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Can we get rid of poisons now?

  • Luigi_Vampa
    Luigi_Vampa
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    STEVIL wrote: »
    Typhoios wrote: »
    STEVIL wrote: »
    Typhoios wrote: »
    Kelces wrote: »
    Typhoios wrote: »
    Proc rate doesn't really matter when the poisons stack and you have multiple people hitting you. I forget though, a large portion of this community thinks you should never win a fight when you are outnumbered. Besides just numbers, zergs are given every single advantage in this game.

    Always the same about multiple people attacking...

    Wouldn't there be poisons, there would probably be another "nerf/remoe ability XYZ", just because someone stated something about multiple players attacking them with whatever it was they complain about. It is most certainly not the problem here, it is just the many attackers, simple as that. Please don't use this as an excuse to get something removed, you don't approve of.

    I'm just saying that arguing the low proc rate isn't relevant when facing multiple attackers. It doesn't matter if it only procs 20% of the time. When multiple attackers use it, you will be poisoned nearly the entire fight.

    If multiple attackers radiant beamed you then... what?

    If three poison attacks hit you you have about 50% of getting proc and poisoned for the next 6-10sec.
    If three radiant beam hit you, what are the odds you survive the duration?

    Los them if I can. I don't really like zerging beamplars either. The main reason I don't like poisons is they have a huge effect on the outcome of a fight, but require you to do absolutly nothing. No skill. Just put it on a weapon and drain enemy resources at a crazy rate. It is the same as these high damage proc sets people talk about. They require no skill, just put it on and benefit from proc chance. It is lazy game design.

    So iy seems to me there are a lot of things you dont like othrr folks doing because you dont think they are skillish enough.

    Hmm.. ok.

    Got it.

    Nah, my list is pretty short. If you stand in the back of a zerg as far away from the enemy as you can and cast nothing but jesus beam or focused aim, I don't like you. That and set it and forget it poisons. Proc set monster helms don't really bother me, I just think they are kind of lazy and uninspired design.
    PC/EU DC
  • bebynnag
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    If you think about it Poisons like those actually give Hybrids an advantage lol unless you get hit with both a Magicka AND Stamina cost increase and they stack then you're screwed...

    you can make apoison that does both, so whoever your fighting - whatever their build cost increased by 60% for both Mag & stam
  • Volrion
    Volrion
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    Things to remove from PvP
    • The entire champion system

    Please, and thank you.

    @UltimaJoe777 I think nobody plays Azura because the game is balanced around CP, which makes non-cp fights subpar for a number of reasons.
  • Alucardo
    Alucardo
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    Hamfast wrote: »
    I find it funny, personally, I do not like PvP, I am not good at it and I don't care to learn, but if I came here and said how I wanted PvP changed so I could have a chance against all you experts I would return to read page after page of L2P, something that at this time I agree with because I know I don't know how best to fight other players... And here we have a post that says "I keep getting killed in PvP, change the game so I can kill and not die"...

    This is what I call "Irony"...

    That's a little judgemental. A small minority would troll you and tell you "L2P", while the rest would ask you about your build and actually try to help you. I want everyone to enjoy PVP, because otherwise, what's the point?
  • freespirit
    freespirit
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    I'm not a massively skilled PVP-er and I am gradually learning what I need to do and when.

    What poisons have done for me is give me half a chance to survive a fight and in doing that made me more willing to continue learning what skills I need to survive........

    So is having possibly more people like me getting into and regularly participating in PVP a bad thing??
    When people say to me........
    "You're going to regret that in the morning"
    I sleep until midday cos I'm a problem solver!
  • Alucardo
    Alucardo
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    Things to remove from PvP
    • The entire champion system

    Please, and thank you.

    @UltimaJoe777 I think nobody plays Azura because the game is balanced around CP, which makes non-cp fights subpar for a number of reasons.

    This is why I'd be dubious about removing the CP system, even though I hate it as much as the next person. A few of my builds worked great in there, mainly stam sorc, but not everything works well without CP sadly. It's still great that Azura's is there for people below the cap, though
  • Conquistador
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    Typhoios wrote: »
    Yeah, I don't like the poisons and won't use them myself. Nothing like fighting 5+ enemies and 3 of them are bowtards stacking poisons on you for 100% uptime. Add in a few beamplars and Velidreth proccing stam users and you have nearly my daily Cyrodiil encounter.

    umadbro
  • Alucardo
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    Typhoios wrote: »
    Yeah, I don't like the poisons and won't use them myself. Nothing like fighting 5+ enemies and 3 of them are bowtards stacking poisons on you for 100% uptime. Add in a few beamplars and Velidreth proccing stam users and you have nearly my daily Cyrodiil encounter.

    umadbro

    Thank you for your enlightening contribution to this thread
  • Luigi_Vampa
    Luigi_Vampa
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    Typhoios wrote: »
    Yeah, I don't like the poisons and won't use them myself. Nothing like fighting 5+ enemies and 3 of them are bowtards stacking poisons on you for 100% uptime. Add in a few beamplars and Velidreth proccing stam users and you have nearly my daily Cyrodiil encounter.

    umadbro

    I'm not mad, just disappointed.
    Edited by Luigi_Vampa on September 19, 2016 4:16AM
    PC/EU DC
  • geonsocal
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    Again a PVP concern that has ABSOLUTELY nothing to do with PVE.

    Does anyone have real numbers of PVP vs. PVE players.

    It seems like a small vocal PVP minority is having an impact on overall game play for those of us who never PVP.

    Enough with the nerfs.

    Ahhhhh...I've been waiting silently and lurking, waiting for this exact question to come up - one of my trophies (capture a resource) has a rarity percentage of a little less than 13%....hmmmmm, are there really so few of us????

    back to the business of poisons - my only character really susceptible to it is my magsorc (take 10 steps, drop and die)...I had to respec my cp to boost his poison resistance...

    doesn't really seem to bother any of my werewolves though...
    Edited by geonsocal on September 19, 2016 4:16AM
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • leepalmer95
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    geonsocal wrote: »
    Again a PVP concern that has ABSOLUTELY nothing to do with PVE.

    Does anyone have real numbers of PVP vs. PVE players.

    It seems like a small vocal PVP minority is having an impact on overall game play for those of us who never PVP.

    Enough with the nerfs.

    Ahhhhh...I've been waiting silently and lurking, waiting for this exact question to come up - one of my trophies (capture a resource) has a rarity percentage of a little less than 13%....hmmmmm, are there really so few of us????

    back to the business of poisons - my only character really susceptible to it is my magsorc (take 10 steps, drop and die)...I had to respec my cp to boost his poison resistance...

    doesn't really seem to bother any of my werewolves though...

    By poisons people tend to mean the 60% increased stam and magicka cost of skills for 6.5 seconds... You cast 1 caltraps or 1 purge and its like 10k stamina.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Father_X_Zombie
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    Typhoios wrote: »
    Yeah, I don't like the poisons and won't use them myself. Nothing like fighting 5+ enemies and 3 of them are bowtards stacking poisons on you for 100% uptime. Add in a few beamplars and Velidreth proccing stam users and you have nearly my daily Cyrodiil encounter.

    Add that stam nb spamming incap and my daily PvP experience in a nutshell
    GT: AK x Zombie

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  • geonsocal
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    I know a lot of folks build for damage - it's sexy slaughtering folks...all my characters, except the magsorc and the mDK...carry at least 1.5k health regen...the deal with the mDK is he's a vamp - i turned him at level 12 (he just turned 30 - gotta love those 3 points) so his health boost passive hasn't kicked in yet - plus both of those characters are wearing light...all 7 pieces, ugh...
    Edited by geonsocal on September 19, 2016 4:47AM
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • leepalmer95
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    geonsocal wrote: »
    I know a lot of folks build for damage - it's sexy slaughtering folks...all my characters, except the magsorc and the mDK...carry at least 1.5k health regen...the deal with the mDK is he's a vamp - i turned him at level 12 (he just turned 30 - gotta love those 3 points) so his health boost passive hasn't kicked in yet - plus both of those characters are wearing light...all 7 pieces, ugh...

    Health regen *sigh*
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • geonsocal
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    honest assessment...regen is boring - i'm at cp360 - i run into a lot of players at 531 (when I look around at times it seems like that's all I see - i get super happy when I see a cp180 or something, I know better than to assume the non-vets are weak)...it' a challenge to kill most cp531 players - fortunately I play around other groups (large and small) so I don't need to deal the most damage - i just need to survive the fight (although you do still collect some AP when you're dead)...

    when I'm on my own and run into higher players- i usually can hang around long enough for others to arrive - good or bad, it's usually a coin flip :)

    I hate grinding - so, probably some time in January or so when I finally max, I'll probably put a lot more damage in the builds...
    Edited by geonsocal on September 19, 2016 5:12AM
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • Vipstaakki
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    Nope. I still very much enjoy poisons when i PvE. I will not let go of my poisons.
    Edited by Vipstaakki on September 19, 2016 5:39AM
  • Ch4mpTW
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    Vipstaakki wrote: »
    Nope. I still very much enjoy poisons when i PvE. I will not let go of my poisons.

    I'm curious. How exactly do poisons work out for PVE?

    I do a lot of: Dungeons, trials, and Maelstrom Arena... But like, I always felt that enchantments outclass poisons in a PVE environment. For example, what good is increasing the cost of skills or making a target visible going to do for me against a boss? Compared to say my Maelstrom's Axe, which is allowing my single-target DOT to do way more damage. You see what I mean? Why use a poison on my Maelstrom's Bow, when the enchantment seems dramatically superior.

    Or better yet, not even Maelstrom Weapons. Base weapons, with regular enchantments. Why use a poison which has only a chance to proc, when you can use an enchantment that will increase your weapon damage and spell damage guaranteed?
    Edited by Ch4mpTW on September 19, 2016 6:00AM
  • Wolfchild07
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    Where are the neutralise poisons potions? Poisons are made with alchemy, as should neutralise poisons.
  • Alucardo
    Alucardo
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    Vipstaakki wrote: »
    Nope. I still very much enjoy poisons when i PvE. I will not let go of my poisons.

    I'll tell you what I told the other PVE guy - I don't want them eradicated from PVE, just PVP. And to be honest, it's only the resource ones I have an issue with. Considering NPCs don't have resource pools I think you'll be OK.
  • Vipstaakki
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    Ch4mpTW wrote: »
    Vipstaakki wrote: »
    Nope. I still very much enjoy poisons when i PvE. I will not let go of my poisons.

    I'm curious. How exactly do poisons work out for PVE?

    I do a lot of: Dungeons, trials, and Maelstrom Arena... But like, I always felt that enchantments outclass poisons in a PVE environment. For example, what good is increasing the cost of skills or making a target visible going to do for me against a boss? Compared to say my Maelstrom's Axe, which is allowing my single-target DOT to do way more damage. You see what I mean? Why use a poison on my Maelstrom's Bow, when the enchantment seems dramatically superior.

    Or better yet, not even Maelstrom Weapons. Base weapons, with regular enchantments. Why use a poison which has only a chance to proc, when you can use an enchantment that will increase your weapon damage and spell damage guaranteed?

    It is not always about min/max. Sometimes i simply enjoy poisons because poisons!
  • SkylarkX
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    I'm just glad there's so much pve content to play now
    Nocturnal - Oceanic PvX Guild
    Skylärk / Dunmer DK
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  • burglar
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    Alucardo wrote: »
    Vipstaakki wrote: »
    Nope. I still very much enjoy poisons when i PvE. I will not let go of my poisons.

    I'll tell you what I told the other PVE guy - I don't want them eradicated from PVE, just PVP. And to be honest, it's only the resource ones I have an issue with. Considering NPCs don't have resource pools I think you'll be OK.

    When 100 points are applied to the physical, poison and disease damage resist section for CP, doesn't that 25% apply to player applied poison resistances, too? Because a lot of people put their points there, most people should have a decent amount of bonus to poison resistance already, including you, OP. However, I bet anyone who complains about poisons isn't bosmer/argonian, or forgot, or just didn't think about poison resist glyphs. Add one glyph to your pants, body or hat, and see if you have the same problem. If people want to counter those glyphs, they will have to make charged weapons. You can further counter them with more glyphs! See, balance :D

    I mean, you can't have ways to counter something, and still complain that it's OP. All you need to do is compromise, and let go of a magicka+ glyph, or something.
    Edited by burglar on September 19, 2016 7:02AM
    Bosmer Melee Magicka Nightblade
  • Alucardo
    Alucardo
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    When 100 points are applied to the physical, poison and disease resist section for CP, doesn't that 25% apply to your poison resistances, too? I know that a lot of people put their points there, so most people should have a decent amount of resistances. One could also consider enchanting their armor with poison resist glyphs - I bet one glyph would give you a huge difference when paired with CP percentages. You're probably not a bosmer or argonian, meaning you have very little, or no poison resist to be affected by your CP in physical/poison resist. So, add one glyph, and see what happens then.

    I mean, you can't have ways to counter something, and still complain that it's OP. All you need to do is compromise, and let go of a divine trait, or something.

    Lose some useful armor traits, stack poison resistances in my CPs so I get crapped on by magicka builds, roll an argonian. Sounds like a plan. At least I wouldn't be giving up much to fight off poisons.
  • Knootewoot
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    SkylarkX wrote: »
    I'm just glad there's so much pve content to play now

    Seeing PvP is less fun with proc-sets, poison and other stuff (I do love Azure since it's non-CP) I became a PvE peasant myself.
    ٩(͡๏̯͡๏)۶
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  • Alucardo
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    Knootewoot wrote: »
    SkylarkX wrote: »
    I'm just glad there's so much pve content to play now

    Seeing PvP is less fun with proc-sets, poison and other stuff (I do love Azure since it's non-CP) I became a PvE peasant myself.

    I just go fishing when PVP frustrates me. Does that count as PVE content?
  • RAGUNAnoOne
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    Alucardo I said cookies and moon sugar brownies not poison B)
    PS4 NA
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  • Alucardo
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    Alucardo I said cookies and moon sugar brownies not poison B)

    Oh, my bad! I'll get to them shortly o:)
  • Ihatenightblades
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    Poisons are not OP they actually balance the game far more

    For instance if ur goin up against those meta builds ( Stam DK ) that NEVER run out of resources its pretty annnoying .
  • Alucardo
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    Poisons are not OP they actually balance the game far more

    For instance if ur goin up against those meta builds ( Stam DK ) that NEVER run out of resources its pretty annnoying .

    I see where you're coming from, but the thing is, not every one is a stam dk in heavy armor and black rose, and for those other people, poisons are incredibly strong.

    Also, I like your name.
  • altemriel
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    nerf drain poisons from 60% to 20% or 30% - problem solved


    edit: for PVP. For PVE leave them as they are!!

    Edited by altemriel on September 19, 2016 9:02AM
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