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VMA opinion.

OOJIMMY
OOJIMMY
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First off I've beaten VMA 6 times now on my stamplar. My build isn't to spectacular and I don't change anything between pvp and pve except for my armor traits. It's been rough every time I've beaten it and I'm no where near being competitive on the leaderboards. In about the 2 hours of me violently fighting for victory, I'll get frustrated, lose my temper and even wish the people responsible for VMA to break toes. When I finally win, I actually feel accomplished. I actually feel like I had to try and focus to get it done.

Even with how difficult it is I believe it shouldn't be nerfed. The only change needed is to remove the undesirable traits from the loot table. VMA is the only hard content outside of trials. I don't want VMA to become like all the other dungeons which I can complete half brain dead.
  • Voxicity
    Voxicity
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    I definitely agree. I used to refuse to do it because of the horror stories of loot rng, but last week I decided to try it on my stamblade and managed to do it. Completed it like 5 times since and got some pretty nice weapons, but for the love of god why do Infused and Charged Maelstrom weapons even exist?! The enchantment is fixed so the weapon is literally traitless, absolutely mind blowing that Orsinium has been out for so long and they still haven't sorted that out...

    Other than that it's actually really well made content. I just find it kinda weird how some of the best weapons in the game are locked behind solo content in an MMO. Duoable vMSA would be way more fun, even if the mobs and boss' health and damage was increased.
    Edited by Voxicity on September 19, 2016 2:30PM
  • Asmael
    Asmael
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    Another complaint about vMA bad RNG?

    KEEP THEM COMING! Hopefully something will be done.

    Someday.

    .

    .

    .

    Perhaps.

    .

    .

    .

    Maybe.

    .

    .

    .

    I hope.

    .

    .

    .

    Nah it won't, screw RNG.
    PC EU - Zahraji of the Void, aka "Kitty", the fluffiest salmon genocider in town.
    Poke @AsmaeI (last letter is uppercase "i") on PC EU or Asmael#9325 on Discord and receive a meow today.
  • Shader_Shibes
    Shader_Shibes
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    Yeah balls with vma, im through with it. Absolutely no point whasoever to do it. 4 chars on weekly, 4 items to decon, yet again.

    Bring back pre DB vma drop system without BS traits pls.
  • Milvan
    Milvan
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    The game is very solo-casual oriented, it saddens my. I hope they don't touch VMA, it's perfect the way it is now. But they will end up doing it one day. :(:o
    “Kings of the land and the sky we are; proud gryphons.” Stalker stands, the epitome of pride. Naked and muscular, his wings widen and his feet dig in as if he alone holds down the earth and supports the heavens, keeping the two ever separate.”
    Gryphons guild - @Milvan,
  • Armitas
    Armitas
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    The community is strongly divided over the dungeon. 41% haven't cleared it, and 26% have cleared it but never made the leaderboards. The 41% are enraged over the frustration level of the dungeon, and I think the rest of those that are doing it are mad at the RNG on weapon/traits. In any case the entire community is in a bad situation for one reason or another and something should be done about it.

    I don't think we need to nerf it though. The main problem is the frustrating elements and the initial hurdle of suffering and frustration. That can be dealt with by adding free rezes, cheap VMA only pots, no repair costs etc. Bugs or poor performance can be fixed like the animation canceling mobs. RNG can be fixed by evaluating red aoe timers. Mob cheating like infinite run speed cremos and infinite range soul tethers can be fixed in preference of differing player strategy and tactics.

    Right now the way to complete it is kill it as fast as you can so you don't have to play it. Playing it gets you killed. New ways of doing the dungeon can be made so you can actually play it reactively. For example you can reduce the cost of breakfree, bash, and roll while in VMA. So maybe instead of nuking everything as soon as it spawns you can dps, and use reactives as the situation warrants. Right now it's not a challenge in any traditionally desirable way, you don't win by playing it, you win by playing it the least amount of time possible. We can change that and make it better and more enjoyable challenge.
    Edited by Armitas on September 19, 2016 3:56PM
    Retired.
    Nord mDK
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Armitas wrote: »
    The community is strongly divided over the dungeon. 40% haven't done it, and 26% have done it but never made the leaderboards. The 40% are enraged over the frustration level of the dungeon, and I think the rest of those that are doing it are mad at the RNG on weapon/traits. In any case the entire community is a bad situation for one reason or another and something should be done about it.

    I don't think we need to nerf it though. The main problem is the frustrating elements and the initial hurdle of suffering and frustration. That can be dealt with by adding free rezes, cheap VMA only pots, no repair costs etc. Bugs or poor performance can be fixed like the animation canceling mobs. RNG can be fixed by evaluating red aoe timers.

    Right now the way to complete it is kill it as fast as you can so you don't have to play it. Playing it gets you killed. New ways of doing the dungeon can be made so you can actually play it reactively. For example you can reduce the cost of breakfree, bash, and roll while in VMA. So maybe instead of nuking everything as soon as it spawns you can dps, and use reactives as the situation warrants. It's not a challenge in any traditionally desirable way, you don't win by playing it, you win by playing it the least amount of time possible.

    40%? Curious where that number is coming from. I find it really hard to believe that 40% of the community has cleared this place.
  • Armitas
    Armitas
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    Armitas wrote: »
    The community is strongly divided over the dungeon. 40% haven't done it, and 26% have done it but never made the leaderboards. The 40% are enraged over the frustration level of the dungeon, and I think the rest of those that are doing it are mad at the RNG on weapon/traits. In any case the entire community is a bad situation for one reason or another and something should be done about it.

    I don't think we need to nerf it though. The main problem is the frustrating elements and the initial hurdle of suffering and frustration. That can be dealt with by adding free rezes, cheap VMA only pots, no repair costs etc. Bugs or poor performance can be fixed like the animation canceling mobs. RNG can be fixed by evaluating red aoe timers.

    Right now the way to complete it is kill it as fast as you can so you don't have to play it. Playing it gets you killed. New ways of doing the dungeon can be made so you can actually play it reactively. For example you can reduce the cost of breakfree, bash, and roll while in VMA. So maybe instead of nuking everything as soon as it spawns you can dps, and use reactives as the situation warrants. It's not a challenge in any traditionally desirable way, you don't win by playing it, you win by playing it the least amount of time possible.

    40%? Curious where that number is coming from. I find it really hard to believe that 40% of the community has cleared this place.

    From here. That is 40% that haven't cleared it and 50% that have.
    Edited by Armitas on September 19, 2016 3:48PM
    Retired.
    Nord mDK
  • FriedEggSandwich
    FriedEggSandwich
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    KaiVox22 wrote: »
    I definitely agree. I used to refuse to do it because of the horror stories of loot rng, but last week I decided to try it on my stamblade and managed to do it. Completed it like 5 times since and got some pretty nice weapons, but for the love of god why do Infused and Charged Maelstrom weapons even exist?! The enchantment is fixed so the weapon is literally traitless, absolutely mind blowing that Orsinium has been out for so long and they still haven't sorted that out...

    Other than that it's actually really well made content. I just find it kinda weird how some of the best weapons in the game are locked behind solo content in an MMO. Duoable vMSA would be way more fun, even if the mobs and boss' health and damage was increased.

    Infused does actually increase the weapon/spell damage the weapon offers, but I agree it's still mostly useless. So much for the trait overhaul; there is still only one viable trait for weapons.
    PC | EU
  • Sallington
    Sallington
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    Armitas wrote: »
    Armitas wrote: »
    The community is strongly divided over the dungeon. 40% haven't done it, and 26% have done it but never made the leaderboards. The 40% are enraged over the frustration level of the dungeon, and I think the rest of those that are doing it are mad at the RNG on weapon/traits. In any case the entire community is a bad situation for one reason or another and something should be done about it.

    I don't think we need to nerf it though. The main problem is the frustrating elements and the initial hurdle of suffering and frustration. That can be dealt with by adding free rezes, cheap VMA only pots, no repair costs etc. Bugs or poor performance can be fixed like the animation canceling mobs. RNG can be fixed by evaluating red aoe timers.

    Right now the way to complete it is kill it as fast as you can so you don't have to play it. Playing it gets you killed. New ways of doing the dungeon can be made so you can actually play it reactively. For example you can reduce the cost of breakfree, bash, and roll while in VMA. So maybe instead of nuking everything as soon as it spawns you can dps, and use reactives as the situation warrants. It's not a challenge in any traditionally desirable way, you don't win by playing it, you win by playing it the least amount of time possible.

    40%? Curious where that number is coming from. I find it really hard to believe that 40% of the community has cleared this place.

    From here. That is 40% that haven't cleared it and 50% that have.

    285 votes. I wouldn't trust those numbers as much as the one AOE cap poll with like 7-8000 votes lol

    And there's no chance in hell 40% of the community has cleared vMA.
    Edited by Sallington on September 19, 2016 4:02PM
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • luen79rwb17_ESO
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    I totally agree with the OP's opinion. Bad / useless traits is a game issue. Even after the trait updates there's 90% of them that are useless on the vast majority of builds.

    I should add that ZOS should balance drop rates, making it an even odd (at least) to get any weapon. As it is right now, it can't be a coincidence that everyone is getting S&B, resto and bows like 60% of the times.
    Edited by luen79rwb17_ESO on September 19, 2016 4:04PM
    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
  • Shader_Shibes
    Shader_Shibes
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    I totally agree with the OP's opinion. Bad / useless traits is a game issue. Even after the trait updates there's 90% of them that are useless on the vast majority of builds.

    I should add that ZOS should balance drop rates, making it an even odd (at least) to get any weapon. As it is right now, it can't be a coincidence that everyone is getting S&B, resto and bows like 60% of the times.


    Man that is all have received lately, from weeklies and end chest, *** blows.
  • Armitas
    Armitas
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    Sallington wrote: »
    Armitas wrote: »
    Armitas wrote: »
    The community is strongly divided over the dungeon. 40% haven't done it, and 26% have done it but never made the leaderboards. The 40% are enraged over the frustration level of the dungeon, and I think the rest of those that are doing it are mad at the RNG on weapon/traits. In any case the entire community is a bad situation for one reason or another and something should be done about it.

    I don't think we need to nerf it though. The main problem is the frustrating elements and the initial hurdle of suffering and frustration. That can be dealt with by adding free rezes, cheap VMA only pots, no repair costs etc. Bugs or poor performance can be fixed like the animation canceling mobs. RNG can be fixed by evaluating red aoe timers.

    Right now the way to complete it is kill it as fast as you can so you don't have to play it. Playing it gets you killed. New ways of doing the dungeon can be made so you can actually play it reactively. For example you can reduce the cost of breakfree, bash, and roll while in VMA. So maybe instead of nuking everything as soon as it spawns you can dps, and use reactives as the situation warrants. It's not a challenge in any traditionally desirable way, you don't win by playing it, you win by playing it the least amount of time possible.

    40%? Curious where that number is coming from. I find it really hard to believe that 40% of the community has cleared this place.

    From here. That is 40% that haven't cleared it and 50% that have.

    285 votes. I wouldn't trust those numbers as much as the one AOE cap poll with like 7-8000 votes lol

    And there's no chance in hell 40% of the community has cleared vMA.

    40% is the amount that have not and 50% that have. Its certainly insufficient but it's the only metric we have. It should lean to some truth. What do you base your doubt over the percentage on?
    Edited by Armitas on September 19, 2016 4:17PM
    Retired.
    Nord mDK
  • Acharnor
    Acharnor
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    Hard to put too much stock in the poll, though fun it is only suggestive at most and only representative of those who visit the forum and then those who self select to respond to the poll. And there were way to many options. At most you can take away from it is that a good portion of people can finish it. What that actually represents in terms of the total player base - those that visit the forums and respond and those that do not who can say. I would love to see ZOS stats on this one. My guess is that it is an infentisimally small amount of people that are capable of completing it and they are amazing! Meanwhile Ragnar will probably enter the arena again tonight for another go.
    Celebrate for life is short but sweet for certain.
  • Armitas
    Armitas
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    If I were to add any supplental data to poll it would be that it seems more likely to me that those who are doing well in vma would be more socially vocal and present on the forums because that is where you go to stay on top of trends and strategy.
    Retired.
    Nord mDK
  • OOJIMMY
    OOJIMMY
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    Armitas wrote: »
    If I were to add any supplental data to poll it would be that it seems more likely to me that those who are doing well in vma would be more socially vocal and present on the forums because that is where you go to stay on top of trends and strategy.

    Not necessarily true. Kind of like service surveys the majority of people are more likely to go out of their way to voice a negative experience than a positive.
  • Armitas
    Armitas
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    OOJIMMY wrote: »
    Armitas wrote: »
    If I were to add any supplental data to poll it would be that it seems more likely to me that those who are doing well in vma would be more socially vocal and present on the forums because that is where you go to stay on top of trends and strategy.

    Not necessarily true. Kind of like service surveys the majority of people are more likely to go out of their way to voice a negative experience than a positive.

    But thats a different beast. The poll was discovered for all forum posters, there was no announcement or cooresponding event to draw anyone person over another. Once entering the poll if there were any natural motivations at play it would be for those that completed it to earn social credit by voting and those who didn't to remain anonymous by abstaining.
    Retired.
    Nord mDK
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