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Guards

linoge63
linoge63
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Ok so, guards probably wont be allowed to be killed..but why not knocked out?

Say we are being attacked by a guard and you are over a certain level in some relevant skill line and during the melee a prompt pops up, and you have a brief period of time wherein you can launch a knock out cinematic.

The prompt wont launch right away so you risk taking a lot of damage and if you miss that 1 sec prompt timing, well...you're probably respawning.

But if you're good, a delicious Mike Tyson knock out scene occurs. You know, the 52 blocks version where you duck under the incoming sword swipe and execute a roaring uppercut that launches the guard off their feet and you hear a loud claaaank as they fall. 140 Gold rolls out of their pockets as well; thus it isn't theft to relocate into yours.

Available from the crown store ;)
Edited by linoge63 on September 20, 2016 4:48PM
  • tnanever
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    I'd like to see the return of Daggerfall style guards, where they can be killed, but more and more keep coming after you, shouting HALT, HALT, HALT. ....except they should be a lot tougher to kill than the Daggerfall guards.
  • Nestor
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    Just pay the Fine if you can't get away. Why is that so hard for people to do?

    If your going to commit crimes in a high risk area, then Fence your loot first. Otherwise use one of the many ways that are built into the game to neutralize the guards if you can't commit crimes without being caught.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • idk
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    I have a bounty often and rarely get caught. With the exception of getting caught in a building this week I escape when I am caught. Don't see the guards as a big deal and keeps thieving interesting.
  • Luigi_Vampa
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    Just cc them and run away. It has the same effect as your idea of knocking them out. Unless you really just want a cinematic of you knocking a guard out.
    PC/EU DC
  • Cryptical
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    Nestor wrote: »
    Just pay the Fine if you can't get away. Why is that so hard for people to do?

    If your going to commit crimes in a high risk area, then Fence your loot first. Otherwise use one of the many ways that are built into the game to neutralize the guards if you can't commit crimes without being caught.

    Define 'high risk area'. Oh, pretty much everywhere? You know zone guards even roam the wilderness roads at times too, right?

    What, go to the fence more often? That's like suggesting that someone use 1 ability on a mob then disengage to a distance before returning to hit the mob again - totally NOT the way the game is played.

    Seriously, comments like this one are supremely unhelpful, to the extent it makes it appear that the commenter does not have experience with the issue but must share their opinion anyway.

    It's often not about the fine, it's about the loot still being held. A stack of blue 250's painstakingly gathered over a series of sweeps through towns that have no outlaw refuge, for example. Or having picked up the unique treasure item and on your way to the thieves den to place it on display, you stop at a merchant to repair armor and the merchant randomly moves, you've accidentally stolen some random useless widget and now there's a guard charging at you. Pay the fine, and go BACK to wherever that quest item spawns because for a piddly fine the guard also yanked that out of your inventory.

    It's rarely about the size of the bounty, so "just pay the fine" is about the most unknowledgable thing that could possibly be introduced into the topic.
    Xbox NA
  • Vipstaakki
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    Learn to sneak. It is not that hard.
  • linoge63
    linoge63
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    ah nvrmind
    Edited by linoge63 on September 20, 2016 7:21PM
  • Nestor
    Nestor
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    Cryptical wrote: »
    Nestor wrote: »

    Define 'high risk area'. Oh, pretty much everywhere? You know zone guards even roam the wilderness roads at times too, right?

    What, go to the fence more often? That's like suggesting that someone use 1 ability on a mob then disengage to a distance before returning to hit the mob again - totally NOT the way the game is played.

    Seriously, comments like this one are supremely unhelpful, to the extent it makes it appear that the commenter does not have experience with the issue but must share their opinion anyway.

    It's often not about the fine, it's about the loot still being held. A stack of blue 250's painstakingly gathered over a series of sweeps through towns that have no outlaw refuge, for example. Or having picked up the unique treasure item and on your way to the thieves den to place it on display, you stop at a merchant to repair armor and the merchant randomly moves, you've accidentally stolen some random useless widget and now there's a guard charging at you. Pay the fine, and go BACK to wherever that quest item spawns because for a piddly fine the guard also yanked that out of your inventory.

    It's rarely about the size of the bounty, so "just pay the fine" is about the most unknowledgable thing that could possibly be introduced into the topic.

    @Cryptical

    As someone who has leveled Legerdemain on 6 Alts to 20, and about a Million of Fenced Goods (not all on one character unfortunately), I am quite knowledgeable about Legerdemain.

    OK, High Risk areas, there are two that I know of, Banks with Guards, Castles with Guards. The only reason these are High Risk is you can't open the door during combat. If you know this, then prepare for it, or don't steal from those places, there are lots of others to steal from. As for Guards patrolling towns outside of buildings, getting away from them is beyond easy. I have been chased by 10 guards running through Skywatch and got away from them all. Its really very easy.

    Yes, if your concerned about your stacks of loot, then go Fence it before you do something risky in a place where you could get caught and have to deal with a Guard. So, before you steal from one of two risky places in a large town, just go Fence your goods. Using as an excuse, "I can't be bothered to Fence my precious loot" is not a convincing argument. If it's precious to you, secure it, otherwise risk it.

    There are many ways to deal with the guards and risks associated with Legerdemain besides removing the one major consequence of being sloppy in your stealing methods. So, yes, pay the fine of 100 to 300 gold, or learn how to steal so you don't get caught, or, learn how to get away from the guards, or learn how to pay attention to your inventory of stolen items and know when to go Fence them.

    With the knowledge of how and when to steal and how to manage my stolen item inventory, Guards are not an issue for me.



    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Taleof2Cities
    Taleof2Cities
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    Look! Another thread about the guards!!
  • Cryptical
    Cryptical
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    Nestor wrote: »
    @Cryptical

    As someone who has leveled Legerdemain on 6 Alts to 20, and about a Million of Fenced Goods (not all on one character unfortunately), I am quite knowledgeable about Legerdemain.

    OK, High Risk areas, there are two that I know of, Banks with Guards, Castles with Guards. The only reason these are High Risk is you can't open the door during combat. If you know this, then prepare for it, or don't steal from those places, there are lots of others to steal from. As for Guards patrolling towns outside of buildings, getting away from them is beyond easy. I have been chased by 10 guards running through Skywatch and got away from them all. Its really very easy.

    Yes, if your concerned about your stacks of loot, then go Fence it before you do something risky in a place where you could get caught and have to deal with a Guard. So, before you steal from one of two risky places in a large town, just go Fence your goods. Using as an excuse, "I can't be bothered to Fence my precious loot" is not a convincing argument. If it's precious to you, secure it, otherwise risk it.

    There are many ways to deal with the guards and risks associated with Legerdemain besides removing the one major consequence of being sloppy in your stealing methods. So, yes, pay the fine of 100 to 300 gold, or learn how to steal so you don't get caught, or, learn how to get away from the guards, or learn how to pay attention to your inventory of stolen items and know when to go Fence them.

    With the knowledge of how and when to steal and how to manage my stolen item inventory, Guards are not an issue for me.

    For someone who is teh hawtness of legerdemain, you are pretending that the number 1 reason for a way to disable a guard does not exist: those moments when you are NOT at all intending to pick up an object, yet it happens - sometimes because the npc moves, sometimes some other npc runs into you thus moving you, sometimes a hair of lag results in an npc not actually being where you think they are, etc.

    Any comment you make about sloppy stealing methods or poor fence-visit frequency is immaterial in the face of a person who runs up to a banker, sees the banker prompt come up, and as the person hits the key the banker moves which results in the target being a drink on the desk - and BLAMMO! Now the guard is on you in that bank like a ganker is on a molag bal group in the sewers. A way to disable a guard, even a chance at such, is a way to salvage a situation that went pear shaped through no fault of the player.

    Xbox NA
  • Nestor
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    Cryptical wrote: »
    Any comment you make about sloppy stealing methods or poor fence-visit frequency is immaterial in the face of a person who runs up to a banker, sees the banker prompt come up, and as the person hits the key the banker moves which results in the target being a drink on the desk - and BLAMMO! Now the guard is on you in that bank like a ganker is on a molag bal group in the sewers. A way to disable a guard, even a chance at such, is a way to salvage a situation that went pear shaped through no fault of the player.

    @Cryptical


    That is another issue entirely and can be easily resolved by being careful. In fact this is the only reason I ever got caught is by mis-clicking but I have learned to be careful. And, the trick to that is to look at the top of the NPCs head, not their body, that will keep you from mis clicking on a non static. Since I learned to use the top of the head, accidental stealing has not happened in a long time.

    Non Statics near the NPC are a flaw in the game environment. However changing the guards is not the answer, just making the objects near Merchant NPCs Statics like they were when the game released would fix that.

    Oh, and don't ever shop in Sentinel Guild Traders, for some reason, those traders have a lot of actionable objects all around them and it's easy to click on things you should not if your in a rush and not being careful.




    Edited by Nestor on September 20, 2016 9:27PM
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • binho
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    so if guards could be killed or knocked out, what's stopping players from killing anyone they want in a city?!
    I honestly think this is a bad idea. It should stay the way it is.
    Edited by binho on September 20, 2016 9:27PM
  • Luigi_Vampa
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    In my opinion you shouldn't be able to kill guards and/or knock them out until I can collect the bounty on your head myself.
    PC/EU DC
  • Recremen
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    I think Brian Wheeler said at PAX that guards WERE killable and that people were able to do it on live, but idk if that's real. That sounds fake as heck.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • Luigi_Vampa
    Luigi_Vampa
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    Recremen wrote: »
    I think Brian Wheeler said at PAX that guards WERE killable and that people were able to do it on live, but idk if that's real. That sounds fake as heck.

    That isn't real. I've gotten guards to 0 health before and I've seen videos of others as well. When you get them to 0 health for too long they do a skill called Riot Control to one shot everyone.

    Edit:

    https://youtu.be/B-T6spk8cWE
    Edited by Luigi_Vampa on September 20, 2016 9:40PM
    PC/EU DC
  • UltimaJoe777
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    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Dubhliam
    Dubhliam
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    4 points into Swiftly forgotten.

    Always carry invisibility potions.

    Don't whine about everything.

    WIN.
    >>>Detailed Justice System Concept thread<<<
  • Caligamy_ESO
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    Typhoios wrote: »
    Recremen wrote: »
    I think Brian Wheeler said at PAX that guards WERE killable and that people were able to do it on live, but idk if that's real. That sounds fake as heck.

    That isn't real. I've gotten guards to 0 health before and I've seen videos of others as well. When you get them to 0 health for too long they do a skill called Riot Control to one shot everyone.

    Edit:

    https://youtu.be/B-T6spk8cWE

    Riot Control is actually triggered by a specific amount of players attacking him at the same time. I'm the sorcerer in this video taking the hits from him, you can do this forever until about 6-8 people attack it.

    Edit: On a sidenote I think the guards in ESO are a really dumb mechanic, we get sent off to fight an immortal daedric god who wields an army of immortals... but every guard in Tamriel is capable of one shotting the entire population of the world all at once and they never die.

    Here's the long version of the same guard.. :p
    https://youtu.be/beLkpADuQ2I
    Edited by Caligamy_ESO on September 20, 2016 10:21PM
    love is love
  • UltimaJoe777
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    Typhoios wrote: »
    Recremen wrote: »
    I think Brian Wheeler said at PAX that guards WERE killable and that people were able to do it on live, but idk if that's real. That sounds fake as heck.

    That isn't real. I've gotten guards to 0 health before and I've seen videos of others as well. When you get them to 0 health for too long they do a skill called Riot Control to one shot everyone.

    Edit:

    https://youtu.be/B-T6spk8cWE

    Riot Control is actually triggered by a specific amount of players attacking him at the same time. I'm the sorcerer in this video taking the hits from him, you can do this forever until about 6-8 people attack it.

    In the video I posted in which I was the one recording it we had 6 people fighting it, no one died (pretty sure Guard stayed on me, at least most of the time) and so Riot Control happened. Therefore, it likely does have to do with numbers and not getting the Guard down to 0 Health.
    Edited by UltimaJoe777 on September 20, 2016 10:17PM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Nestor
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    Edit: On a sidenote I think the guards in ESO are a really dumb mechanic, we get sent off to fight an immortal daedric god who wields an army of immortals... but every guard in Tamriel is capable of one shotting the entire population of the world all at once and they never die.

    So we should have the Buff that we get from Meridia after sacrificing one of our companions for the entire game?

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Bryanonymous
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    Nestor wrote: »

    Edit: On a sidenote I think the guards in ESO are a really dumb mechanic, we get sent off to fight an immortal daedric god who wields an army of immortals... but every guard in Tamriel is capable of one shotting the entire population of the world all at once and they never die.

    So we should have the Buff that we get from Meridia after sacrificing one of our companions for the entire game?

    Oh, you mean that buff when we fight Molag Kena? Smh. This topic always gets drowned with corporate nonsense. Guards should die. /thread

    'Just learn to sneak and stop crying...' Smh. The assumption that sneaking is in any way hard at all, or that this is about our ability to play the sneak game. So narrow.

    This is about rampage murder sprees. Sorry if that offends some of you, but this game does already have a lot of that.
    Edited by Bryanonymous on September 20, 2016 10:59PM
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