon you need a rotation, and your level 4 can't even weapon swap. So while yes, you get the tradeoff of better stats, you lose a LOT of effectiveness.

    Now, if you compared a level 40 or something and ran full tests with rotations you'd actually use, different story. But I'll gladly duel that level 4 right now or compare dps.
  • nathan_bri
    nathan_bri
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    The Test OP did shows an attack from a lowbie poorly geared and no CP and is hitting harder that a max CP, well geared character.

    It's not relevant that the lvl 4 character lacks access to most skills. It demonstrates that the battle leveling system makes max level characters weaker which is troubling.

    Yes, you get it. This is the problem.
  • Alucardo
    Alucardo
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    Vangy wrote: »
    Post me a dps screenie of ur lvl 4 pulling 40-50k dps on blood spawn and then we can talk. Till then ur whole wall of text is just random QQ based on u light attacking a mob for more damage which dosent mean jack.

    Poor blood spawn. Always used for DPS tests.

    #BloodSpawnsLivesMatter
  • nathan_bri
    nathan_bri
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    Roogen wrote: »
    You did no research what's so ever, just cause your heavy and light attacks are boosted doesn't mean you can out dps a level 50. You have no abilities to do rotations, unless you think spamming light attacks is how the game supposed to be played. Close this post down for misleading information.

    On the contrary, I did some research, which counters your “no research whatsoever” claim. Did I do hours and hours of testing? No. I did not need to. I first did a comparison of how quickly I could kill a mob in top-notch gear with good abilities and CP531 spent and I could not kill a mob any faster than a level 4. It‘s been a while, but I believe that took me slightly longer, meaning that an average-geared player at CP531 would take much longer than a brand-new character.

    The fact that white damage from a Master’s Bow was less than a level 4 bow with barely any damage to it is most troublesome. It shows that their scaling numbers are off. What I would expect, and what should happen, is than an average-geared player at CP160 should be able to kill a mob slightly faster than an average-geared level 3 or level 4 player. Past that, increasing gear quality or adding CP past 160 should only make you stronger against that same mob. It doesn’t.
    Edited by nathan_bri on October 6, 2016 12:17PM
  • Gargath
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    I'm also a bit confused with the new rules.

    I started a new character (high elf magicka nightblade) on a fresh NA account with any CP yet, and having only junk white to green mix of gears I found through the starting quest area I travelled to Gold Coast immediately, then started to grind mobs at Jarol Estate with some ~CP300 player, and I noticed I was probably better in fight then him, because he was constantly low on health and I just spammed Funnel Health. In fact I was helping him to stay alive when he was doing his whirlwind ;). But I had only a basic Staff and 2 basic spells (Funnel Health and Impale).

    Something isn't right here.
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • ldzlcs065
    ldzlcs065
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    nathan_bri wrote: »
    Maybe because you are in the open world, which is NOT end game. Try to run any of the endgame stuff, you will be at a massive disadvantage.

    Seriously, the overland stuff is fluff and so easy anyways, most classes can get my with just spamming one skill there. But take it to any dungeon or trial and you will be destroyed.

    You are still not addressing the fact that a character becomes comparatively less powerful as they level due to the way artificial scaling is occurring in One Tamriel, of course with the best of intentions due to new players needing a bit of help against what are CP160 mobs. Why am I leveling if not to become more powerful? If I become less powerful over time, I lose one of the major incentives to playing. I can't think of any other game where you become less powerful over time.

    Perhaps they can hide this effect by making it appear as if mobs are your level (up to the CP160 mob cap). If I am level 4, put a “4” on the mob. My friend next to me instead sees “12” because he's been playing longer. If I am CP531, put a “CP160” on the mob as it currently is in the game in some areas. This at least gives the appearance of progression and partly explains why a character with more spells and better gear might be working harder and taking longer to kill the same mob.

    +1 for the changing displayed numbers suggestions. By the way, I heard some ruumors that characters of level lower than 10 now receive additional stat bonus other than scaling. In fact, I have a lv 10+ characters equipped with crafted blue gears, and I find it's near impossible for her to beat an lv 30+ in dueling……
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