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Nightblade nerf.

  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    socivL wrote: »
    socivL wrote: »
    stamsorcs are just Donald Trumps

    what i mean by that wasnt an endorsement,

    i'm just trying to say that someone sick in bed that cant talk without coughing and can barely walk WILL DESTROY THEM!

    the cancer, ALWAYS WINS.

    Dont compare stam sorc to Trump. I like my stam sorc. Haha

    Also, Stam Sorcs are insane if played right.
  • thankyourat
    thankyourat
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    Brrrofski wrote: »
    Zeuq wrote: »
    I love seeing the NB's are squishy posts lol people are clueless

    Yeh, I never unserstand that too. Restances from their spammable, best cc in the game which can be used effectively for defence, cloak (albeit unreliable) which again gives resistances and even shade (yes, even on a stamblade).
    OOJIMMY wrote: »
    I like how every one is trying to say I'm just upset that I got ganked. I don't care if I die getting ganked. I'm not saying make it weaker by any means. Dawnbreaker is getting an increase and it does half the stuff. It hits more than one person l2p right?
    Dragon leap can be dodge and it's over double the cost and only knocks back. I want Dragon leap to cost 30 ult which is fair because we don't get a passive for easy 20 ult.

    Dawnbreaker is twice as good as incap though so it should cost twice as much. Whenever I use dbos on any of my stamina characters I'll see multiple 10k damage hits plus dot damage. This ultimate should cost more around 200 ult but that's for another argument. Dragon leap has a gap closer I believe that's why it cost so much, but dragon leap shouldn't probably only cost like 125 ult, it does hit like a truck though
  • Barlthump
    Barlthump
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    Ch4mpTW wrote: »
    Once they nerf nightblades i quit. We nightblades are squishy, you nerf our burst, the class will die.
    Nightblades aren't squishy.

    Troll or just a bad dps who can't deal decent damage against a nightblade? I wear 5 impen and have 47 points into crit resit and still get hit hard, dk'and templars have major mending, sorcs have implosion and us nightblades have our strong burst. L2P AND STOP ASKING FOR CLASS NERFS, look at mag sorcs, they got nerfed and you rarely see them anymore in pvp.

    I'm going to assume that you in fact use a Nightblade, which is why you're doing all you can to defend it from being nerfed. In fact, if I can recall correctly — you said you've killed me numerous times before. And how I'm supposedly "very easy" to kill. The only classes that have managed to kill me repeatedly without too much effort is the Nightblade class. Which would honestly make perfect sense.

    Edit: Can we have the cost of Cloak increased with each use within a certain period of time, being as Bolt Escape was treated this way? After all, both of them are "escape skills". They both give a means of providing survivability to each class, should things get too messy. Please have 'proper' balance, and apply the same penalty to Nightblades as you have to Sorcerers. @Wrobel

    Yeah they should increase cloak cost, and also add a short range teleport to it. And while they are at it. Let's add a nice shield to a nightblade when they get into execute range. Also we could really change incap strike to poison damage melee attack that hits for 12k each swing as an Ultimate and can store up to 1000%.
  • HaldaAinur
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    I don't think nerfing anything will fix a thing- they need to balance stam and mag again, and stop with the favoritism for stam (see the new weapon ultimates...).

    I enjoy my stamblade a lot, so maybe I'm biased, but overall running a stam build tends to be a lot easier and more beneficial overall than magicka builds. I've been at the phase where sorcs were stupidly easy to play as, and now, they're very 'meh'.
  • Barlthump
    Barlthump
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    Ch4mpTW wrote: »
    Alucardo wrote: »
    Sigtric wrote: »
    look at mag sorcs, they got nerfed and you rarely see them anymore in pvp.


    I think that may be the overall goal of the OP.

    I don't know where you play, but on EU they are freaking everywhere.

    Nightblades are everywhere; no matter the platform. And it's obvious as to why people use them. The ease of use, as well as overtuned performance and skills. Constantly they've dodged and wiggled out of receiving some 'adjustments' and 'fixes'. It's ridiculous. Even from a PVE perspective, Nightblades MUST be toned down. It's beyond ridiculous at this point. Especially when so much content is based around stealthy play-styles (e.g. Imperial City, Thieves Guild, and Dark Brotherhood). Not to mention, it's the recommended class for beginners to start ESO for a reason. As well as class suggested by others to clear VMA with. There's a reason for this.

    Please ZOS, for once apply proper balance and 'fix' the Nightblade class. It has gone on for far too long, and your player base has complained about it for months. Tone down the class already. Enough is enough.

    Wow you clearly haven't went to many trials I see. I got turned down as a stam nb dps for trials just for being a nightblade and not bringing anything to the table. Ooh they are OP in PvE. If a NB is out dps-ing you wearing similar gear, YOU are to blame. PvE NB are so weak they can only do pledges and vMSA well.
  • idk
    idk
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    Ch4mpTW wrote: »
    Once they nerf nightblades i quit. We nightblades are squishy, you nerf our burst, the class will die.
    Nightblades aren't squishy.

    Troll or just a bad dps who can't deal decent damage against a nightblade? I wear 5 impen and have 47 points into crit resit and still get hit hard, dk'and templars have major mending, sorcs have implosion and us nightblades have our strong burst. L2P AND STOP ASKING FOR CLASS NERFS, look at mag sorcs, they got nerfed and you rarely see them anymore in pvp.

    I'm going to assume that you in fact use a Nightblade, which is why you're doing all you can to defend it from being nerfed. In fact, if I can recall correctly — you said you've killed me numerous times before. And how I'm supposedly "very easy" to kill. The only classes that have managed to kill me repeatedly without too much effort is the Nightblade class. Which would honestly make perfect sense.

    Edit: Can we have the cost of Cloak increased with each use within a certain period of time, being as Bolt Escape was treated this way? After all, both of them are "escape skills". They both give a means of providing survivability to each class, should things get too messy. Please have 'proper' balance, and apply the same penalty to Nightblades as you have to Sorcerers. @Wrobel

    @Ch4mpTW

    This is the most interesting since calling for an increased cost to NB cloak demonstrates a lack of understanding of available skills. Cloak is the easiest to just in this game. Everyone has access to 2 skills that not only pull one out of stealth but prevent them from returning to stealth via any means for a short period. The as as flare skill can be targeted to an area, fairly large area.

    Most things have a counter. Knowing the counter is important.
  • undefeatdgaul
    undefeatdgaul
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    susmitds wrote: »
    Stamina nightblades are currently the weakest of all stamina classes.

    really? what the hell man I just wasted a week leveling up my new character. are magblades any better or should I just abandon this and start a DK
  • Autolycus
    Autolycus
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    Most NBs that overly-rely on Incap to do all their work for them are incredibly easy to kill, provided you survive the initial jump. A little crit resist and major ward/resolve usually stops a gank, if not there are plenty of other options to supplement. I'd be okay with having the stun revert to being only applicable to lower-health targets, but that's a very minor adjustment relative to the bigger picture.
    Edited by Autolycus on September 21, 2016 5:25PM
  • Gilliamtherogue
    Gilliamtherogue
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    The entire issue of DBoS and Incap (and any other cheap ultimate) is the existence of Battle Frenzy. Why in the world is there a passive that gives you 20 Ultimate PER kill, and STACKS further with things such as Soul Harvest + Fighter's Guild Passives? If you slot SH on a main bar as a Nightblade and you kill one target, you get 30 Ultimate (20 Battle Frenzy, 10 SH passive), now if they're a WW or Vampire that's 39. That means you only need to kill 3 players before you get another DBoS (4 once the ultimate cost increase goes through) when paired with default ultimate generation. This is why you see so many stam groups just wrecking face out there; even non NB's do it.

    NB's currently have the highest ultimate generation in game, it's kind of their thing. SH passive + Catalyst passive + Siphoner Passive puts them above anyone else, and when paired with Battle Frenzy it's just absurd. They also have considerably weaker ultimates per cast (compare damage on a NB vs a Temp or Sorc per cast) to help alleviate the fact that they get it faster.

    Further more, if you run Incap it means you don't have as high of ultimate generation, and removing Battle Frenzy would make it so you don't get almost half of your ult back on kill, leaving for much less chain bursting (the aspect people hate the most of playing against a NB).

    This is now a nerf Battle Frenzy thread.
    Old member of The Order of Mundus, Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. How far we've come!

    Have questions? Send me a message on the forums or my other social media. Seeing people learn is my dream and passion.

    Guides and other fun videos at https://youtube.com/c/gilliamtherogue
  • OOJIMMY
    OOJIMMY
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    Brrrofski wrote: »
    Zeuq wrote: »
    I love seeing the NB's are squishy posts lol people are clueless

    Yeh, I never unserstand that too. Restances from their spammable, best cc in the game which can be used effectively for defence, cloak (albeit unreliable) which again gives resistances and even shade (yes, even on a stamblade).
    OOJIMMY wrote: »
    I like how every one is trying to say I'm just upset that I got ganked. I don't care if I die getting ganked. I'm not saying make it weaker by any means. Dawnbreaker is getting an increase and it does half the stuff. It hits more than one person l2p right?
    Dragon leap can be dodge and it's over double the cost and only knocks back. I want Dragon leap to cost 30 ult which is fair because we don't get a passive for easy 20 ult.

    Dawnbreaker is twice as good as incap though so it should cost twice as much. Whenever I use dbos on any of my stamina characters I'll see multiple 10k damage hits plus dot damage. This ultimate should cost more around 200 ult but that's for another argument. Dragon leap has a gap closer I believe that's why it cost so much, but dragon leap shouldn't probably only cost like 125 ult, it does hit like a truck though

    I believe it's 125, haven't played my stam dk in a long time. How about lowering the amount of ult you get back from potions? My only problem is with how easy it is to get incap strike back. 20 ult is a massive amount especially when the ult it self being so low.
  • dashima
    dashima
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    The entire issue of DBoS and Incap (and any other cheap ultimate) is the existence of Battle Frenzy. Why in the world is there a passive that gives you 20 Ultimate PER kill, and STACKS further with things such as Soul Harvest + Fighter's Guild Passives? If you slot SH on a main bar as a Nightblade and you kill one target, you get 30 Ultimate (20 Battle Frenzy, 10 SH passive), now if they're a WW or Vampire that's 39. That means you only need to kill 3 players before you get another DBoS (4 once the ultimate cost increase goes through) when paired with default ultimate generation. This is why you see so many stam groups just wrecking face out there; even non NB's do it.

    NB's currently have the highest ultimate generation in game, it's kind of their thing. SH passive + Catalyst passive + Siphoner Passive puts them above anyone else, and when paired with Battle Frenzy it's just absurd. They also have considerably weaker ultimates per cast (compare damage on a NB vs a Temp or Sorc per cast) to help alleviate the fact that they get it faster.

    Further more, if you run Incap it means you don't have as high of ultimate generation, and removing Battle Frenzy would make it so you don't get almost half of your ult back on kill, leaving for much less chain bursting (the aspect people hate the most of playing against a NB).

    This is now a nerf Battle Frenzy thread.

    I personally think that Battle Frenzy is a good thing, especially with the lack of dynamic ultimate. Ie. if a small group wipes a larger group and kills a bunch of people in it, they are able to regain their ulti fast enough to bomb again and stand a chance. Dynamic ulti allowed outnumbered players to hold their ground against zergs so this is like the second best thing. Sort of.
    Venatus | Hagnado

    AD | Revân Stamina Nightblade AR35 scrub
    AD | Rëvan Stamina Sorcerer fotm
    DC | Ain Ghazal Magicka DK
    tfw too lazy to grind
    AD | Ain Ghazal Magicka DK
    AD | Run I Triggered Them Magicka Templar
    DC | Inner Postern Wall Stamina Templar
    DC | Kaivalanth Magicka Nightblade
    DC | Rëvân Stamina Nightblade
  • Lucky28
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    the cost of Incap/harvest is fine. it is a single target ult after all. i do agree that incap should lose the knockdown as should dawnbreaker i don't think that any ability that's that fast should have a CC i think it's rather cheap since people can't defend against it since it's just luck based.
    Invictus
  • Magicka_DK
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    Once they nerf nightblades i quit. We nightblades are squishy, you nerf our burst, the class will die.
    Nightblades aren't squishy.

    Troll or just a bad dps who can't deal decent damage against a nightblade? I wear 5 impen and have 47 points into crit resit and still get hit hard, dk'and templars have major mending, sorcs have implosion and us nightblades have our strong burst. L2P AND STOP ASKING FOR CLASS NERFS, look at mag sorcs, they got nerfed and you rarely see them anymore in pvp.

    Thats because people want easy mode classes so they reroll to the strongest class each balance update
  • Jaronking
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    I love how everyone wants to Nerf stamblades not thinking about how it Will affect a magblade.Especially its even funnier how no one talks about how strong stamplar and stam DK are some of the strongest builds in the game and I'll even put a stam sorc a head of a stamblade at times in PVP.Stamblades are only good for ganking and that's it.In PVE StamDK and StamSorcs do more DPs.So let's Nerf a class that's only good at one thing.

    This is from someone who only play a stamblade.I been playing it since the game released console beta.
    Edited by Jaronking on September 21, 2016 11:56PM
  • LBxFinalDeath
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    My nerf idea for stamblade would inherently be a buff for Mageblade.

    Just get rid of the CC Incap strike does.

    Soul Harvest won't be the steaming pile of refuse that barely gives you Ultimate back for killing someone with it that it is right now in comparison to the heal debuffing, glitchy CC causing, HARDER hitting Incap strike.

    Stamblade would be balanced then and Magic Nightblade's ult wouldn't be as God awful when compared to what Incap can do..

    Getting rid of the glitchy CC wouldn't effect Stamblade at all in PvE, it would just lower the amount of glitchy CCs in game.

    #SayNoToGlitchyCCs

    If you really wanna equalize the Ultimates just make it that soul harvest doesn't give ultimate if you get the kill with it but it debuffs their healing like Incap does but keep it doing Magic Damage while Incap would still debuff their healing and still do physical damage but no longer CC.
    Edited by LBxFinalDeath on September 22, 2016 12:16AM
  • Bouldercleave
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    Once they nerf nightblades i quit. We nightblades are squishy, you nerf our burst, the class will die.

    I agree that a nerf is not needed, but to say that NBs are squishy? I'm not squishy at all.
  • americansteel
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    stam overall is a problem
    NO LONGER PLAYING ESO

    POOR SERVER PERFORMANCE
    LAG
    LOAD SCREENS
    DONE
  • GreenSoup2HoT
    GreenSoup2HoT
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    If you don't want to see your easy god mode play style nerfed like sorcs. Then may I suggest that you stop posting videos like this on the forums. Or I can just hand you a newer shovel. So you can dig your grave even faster. :smile: The power to burst people down in less time it take's take to break CC. More survivalbility then all but the wet noodle tanks. Super Mobility best in the game.

    Yup you have pretty much confirmed to others. What I was trying to get them to see. Thank you, you made my job much easier. Now please ZOS for the love of everything apply the nerf bat nuke very generously to this class.

    Riiiight... so killing a bunch of low cp players using a 100% glass cannon gank build justifys the need to nerf nightblade's... k. Have you seen all the counters to cloak? How about Radiant Mage Light?... ever seen someone slot that to prevent dieing to ganks?... no.

    I only have one character and i have over 100 days worth of pretty much only pvp ganking/group play. I may of made it look easy but any other build could of 1vX'd each player i killed there easily. I was just making a quick little gag video of incap for fun, in general i use Dawnbreaker and thats much more powerful. I'm no beginner nb is all im saying.

    Ganking players who are fast to react is a lot more challenging imho. There are many types of cheese in pvp, ganking is just one flavor. Remember this is an AvAvA game. Wait till Battle Grounds if you want balanced pvp because currently pvp is just a role playing game, i role play as an Assassin who kills, i should be good at it right?

    I personally have no issues with Stamina or Magicka Nightblade's. I have issues with Vicious Death (i don't like how KB's grant AP when you can potentially have no AoE caps with this set), Negate (not the cc, the DoT/HoT thats on-top of the cc after it became un-break-able again), Radiant (obvious reasons) and Hurricane (hard counters cloak so easy). Nothing else really bothers me.


    Edited by GreenSoup2HoT on September 22, 2016 1:56AM
    PS4 NA DC
  • Malamar1229
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    Vigor needs a nerf bat, like Office Space style batting
  • thankyourat
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    My nerf idea for stamblade would inherently be a buff for Mageblade.

    Just get rid of the CC Incap strike does.

    Soul Harvest won't be the steaming pile of refuse that barely gives you Ultimate back for killing someone with it that it is right now in comparison to the heal debuffing, glitchy CC causing, HARDER hitting Incap strike.

    Stamblade would be balanced then and Magic Nightblade's ult wouldn't be as God awful when compared to what Incap can do..

    Getting rid of the glitchy CC wouldn't effect Stamblade at all in PvE, it would just lower the amount of glitchy CCs in game.

    #SayNoToGlitchyCCs

    If you really wanna equalize the Ultimates just make it that soul harvest doesn't give ultimate if you get the kill with it but it debuffs their healing like Incap does but keep it doing Magic Damage while Incap would still debuff their healing and still do physical damage but no longer CC.

    Soul harvest already has a heal debuff it can also hit decently hard. I think fully buffed I have like a 17k or 18k tool tip. The reason people complain about incap is like you said the cc that it has. Soul harvest is pretty good though ,but all damage coming from a stamblade will be higher than on a magblade because of how much more effective animation cancelling is with a stamblade. To get crazy spell damage with a magblade you need to go dual wield but now your attack weaves are weaker because of that
  • disintegr8
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    My NB's do not need a nerf, I get pummeled every time I go into PVP, I think it is me that needs a buff instead. I do not have the patience to research, tweak, test, tweak, test, research again and so on for my builds, so they will never be as good as they could be. That doesn't mean that any of my characters need a buff or that anyone better than me needs a nerf.

    If people have a good build and have taken the time to learn how to use it effectively, I do not think that warrants a call for a nerf. If you could role a NB and romp over everyone without putting any effort in, then a nerf is needed but I am living proof that this is not the case.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • Kram8ion
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    disintegr8 wrote: »
    My NB's do not need a nerf, I get pummeled every time I go into PVP, I think it is me that needs a buff instead. I do not have the patience to research, tweak, test, tweak, test, research again and so on for my builds, so they will never be as good as they could be. That doesn't mean that any of my characters need a buff or that anyone better than me needs a nerf.

    If people have a good build and have taken the time to learn how to use it effectively, I do not think that warrants a call for a nerf. If you could role a NB and romp over everyone without putting any effort in, then a nerf is needed but I am living proof that this is not the case.

    totaly this
    Aussie lag is real!
  • mdylan2013
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    Make cloak cost more after each use like streak and roll dodge.

    Decrease damage from stealth rather than the increase it currently has ( nb already has the advantage of surprise).

    Increase cost of incap strike.
    PS4/EU
    CP-1300+
    PSN - LookoutLuke
    15 Max level toons
    PVE/PVP
  • Drummerx04
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    As a magsorc at least, nightblades aren't that bad to fight unless they make judicious use of fear. Like on CC immunity cooldown fear... can't be blocked or dodged fear... lasts like 4 seconds. You know, arguably the most powerful CC in the game.

    Didn't streak break through blocking in a previous patch for the usual ONE second stun? You want a nerf that no one really ever talks about, that would be the one. Imagine making fear not break block, lol.

    But seriously, leave nightblades alone, stop chasing classes with the nerf bat. Even jesus beam isn't that bad once you figure out it's interruptable... and the caster has reduced movement speed... and isn't blocking... basically the definition of glass cannon.

    PC/NA - Nightfighters, Raid Leader and Officer
    Lilith Arujo - DC sorc tank/dps/healer - Dro-m'Athra Destroyer, Gryphon Heart, Grand Warlord
    Lilith Tortorici - DC templar trials healer

    Notable Completions:
    vAS (72k), vMoL HM (160k), vAA HM (135k), vHRC HM, vSO HM (141k), vHoF HM (168k), vCR+3(129k), vDSA 45k, vMA 591k

    Original Addons:
    Lilith's Group Manager
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    Bot Scanner 2000
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  • Ohhgrizyyy
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    I agree 100% I feel Incap needs the defile to be removed and bumped to 75 to use. Stam Sorcs also btw really dont need any nerfs, They arent anywhere near as OP as people make them seem
    Playing on PS4 NA server and current characters are CP 750

    Lvl 50 EP High Elf Magsorc PvP (outdated)
    Lvl 50 EP Wood Elf Nightblade (Currently my crafter)
    Lvl 50 EP High Elf Magplar PvP (outdated healbot)
    Lvl 50 EP Redguard Stam DK PvE (updating)
    Lvl 50 EP Dark Elf Mag DK PvP

    All my builds are outdated...I quit for a year lmao

    PSN ID: SDL_Griz
  • Volrion
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    In terms of Pvp, I'd say it goes;

    Stam DK
    Stam Sorc
    Stamplar
    Stamblade

    If you're worried about ganking stamblades, just keep your buffs up.

    If you're worried about sustain or tanky stamblades, then you're going to have a bad time in general because the other classes are all superior at the moment.

    *I play all four

    **Veledreth is a *** (lol)
    Edited by Volrion on September 22, 2016 8:59AM
  • OOJIMMY
    OOJIMMY
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    OK, I feel like people are missing my point out boor even reading before posting. I don't care about ganking. I'd you can insta burst me down, Good for you! My problem is when I survive the burst, and then 15 seconds later I get incap striked again. I've been in fights where I get incapped and dbos back. Then I get I get incap striked twice before I can my ultimate.
  • EsoRecon
    EsoRecon
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    stamblades are currently the weakest stam class in duels. IMO. Anyone else agree?
    Xbox One [ NA ]
    Gamertag - Zyzz II Legacy
    Stam Sorc & Stam NB PvP
    (I'm Just Here To 1vX)
  • GreenSoup2HoT
    GreenSoup2HoT
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    EsoRecon wrote: »
    stamblades are currently the weakest stam class in duels. IMO. Anyone else agree?

    I miss cloak purge...

    Edited by GreenSoup2HoT on September 23, 2016 5:20PM
    PS4 NA DC
  • Jaronking
    Jaronking
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    EsoRecon wrote: »
    stamblades are currently the weakest stam class in duels. IMO. Anyone else agree?

    I miss cloak purge...
    So do I those was the good old days.
    EsoRecon wrote: »
    stamblades are currently the weakest stam class in duels. IMO. Anyone else agree?
    I agree with you in 1v1 stambladed are in a bad place.Their to squishy compare to the other classes.
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