Cruel Flurry (Maelstrom Dual Wield enchantment): Reduced this enchantment’s bonus to Weapon and Spell Damage on your next single-target damage over time ability to 2003 from 3096.
They were OP AF (and i'm a Cruel flurry user, with stamblade and stamDK), The nerf is huge, but they are still BiS and maybe the magicka user stop complaining about DPS (which is nonsense from my perspective, because if you are close up and personal, you must deal moar damage IMHO), this closes the gap between Magicka and Stamina for Endagame content.
Not very happy bout this, but it's ok, because it will enable more build variety.
Huh? Magicka should not be infront of StaminaThey were OP AF (and i'm a Cruel flurry user, with stamblade and stamDK), The nerf is huge, but they are still BiS and maybe the magicka user stop complaining about DPS (which is nonsense from my perspective, because if you are close up and personal, you must deal moar damage IMHO), this closes the gap between Magicka and Stamina for Endagame content.
Not very happy bout this, but it's ok, because it will enable more build variety.
So being in light armor with less mitigation should result in less damage than being in medium armor, with more natural mitigation ?
In my opinion, magicka should always deal more damage, provided they are wearing light armor.
Ranged attacks should gain a 10% damage bonus when used within melee range. Because a light armor user who gets close up, should deal more damage than a medium armor melee. But it doesn't.
They were OP AF (and i'm a Cruel flurry user, with stamblade and stamDK), The nerf is huge, but they are still BiS and maybe the magicka user stop complaining about DPS (which is nonsense from my perspective, because if you are close up and personal, you must deal moar damage IMHO), this closes the gap between Magicka and Stamina for Endagame content.
Not very happy bout this, but it's ok, because it will enable more build variety.
So being in light armor with less mitigation should result in less damage than being in medium armor, with more natural mitigation ?
In my opinion, magicka should always deal more damage, provided they are wearing light armor.
Ranged attacks should gain a 10% damage bonus when used within melee range. Because a light armor user who gets close up, should deal more damage than a medium armor melee. But it doesn't.
They were OP AF (and i'm a Cruel flurry user, with stamblade and stamDK), The nerf is huge, but they are still BiS and maybe the magicka user stop complaining about DPS (which is nonsense from my perspective, because if you are close up and personal, you must deal moar damage IMHO), this closes the gap between Magicka and Stamina for Endagame content.
Not very happy bout this, but it's ok, because it will enable more build variety.
So being in light armor with less mitigation should result in less damage than being in medium armor, with more natural mitigation ?
In my opinion, magicka should always deal more damage, provided they are wearing light armor.
Ranged attacks should gain a 10% damage bonus when used within melee range. Because a light armor user who gets close up, should deal more damage than a medium armor melee. But it doesn't.
Huh? Magicka should not be infront of StaminaThey were OP AF (and i'm a Cruel flurry user, with stamblade and stamDK), The nerf is huge, but they are still BiS and maybe the magicka user stop complaining about DPS (which is nonsense from my perspective, because if you are close up and personal, you must deal moar damage IMHO), this closes the gap between Magicka and Stamina for Endagame content.
Not very happy bout this, but it's ok, because it will enable more build variety.
So being in light armor with less mitigation should result in less damage than being in medium armor, with more natural mitigation ?
In my opinion, magicka should always deal more damage, provided they are wearing light armor.
Ranged attacks should gain a 10% damage bonus when used within melee range. Because a light armor user who gets close up, should deal more damage than a medium armor melee. But it doesn't.
It is a risk reward scenario, magicka has so much shield stacking, stamina does not
Huh? Magicka should not be infront of StaminaThey were OP AF (and i'm a Cruel flurry user, with stamblade and stamDK), The nerf is huge, but they are still BiS and maybe the magicka user stop complaining about DPS (which is nonsense from my perspective, because if you are close up and personal, you must deal moar damage IMHO), this closes the gap between Magicka and Stamina for Endagame content.
Not very happy bout this, but it's ok, because it will enable more build variety.
So being in light armor with less mitigation should result in less damage than being in medium armor, with more natural mitigation ?
In my opinion, magicka should always deal more damage, provided they are wearing light armor.
Ranged attacks should gain a 10% damage bonus when used within melee range. Because a light armor user who gets close up, should deal more damage than a medium armor melee. But it doesn't.
It is a risk reward scenario, magicka has so much shield stacking, stamina does not
There are a LOT of close range magicka abilities
And medium has so much more dodging (which doesn't eat up your skill slots)
You can go around this for ages, the thing it boils down to is:
Heavy is for mitigration. Ok.
Then medium and light, that are both for dps, why do they have different innate defenses?
Not that big of a deal. I play stam and Mag, and while it sucks this happened, the other VMA weapons were noticeably lacking. I guess they didn't want to buff the others?
And most people think this is a big deal. It isn't. It's about a 30% decrease to the actual enchantment, but that doesn't mean stam builds do 30% less dps. It doesn't even mean stam builds DoT damage does 30% less. You simply have 1k less wpn damage awarded to those DoT's. In all honesty stam probably loses 2-4k dps.
So let's say fully buffed you have around 35k max stam, 4k weapon damage, and 3k weapon damage from the VMA enchant. All those stats effect the damage done by the DoTs.
So now, 35k max stam, 4k weapon damage, 2k weapon damage from VMA enchant.
For the sake of simplicity, I'll convert 35k max stam to weapon damage (I remember reading that 10 max stam = 1 weapon damage, whether that is true or not is irrelevant)
Live Server: 3.5k + 4k + 3k = 10.5k weapon damage awarded to DoTs
PTS Server: 3.5k + 4k + 2k = 9.5k weapon damage awarded to DoTs
9.5k / 10.5k = 90.4%
On PTS server, our DoT's will be doing 90% of the damage they do on live. That means this change reduced stam build DoT damage by around 10%, which would equate to most likely 2-4k dps in a full raid environment.
I analyzed a parse from a PC player that was posted in a stream. Stam DK he did 53k dps, DoT's accounted for 22k of the dps. If the same exact scenario were to play out on PTS, he would do about 2.2k less dps and total at about 51k dps. And remember, stam DK gets the most effected by this due to their extra DoT, and it's still not a crazy amount.
Of course, the max stam into weapon damage isn't exactly reliable, because all abilities have a different coefficient calculator for the amount of damage they due, but all I did here was try to help visualize what all goes into the damage you're doing. At face value, it looks like a devastating nerf, but upon further analysis we see it's not as bad as it seems.
Of course, this will be tested by the guys on PTS do give us exact values of how it works in game, but doing some simple math shows us that it is a huge nerf.
The balance will be how it should be: Stamina Melee should be out damaging Ranged Magic due to being closer to the boss and more vulnerable to mechanics (not having access to a shield).
Awh Alcast, don't feed the forums this they wont understand why and call for nerfsAlso guys,They were OP AF (and i'm a Cruel flurry user, with stamblade and stamDK), The nerf is huge, but they are still BiS and maybe the magicka user stop complaining about DPS (which is nonsense from my perspective, because if you are close up and personal, you must deal moar damage IMHO), this closes the gap between Magicka and Stamina for Endagame content.
Not very happy bout this, but it's ok, because it will enable more build variety.
So being in light armor with less mitigation should result in less damage than being in medium armor, with more natural mitigation ?
In my opinion, magicka should always deal more damage, provided they are wearing light armor.
Ranged attacks should gain a 10% damage bonus when used within melee range. Because a light armor user who gets close up, should deal more damage than a medium armor melee. But it doesn't.
You do realize that the top DPS for vmol hardmode is a Magplar atm right?
Nontheless, thje nerf was a good choice, I just wish they buffed magicka instead of nurfing stuff. Well maybe now weap crit pots will get cheaper again
They were OP AF (and i'm a Cruel flurry user, with stamblade and stamDK), The nerf is huge, but they are still BiS and maybe the magicka user stop complaining about DPS (which is nonsense from my perspective, because if you are close up and personal, you must deal moar damage IMHO), this closes the gap between Magicka and Stamina for Endagame content.
Not very happy bout this, but it's ok, because it will enable more build variety.
So being in light armor with less mitigation should result in less damage than being in medium armor, with more natural mitigation ?
In my opinion, magicka should always deal more damage, provided they are wearing light armor.
Ranged attacks should gain a 10% damage bonus when used within melee range. Because a light armor user who gets close up, should deal more damage than a medium armor melee. But it doesn't.
They were OP AF (and i'm a Cruel flurry user, with stamblade and stamDK), The nerf is huge, but they are still BiS and maybe the magicka user stop complaining about DPS (which is nonsense from my perspective, because if you are close up and personal, you must deal moar damage IMHO), this closes the gap between Magicka and Stamina for Endagame content.
Not very happy bout this, but it's ok, because it will enable more build variety.
So being in light armor with less mitigation should result in less damage than being in medium armor, with more natural mitigation ?
In my opinion, magicka should always deal more damage, provided they are wearing light armor.
Ranged attacks should gain a 10% damage bonus when used within melee range. Because a light armor user who gets close up, should deal more damage than a medium armor melee. But it doesn't.