nathan_bri wrote: »So I just got into the PTS and did a test between one of my CP531 Nightblades with a Masters Bow and two sets active and a brand-new Nightblade with just the gear given to me. I did some questing to get her to level 4 before thinking of doing this comparison, but she has no CP spent and only has the Stamina points available at level 4 spent.
The CP531 Nightblade does about 1250 per hit of white damage against a humanoid target (a bandit) just to the east of Daggerfall in Glenumbra.
The Level 4 Nightblade does about 1640 per hit of white damage against pretty much the same a humanoid target (also a bandit in the same general area) just to the east of Daggerfall in Glenumbra.
So... tell me again why I should bother leveling my Level 4 and gearing her up just so she can become LESS powerful now?
nathan_bri wrote: »I don’t think you people are getting what I am saying here. My level 4 character, without any CP spent, with only 4 Skill Points and like 3 Attribute Points and *** gear can out-DPS my CP531 toon in Trial gear. This points to a problem with their approach with One Tamriel. Do I have a way to do it better off the top of my head? No. But I am certainly disincentivized to level a character that will necessarily just become weaker over time due to the way the scaling works.
Lightspeedflashb14_ESO wrote: »Maybe because you are in the open world, which is NOT end game. Try to run any of the endgame stuff, you will be at a massive disadvantage.
Seriously, the overland stuff is fluff and so easy anyways, most classes can get my with just spamming one skill there. But take it to any dungeon or trial and you will be destroyed.
uhh... theres a big difference between cp160 gear and lvl4 gear lol especially when u hit lvl50...
Does this still hold true if you use a full DPS rotation against a boss, not only light attacks on overland mobs?nathan_bri wrote: »I don’t think you people are getting what I am saying here. My level 4 character, without any CP spent, with only 4 Skill Points and like 3 Attribute Points and *** gear can out-DPS my CP531 toon in Trial gear.
nathan_bri wrote: »So I just got into the PTS and did a test between one of my CP531 Nightblades with a Masters Bow and two sets active and a brand-new Nightblade with just the gear given to me. I did some questing to get her to level 4 before thinking of doing this comparison, but she has no CP spent and only has the Stamina points available at level 4 spent.
The CP531 Nightblade does about 1250 per hit of white damage against a humanoid target (a bandit) just to the east of Daggerfall in Glenumbra.
The Level 4 Nightblade does about 1640 per hit of white damage against pretty much the same a humanoid target (also a bandit in the same general area) just to the east of Daggerfall in Glenumbra.
So... tell me again why I should bother leveling my Level 4 and gearing her up just so she can become LESS powerful now?
Personally I dislike the idea that every zone is leveled towards your own level, leading to exactly such phenomena the OP was posting and no motivation to level at all.
The entire solo content is way too easy, besides of certain dungeons and areas like the maelstrom arena.
In the past too many people complained about the vet content, so that's what we got now. In the past the only thing which they should have changed was the amount of mobs within the areas (they were strong, but too many IMO).
nathan_bri wrote: »Lightspeedflashb14_ESO wrote: »Maybe because you are in the open world, which is NOT end game. Try to run any of the endgame stuff, you will be at a massive disadvantage.
Seriously, the overland stuff is fluff and so easy anyways, most classes can get my with just spamming one skill there. But take it to any dungeon or trial and you will be destroyed.
You are still not addressing the fact that a character becomes comparatively less powerful as they level due to the way artificial scaling is occurring in One Tamriel, of course with the best of intentions due to new players needing a bit of help against what are CP160 mobs. Why am I leveling if not to become more powerful? If I become less powerful over time, I lose one of the major incentives to playing. I can't think of any other game where you become less powerful over time.
Perhaps they can hide this effect by making it appear as if mobs are your level (up to the CP160 mob cap). If I am level 4, put a “4” on the mob. My friend next to me instead sees “12” because he's been playing longer. If I am CP531, put a “CP160” on the mob as it currently is in the game in some areas. This at least gives the appearance of progression and partly explains why a character with more spells and better gear might be working harder and taking longer to kill the same mob.
nathan_bri wrote: »I don’t think you people are getting what I am saying here. My level 4 character, without any CP spent, with only 4 Skill Points and like 3 Attribute Points and *** gear can out-DPS my CP531 toon in Trial gear. This points to a problem with their approach with One Tamriel. Do I have a way to do it better off the top of my head? No. But I am certainly disincentivized to level a character that will necessarily just become weaker over time due to the way the scaling works.