There should be a Magic counterpart to this set.
Wrobel's Bane
(2 items) Adds X Max Magicka
(3 items) Adds X Max Magicka
(4 items) Adds X Max Magicka
(5 items) Wrobel's Bane
Adds X Max Magicka
*Same values as Hulking Draugr*
This new Magicka set would make sense since there are so many Stamina/Magicka variants to the new sets we got. A small nerf would be nice to Hulking Draugr/Wrobel's Bane as well, but that isn't the particular issue. Stamina being so over the top is the issue atm.
Necropotence is a separate issue. It should add 40% more pet damage dealt on top of its current benefits for the 5-piece.
Anti_Virus wrote: »arkansas_ESO wrote: »You did not give near enough information.
Plus Bound Armaments alone almost make s up for the difference you show which is class specific skill. Not to mention your stam sorc is Red Guard while your NB is a Dark Elf.
Which works well for the damage bonuses but you sacrifice max stats for the damage.
Black rose had two max stam bonuses while Clever Alchmist has no max magica bonuses.
My stats as a high elf:
Again, no Battle Spirit or Warhorn, magic pot+Clever Alchemist procced. I forgot to mention in my original post that I'm running 5 light, 1 heavy, 1 medium on my magic NB to max out the Undaunted bonuses, while I'm only running 5 heavy/2 medium on my stam sorc. I'm also running Inner Light on my DW bar, and Meteor on my resto bar.
You have 2K mag recovery, which is enough sustain compared to your redguard which has to sacrifice a skill slot to sustain stamina.
PVP slant: is this even a concern? This is like complaining about something small while Rome is Burning with Stamina burst. Velidreth, Viper, Widowmaker, Eternal Hunt etc....
arkansas_ESO wrote: »
These are my stats with 5 Black Rose, 5 Draugr Hulk, 1pc Selene, 1pc Tremor Scale. No Battle Spirit (so add 5k health for PVP), no War Horn, not in WW form, no potion buff. With 5 heavy and Black Rose, you can sustain perfectly well with 1.1k regen.
For comparison, these are my stats on my magic NB with 5pc Clever Alchemist, 5pc Necropotence, 3pc Willpower. No Battle Spirit buff, no War Horn, not a vampire, with a magic potion buff and Clever Alchemist procced. I only have 50k magic on my DW bar, with 45k on my resto bar.
Even with 1800 recovery, I myself struggling to maintain my resources in prolonged fights. Unlike my stam sorc, who can exchange all of his magicka for stamina with Dark Deal, I have no "trash stat" that I can exchange for more magicka. Even if given the option to trade stamina for magicka, I wouldn't do it, as that means I'd likely die the next time I got CCed.
Basically, what I'm getting at is this: the Draugr Hulk set drastically widens the gap between magicka and stamina. I'm using strong, short-duration buffs like Clever Alchemist and sacrificing both tankiness and sustain to get high stats on magic NB, and stamina is still able to get superior stats without sacrificing much of anything. I strongly, strongly urge ZOS to completely rework this set or remove it before One Tamriel launches, as it will only further imbalance the game.
arkansas_ESO wrote: »Anti_Virus wrote: »arkansas_ESO wrote: »You did not give near enough information.
Plus Bound Armaments alone almost make s up for the difference you show which is class specific skill. Not to mention your stam sorc is Red Guard while your NB is a Dark Elf.
Which works well for the damage bonuses but you sacrifice max stats for the damage.
Black rose had two max stam bonuses while Clever Alchmist has no max magica bonuses.
My stats as a high elf:
Again, no Battle Spirit or Warhorn, magic pot+Clever Alchemist procced. I forgot to mention in my original post that I'm running 5 light, 1 heavy, 1 medium on my magic NB to max out the Undaunted bonuses, while I'm only running 5 heavy/2 medium on my stam sorc. I'm also running Inner Light on my DW bar, and Meteor on my resto bar.
You have 2K mag recovery, which is enough sustain compared to your redguard which has to sacrifice a skill slot to sustain stamina.
Late response, but I actually do have to sacrifice a slot to sustain as a mag NB, as I have to run Siphoning Attacks.
ArtOfShred wrote: »At the very least the pet requirement needs to be removed from Necropotence. Draugr Hulk is just objectively better at this point.