Eric Wrobel wrote:Our goal is to make it more valuable to spend points in health instead of just going all magicka or stamina. The reason this is so powerful is you're getting to deal more damage and heal yourself for more by maxing offensive stats. The current design is still in progress, so l don't have concrete details for you right now.
My hope is that they somehow tie health in with mitigation/healing recieved.
How do you think this will change the meta?
timidobserver wrote: »My idea:
Stat Milestones. X points into a stat offers X benefit.
For example,
X points into health = X% crit damage.
X points into health = X% spell/weapon damage.
X points into health = Adds X% ultimate recovery per second.
timidobserver wrote: »My idea:
Stat Milestones. X points into a stat offers X benefit.
For example,
X points into health = X% crit damage.
X points into health = X% spell/weapon damage.
X points into health = Adds X% ultimate recovery per second.
Yeah, i mean a ridiculously terrible example ...
But something "like" that.
Eric Wrobel wrote:Our goal is to make it more valuable to spend points in health instead of just going all magicka or stamina. The reason this is so powerful is you're getting to deal more damage and heal yourself for more by maxing offensive stats. The current design is still in progress, so l don't have concrete details for you right now.
I am really really curious how the combat team wants to make max health matter.
I hope they won't just remove the +5k health from battle spirit.
How do you think this will change the meta? Will stamina builds be on top because they can stack weapon damage as before? Or will they lose out due to their significantly reduced ressource pool? How will magicka builds be able to compete, regarding their damage primarily scales from a pool that has to be lowered to gain more health?
What are your suggestions?
Eric Wrobel wrote:Our goal is to make it more valuable to spend points in health instead of just going all magicka or stamina. The reason this is so powerful is you're getting to deal more damage and heal yourself for more by maxing offensive stats. The current design is still in progress, so l don't have concrete details for you right now.
I am really really curious how the combat team wants to make max health matter.
I hope they won't just remove the +5k health from battle spirit.
How do you think this will change the meta? Will stamina builds be on top because they can stack weapon damage as before? Or will they lose out due to their significantly reduced ressource pool? How will magicka builds be able to compete, regarding their damage primarily scales from a pool that has to be lowered to gain more health?
What are your suggestions?
lordrichter wrote: »Eric Wrobel wrote:Our goal is to make it more valuable to spend points in health instead of just going all magicka or stamina. The reason this is so powerful is you're getting to deal more damage and heal yourself for more by maxing offensive stats. The current design is still in progress, so l don't have concrete details for you right now.
I am really really curious how the combat team wants to make max health matter.
I hope they won't just remove the +5k health from battle spirit.
How do you think this will change the meta? Will stamina builds be on top because they can stack weapon damage as before? Or will they lose out due to their significantly reduced ressource pool? How will magicka builds be able to compete, regarding their damage primarily scales from a pool that has to be lowered to gain more health?
What are your suggestions?
My thought, from the way he worded it, is that they will split healing and damage dealing, so healing will come from the Health attribute. People who max offsensive stats, Magicka and Stamina, won't see as much healing.