@STEVIL I'm not sure you fully understand what the OP wants (or, at least what I interpret as what he wants). He's not asking for a different ruleset or rule change. He's asking for a cosmetic difference in how reaching 0 health is handled, to satisfy RP consistency. No combat changes. No changes in how the winner is determined. Just changes to the fluff and dressing. It's a modest molehill of a request that doesn't warrant being turned into Everest.
He is asking for one of two things.
FORCE EVERYONE ELSE to give up duels that kill.
Or
ADD A CUSTOM DUELING OPTION that allows players to set their dueling requirements.
My last post discussed the issues that can arise if they change their mind and start setting up customizing changes.
If you want to discuss it from the perspective of forcing it on everyone we can.
As for how unimportant his suggestion is, the OP seems quite dogged in his attacks on those opposing it. So it seems some think its more important than you do.
Nah honey you came in here acting like the sky was falling, then accused me of lying about wanting it for immersive purposes. My "attacks" have consisted of the thinly-veiled suggestion that you might not be that into PvP, given how completely unfeasible your suggested solutions were.
@STEVIL I'm not sure you fully understand what the OP wants (or, at least what I interpret as what he wants). He's not asking for a different ruleset or rule change. He's asking for a cosmetic difference in how reaching 0 health is handled, to satisfy RP consistency. No combat changes. No changes in how the winner is determined. Just changes to the fluff and dressing. It's a modest molehill of a request that doesn't warrant being turned into Everest.
He is asking for one of two things.
FORCE EVERYONE ELSE to give up duels that kill.
Or
ADD A CUSTOM DUELING OPTION that allows players to set their dueling requirements.
My last post discussed the issues that can arise if they change their mind and start setting up customizing changes.
If you want to discuss it from the perspective of forcing it on everyone we can.
As for how unimportant his suggestion is, the OP seems quite dogged in his attacks on those opposing it. So it seems some think its more important than you do.
Nah honey you came in here acting like the sky was falling, then accused me of lying about wanting it for immersive purposes. My "attacks" have consisted of the thinly-veiled suggestion that you might not be that into PvP, given how completely unfeasible your suggested solutions were.
First, i am not, have never been nor ever will be your "honey" so while you obviously want to keep dialing up the condescenion and dismissiveness to those who oppose your idea, its just not helping your case.
Second, never said sky was falling, certainly not at first. At first i came in here pointing out the error in your explantion post about every friendly duel ending in bloody murder - pointing out the immersive rp options for ending a duel without death that exist but that you pretended did not exist when you talked about every duel ending in bloody murder.
Most of my posts have been about that aspect, the disconnect between the rhetoric you use to hang your proposal on - the immersive breaking friendly duel etc.
i did absolutely say it was starting to sound like you did not mean the immersive stuff, because every time the option of actually in character working out the "guidelines" so that the fight IN CHARACTER didn't result in death (as opposed to doing in the friendly duel what you do in the war zone of cyrodil) you dismissed that out of hand and went back to how things work in the war zone of cyrodil. You go from "not possible" and "every fight" to "not fun" and "cyrodil" at the drop of a convenient hat which really does start to look like the immersive isn't that important.
We do not need ZOS to go down the road of enabling all the various "options i want for dueling" as settings or toggles for the reasons i pointed out above. It would be bad for the dueling game, IMO, as it divides the dueling up. Like i said, everyone with their own better idea for what dueling could be "and it can just be an optional setting so..." thinks theirs is the way to go so... ZOS made the right call IMO as far as whether they would go down that long road or just leave it to the players.
As I and others have said, you CAN choose to fight your duel with rules designed to minimize the chance of killing your dueling partner. If you dont actually find those kinds of "friendly fights" fun, then one has to wonder why your wrap so much of your proposal up in the "friendly fights" wrapping paper with a side of condescension for those who point out the disconnect.
Sweety you came in this thread typing in all caps about the HAND OF ZOS over a minor request that the devs already said they wanted at PAX. Then you called me a liar. You aren't here to contribute, you're here to cause a scene.
There is NOTHING preventing two dueling character from having a "surrender" sign which if given means "stop hitting me and i will forfeit by walking out".
NOTHING.
NOTHING AT ALL.
PERIOD.
.../...
If the players themselves dont want to hold back a bit to avoid killing their dueling relative/friend, why should they get divine intervention to keep it from happening in the name of immersion?
anitajoneb17_ESO wrote: »There is NOTHING preventing two dueling character from having a "surrender" sign which if given means "stop hitting me and i will forfeit by walking out".
NOTHING.
NOTHING AT ALL.
PERIOD.
.../...
If the players themselves dont want to hold back a bit to avoid killing their dueling relative/friend, why should they get divine intervention to keep it from happening in the name of immersion?
I'm sorry @STEVIL , but you sound pretty clueless.
If two players agree to not duel to death, they will both end up not making any move, all busy calculating in their head what risk they have to one shoot the other given their stats, their crit chance and whatever else. Also the DOTs have different powers and timers. Of course if the opponent is not at full health the risks of killing him instead of simply hitting him are even greater.
Simply put : in this game, you CANNOT guarantee that you will NOT kill someone or hit too hard. The only option would be to not fight at all.
Ever played vCOH in gold key mode ? Originally the hard part was for the tank to sustain 4 adds while the team DPS'ed the boss down. Now the hard part is to NOT kill the boss before he spawns the 4 adds, and then not to kill the adds before the boss phases. Most tank sets induce damage even when simply passively blocking or roll dodging.
I think the "stop at 1HP" option is an *excellent* idea.
If you look later, i suggested a sort of sample set of "donts" two charactrrs wanting a "safe duel" might agree to in order to reduce chance of killing. Even mention a chance of still killing "lucky shot, sir" ST3TSFS. Just like people can get hurt from playing flag football or even killed, bad things can always happen when you start doing dangerous things.
anitajoneb17_ESO wrote: »If you look later, i suggested a sort of sample set of "donts" two charactrrs wanting a "safe duel" might agree to in order to reduce chance of killing. Even mention a chance of still killing "lucky shot, sir" ST3TSFS. Just like people can get hurt from playing flag football or even killed, bad things can always happen when you start doing dangerous things.
I read your suggestions and I don't consider them as practicable. Even if they were, I still think a "system stop" at 1HP would be a much better option.
anitajoneb17_ESO wrote: »Frankly I don't think players who duel for the pure competitive aspect of it care whether the opponent actually "dies" or not. They want a winner and a loser, that's all.
I understand your concern about having a whole "board of options" to check/uncheck or even agree upon before any duel. But I think that not dying is a very good idea and should be implemented for everyone (thus not as a toggle).
Apart from that : immersion =/= realism. Those are two totally different concepts.
Mettaricana wrote: »Seriously why is this even a topic do we really not have something more constructive to complain about? Your complaint that duels should not kill yet soul gems revive and that same soldier you killed 1500times in cyrodiil is not an issue with why he's back alive to kill u again?
https://youtube.com/watch?v=YZMhlEYjpM4
In this video devs cover why it can't be implemented. I think they talk about it in the first 10 minutes of dueling.