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A noobie question about "Sustain", "Raw damage", "Burst damage" etc

altemriel
altemriel
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Hi guys,

I am currently running my new Mag NB (level 13 currently) and I would like to create his build from the beginning. So I would like to get some things clear.


I read on the forums, that some item sets are good for "sustain", some for "ganker burst builds", some for "raw damage" and I somehow do not get which stats contribute to these builds.


Could someone of you more experienced build theory crafters explain to me, which stats (which item bonuses) contribute to:

1. sustain
2. burst damage
3. raw damage - and what is the difference between "raw damage" and "burst damage"?
?


I am not sure if I have covered all categories regarding this, in case of no, please feel free to add some more to that.



Thank you in advance :)
Edited by altemriel on September 22, 2016 7:35AM
  • Doctordarkspawn
    Doctordarkspawn
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    Certainly.

    Sustain: The componant of the build that allows you to sustain your rotation for any length of time. Mostly indefinately. Sustain builds are ones that almost never run out of resources exept in the face of resource drain mechanics. Almost every build has decent sustain. Typically with armorpassives geting to around a thousand regeneration and assorted cost reductions is usually enough sustain for most builds. The ways to get more sustain are increased regen, and cost reduction, something every build should have a liberal dose of.

    Burst damage: Alot of damage in a short ammount of time. The two handed skill line is the best example of this, with many of the top tier builds being able to wollop an enemy for 25 K per wrecking blow cast. It's a slow but powerfull style of damage that usually synergizes well with it's counterpart, and is particularly favored in PVP.

    Raw damage: Also known as sustained damage, Raw damage is simple: Constant, flowing damage, usually from the mixture of instant but spamable attacks and damage over time abilities. A stamina Dragonknight using duel wield, and it's own class damage over time abilities is a good example of sustain damage.

    Raw damage can also be ment to specific philosophies on attaining sustained damage. One side, usually running dungeons and overworld content, reaches reasonable sustained damage through mitigation penetration. Raw damage in this context would mean raw crit chance and severity, achieving higher damage numbers through sheer force of numbers rather than mitigation bypass. This is usually done in Trial groups (Basicly raids) which can buff crit damage on a near 100% uptime which increases further the yield for this style.

    Hope this was helpfull.
    Edited by Doctordarkspawn on September 22, 2016 7:48AM
  • altemriel
    altemriel
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    Certainly.

    Sustain: The componant of the build that allows you to sustain your rotation for any length of time. Mostly indefinately. Sustain builds are ones that almost never run out of resources exept in the face of resource drain mechanics. Almost every build has decent sustain. Typically with armorpassives geting to around a thousand regeneration and assorted cost reductions is usually enough sustain for most builds. The ways to get more sustain are increased regen, and cost reduction, something every build should have a liberal dose of.

    Burst damage: Alot of damage in a short ammount of time. The two handed skill line is the best example of this, with many of the top tier builds being able to wollop an enemy for 25 K per wrecking blow cast. It's a slow but powerfull style of damage that usually synergizes well with it's counterpart, and is particularly favored in PVP.

    Raw damage: Also known as sustained damage, Raw damage is simple: Constant, flowing damage, usually from the mixture of instant but spamable attacks and damage over time abilities. A stamina Dragonknight using duel wield, and it's own class damage over time abilities is a good example of sustain damage.

    Raw damage can also be ment to specific philosophies on attaining sustained damage. One side, usually running dungeons and overworld content, reaches reasonable sustained damage through mitigation penetration. Raw damage in this context would mean raw crit chance and severity, achieving higher damage numbers through sheer force of numbers rather than mitigation bypass.

    Hope this was helpfull.



    very insightful, thank you. And in terms of mag NB, could you please adapt the examples to mag NB skills? I am running dual wield/destro or restro staff

    I mean, to be more specific in my question here, I would like to create a build of mag NB Khajiit (not the best race, I know, as the weapon damage crit bonus does not apply to spell damage, but the sneak bonus is nice and I like the Khajiit race). I like to play her as super sneaky (cloaky) high damage dealing char, but not totally squishy as well.

    I was thinking of either 5 seducer/4 magnus (as starter - also because my crafter can not craft 8 or 9 trait sets yet and I do not have gold nor mats now to buy that, nor do I run vet dungs nor trials - no time nor experience for that).

    Then when I research more traits with my crafter (main), then I was thinking about 5 Julianos/4 Kagrenac, or 5 Julianos/4 Necropotence, or maybe 5 Wormcult. Lich or Elegance is also nice, but I have to grind for that pretty much.

    This build is my first inspiration for her (Sypher):
    https://www.youtube.com/watch?v=JrsbZK-EUw0
    Edited by altemriel on September 22, 2016 8:50AM
  • Doctordarkspawn
    Doctordarkspawn
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    altemriel wrote: »
    Certainly.

    Sustain: The componant of the build that allows you to sustain your rotation for any length of time. Mostly indefinately. Sustain builds are ones that almost never run out of resources exept in the face of resource drain mechanics. Almost every build has decent sustain. Typically with armorpassives geting to around a thousand regeneration and assorted cost reductions is usually enough sustain for most builds. The ways to get more sustain are increased regen, and cost reduction, something every build should have a liberal dose of.

    Burst damage: Alot of damage in a short ammount of time. The two handed skill line is the best example of this, with many of the top tier builds being able to wollop an enemy for 25 K per wrecking blow cast. It's a slow but powerfull style of damage that usually synergizes well with it's counterpart, and is particularly favored in PVP.

    Raw damage: Also known as sustained damage, Raw damage is simple: Constant, flowing damage, usually from the mixture of instant but spamable attacks and damage over time abilities. A stamina Dragonknight using duel wield, and it's own class damage over time abilities is a good example of sustain damage.

    Raw damage can also be ment to specific philosophies on attaining sustained damage. One side, usually running dungeons and overworld content, reaches reasonable sustained damage through mitigation penetration. Raw damage in this context would mean raw crit chance and severity, achieving higher damage numbers through sheer force of numbers rather than mitigation bypass.

    Hope this was helpfull.



    very insightful, thank you. And in terms of mag NB, could you please adapt the examples to mag NB skills?

    I mean, to be more specific in my question here, I would like to create a build of mag NB Khajiit (not the best race, I know, as the weapon damage crit bonus does not apply to spell damage, but the sneak bonus is nice). I like to play her as super sneaky (cloaky) high damage dealing char, but not totally squishy as well.

    I was thinking of either 5 seducer/4 magnus (as starter - also because my crafter can not craft 8 or 9 trait sets and I do not have gold nor mats now to buy that, nor do I run vet dungs nor trials - no time for that).

    Then when I research more traits with my crafter (main), then I was thinking about 5 Julianos/4 Kagrenac, or 5 Julianos/4 Necropotence, or maybe 5 Wormcult. Lich or Elegance is also nice, but I have to grind for that pretty much.

    This build is my first inspiratin for her:
    https://www.youtube.com/watch?v=JrsbZK-EUw0

    Unfortunately PVP is where my experience shrivels and dies, so I'll have to let some of the PVP nerds take over from here. But I'm glad I was able to help in some capacity.
  • altemriel
    altemriel
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    altemriel wrote: »
    Certainly.

    Sustain: The componant of the build that allows you to sustain your rotation for any length of time. Mostly indefinately. Sustain builds are ones that almost never run out of resources exept in the face of resource drain mechanics. Almost every build has decent sustain. Typically with armorpassives geting to around a thousand regeneration and assorted cost reductions is usually enough sustain for most builds. The ways to get more sustain are increased regen, and cost reduction, something every build should have a liberal dose of.

    Burst damage: Alot of damage in a short ammount of time. The two handed skill line is the best example of this, with many of the top tier builds being able to wollop an enemy for 25 K per wrecking blow cast. It's a slow but powerfull style of damage that usually synergizes well with it's counterpart, and is particularly favored in PVP.

    Raw damage: Also known as sustained damage, Raw damage is simple: Constant, flowing damage, usually from the mixture of instant but spamable attacks and damage over time abilities. A stamina Dragonknight using duel wield, and it's own class damage over time abilities is a good example of sustain damage.

    Raw damage can also be ment to specific philosophies on attaining sustained damage. One side, usually running dungeons and overworld content, reaches reasonable sustained damage through mitigation penetration. Raw damage in this context would mean raw crit chance and severity, achieving higher damage numbers through sheer force of numbers rather than mitigation bypass.

    Hope this was helpfull.



    very insightful, thank you. And in terms of mag NB, could you please adapt the examples to mag NB skills?

    I mean, to be more specific in my question here, I would like to create a build of mag NB Khajiit (not the best race, I know, as the weapon damage crit bonus does not apply to spell damage, but the sneak bonus is nice). I like to play her as super sneaky (cloaky) high damage dealing char, but not totally squishy as well.

    I was thinking of either 5 seducer/4 magnus (as starter - also because my crafter can not craft 8 or 9 trait sets and I do not have gold nor mats now to buy that, nor do I run vet dungs nor trials - no time for that).

    Then when I research more traits with my crafter (main), then I was thinking about 5 Julianos/4 Kagrenac, or 5 Julianos/4 Necropotence, or maybe 5 Wormcult. Lich or Elegance is also nice, but I have to grind for that pretty much.

    This build is my first inspiratin for her:
    https://www.youtube.com/watch?v=JrsbZK-EUw0

    Unfortunately PVP is where my experience shrivels and dies, so I'll have to let some of the PVP nerds take over from here. But I'm glad I was able to help in some capacity.





    Well, my question is actualy dual - PVE and PVP advice searching. Until now I was 99% of the time playing PVE with my main. Now I am starting to tap also into PVP, mainly with my second char (this Khajiit Mag NB), so at least if you could advice for PVE, that would be nice too.
  • altemriel
    altemriel
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    altemriel wrote: »
    Certainly.

    Sustain: The componant of the build that allows you to sustain your rotation for any length of time. Mostly indefinately. Sustain builds are ones that almost never run out of resources exept in the face of resource drain mechanics. Almost every build has decent sustain. Typically with armorpassives geting to around a thousand regeneration and assorted cost reductions is usually enough sustain for most builds. The ways to get more sustain are increased regen, and cost reduction, something every build should have a liberal dose of.

    Burst damage: Alot of damage in a short ammount of time. The two handed skill line is the best example of this, with many of the top tier builds being able to wollop an enemy for 25 K per wrecking blow cast. It's a slow but powerfull style of damage that usually synergizes well with it's counterpart, and is particularly favored in PVP.

    Raw damage: Also known as sustained damage, Raw damage is simple: Constant, flowing damage, usually from the mixture of instant but spamable attacks and damage over time abilities. A stamina Dragonknight using duel wield, and it's own class damage over time abilities is a good example of sustain damage.

    Raw damage can also be ment to specific philosophies on attaining sustained damage. One side, usually running dungeons and overworld content, reaches reasonable sustained damage through mitigation penetration. Raw damage in this context would mean raw crit chance and severity, achieving higher damage numbers through sheer force of numbers rather than mitigation bypass.

    Hope this was helpfull.



    very insightful, thank you. And in terms of mag NB, could you please adapt the examples to mag NB skills? I am running dual wield/destro or restro staff

    I mean, to be more specific in my question here, I would like to create a build of mag NB Khajiit (not the best race, I know, as the weapon damage crit bonus does not apply to spell damage, but the sneak bonus is nice and I like the Khajiit race). I like to play her as super sneaky (cloaky) high damage dealing char, but not totally squishy as well.

    I was thinking of either 5 seducer/4 magnus (as starter - also because my crafter can not craft 8 or 9 trait sets yet and I do not have gold nor mats now to buy that, nor do I run vet dungs nor trials - no time nor experience for that).

    Then when I research more traits with my crafter (main), then I was thinking about 5 Julianos/4 Kagrenac, or 5 Julianos/4 Necropotence, or maybe 5 Wormcult. Lich or Elegance is also nice, but I have to grind for that pretty much.

    This build is my first inspiration for her (Sypher):
    https://www.youtube.com/watch?v=JrsbZK-EUw0



    anyone else pls?
  • PS4_ZeColmeia
    PS4_ZeColmeia
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    There are soo many options that short of a cookie cutter build, it's hard to suggest. Here is some ideas:

    1) Khajiit and Bosmer are awesome for sneaking builds. I switched races trying to optimize my build (I only play one character) and I'm back to Khajiit on my magblade.

    2) set, skill, etc. recommendations really come down to how you play. Do you want to fight in and out of stealth? Up close are far away? Solo, small, big groups mostly? Burst or sustain damage? PvE or PvP primarily (minor differences here)? Elemental or just magic/class damage?

    Answer those and I can help ya out.
    PSN: ***___Chan (3 _s)
    Hybrid, All-Role NB
  • KaleidoscopeEyz
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    I run the following set items on my MagBlade but I run a heavy armor Orc so he's nowhere near squishy but he probably doesn't punch as hard as others. I don't PvP, just PvE so it's set up to be able to solo and sustain most of the PvE content.
    I run:
    Julianos x 5
    Torugs Pact x 2
    Molag Kena x 2
    Willpower x 3
  • Sallington
    Sallington
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    I run the following set items on my MagBlade but I run a heavy armor Orc so he's nowhere near squishy but he probably doesn't punch as hard as others. I don't PvP, just PvE so it's set up to be able to solo and sustain most of the PvE content.
    I run:
    Julianos x 5
    Torugs Pact x 2
    Molag Kena x 2
    Willpower x 3

    Doesn't punch nearly as hard, not even close, and has a lot worse sustain. A heavy armor magicka build in PvE is definitely holding you back a whole lot.

    That's for group content. Solo content, that's perfectly fine if you want.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • altemriel
    altemriel
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    There are soo many options that short of a cookie cutter build, it's hard to suggest. Here is some ideas:

    1) Khajiit and Bosmer are awesome for sneaking builds. I switched races trying to optimize my build (I only play one character) and I'm back to Khajiit on my magblade.

    2) set, skill, etc. recommendations really come down to how you play. Do you want to fight in and out of stealth? Up close are far away? Solo, small, big groups mostly? Burst or sustain damage? PvE or PvP primarily (minor differences here)? Elemental or just magic/class damage?

    Answer those and I can help ya out.



    yes, I know there are many options, but I just want to get some inspiration here :)

    as I wrote above "I mean, to be more specific in my question here, I would like to create a build of mag NB Khajiit (not the best race, I know, as the weapon damage crit bonus does not apply to spell damage, but the sneak bonus is nice and I like the Khajiit race). I like to play her as super sneaky (cloaky) high damage dealing char, but not totally squishy as well."

    I like solo play, but I am starting to play some PVP too, medium sized group fights mostly, but I want to be able to fight 1v1 too, or even 1vX. I also would like to be able to solo the mobs in IC. I am not sure if burst or sustain damage, I want her to be super cloaky sneaky, so burst damage ganker style I suppose. I like her to be able to stay cloaked most of the time and then uncloak, burst kill and cloak back. But not totaly squishy too.

    Up close, I like to use DW and destro staff for starter hit or retreat hit, or restro staff for heals and I am adopting (and will possibly adjust) this Sypher`s build.

    The skills there are the following:
    Main bar - Dual Wield:
    Sap Essence (Siphoning, Drain power morph)
    Concealed weapon (Shadow, Weiled strike morph)
    Lotus Fan (Assassination, Teleport strike morph)
    Mass Hysteria (Shadow , Aspect of terror morph)
    Shadowy disguise (Shadow, Shadow cloak morph)
    Ulti : Soul Harvest (Assassination, Death stroke morph)


    Second bar - Restro staff:
    Harness magicka (Light armor, Annulment morph) (Mark target (Assassination) or Merciles resolve (Assassination, Grim focus morph) )
    Cripling grasp (Siphoning, Cripple morph)
    Double take (Assassination, Blur morph)
    Healing ward (Restro staff, Steadfast ward morph)
    Shadow image (Shadow, Summon shade morph)
    Ulti: Shooting star (Mages guild, Meteor morph) (or Soul Tether (Siphoning, Soul shred morph))

    The gear there is 5 Lich (or Seducer)/4 Julianos, 3 willpower, but I wonder if it could be improved to be even better.


    I also like the 5 Alchemyst/5 Vicious death combo, with proxy detonation and Shadow image (port back), aka Sypher`s Bomber build :smiley: (Drink a potion on the clever alchemist bar, put down a shadow image, sneak or lotus fan into the middle of a zerg when the time is right, proxy detonation and soul tether at the same time,sap essence to finish those still alive and shadow image back to their spawn,)
    https://youtube.com/watch?v=kK19S2YPAUM
    Edited by altemriel on September 22, 2016 5:38PM
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Hardened PVP veteran here.

    Regardless of race or class most people will tell you to go high on impen. For new players this is good advice. What most people won't tell you is that the longer you play in Cyrodiil, and increase your skill level with things like line of site, ganking, seige tactics, map knowledge, and overall battle awareness, you should start stripping away impen.

    There are plenty of great spells to midigate damage. I, for example use mist form, to midigate 75% of incoming damage. The only crit resistance I have is from my champion points. At the highest levels of PVP (dueling excluded) your best defense is a great offense. You want to have a build that can melt someone without giving them a chance to hit back. The best defense is a great offense.

    If your initial attack does not work you need to have different ways to regroup. My Templar uses Mist Form, Breath of Life, Rapid Manuevers and both immovable pots and invisibilty pots so I have 5 different ways of dealing with attackers in addition to basic blocking.

    As for your offensive abilities you don't need 5 or 10 different attacks. What you need are 1 to 3 big attacks and other spells equipped to make those go-to attacks hit harder.

    Also, this has not been mentioned. Some people are hardcore proponents of spell and weapon damage. In reality, however, if you want a quick way to judge your damage potential remember that 100 spell or weapon damage is almost identical to 1000 max magicka or stamina. In PVP my max magical sits about 42.4k and my spell damage is about 3.4k. Adding 42.4 to 34 gives me a total damage "rating" of 76.4. Anything above about 70 means you can hit like a truck. Hope this helps.
  • Soleya
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    From a PVE standpoint and at lower level.

    I suggest 5 pc Kagrenac and rest Magnus. Around level 18-20 or so you can pick up 3 pieces of warlock jewelry (when One Tamriel comes out sets will be easier to get at your level)

    You'll have tons of regen, decent spell damage, and in group content you can resurrect...really fast.

    Kagrenac also works well in PVP for fast resurrect.

    As for sustain, Siphoning Attacks/Strikes will give you tons of magicka/stamina back with each attack.

    As you get better at playing you can focus on increasing spell damage/crit (which will mean reducing regen).

    The best suggestion I can give a new player is wear at least 1 piece of each armor type to level them to 50. Even if once you hit max level you don't wear all 3 types, its good to level it early, gives you more freedom later. Same with your class and weapons skills. Level them and once they are maxed out put something else on the bar. By the time you hit CP160 you can have every weapon skill line maxed.
  • PS4_ZeColmeia
    PS4_ZeColmeia
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    ok so my thoughts

    Khajiit = in and out of stealth = you want all offense = LA

    My recommendation is TBS/Bahara's Curse for everything outside of ganking/stealing/Raids(sometimes) or TBS/2 Julianos/Arcane Willpower set as an all around great set up and cheap to get now. Willpower will be cheaper after OT patch.

    I would recommend stage 4 vampirism as fire won't be a big issue since you are sneaking, and so the ability to negate movement penalties is more important + regen + damage mitigation.

    If you want to play the in and out game I would do the following set up

    Main Bar DW (either 2 precise, or nirn on main hand)

    Lotus Fan*
    concealed strike/invigorating drain
    sap essence
    Inner Light/raidiant Light
    shadowy disguise
    Clouding Swarm

    Back Bar Lightning Staff (either precise or charged)

    mist (either is fine, just depends on how you like to play, if you go elusive you might not need the starred skills)
    shadowy image*
    mirage
    siphon strikes
    inner/raidient light
    Soul Harvest

    So with this set up you are able to bounce in and out of melee range, attack from stealth, build ultimate fast, and have the best stats you can get. Few explaination points:

    You need sap essence for buffing, so it should be your second skill to be used. 1st will almost always be lotus fan as an opener. You pair either of these with shadowy disguise for high damage and great returns.

    Shadowy image must be cast BEFORE you enter combat at the range you want to safely retreat to. Elusive mist also will let you do this (and to most cases shadowy disguise) which now gives you 1 retreat on each bar. If you go elusive, the value of shadowy image goes down. I would then move mirage to replace lotus fan and have refreshing path to replace shadowy image, and add pulsar to the bar so you now have 1 PBAOE on each bar.

    Devouring swarm, imho, is overrated if you play that bar correctly so I would take the extra stealth damage.

    I love lighting staff (even more so in OT) so you can do AOEs with your channeled attack.
    PSN: ***___Chan (3 _s)
    Hybrid, All-Role NB
  • PS4_ZeColmeia
    PS4_ZeColmeia
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    oh and go 5LA/1MA/1HA for higher stats as well. If you are 5LA, then make sure your chest is HA and head, shoulder, legs, or boots are MA.

    If you decide to go 5HA/1MA/1LA, then make sure the MA is hand and LA is belt.

    These will give you the best armor rating for your armor selection.
    PSN: ***___Chan (3 _s)
    Hybrid, All-Role NB
  • altemriel
    altemriel
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    great advices!! thank you guys :)!!
  • runagate
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    oh and go 5LA/1MA/1HA for higher stats as well. If you are 5LA, then make sure your chest is HA and head, shoulder, legs, or boots are MA.

    If you decide to go 5HA/1MA/1LA, then make sure the MA is hand and LA is belt.

    These will give you the best armor rating for your armor selection.

    I would agree normally, but on a level 13 character there'll be no Undaunted passives.

  • altemriel
    altemriel
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    runagate wrote: »
    oh and go 5LA/1MA/1HA for higher stats as well. If you are 5LA, then make sure your chest is HA and head, shoulder, legs, or boots are MA.

    If you decide to go 5HA/1MA/1LA, then make sure the MA is hand and LA is belt.

    These will give you the best armor rating for your armor selection.

    I would agree normally, but on a level 13 character there'll be no Undaunted passives.

    good point :).

    but for sure I have at least 1 piece of MA and HA equiped, to get the skill line leveled. the same for class skills (at least one from each class skill line on my bar to get the skill line leveled)

    I am not a total newbie to the game, my main is vet cp around 370, but I never have done so much a proper build research myself (for my main, my guildie adviced me everything), so now is the time :).



    Edited by altemriel on September 23, 2016 11:10AM
  • altemriel
    altemriel
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    Hardened PVP veteran here.

    Regardless of race or class most people will tell you to go high on impen. For new players this is good advice. What most people won't tell you is that the longer you play in Cyrodiil, and increase your skill level with things like line of site, ganking, seige tactics, map knowledge, and overall battle awareness, you should start stripping away impen.

    There are plenty of great spells to midigate damage. I, for example use mist form, to midigate 75% of incoming damage. The only crit resistance I have is from my champion points. At the highest levels of PVP (dueling excluded) your best defense is a great offense. You want to have a build that can melt someone without giving them a chance to hit back. The best defense is a great offense.

    If your initial attack does not work you need to have different ways to regroup. My Templar uses Mist Form, Breath of Life, Rapid Manuevers and both immovable pots and invisibilty pots so I have 5 different ways of dealing with attackers in addition to basic blocking.

    As for your offensive abilities you don't need 5 or 10 different attacks. What you need are 1 to 3 big attacks and other spells equipped to make those go-to attacks hit harder.

    Also, this has not been mentioned. Some people are hardcore proponents of spell and weapon damage. In reality, however, if you want a quick way to judge your damage potential remember that 100 spell or weapon damage is almost identical to 1000 max magicka or stamina. In PVP my max magical sits about 42.4k and my spell damage is about 3.4k. Adding 42.4 to 34 gives me a total damage "rating" of 76.4. Anything above about 70 means you can hit like a truck. Hope this helps.



    thank you :)!!

    and I have one more question, I read about damage mitigation, attack mitigation in terms of builds. How to increase that value?
  • altemriel
    altemriel
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    altemriel wrote: »
    Hardened PVP veteran here.

    Regardless of race or class most people will tell you to go high on impen. For new players this is good advice. What most people won't tell you is that the longer you play in Cyrodiil, and increase your skill level with things like line of site, ganking, seige tactics, map knowledge, and overall battle awareness, you should start stripping away impen.

    There are plenty of great spells to midigate damage. I, for example use mist form, to midigate 75% of incoming damage. The only crit resistance I have is from my champion points. At the highest levels of PVP (dueling excluded) your best defense is a great offense. You want to have a build that can melt someone without giving them a chance to hit back. The best defense is a great offense.

    If your initial attack does not work you need to have different ways to regroup. My Templar uses Mist Form, Breath of Life, Rapid Manuevers and both immovable pots and invisibilty pots so I have 5 different ways of dealing with attackers in addition to basic blocking.

    As for your offensive abilities you don't need 5 or 10 different attacks. What you need are 1 to 3 big attacks and other spells equipped to make those go-to attacks hit harder.

    Also, this has not been mentioned. Some people are hardcore proponents of spell and weapon damage. In reality, however, if you want a quick way to judge your damage potential remember that 100 spell or weapon damage is almost identical to 1000 max magicka or stamina. In PVP my max magical sits about 42.4k and my spell damage is about 3.4k. Adding 42.4 to 34 gives me a total damage "rating" of 76.4. Anything above about 70 means you can hit like a truck. Hope this helps.



    thank you :)!!

    and I have one more question, I read about damage mitigation, attack mitigation in terms of builds. How to increase that value?

    ???
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
    ✭✭✭✭✭
    ✭✭✭✭
    altemriel wrote: »
    altemriel wrote: »
    Hardened PVP veteran here.

    Regardless of race or class most people will tell you to go high on impen. For new players this is good advice. What most people won't tell you is that the longer you play in Cyrodiil, and increase your skill level with things like line of site, ganking, seige tactics, map knowledge, and overall battle awareness, you should start stripping away impen.

    There are plenty of great spells to midigate damage. I, for example use mist form, to midigate 75% of incoming damage. The only crit resistance I have is from my champion points. At the highest levels of PVP (dueling excluded) your best defense is a great offense. You want to have a build that can melt someone without giving them a chance to hit back. The best defense is a great offense.

    If your initial attack does not work you need to have different ways to regroup. My Templar uses Mist Form, Breath of Life, Rapid Manuevers and both immovable pots and invisibilty pots so I have 5 different ways of dealing with attackers in addition to basic blocking.

    As for your offensive abilities you don't need 5 or 10 different attacks. What you need are 1 to 3 big attacks and other spells equipped to make those go-to attacks hit harder.

    Also, this has not been mentioned. Some people are hardcore proponents of spell and weapon damage. In reality, however, if you want a quick way to judge your damage potential remember that 100 spell or weapon damage is almost identical to 1000 max magicka or stamina. In PVP my max magical sits about 42.4k and my spell damage is about 3.4k. Adding 42.4 to 34 gives me a total damage "rating" of 76.4. Anything above about 70 means you can hit like a truck. Hope this helps.



    thank you :)!!

    and I have one more question, I read about damage mitigation, attack mitigation in terms of builds. How to increase that value?

    ???

    There are a few ways.

    Armor: pretty self explanatory. Heavy gives the most, light the least.

    Armor Passives: Each armor type has its own passives. Some start at 1 piece and stack while others start at 5 pieces. It is very common to see people in armor set ups with 5 of one type and 1 or 2 of the others. Read these passives very carefully because they make a huge difference.

    Skills in General: I must stress that you should read the skill tool tips very closely. Counting ones (add 5000 whatever) usually stack, but ones that provide a bonus ability (empower for example) do not.

    Champion Points: The red tree is for defense. More points here means more resistence.

    Gear Bonuses: Make sure to get gear with bonuses that do what your looking to do. Marksman is great for stamina bow builds, but terrible for magicka staff builds for example. The current midigation flavor of the month seems to be Black Rose Heavy Armor, and can be found in the Imperial City.

    Final Tip: While this could change in the future currently the game rewards players who put all of thier skill points into health, all into stamina, or all into magicka. Hybrids are possible but it is tough to pull off.
  • altemriel
    altemriel
    ✭✭✭✭✭
    ✭✭✭
    altemriel wrote: »
    altemriel wrote: »
    Hardened PVP veteran here.

    Regardless of race or class most people will tell you to go high on impen. For new players this is good advice. What most people won't tell you is that the longer you play in Cyrodiil, and increase your skill level with things like line of site, ganking, seige tactics, map knowledge, and overall battle awareness, you should start stripping away impen.

    There are plenty of great spells to midigate damage. I, for example use mist form, to midigate 75% of incoming damage. The only crit resistance I have is from my champion points. At the highest levels of PVP (dueling excluded) your best defense is a great offense. You want to have a build that can melt someone without giving them a chance to hit back. The best defense is a great offense.

    If your initial attack does not work you need to have different ways to regroup. My Templar uses Mist Form, Breath of Life, Rapid Manuevers and both immovable pots and invisibilty pots so I have 5 different ways of dealing with attackers in addition to basic blocking.

    As for your offensive abilities you don't need 5 or 10 different attacks. What you need are 1 to 3 big attacks and other spells equipped to make those go-to attacks hit harder.

    Also, this has not been mentioned. Some people are hardcore proponents of spell and weapon damage. In reality, however, if you want a quick way to judge your damage potential remember that 100 spell or weapon damage is almost identical to 1000 max magicka or stamina. In PVP my max magical sits about 42.4k and my spell damage is about 3.4k. Adding 42.4 to 34 gives me a total damage "rating" of 76.4. Anything above about 70 means you can hit like a truck. Hope this helps.



    thank you :)!!

    and I have one more question, I read about damage mitigation, attack mitigation in terms of builds. How to increase that value?

    ???

    There are a few ways.

    Armor: pretty self explanatory. Heavy gives the most, light the least.

    Armor Passives: Each armor type has its own passives. Some start at 1 piece and stack while others start at 5 pieces. It is very common to see people in armor set ups with 5 of one type and 1 or 2 of the others. Read these passives very carefully because they make a huge difference.

    Skills in General: I must stress that you should read the skill tool tips very closely. Counting ones (add 5000 whatever) usually stack, but ones that provide a bonus ability (empower for example) do not.

    Champion Points: The red tree is for defense. More points here means more resistence.

    Gear Bonuses: Make sure to get gear with bonuses that do what your looking to do. Marksman is great for stamina bow builds, but terrible for magicka staff builds for example. The current midigation flavor of the month seems to be Black Rose Heavy Armor, and can be found in the Imperial City.

    Final Tip: While this could change in the future currently the game rewards players who put all of thier skill points into health, all into stamina, or all into magicka. Hybrids are possible but it is tough to pull off.



    hmm, thank you for trying to help, but I am not so new to the game (my main is vet cp 370) :) , I know these things what you are writting, but I wanted to know more specific things - examples (appart from armor type - heavy, medium, light, and also appart from the red CP tree which increases max health - that I know of course).
    Edited by altemriel on September 24, 2016 11:42AM
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
    ✭✭✭✭✭
    ✭✭✭✭
    altemriel wrote: »
    altemriel wrote: »
    altemriel wrote: »
    Hardened PVP veteran here.

    Regardless of race or class most people will tell you to go high on impen. For new players this is good advice. What most people won't tell you is that the longer you play in Cyrodiil, and increase your skill level with things like line of site, ganking, seige tactics, map knowledge, and overall battle awareness, you should start stripping away impen.

    There are plenty of great spells to midigate damage. I, for example use mist form, to midigate 75% of incoming damage. The only crit resistance I have is from my champion points. At the highest levels of PVP (dueling excluded) your best defense is a great offense. You want to have a build that can melt someone without giving them a chance to hit back. The best defense is a great offense.

    If your initial attack does not work you need to have different ways to regroup. My Templar uses Mist Form, Breath of Life, Rapid Manuevers and both immovable pots and invisibilty pots so I have 5 different ways of dealing with attackers in addition to basic blocking.

    As for your offensive abilities you don't need 5 or 10 different attacks. What you need are 1 to 3 big attacks and other spells equipped to make those go-to attacks hit harder.

    Also, this has not been mentioned. Some people are hardcore proponents of spell and weapon damage. In reality, however, if you want a quick way to judge your damage potential remember that 100 spell or weapon damage is almost identical to 1000 max magicka or stamina. In PVP my max magical sits about 42.4k and my spell damage is about 3.4k. Adding 42.4 to 34 gives me a total damage "rating" of 76.4. Anything above about 70 means you can hit like a truck. Hope this helps.



    thank you :)!!

    and I have one more question, I read about damage mitigation, attack mitigation in terms of builds. How to increase that value?

    ???

    There are a few ways.

    Armor: pretty self explanatory. Heavy gives the most, light the least.

    Armor Passives: Each armor type has its own passives. Some start at 1 piece and stack while others start at 5 pieces. It is very common to see people in armor set ups with 5 of one type and 1 or 2 of the others. Read these passives very carefully because they make a huge difference.

    Skills in General: I must stress that you should read the skill tool tips very closely. Counting ones (add 5000 whatever) usually stack, but ones that provide a bonus ability (empower for example) do not.

    Champion Points: The red tree is for defense. More points here means more resistence.

    Gear Bonuses: Make sure to get gear with bonuses that do what your looking to do. Marksman is great for stamina bow builds, but terrible for magicka staff builds for example. The current midigation flavor of the month seems to be Black Rose Heavy Armor, and can be found in the Imperial City.

    Final Tip: While this could change in the future currently the game rewards players who put all of thier skill points into health, all into stamina, or all into magicka. Hybrids are possible but it is tough to pull off.



    hmm, thank you for trying to help, but I am not so new to the game (my main is vet cp 370) :) , I know these things what you are writting, but I wanted to know more specific things - examples (appart from armor type - heavy, medium, light, and also appart from the red CP tree which increases max health - that I know of course).

    If that's the case you should focus on the armor bonuses and theory craft. There really isn't much of a trick to it other than reading VERY carefully. Take a day to go to 25 or 50 guild traders and see what's available. There are some very odd sets in this game that no one uses. I only play 1 toon 99% of the time but my bank is filled with interesting sets for future characters.
  • Berenhir
    Berenhir
    ✭✭✭✭✭
    altemriel wrote: »
    altemriel wrote: »
    Hardened PVP veteran here.

    Regardless of race or class most people will tell you to go high on impen. For new players this is good advice. What most people won't tell you is that the longer you play in Cyrodiil, and increase your skill level with things like line of site, ganking, seige tactics, map knowledge, and overall battle awareness, you should start stripping away impen.

    There are plenty of great spells to midigate damage. I, for example use mist form, to midigate 75% of incoming damage. The only crit resistance I have is from my champion points. At the highest levels of PVP (dueling excluded) your best defense is a great offense. You want to have a build that can melt someone without giving them a chance to hit back. The best defense is a great offense.

    If your initial attack does not work you need to have different ways to regroup. My Templar uses Mist Form, Breath of Life, Rapid Manuevers and both immovable pots and invisibilty pots so I have 5 different ways of dealing with attackers in addition to basic blocking.

    As for your offensive abilities you don't need 5 or 10 different attacks. What you need are 1 to 3 big attacks and other spells equipped to make those go-to attacks hit harder.

    Also, this has not been mentioned. Some people are hardcore proponents of spell and weapon damage. In reality, however, if you want a quick way to judge your damage potential remember that 100 spell or weapon damage is almost identical to 1000 max magicka or stamina. In PVP my max magical sits about 42.4k and my spell damage is about 3.4k. Adding 42.4 to 34 gives me a total damage "rating" of 76.4. Anything above about 70 means you can hit like a truck. Hope this helps.



    thank you :)!!

    and I have one more question, I read about damage mitigation, attack mitigation in terms of builds. How to increase that value?

    ???

    https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-and-list-of-options-updated-for-a-third-time/p1

    This might help you
    PC EU - Ebonheart Pact - Gray Host - Death Recap -#zergfarming -
  • altemriel
    altemriel
    ✭✭✭✭✭
    ✭✭✭
    Berenhir wrote: »
    altemriel wrote: »
    altemriel wrote: »
    Hardened PVP veteran here.

    Regardless of race or class most people will tell you to go high on impen. For new players this is good advice. What most people won't tell you is that the longer you play in Cyrodiil, and increase your skill level with things like line of site, ganking, seige tactics, map knowledge, and overall battle awareness, you should start stripping away impen.

    There are plenty of great spells to midigate damage. I, for example use mist form, to midigate 75% of incoming damage. The only crit resistance I have is from my champion points. At the highest levels of PVP (dueling excluded) your best defense is a great offense. You want to have a build that can melt someone without giving them a chance to hit back. The best defense is a great offense.

    If your initial attack does not work you need to have different ways to regroup. My Templar uses Mist Form, Breath of Life, Rapid Manuevers and both immovable pots and invisibilty pots so I have 5 different ways of dealing with attackers in addition to basic blocking.

    As for your offensive abilities you don't need 5 or 10 different attacks. What you need are 1 to 3 big attacks and other spells equipped to make those go-to attacks hit harder.

    Also, this has not been mentioned. Some people are hardcore proponents of spell and weapon damage. In reality, however, if you want a quick way to judge your damage potential remember that 100 spell or weapon damage is almost identical to 1000 max magicka or stamina. In PVP my max magical sits about 42.4k and my spell damage is about 3.4k. Adding 42.4 to 34 gives me a total damage "rating" of 76.4. Anything above about 70 means you can hit like a truck. Hope this helps.



    thank you :)!!

    and I have one more question, I read about damage mitigation, attack mitigation in terms of builds. How to increase that value?

    ???

    https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-and-list-of-options-updated-for-a-third-time/p1

    This might help you

    very good, thank you!! :)

    and also this is a nice list of buffs and debuffs of various skills:
    http://esoacademy.com/buffs-debuffs/
    Edited by altemriel on September 24, 2016 1:09PM
  • Ferrofluid
    Ferrofluid
    ✭✭✭
    There's a shadow passive that gives you the major resist buffs whenever you cast a shadow skill. If you have enough magicka sustain you should try and cast these skips often enough to keep the buffs up all the time.
    a.k.a. Aps
  • altemriel
    altemriel
    ✭✭✭✭✭
    ✭✭✭
    Ferrofluid wrote: »
    There's a shadow passive that gives you the major resist buffs whenever you cast a shadow skill. If you have enough magicka sustain you should try and cast these skips often enough to keep the buffs up all the time.

    yes I see, Shadow Barrier :), thank you for info :)!
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
    ✭✭✭✭✭
    Certainly.

    Sustain: The componant of the build that allows you to sustain your rotation for any length of time. Mostly indefinately. Sustain builds are ones that almost never run out of resources exept in the face of resource drain mechanics. Almost every build has decent sustain. Typically with armorpassives geting to around a thousand regeneration and assorted cost reductions is usually enough sustain for most builds. The ways to get more sustain are increased regen, and cost reduction, something every build should have a liberal dose of.

    Burst damage: Alot of damage in a short ammount of time. The two handed skill line is the best example of this, with many of the top tier builds being able to wollop an enemy for 25 K per wrecking blow cast. It's a slow but powerfull style of damage that usually synergizes well with it's counterpart, and is particularly favored in PVP.

    Raw damage: Also known as sustained damage, Raw damage is simple: Constant, flowing damage, usually from the mixture of instant but spamable attacks and damage over time abilities. A stamina Dragonknight using duel wield, and it's own class damage over time abilities is a good example of sustain damage.

    Raw damage can also be ment to specific philosophies on attaining sustained damage. One side, usually running dungeons and overworld content, reaches reasonable sustained damage through mitigation penetration. Raw damage in this context would mean raw crit chance and severity, achieving higher damage numbers through sheer force of numbers rather than mitigation bypass. This is usually done in Trial groups (Basicly raids) which can buff crit damage on a near 100% uptime which increases further the yield for this style.

    Hope this was helpfull.

    burst damage. the more damage you can do in shorter ammout of time. two hand is a terrible example, there are builds that could kill someone from stealth before they even finish winding up wrecking blow. veledrith is a good one, you are locked with how many skills you can use in a given time you cant cast skills faster. having high raw damage contributes to burst, but sets that do damage on proc can significantly increase burst because they essentially add a free "damage skill" into your already full rotation making more damage come out faster

  • altemriel
    altemriel
    ✭✭✭✭✭
    ✭✭✭
    Certainly.

    Sustain: The componant of the build that allows you to sustain your rotation for any length of time. Mostly indefinately. Sustain builds are ones that almost never run out of resources exept in the face of resource drain mechanics. Almost every build has decent sustain. Typically with armorpassives geting to around a thousand regeneration and assorted cost reductions is usually enough sustain for most builds. The ways to get more sustain are increased regen, and cost reduction, something every build should have a liberal dose of.

    Burst damage: Alot of damage in a short ammount of time. The two handed skill line is the best example of this, with many of the top tier builds being able to wollop an enemy for 25 K per wrecking blow cast. It's a slow but powerfull style of damage that usually synergizes well with it's counterpart, and is particularly favored in PVP.

    Raw damage: Also known as sustained damage, Raw damage is simple: Constant, flowing damage, usually from the mixture of instant but spamable attacks and damage over time abilities. A stamina Dragonknight using duel wield, and it's own class damage over time abilities is a good example of sustain damage.

    Raw damage can also be ment to specific philosophies on attaining sustained damage. One side, usually running dungeons and overworld content, reaches reasonable sustained damage through mitigation penetration. Raw damage in this context would mean raw crit chance and severity, achieving higher damage numbers through sheer force of numbers rather than mitigation bypass. This is usually done in Trial groups (Basicly raids) which can buff crit damage on a near 100% uptime which increases further the yield for this style.

    Hope this was helpfull.

    burst damage. the more damage you can do in shorter ammout of time. two hand is a terrible example, there are builds that could kill someone from stealth before they even finish winding up wrecking blow. veledrith is a good one, you are locked with how many skills you can use in a given time you cant cast skills faster. having high raw damage contributes to burst, but sets that do damage on proc can significantly increase burst because they essentially add a free "damage skill" into your already full rotation making more damage come out faster



    good advice!

    and also attack weaving and animation cancelling too
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