Just pay the Fine if you can't get away. Why is that so hard for people to do?
If your going to commit crimes in a high risk area, then Fence your loot first. Otherwise use one of the many ways that are built into the game to neutralize the guards if you can't commit crimes without being caught.
Define 'high risk area'. Oh, pretty much everywhere? You know zone guards even roam the wilderness roads at times too, right?
What, go to the fence more often? That's like suggesting that someone use 1 ability on a mob then disengage to a distance before returning to hit the mob again - totally NOT the way the game is played.
Seriously, comments like this one are supremely unhelpful, to the extent it makes it appear that the commenter does not have experience with the issue but must share their opinion anyway.
It's often not about the fine, it's about the loot still being held. A stack of blue 250's painstakingly gathered over a series of sweeps through towns that have no outlaw refuge, for example. Or having picked up the unique treasure item and on your way to the thieves den to place it on display, you stop at a merchant to repair armor and the merchant randomly moves, you've accidentally stolen some random useless widget and now there's a guard charging at you. Pay the fine, and go BACK to wherever that quest item spawns because for a piddly fine the guard also yanked that out of your inventory.
It's rarely about the size of the bounty, so "just pay the fine" is about the most unknowledgable thing that could possibly be introduced into the topic.
@Cryptical
As someone who has leveled Legerdemain on 6 Alts to 20, and about a Million of Fenced Goods (not all on one character unfortunately), I am quite knowledgeable about Legerdemain.
OK, High Risk areas, there are two that I know of, Banks with Guards, Castles with Guards. The only reason these are High Risk is you can't open the door during combat. If you know this, then prepare for it, or don't steal from those places, there are lots of others to steal from. As for Guards patrolling towns outside of buildings, getting away from them is beyond easy. I have been chased by 10 guards running through Skywatch and got away from them all. Its really very easy.
Yes, if your concerned about your stacks of loot, then go Fence it before you do something risky in a place where you could get caught and have to deal with a Guard. So, before you steal from one of two risky places in a large town, just go Fence your goods. Using as an excuse, "I can't be bothered to Fence my precious loot" is not a convincing argument. If it's precious to you, secure it, otherwise risk it.
There are many ways to deal with the guards and risks associated with Legerdemain besides removing the one major consequence of being sloppy in your stealing methods. So, yes, pay the fine of 100 to 300 gold, or learn how to steal so you don't get caught, or, learn how to get away from the guards, or learn how to pay attention to your inventory of stolen items and know when to go Fence them.
With the knowledge of how and when to steal and how to manage my stolen item inventory, Guards are not an issue for me.
Any comment you make about sloppy stealing methods or poor fence-visit frequency is immaterial in the face of a person who runs up to a banker, sees the banker prompt come up, and as the person hits the key the banker moves which results in the target being a drink on the desk - and BLAMMO! Now the guard is on you in that bank like a ganker is on a molag bal group in the sewers. A way to disable a guard, even a chance at such, is a way to salvage a situation that went pear shaped through no fault of the player.
I think Brian Wheeler said at PAX that guards WERE killable and that people were able to do it on live, but idk if that's real. That sounds fake as heck.
https://youtu.be/B-T6spk8cWE I think Brian Wheeler said at PAX that guards WERE killable and that people were able to do it on live, but idk if that's real. That sounds fake as heck.
That isn't real. I've gotten guards to 0 health before and I've seen videos of others as well. When you get them to 0 health for too long they do a skill called Riot Control to one shot everyone.
Edit:https://youtu.be/B-T6spk8cWE
https://youtu.be/beLkpADuQ2I Caligamy_ESO wrote: »I think Brian Wheeler said at PAX that guards WERE killable and that people were able to do it on live, but idk if that's real. That sounds fake as heck.
That isn't real. I've gotten guards to 0 health before and I've seen videos of others as well. When you get them to 0 health for too long they do a skill called Riot Control to one shot everyone.
Edit:https://youtu.be/B-T6spk8cWE
Riot Control is actually triggered by a specific amount of players attacking him at the same time. I'm the sorcerer in this video taking the hits from him, you can do this forever until about 6-8 people attack it.
Caligamy_ESO wrote: »
Edit: On a sidenote I think the guards in ESO are a really dumb mechanic, we get sent off to fight an immortal daedric god who wields an army of immortals... but every guard in Tamriel is capable of one shotting the entire population of the world all at once and they never die.
Caligamy_ESO wrote: »
Edit: On a sidenote I think the guards in ESO are a really dumb mechanic, we get sent off to fight an immortal daedric god who wields an army of immortals... but every guard in Tamriel is capable of one shotting the entire population of the world all at once and they never die.
So we should have the Buff that we get from Meridia after sacrificing one of our companions for the entire game?