DUTCH_REAPER wrote: »But if you think about the "main culture" of PVP it is High Stam and high damage. Due to the majority of players running that setup those left who love to play magic or have not converted to that Stam set up are donning heavy armor to not get sneezed on by one of those Stam builds and blown away. The problem isn't HA. The problem is so much damage from Stam and players having to either bend to that or build up to protect against it. Some players still roll 5 light in PVP. I applaud those that do. Because they are going against the grain. But HA ain't the problem. If a set paired with another set is performing above par compared to the rest what are you measuring them against? Bc I have rolled in BR and (insert a set) and I can still get dropped like many other of my guildies. Calling for the 200 wraith passive to be gone would hurt A LOT of non cookie cutter builds. People like to play different styles. Saying heavy is only for tanking is not accurate. Just because other MMOs do that doesn't mean ESO should. It's not just for tanking. And if someone says HA pulls massive dps I say post the proof. POST it. Because I tested my HA and LA sets and the numbers are higher on light. If you want more block damage can you not pair that with champ points and other traits and gear?
Y'all do know black rose is so over performing that magicka templars are using in in conjunction with bloodspawn to do just as much damage as they were in kags or julianos, right?
I'm tired of this crap because I've always been a unique snowflake running my stam sorc in heavy armor
Mojomonkeyman wrote: »I really hope ZOS isn`t taking advice from you guys, since most of you seem unable to identify the roots of the current imbalance properly.
Mojomonkeyman wrote: »I really hope ZOS isn`t taking advice from you guys, since most of you seem unable to identify the roots of the current imbalance properly.
Then what are the roots of the current imbalance in your opinion?
I for one don't think it's a good thing when people can slap on 5 heavy, be extremely survivable and tough to burst while having to do relatively little, and still have decent sustain and damage. Just further drives the game towards a massive zergfest since burst is how you win outnumbered fights since... oh, 1.6.
Pre-DB you at least had to give up a lot of sustain or damage to be able to run 5 heavy (and the benefit was being tough to burst). That trade-off is almost not there anymore.
Mojomonkeyman wrote: »I really hope ZOS isn`t taking advice from you guys, since most of you seem unable to identify the roots of the current imbalance properly.
Then what are the roots of the current imbalance in your opinion?
I for one don't think it's a good thing when people can slap on 5 heavy, be extremely survivable and tough to burst while having to do relatively little, and still have decent sustain and damage. Just further drives the game towards a massive zergfest since burst is how you win outnumbered fights since... oh, 1.6.
Pre-DB you at least had to give up a lot of sustain or damage to be able to run 5 heavy (and the benefit was being tough to burst). That trade-off is almost not there anymore.
Ummm; Medium Armor stamina users weren't exactly easy to burst either....Between Dodge and Shuffle...
Also.....I think a lot of you aren't understanding why Heavy Armor users are harder to fight now.
Their resist isn't why they're hard to kill..you can damn near cut through most of a Heavy Armor Physical resist by simply running a two handed mace and sharpened....
Heavy Armor users are harder to kill cause of the increased health and healing received and things like Malubeth....and their ability to Sustain more now via Constitution Passive. That is why they're harder to kill.
Mojomonkeyman wrote: »I really hope ZOS isn`t taking advice from you guys, since most of you seem unable to identify the roots of the current imbalance properly.
Then what are the roots of the current imbalance in your opinion?
I for one don't think it's a good thing when people can slap on 5 heavy, be extremely survivable and tough to burst while having to do relatively little, and still have decent sustain and damage. Just further drives the game towards a massive zergfest since burst is how you win outnumbered fights since... oh, 1.6.
Pre-DB you at least had to give up a lot of sustain or damage to be able to run 5 heavy (and the benefit was being tough to burst). That trade-off is almost not there anymore.
Ummm; Medium Armor stamina users weren't exactly easy to burst either....Between Dodge and Shuffle...
Also.....I think a lot of you aren't understanding why Heavy Armor users are harder to fight now.
Their resist isn't why they're hard to kill..you can damn near cut through most of a Heavy Armor Physical resist by simply running a two handed mace and sharpened....
Heavy Armor users are harder to kill cause of the increased health and healing received and things like Malubeth....and their ability to Sustain more now via Constitution Passive. That is why they're harder to kill.
Mojomonkeyman wrote: »I really hope ZOS isn`t taking advice from you guys, since most of you seem unable to identify the roots of the current imbalance properly.
Then what are the roots of the current imbalance in your opinion?
I for one don't think it's a good thing when people can slap on 5 heavy, be extremely survivable and tough to burst while having to do relatively little, and still have decent sustain and damage. Just further drives the game towards a massive zergfest since burst is how you win outnumbered fights since... oh, 1.6.
Pre-DB you at least had to give up a lot of sustain or damage to be able to run 5 heavy (and the benefit was being tough to burst). That trade-off is almost not there anymore.
Mojomonkeyman wrote: »I really hope ZOS isn`t taking advice from you guys, since most of you seem unable to identify the roots of the current imbalance properly.
Then what are the roots of the current imbalance in your opinion?
I for one don't think it's a good thing when people can slap on 5 heavy, be extremely survivable and tough to burst while having to do relatively little, and still have decent sustain and damage. Just further drives the game towards a massive zergfest since burst is how you win outnumbered fights since... oh, 1.6.
Pre-DB you at least had to give up a lot of sustain or damage to be able to run 5 heavy (and the benefit was being tough to burst). That trade-off is almost not there anymore.
Ummm; Medium Armor stamina users weren't exactly easy to burst either....Between Dodge and Shuffle...
Also.....I think a lot of you aren't understanding why Heavy Armor users are harder to fight now.
Their resist isn't why they're hard to kill..you can damn near cut through most of a Heavy Armor Physical resist by simply running a two handed mace and sharpened....
Heavy Armor users are harder to kill cause of the increased health and healing received and things like Malubeth....and their ability to Sustain more now via Constitution Passive. That is why they're harder to kill.
Mojomonkeyman wrote: »Mojomonkeyman wrote: »I really hope ZOS isn`t taking advice from you guys, since most of you seem unable to identify the roots of the current imbalance properly.
Then what are the roots of the current imbalance in your opinion?
I for one don't think it's a good thing when people can slap on 5 heavy, be extremely survivable and tough to burst while having to do relatively little, and still have decent sustain and damage. Just further drives the game towards a massive zergfest since burst is how you win outnumbered fights since... oh, 1.6.
Pre-DB you at least had to give up a lot of sustain or damage to be able to run 5 heavy (and the benefit was being tough to burst). That trade-off is almost not there anymore.
Well, ignoring the fact that all our efforts is just fighting symptoms caused by lack of "dynamic" softcaps, @Xsorus is pretty close to what I think is true. Still, if I would go into detail I would sit here by tomorrow writing, so I`ll try to sum up the most important points to consider (in my opinion, of course)
I can be sturdy with incredible damage in the current state of the game with medium armor, no shuffle, no impen, no well fitted dodge-roll build just by stacking healing, cost reduction and some damage reduction. My average solo pvp hps is around 3,5k (medium armor) or 4-5k (heavy armor) consistently, no matte rif the fight last a minute or an hour. And I`m not even a templar or dk (major mending).
HP has become a very valuable stat during the past two patches in my opinion. Stack HP (25%-50% more than you are used to), damage reduction, cost reduction and hps and you will be a winner this patch in pvp, no matter the armor type (except light, which is another issue). The HP gives your hps enough room to tap its full potential.
None of that is related to any special set or armor type. The trade-off within the armor types is still there, it`s just that heavy now is, similar to what medium armor enjoyed since ages (shuffle, cp & trait powered dodge roll), able to compensate better. Means, we don`t have a clear winner anymore when comparing those two options.
If we take the lack of softcaps (please dont come up with the battle spirit bs, it`s not even close emulate the softcaps that were in place) as a given, then I`d say the easy access to absurd amounts of healing is the main problem, multiplied by the insane regeneration (active & passive) capabilities across all classes and armor types.
Mojomonkeyman wrote: »I really hope ZOS isn`t taking advice from you guys, since most of you seem unable to identify the roots of the current imbalance properly.
Then what are the roots of the current imbalance in your opinion?
I for one don't think it's a good thing when people can slap on 5 heavy, be extremely survivable and tough to burst while having to do relatively little, and still have decent sustain and damage. Just further drives the game towards a massive zergfest since burst is how you win outnumbered fights since... oh, 1.6.
Pre-DB you at least had to give up a lot of sustain or damage to be able to run 5 heavy (and the benefit was being tough to burst). That trade-off is almost not there anymore.
Ummm; Medium Armor stamina users weren't exactly easy to burst either....Between Dodge and Shuffle...
Also.....I think a lot of you aren't understanding why Heavy Armor users are harder to fight now.
Their resist isn't why they're hard to kill..you can damn near cut through most of a Heavy Armor Physical resist by simply running a two handed mace and sharpened....
Heavy Armor users are harder to kill cause of the increased health and healing received and things like Malubeth....and their ability to Sustain more now via Constitution Passive. That is why they're harder to kill.
Yeah, Im aware there's more to it than just the resistances. The health and healing taken makes a big difference too. Constitution gives people some form of sustain that doesnt get halted by block... that's a big deal too which allows heavy armour users to block for a while to absorb burst without instantly being out of stamina.Mojomonkeyman wrote: »Mojomonkeyman wrote: »I really hope ZOS isn`t taking advice from you guys, since most of you seem unable to identify the roots of the current imbalance properly.
Then what are the roots of the current imbalance in your opinion?
I for one don't think it's a good thing when people can slap on 5 heavy, be extremely survivable and tough to burst while having to do relatively little, and still have decent sustain and damage. Just further drives the game towards a massive zergfest since burst is how you win outnumbered fights since... oh, 1.6.
Pre-DB you at least had to give up a lot of sustain or damage to be able to run 5 heavy (and the benefit was being tough to burst). That trade-off is almost not there anymore.
Well, ignoring the fact that all our efforts is just fighting symptoms caused by lack of "dynamic" softcaps, @Xsorus is pretty close to what I think is true. Still, if I would go into detail I would sit here by tomorrow writing, so I`ll try to sum up the most important points to consider (in my opinion, of course)
I can be sturdy with incredible damage in the current state of the game with medium armor, no shuffle, no impen, no well fitted dodge-roll build just by stacking healing, cost reduction and some damage reduction. My average solo pvp hps is around 3,5k (medium armor) or 4-5k (heavy armor) consistently, no matte rif the fight last a minute or an hour. And I`m not even a templar or dk (major mending).
HP has become a very valuable stat during the past two patches in my opinion. Stack HP (25%-50% more than you are used to), damage reduction, cost reduction and hps and you will be a winner this patch in pvp, no matter the armor type (except light, which is another issue). The HP gives your hps enough room to tap its full potential.
None of that is related to any special set or armor type. The trade-off within the armor types is still there, it`s just that heavy now is, similar to what medium armor enjoyed since ages (shuffle, cp & trait powered dodge roll), able to compensate better. Means, we don`t have a clear winner anymore when comparing those two options.
If we take the lack of softcaps (please dont come up with the battle spirit bs, it`s not even close emulate the softcaps that were in place) as a given, then I`d say the easy access to absurd amounts of healing is the main problem, multiplied by the insane regeneration (active & passive) capabilities across all classes and armor types.
Fair enough. Cant say I disagree with that.
Tried out 5 heavy for myself today and that combined with vitality pots gave me so much healing it was really tough to drop below even 80% health in a 1v1 (on stam DK with major mending and the draconic power passive for +12% healing taken). But I guess the only real difference between 5 heavy and 5 med in that department would be +8% healing received.
5 heavy feels incredibly dull to play as and against, in my opinion. But I guess the meta is what it is and I better suck it up.
Mojomonkeyman wrote: »I really hope ZOS isn`t taking advice from you guys, since most of you seem unable to identify the roots of the current imbalance properly.
Then what are the roots of the current imbalance in your opinion?
I for one don't think it's a good thing when people can slap on 5 heavy, be extremely survivable and tough to burst while having to do relatively little, and still have decent sustain and damage. Just further drives the game towards a massive zergfest since burst is how you win outnumbered fights since... oh, 1.6.
Pre-DB you at least had to give up a lot of sustain or damage to be able to run 5 heavy (and the benefit was being tough to burst). That trade-off is almost not there anymore.
Ummm; Medium Armor stamina users weren't exactly easy to burst either....Between Dodge and Shuffle...
Also.....I think a lot of you aren't understanding why Heavy Armor users are harder to fight now.
Their resist isn't why they're hard to kill..you can damn near cut through most of a Heavy Armor Physical resist by simply running a two handed mace and sharpened....
Heavy Armor users are harder to kill cause of the increased health and healing received and things like Malubeth....and their ability to Sustain more now via Constitution Passive. That is why they're harder to kill.
True regarding the health and healing.
Mace takes away 5280 in legendary?
Sharpened is 5280
Major fracture is 5280.
34+ CP = roughly 2k
If the Ha user is 30k (not hard to obtain btw.) Then youll only bring them to 12160.
This is assuming the enemy isn't using a shield or blocking. Which then means your attacks are being mitigated by 30k armor on top their dmg mitigation.
HA+ shield+healing is what makes it only viable for a Magicka user.
Mojomonkeyman wrote: »I really hope ZOS isn`t taking advice from you guys, since most of you seem unable to identify the roots of the current imbalance properly.
Then what are the roots of the current imbalance in your opinion?
I for one don't think it's a good thing when people can slap on 5 heavy, be extremely survivable and tough to burst while having to do relatively little, and still have decent sustain and damage. Just further drives the game towards a massive zergfest since burst is how you win outnumbered fights since... oh, 1.6.
Pre-DB you at least had to give up a lot of sustain or damage to be able to run 5 heavy (and the benefit was being tough to burst). That trade-off is almost not there anymore.
Ummm; Medium Armor stamina users weren't exactly easy to burst either....Between Dodge and Shuffle...
Also.....I think a lot of you aren't understanding why Heavy Armor users are harder to fight now.
Their resist isn't why they're hard to kill..you can damn near cut through most of a Heavy Armor Physical resist by simply running a two handed mace and sharpened....
Heavy Armor users are harder to kill cause of the increased health and healing received and things like Malubeth....and their ability to Sustain more now via Constitution Passive. That is why they're harder to kill.
True regarding the health and healing.
Mace takes away 5280 in legendary?
Sharpened is 5280
Major fracture is 5280.
34+ CP = roughly 2k
If the Ha user is 30k (not hard to obtain btw.) Then youll only bring them to 12160.
This is assuming the enemy isn't using a shield or blocking. Which then means your attacks are being mitigated by 30k armor on top their dmg mitigation.
HA+ shield+healing is what makes it only viable for a Magicka user.
If you run Black Rose, you probably won't have anywhere close to 30k armor. My sorcerer is at 21.7k with 6 heavy 1 medium.
https://www.youtube.com/watch?v=4ZoLPbPYBz0 Mojomonkeyman wrote: »I really hope ZOS isn`t taking advice from you guys, since most of you seem unable to identify the roots of the current imbalance properly.
Then what are the roots of the current imbalance in your opinion?
I for one don't think it's a good thing when people can slap on 5 heavy, be extremely survivable and tough to burst while having to do relatively little, and still have decent sustain and damage. Just further drives the game towards a massive zergfest since burst is how you win outnumbered fights since... oh, 1.6.
Pre-DB you at least had to give up a lot of sustain or damage to be able to run 5 heavy (and the benefit was being tough to burst). That trade-off is almost not there anymore.
Ummm; Medium Armor stamina users weren't exactly easy to burst either....Between Dodge and Shuffle...
Also.....I think a lot of you aren't understanding why Heavy Armor users are harder to fight now.
Their resist isn't why they're hard to kill..you can damn near cut through most of a Heavy Armor Physical resist by simply running a two handed mace and sharpened....
Heavy Armor users are harder to kill cause of the increased health and healing received and things like Malubeth....and their ability to Sustain more now via Constitution Passive. That is why they're harder to kill.
True regarding the health and healing.
Mace takes away 5280 in legendary?
Sharpened is 5280
Major fracture is 5280.
34+ CP = roughly 2k
If the Ha user is 30k (not hard to obtain btw.) Then youll only bring them to 12160.
This is assuming the enemy isn't using a shield or blocking. Which then means your attacks are being mitigated by 30k armor on top their dmg mitigation.
HA+ shield+healing is what makes it only viable for a Magicka user.
If you run Black Rose, you probably won't have anywhere close to 30k armor. My sorcerer is at 21.7k with 6 heavy 1 medium.
BR is op, this video is pretty informative about whyhttps://www.youtube.com/watch?v=4ZoLPbPYBz0
Mojomonkeyman wrote: »I really hope ZOS isn`t taking advice from you guys, since most of you seem unable to identify the roots of the current imbalance properly.
Then what are the roots of the current imbalance in your opinion?
I for one don't think it's a good thing when people can slap on 5 heavy, be extremely survivable and tough to burst while having to do relatively little, and still have decent sustain and damage. Just further drives the game towards a massive zergfest since burst is how you win outnumbered fights since... oh, 1.6.
Pre-DB you at least had to give up a lot of sustain or damage to be able to run 5 heavy (and the benefit was being tough to burst). That trade-off is almost not there anymore.
Ummm; Medium Armor stamina users weren't exactly easy to burst either....Between Dodge and Shuffle...
Also.....I think a lot of you aren't understanding why Heavy Armor users are harder to fight now.
Their resist isn't why they're hard to kill..you can damn near cut through most of a Heavy Armor Physical resist by simply running a two handed mace and sharpened....
Heavy Armor users are harder to kill cause of the increased health and healing received and things like Malubeth....and their ability to Sustain more now via Constitution Passive. That is why they're harder to kill.
True regarding the health and healing.
Mace takes away 5280 in legendary?
Sharpened is 5280
Major fracture is 5280.
34+ CP = roughly 2k
If the Ha user is 30k (not hard to obtain btw.) Then youll only bring them to 12160.
This is assuming the enemy isn't using a shield or blocking. Which then means your attacks are being mitigated by 30k armor on top their dmg mitigation.
HA+ shield+healing is what makes it only viable for a Magicka user.
If you run Black Rose, you probably won't have anywhere close to 30k armor. My sorcerer is at 21.7k with 6 heavy 1 medium.
BR is op, this video is pretty informative about whyhttps://www.youtube.com/watch?v=4ZoLPbPYBz0
It is funny to me that strongest aspect of the set is overlooked when people talk about it.
It gives you good sustain for your secondary resources. This means that stam sorc and DK can convert it to stamina or use it for utility. Stam templar can essentially always shrug off your debuffs. Stam NB lacks a direct reason to use a magicka dump, and that is why it is not as viable for NB open world.
It gives you good sustain for your secondary resources. This means that stam sorc and DK can convert it to stamina or use it for utility. Stam templar can essentially always shrug off your debuffs. Stam NB lacks a direct reason to use a magicka dump, and that is why it is not as viable for NB open world.
It gives you good sustain for your secondary resources. This means that stam sorc and DK can convert it to stamina or use it for utility. Stam templar can essentially always shrug off your debuffs. Stam NB lacks a direct reason to use a magicka dump, and that is why it is not as viable for NB open world.
uh? stamblade is the most magika-dependent stamclass of the game (for pvp), that is why most of stamblades are forced to run drinks instead of food in open world.