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Black Rose:

  • Vangy
    Vangy
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    Also, as some people have already brought up, HA sets on magicka builds are FAAAR more cancerous than BR could ever be on stam. Its not hard to figure out what sets are involved when 90% of templars are running that crap. Even sorcs are running heavy now. BR is hardly at fault here.
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • DUTCH_REAPER
    DUTCH_REAPER
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    But if you think about the "main culture" of PVP it is High Stam and high damage. Due to the majority of players running that setup those left who love to play magic or have not converted to that Stam set up are donning heavy armor to not get sneezed on by one of those Stam builds and blown away. The problem isn't HA. The problem is so much damage from Stam and players having to either bend to that or build up to protect against it. Some players still roll 5 light in PVP. I applaud those that do. Because they are going against the grain. But HA ain't the problem. If a set paired with another set is performing above par compared to the rest what are you measuring them against? Bc I have rolled in BR and (insert a set) and I can still get dropped like many other of my guildies. Calling for the 200 wraith passive to be gone would hurt A LOT of non cookie cutter builds. People like to play different styles. Saying heavy is only for tanking is not accurate. Just because other MMOs do that doesn't mean ESO should. It's not just for tanking. And if someone says HA pulls massive dps I say post the proof. POST it. Because I tested my HA and LA sets and the numbers are higher on light. If you want more block damage can you not pair that with champ points and other traits and gear?
    Edited by DUTCH_REAPER on August 26, 2016 3:38AM
  • Vangy
    Vangy
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    But if you think about the "main culture" of PVP it is High Stam and high damage. Due to the majority of players running that setup those left who love to play magic or have not converted to that Stam set up are donning heavy armor to not get sneezed on by one of those Stam builds and blown away. The problem isn't HA. The problem is so much damage from Stam and players having to either bend to that or build up to protect against it. Some players still roll 5 light in PVP. I applaud those that do. Because they are going against the grain. But HA ain't the problem. If a set paired with another set is performing above par compared to the rest what are you measuring them against? Bc I have rolled in BR and (insert a set) and I can still get dropped like many other of my guildies. Calling for the 200 wraith passive to be gone would hurt A LOT of non cookie cutter builds. People like to play different styles. Saying heavy is only for tanking is not accurate. Just because other MMOs do that doesn't mean ESO should. It's not just for tanking. And if someone says HA pulls massive dps I say post the proof. POST it. Because I tested my HA and LA sets and the numbers are higher on light. If you want more block damage can you not pair that with champ points and other traits and gear?

    I agree. DPS needs a nerf across the board. Penetration needs to be reworked. HA is fine. BR is fine. Rework how certain sets interact with each other and things will be fine.
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • Hashtag_
    Hashtag_
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    Y'all do know black rose is so over performing that magicka templars are using in in conjunction with bloodspawn to do just as much damage as they were in kags or julianos, right?
  • Derra
    Derra
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    I can only repeat myself. The problem isn't one specific set.
    Heavy armor in general is too potent atm when compared to light or even to Medium armor.

    Imo the goal should be to nerf heavy a little for pvp and buff light to be on par with Medium (it would have to offer better bonuses bc essentially nothing can make up for stam sustain and rolldodge cost).
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Vangy
    Vangy
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    Hashtag_ wrote: »
    Y'all do know black rose is so over performing that magicka templars are using in in conjunction with bloodspawn to do just as much damage as they were in kags or julianos, right?

    And here I thought they were still cheesing their way through with 5 reactive and 2 malu + block bol or RD spam.....
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • glavius
    glavius
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    Medium has one thing you all seem to forget. 3% faster sprint speed per piece which is actually very important atleast for solo stam NB.
    I'd say both medium and heavy is in a good place atm.
  • Erock25
    Erock25
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    I don't get why BR equals endless sustain. It's like an additional 200 stam/magicka regen at best. Much worse if you aren't hit exactly at the 4 second cooldown mark each time.

    I'm tired of this crap because I've always been a unique snowflake running my stam sorc in heavy armor (usually black rose) since IC came out, and now I get hate tells that I'm exploiting the meta.

    I think BR is strong but nerfing it is asinine. It's super easy to get (telvar out the waazo) so a lot of people have access to it.
    Edited by Erock25 on August 26, 2016 11:13AM
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Mojomonkeyman
    Mojomonkeyman
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    Erock25 wrote: »
    I'm tired of this crap because I've always been a unique snowflake running my stam sorc in heavy armor

    Totally agree. We had 2+ years of heavy armor not being relevant at all and people like me still using it without complaining. Now we have like 4 months of heavy being viable and you guys get all riled up. I did never use black rose except for testing purpose nor do I intend to (because I think there`s far smarter options available).

    Medium armor still rocks, havent been beaten by anyone wearing heavy when testing some of the more dangerous medium setups (even without impen) and I played quite a bunch of so called top players. Light armor really gets the short end of the stick the past two patches, but thats not black rose or heavy armor related.

    All I can see is totally biased exaggeration in favor of people`s individual agendas.

    I really hope ZOS isn`t taking advice from you guys, since most of you seem unable to identify the roots of the current imbalance properly.
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • Abob
    Abob
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    Just accept that the main problem in pvp is SHUFFLE!
  • Valencer
    Valencer
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    I really hope ZOS isn`t taking advice from you guys, since most of you seem unable to identify the roots of the current imbalance properly.

    Then what are the roots of the current imbalance in your opinion?

    I for one don't think it's a good thing when people can slap on 5 heavy, be extremely survivable and tough to burst while having to do relatively little, and still have decent sustain and damage. Just further drives the game towards a massive zergfest since burst is how you win outnumbered fights since... oh, 1.6.

    Pre-DB you at least had to give up a lot of sustain or damage to be able to run 5 heavy (and the benefit was being tough to burst). That trade-off is almost not there anymore.
  • Xsorus
    Xsorus
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    Valencer wrote: »
    I really hope ZOS isn`t taking advice from you guys, since most of you seem unable to identify the roots of the current imbalance properly.

    Then what are the roots of the current imbalance in your opinion?

    I for one don't think it's a good thing when people can slap on 5 heavy, be extremely survivable and tough to burst while having to do relatively little, and still have decent sustain and damage. Just further drives the game towards a massive zergfest since burst is how you win outnumbered fights since... oh, 1.6.

    Pre-DB you at least had to give up a lot of sustain or damage to be able to run 5 heavy (and the benefit was being tough to burst). That trade-off is almost not there anymore.

    Ummm; Medium Armor stamina users weren't exactly easy to burst either....Between Dodge and Shuffle...

    Also.....I think a lot of you aren't understanding why Heavy Armor users are harder to fight now.

    Their resist isn't why they're hard to kill..you can damn near cut through most of a Heavy Armor Physical resist by simply running a two handed mace and sharpened....

    Heavy Armor users are harder to kill cause of the increased health and healing received and things like Malubeth....and their ability to Sustain more now via Constitution Passive. That is why they're harder to kill.
  • Magus
    Magus
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    Xsorus wrote: »
    Valencer wrote: »
    I really hope ZOS isn`t taking advice from you guys, since most of you seem unable to identify the roots of the current imbalance properly.

    Then what are the roots of the current imbalance in your opinion?

    I for one don't think it's a good thing when people can slap on 5 heavy, be extremely survivable and tough to burst while having to do relatively little, and still have decent sustain and damage. Just further drives the game towards a massive zergfest since burst is how you win outnumbered fights since... oh, 1.6.

    Pre-DB you at least had to give up a lot of sustain or damage to be able to run 5 heavy (and the benefit was being tough to burst). That trade-off is almost not there anymore.

    Ummm; Medium Armor stamina users weren't exactly easy to burst either....Between Dodge and Shuffle...

    Also.....I think a lot of you aren't understanding why Heavy Armor users are harder to fight now.

    Their resist isn't why they're hard to kill..you can damn near cut through most of a Heavy Armor Physical resist by simply running a two handed mace and sharpened....

    Heavy Armor users are harder to kill cause of the increased health and healing received and things like Malubeth....and their ability to Sustain more now via Constitution Passive. That is why they're harder to kill.

    You are right. It was harder to kill medium armor, shuffle, dodge roll spamming LoSing around trees and rocks. Still is harder to kill those than a heavy armor tank without a pocket healer. What is different now is that radiant goes through dodge roll and wrecks those people without a LoS object now, so now all those people run heavy armor because of that. Just slotting BR and tanking 5 people, you are still going to die though. The days of dodge rolling around and using take flight to take them out one by one in a 1vX scenario are mostly gone unless you happen to run into a group that has no self heals nor a templar spamming radiant on you.

    FOTM now is stamina builds with most of their DPS coming from gear sets. Velidreth, widow maker, viper, etc. Bonus points if you are a stam sorc running hurricane (proccing implosion built in execute without even needing to slot an execute) and using dawnbreaker, streaking away and casting dark deal. Then you come on forums and complain that your cheese gear sets didn't kill someone in under a second with your velidreth, viper, dawnbreaker proc because they are a heavy armor templar holding block and healing themselves. How dare they!
    Duraeon / Maoh
    Former Emperor of Haderus, Trueflame, and Azura's Star
    PC/NA
  • Minno
    Minno
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    Xsorus wrote: »
    Valencer wrote: »
    I really hope ZOS isn`t taking advice from you guys, since most of you seem unable to identify the roots of the current imbalance properly.

    Then what are the roots of the current imbalance in your opinion?

    I for one don't think it's a good thing when people can slap on 5 heavy, be extremely survivable and tough to burst while having to do relatively little, and still have decent sustain and damage. Just further drives the game towards a massive zergfest since burst is how you win outnumbered fights since... oh, 1.6.

    Pre-DB you at least had to give up a lot of sustain or damage to be able to run 5 heavy (and the benefit was being tough to burst). That trade-off is almost not there anymore.

    Ummm; Medium Armor stamina users weren't exactly easy to burst either....Between Dodge and Shuffle...

    Also.....I think a lot of you aren't understanding why Heavy Armor users are harder to fight now.

    Their resist isn't why they're hard to kill..you can damn near cut through most of a Heavy Armor Physical resist by simply running a two handed mace and sharpened....

    Heavy Armor users are harder to kill cause of the increased health and healing received and things like Malubeth....and their ability to Sustain more now via Constitution Passive. That is why they're harder to kill.

    True regarding the health and healing.

    Mace takes away 5280 in legendary?
    Sharpened is 5280
    Major fracture is 5280.
    34+ CP = roughly 2k

    If the Ha user is 30k (not hard to obtain btw.) Then youll only bring them to 12160.

    This is assuming the enemy isn't using a shield or blocking. Which then means your attacks are being mitigated by 30k armor on top their dmg mitigation.

    HA+ shield+healing is what makes it only viable for a Magicka user ;).
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • raasdal
    raasdal
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    Black Rose is fine. If you want to point fingers at heavy armor in general though, be my guest.

    But FYI, in NO CP campaign, Heavy Armor seems pretty well balanced. So you could also just blame those 500-spmething CP for giving you that sustain and damage.
    PC - EU
    Gromag Gro-Molag - Sorcerer - EP
    Dexion Velus - Dragonknight - AD
    Chalaux Erissa - Nightblade - AD
    Firiel Erissa - Templar - AD
  • Lokey0024
    Lokey0024
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    KenaPKK wrote: »
    Lokey0024 wrote: »
    Why the f would they make this a hybrid set noone will use?

    Heavy armor is hard countered by poison, even BR. If your complaining about a block build or utility build get real.

    Ability cost increasing poisons counter everything because they're op too. Argument invalid.

    Medium armor negates poison. You pay approx base cost of abilities, heavy armor you pay base cost and the multiplier (minus cp investment for base cost). You even check this out before typing?

    If you subtract 33%, then multiply that number by 60% it almost equals out.

    Quit trying to get stuff nerfed scrub
  • Mojomonkeyman
    Mojomonkeyman
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    Valencer wrote: »
    I really hope ZOS isn`t taking advice from you guys, since most of you seem unable to identify the roots of the current imbalance properly.

    Then what are the roots of the current imbalance in your opinion?

    I for one don't think it's a good thing when people can slap on 5 heavy, be extremely survivable and tough to burst while having to do relatively little, and still have decent sustain and damage. Just further drives the game towards a massive zergfest since burst is how you win outnumbered fights since... oh, 1.6.

    Pre-DB you at least had to give up a lot of sustain or damage to be able to run 5 heavy (and the benefit was being tough to burst). That trade-off is almost not there anymore.

    Well, ignoring the fact that all our efforts is just fighting symptoms caused by lack of "dynamic" softcaps, @Xsorus is pretty close to what I think is true. Still, if I would go into detail I would sit here by tomorrow writing, so I`ll try to sum up the most important points to consider (in my opinion, of course)

    I can be sturdy with incredible damage in the current state of the game with medium armor, no shuffle, no impen, no well fitted dodge-roll build just by stacking healing, cost reduction and some damage reduction. My average solo pvp hps is around 3,5k (medium armor) or 4-5k (heavy armor) consistently, no matte rif the fight last a minute or an hour. And I`m not even a templar or dk (major mending).

    HP has become a very valuable stat during the past two patches in my opinion. Stack HP (25%-50% more than you are used to), damage reduction, cost reduction and hps and you will be a winner this patch in pvp, no matter the armor type (except light, which is another issue). The HP gives your hps enough room to tap its full potential.

    None of that is related to any special set or armor type. The trade-off within the armor types is still there, it`s just that heavy now is, similar to what medium armor enjoyed since ages (shuffle, cp & trait powered dodge roll), able to compensate better. Means, we don`t have a clear winner anymore when comparing those two options.

    If we take the lack of softcaps (please dont come up with the battle spirit bs, it`s not even close emulate the softcaps that were in place) as a given, then I`d say the easy access to absurd amounts of healing is the main problem, multiplied by the insane regeneration (active & passive) capabilities across all classes and armor types.
    Edited by Mojomonkeyman on August 27, 2016 5:22AM
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • NY_ESO_ALLDAY
    NY_ESO_ALLDAY
    Soul Shriven
    After playing ESO, there is no way I would ever go back to playing Skyrim or Morrow Wind et al. They are just boring!

    It's unbelievable how much people whine and scream for buffs and nerfs, when in all honesty you can just tweak your build to counter everything in this PVP game. Too many people are caught up in this "Hero" never die business and it is just unfortunate. ESO is a game of death! You will die! The sooner you get over that, the tougher you will be.

    Find a theory crafter and figure this #!@ out. Use Google, use reddit and be willing to adapt! If you cannot adapt to change then you deserve the inglorious death! The whining is very childish. The begging for nerfs and buffs is pathetic. The Game has nearly everything to counter anything. Nobody is invincible. They all bleed!

    Daggerfall to the world! Keep on keeping on Zenimax cause I not quitting!
  • Valencer
    Valencer
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    Xsorus wrote: »
    Valencer wrote: »
    I really hope ZOS isn`t taking advice from you guys, since most of you seem unable to identify the roots of the current imbalance properly.

    Then what are the roots of the current imbalance in your opinion?

    I for one don't think it's a good thing when people can slap on 5 heavy, be extremely survivable and tough to burst while having to do relatively little, and still have decent sustain and damage. Just further drives the game towards a massive zergfest since burst is how you win outnumbered fights since... oh, 1.6.

    Pre-DB you at least had to give up a lot of sustain or damage to be able to run 5 heavy (and the benefit was being tough to burst). That trade-off is almost not there anymore.

    Ummm; Medium Armor stamina users weren't exactly easy to burst either....Between Dodge and Shuffle...

    Also.....I think a lot of you aren't understanding why Heavy Armor users are harder to fight now.

    Their resist isn't why they're hard to kill..you can damn near cut through most of a Heavy Armor Physical resist by simply running a two handed mace and sharpened....

    Heavy Armor users are harder to kill cause of the increased health and healing received and things like Malubeth....and their ability to Sustain more now via Constitution Passive. That is why they're harder to kill.

    Yeah, Im aware there's more to it than just the resistances. The health and healing taken makes a big difference too. Constitution gives people some form of sustain that doesnt get halted by block... that's a big deal too which allows heavy armour users to block for a while to absorb burst without instantly being out of stamina.
    Valencer wrote: »
    I really hope ZOS isn`t taking advice from you guys, since most of you seem unable to identify the roots of the current imbalance properly.

    Then what are the roots of the current imbalance in your opinion?

    I for one don't think it's a good thing when people can slap on 5 heavy, be extremely survivable and tough to burst while having to do relatively little, and still have decent sustain and damage. Just further drives the game towards a massive zergfest since burst is how you win outnumbered fights since... oh, 1.6.

    Pre-DB you at least had to give up a lot of sustain or damage to be able to run 5 heavy (and the benefit was being tough to burst). That trade-off is almost not there anymore.

    Well, ignoring the fact that all our efforts is just fighting symptoms caused by lack of "dynamic" softcaps, @Xsorus is pretty close to what I think is true. Still, if I would go into detail I would sit here by tomorrow writing, so I`ll try to sum up the most important points to consider (in my opinion, of course)

    I can be sturdy with incredible damage in the current state of the game with medium armor, no shuffle, no impen, no well fitted dodge-roll build just by stacking healing, cost reduction and some damage reduction. My average solo pvp hps is around 3,5k (medium armor) or 4-5k (heavy armor) consistently, no matte rif the fight last a minute or an hour. And I`m not even a templar or dk (major mending).

    HP has become a very valuable stat during the past two patches in my opinion. Stack HP (25%-50% more than you are used to), damage reduction, cost reduction and hps and you will be a winner this patch in pvp, no matter the armor type (except light, which is another issue). The HP gives your hps enough room to tap its full potential.

    None of that is related to any special set or armor type. The trade-off within the armor types is still there, it`s just that heavy now is, similar to what medium armor enjoyed since ages (shuffle, cp & trait powered dodge roll), able to compensate better. Means, we don`t have a clear winner anymore when comparing those two options.

    If we take the lack of softcaps (please dont come up with the battle spirit bs, it`s not even close emulate the softcaps that were in place) as a given, then I`d say the easy access to absurd amounts of healing is the main problem, multiplied by the insane regeneration (active & passive) capabilities across all classes and armor types.

    Fair enough. Cant say I disagree with that.

    Tried out 5 heavy for myself today and that combined with vitality pots gave me so much healing it was really tough to drop below even 80% health in a 1v1 (on stam DK with major mending and the draconic power passive for +12% healing taken). But I guess the only real difference between 5 heavy and 5 med in that department would be +8% healing received.

    5 heavy feels incredibly dull to play as and against, in my opinion. But I guess the meta is what it is and I better suck it up. :(
    Edited by Valencer on August 27, 2016 11:55PM
  • WreckfulAbandon
    WreckfulAbandon
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    Valencer wrote: »
    Xsorus wrote: »
    Valencer wrote: »
    I really hope ZOS isn`t taking advice from you guys, since most of you seem unable to identify the roots of the current imbalance properly.

    Then what are the roots of the current imbalance in your opinion?

    I for one don't think it's a good thing when people can slap on 5 heavy, be extremely survivable and tough to burst while having to do relatively little, and still have decent sustain and damage. Just further drives the game towards a massive zergfest since burst is how you win outnumbered fights since... oh, 1.6.

    Pre-DB you at least had to give up a lot of sustain or damage to be able to run 5 heavy (and the benefit was being tough to burst). That trade-off is almost not there anymore.

    Ummm; Medium Armor stamina users weren't exactly easy to burst either....Between Dodge and Shuffle...

    Also.....I think a lot of you aren't understanding why Heavy Armor users are harder to fight now.

    Their resist isn't why they're hard to kill..you can damn near cut through most of a Heavy Armor Physical resist by simply running a two handed mace and sharpened....

    Heavy Armor users are harder to kill cause of the increased health and healing received and things like Malubeth....and their ability to Sustain more now via Constitution Passive. That is why they're harder to kill.

    Yeah, Im aware there's more to it than just the resistances. The health and healing taken makes a big difference too. Constitution gives people some form of sustain that doesnt get halted by block... that's a big deal too which allows heavy armour users to block for a while to absorb burst without instantly being out of stamina.
    Valencer wrote: »
    I really hope ZOS isn`t taking advice from you guys, since most of you seem unable to identify the roots of the current imbalance properly.

    Then what are the roots of the current imbalance in your opinion?

    I for one don't think it's a good thing when people can slap on 5 heavy, be extremely survivable and tough to burst while having to do relatively little, and still have decent sustain and damage. Just further drives the game towards a massive zergfest since burst is how you win outnumbered fights since... oh, 1.6.

    Pre-DB you at least had to give up a lot of sustain or damage to be able to run 5 heavy (and the benefit was being tough to burst). That trade-off is almost not there anymore.

    Well, ignoring the fact that all our efforts is just fighting symptoms caused by lack of "dynamic" softcaps, @Xsorus is pretty close to what I think is true. Still, if I would go into detail I would sit here by tomorrow writing, so I`ll try to sum up the most important points to consider (in my opinion, of course)

    I can be sturdy with incredible damage in the current state of the game with medium armor, no shuffle, no impen, no well fitted dodge-roll build just by stacking healing, cost reduction and some damage reduction. My average solo pvp hps is around 3,5k (medium armor) or 4-5k (heavy armor) consistently, no matte rif the fight last a minute or an hour. And I`m not even a templar or dk (major mending).

    HP has become a very valuable stat during the past two patches in my opinion. Stack HP (25%-50% more than you are used to), damage reduction, cost reduction and hps and you will be a winner this patch in pvp, no matter the armor type (except light, which is another issue). The HP gives your hps enough room to tap its full potential.

    None of that is related to any special set or armor type. The trade-off within the armor types is still there, it`s just that heavy now is, similar to what medium armor enjoyed since ages (shuffle, cp & trait powered dodge roll), able to compensate better. Means, we don`t have a clear winner anymore when comparing those two options.

    If we take the lack of softcaps (please dont come up with the battle spirit bs, it`s not even close emulate the softcaps that were in place) as a given, then I`d say the easy access to absurd amounts of healing is the main problem, multiplied by the insane regeneration (active & passive) capabilities across all classes and armor types.

    Fair enough. Cant say I disagree with that.

    Tried out 5 heavy for myself today and that combined with vitality pots gave me so much healing it was really tough to drop below even 80% health in a 1v1 (on stam DK with major mending and the draconic power passive for +12% healing taken). But I guess the only real difference between 5 heavy and 5 med in that department would be +8% healing received.

    5 heavy feels incredibly dull to play as and against, in my opinion. But I guess the meta is what it is and I better suck it up. :(

    Vitality pots are cancer.
    PC NA

    All my comments are regarding PvP
  • glavius
    glavius
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    Minno wrote: »
    Xsorus wrote: »
    Valencer wrote: »
    I really hope ZOS isn`t taking advice from you guys, since most of you seem unable to identify the roots of the current imbalance properly.

    Then what are the roots of the current imbalance in your opinion?

    I for one don't think it's a good thing when people can slap on 5 heavy, be extremely survivable and tough to burst while having to do relatively little, and still have decent sustain and damage. Just further drives the game towards a massive zergfest since burst is how you win outnumbered fights since... oh, 1.6.

    Pre-DB you at least had to give up a lot of sustain or damage to be able to run 5 heavy (and the benefit was being tough to burst). That trade-off is almost not there anymore.

    Ummm; Medium Armor stamina users weren't exactly easy to burst either....Between Dodge and Shuffle...

    Also.....I think a lot of you aren't understanding why Heavy Armor users are harder to fight now.

    Their resist isn't why they're hard to kill..you can damn near cut through most of a Heavy Armor Physical resist by simply running a two handed mace and sharpened....

    Heavy Armor users are harder to kill cause of the increased health and healing received and things like Malubeth....and their ability to Sustain more now via Constitution Passive. That is why they're harder to kill.

    True regarding the health and healing.

    Mace takes away 5280 in legendary?
    Sharpened is 5280
    Major fracture is 5280.
    34+ CP = roughly 2k

    If the Ha user is 30k (not hard to obtain btw.) Then youll only bring them to 12160.

    This is assuming the enemy isn't using a shield or blocking. Which then means your attacks are being mitigated by 30k armor on top their dmg mitigation.

    HA+ shield+healing is what makes it only viable for a Magicka user ;).

    If you run Black Rose, you probably won't have anywhere close to 30k armor. My sorcerer is at 21.7k with 6 heavy 1 medium.
  • olsborg
    olsborg
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    glavius wrote: »
    Minno wrote: »
    Xsorus wrote: »
    Valencer wrote: »
    I really hope ZOS isn`t taking advice from you guys, since most of you seem unable to identify the roots of the current imbalance properly.

    Then what are the roots of the current imbalance in your opinion?

    I for one don't think it's a good thing when people can slap on 5 heavy, be extremely survivable and tough to burst while having to do relatively little, and still have decent sustain and damage. Just further drives the game towards a massive zergfest since burst is how you win outnumbered fights since... oh, 1.6.

    Pre-DB you at least had to give up a lot of sustain or damage to be able to run 5 heavy (and the benefit was being tough to burst). That trade-off is almost not there anymore.

    Ummm; Medium Armor stamina users weren't exactly easy to burst either....Between Dodge and Shuffle...

    Also.....I think a lot of you aren't understanding why Heavy Armor users are harder to fight now.

    Their resist isn't why they're hard to kill..you can damn near cut through most of a Heavy Armor Physical resist by simply running a two handed mace and sharpened....

    Heavy Armor users are harder to kill cause of the increased health and healing received and things like Malubeth....and their ability to Sustain more now via Constitution Passive. That is why they're harder to kill.

    True regarding the health and healing.

    Mace takes away 5280 in legendary?
    Sharpened is 5280
    Major fracture is 5280.
    34+ CP = roughly 2k

    If the Ha user is 30k (not hard to obtain btw.) Then youll only bring them to 12160.

    This is assuming the enemy isn't using a shield or blocking. Which then means your attacks are being mitigated by 30k armor on top their dmg mitigation.

    HA+ shield+healing is what makes it only viable for a Magicka user ;).

    If you run Black Rose, you probably won't have anywhere close to 30k armor. My sorcerer is at 21.7k with 6 heavy 1 medium.

    BR is op, this video is pretty informative about why https://www.youtube.com/watch?v=4ZoLPbPYBz0

    PC EU
    PvP only
  • Sallington
    Sallington
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    I've died wearing it, therefor it's not OP.

    Buff pls.
    Edited by Sallington on September 16, 2016 7:36PM
    Daggerfall Covenant
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    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • manny254
    manny254
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    olsborg wrote: »
    glavius wrote: »
    Minno wrote: »
    Xsorus wrote: »
    Valencer wrote: »
    I really hope ZOS isn`t taking advice from you guys, since most of you seem unable to identify the roots of the current imbalance properly.

    Then what are the roots of the current imbalance in your opinion?

    I for one don't think it's a good thing when people can slap on 5 heavy, be extremely survivable and tough to burst while having to do relatively little, and still have decent sustain and damage. Just further drives the game towards a massive zergfest since burst is how you win outnumbered fights since... oh, 1.6.

    Pre-DB you at least had to give up a lot of sustain or damage to be able to run 5 heavy (and the benefit was being tough to burst). That trade-off is almost not there anymore.

    Ummm; Medium Armor stamina users weren't exactly easy to burst either....Between Dodge and Shuffle...

    Also.....I think a lot of you aren't understanding why Heavy Armor users are harder to fight now.

    Their resist isn't why they're hard to kill..you can damn near cut through most of a Heavy Armor Physical resist by simply running a two handed mace and sharpened....

    Heavy Armor users are harder to kill cause of the increased health and healing received and things like Malubeth....and their ability to Sustain more now via Constitution Passive. That is why they're harder to kill.

    True regarding the health and healing.

    Mace takes away 5280 in legendary?
    Sharpened is 5280
    Major fracture is 5280.
    34+ CP = roughly 2k

    If the Ha user is 30k (not hard to obtain btw.) Then youll only bring them to 12160.

    This is assuming the enemy isn't using a shield or blocking. Which then means your attacks are being mitigated by 30k armor on top their dmg mitigation.

    HA+ shield+healing is what makes it only viable for a Magicka user ;).

    If you run Black Rose, you probably won't have anywhere close to 30k armor. My sorcerer is at 21.7k with 6 heavy 1 medium.

    BR is op, this video is pretty informative about why https://www.youtube.com/watch?v=4ZoLPbPYBz0

    It is funny to me that strongest aspect of the set is overlooked when people talk about it.

    It gives you good sustain for your secondary resources. This means that stam sorc and DK can convert it to stamina or use it for utility. Stam templar can essentially always shrug off your debuffs. Stam NB lacks a direct reason to use a magicka dump, and that is why it is not as viable for NB open world.
    - Mojican
  • leepalmer95
    leepalmer95
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    manny254 wrote: »
    olsborg wrote: »
    glavius wrote: »
    Minno wrote: »
    Xsorus wrote: »
    Valencer wrote: »
    I really hope ZOS isn`t taking advice from you guys, since most of you seem unable to identify the roots of the current imbalance properly.

    Then what are the roots of the current imbalance in your opinion?

    I for one don't think it's a good thing when people can slap on 5 heavy, be extremely survivable and tough to burst while having to do relatively little, and still have decent sustain and damage. Just further drives the game towards a massive zergfest since burst is how you win outnumbered fights since... oh, 1.6.

    Pre-DB you at least had to give up a lot of sustain or damage to be able to run 5 heavy (and the benefit was being tough to burst). That trade-off is almost not there anymore.

    Ummm; Medium Armor stamina users weren't exactly easy to burst either....Between Dodge and Shuffle...

    Also.....I think a lot of you aren't understanding why Heavy Armor users are harder to fight now.

    Their resist isn't why they're hard to kill..you can damn near cut through most of a Heavy Armor Physical resist by simply running a two handed mace and sharpened....

    Heavy Armor users are harder to kill cause of the increased health and healing received and things like Malubeth....and their ability to Sustain more now via Constitution Passive. That is why they're harder to kill.

    True regarding the health and healing.

    Mace takes away 5280 in legendary?
    Sharpened is 5280
    Major fracture is 5280.
    34+ CP = roughly 2k

    If the Ha user is 30k (not hard to obtain btw.) Then youll only bring them to 12160.

    This is assuming the enemy isn't using a shield or blocking. Which then means your attacks are being mitigated by 30k armor on top their dmg mitigation.

    HA+ shield+healing is what makes it only viable for a Magicka user ;).

    If you run Black Rose, you probably won't have anywhere close to 30k armor. My sorcerer is at 21.7k with 6 heavy 1 medium.

    BR is op, this video is pretty informative about why https://www.youtube.com/watch?v=4ZoLPbPYBz0

    It is funny to me that strongest aspect of the set is overlooked when people talk about it.

    It gives you good sustain for your secondary resources. This means that stam sorc and DK can convert it to stamina or use it for utility. Stam templar can essentially always shrug off your debuffs. Stam NB lacks a direct reason to use a magicka dump, and that is why it is not as viable for NB open world.

    This is exactly one of the main problems with the heavy sustain now, it gives a lot back to BOTH, it really should only give back to your highest stat.

    Take away the magicka and all these 0 sustain heavy armour builds like stam sorc will have to find some sustain somewhere.

    Remember when if you was a stam nb you had to use mag/stam drinks in order to be able to cloak/fear when you needed to.

    Now they can just throw on heavy armour and go food for more dmg, heals, survivability and you very strong stam/mag regen.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Erock25
    Erock25
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    @olsborg bringing back two old, dead, and tired black rose whine threads today. NICE.

    That alcast video is pretty bad. He's just one more person giving black rose credit for all of the constitution passive and not the minor amount black rose actually adds. He also converts the passive into a straight up regen value when in reality you are never hit at the exact moment constitution cool down is up.

    I'd like alcast to post some PvP videos (without a pocket healer) where he has this 'unlimited sustain' that he claims in this video.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Cathexis
    Cathexis
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    I dont quite understand the need to tone down a set that is available to everyone to use.

    But by all means enlighten me.
    Tome of Alteration Magic I - Reality is an Ancient Dwemer Construct: Everything You Need to Know About FPS
    https://forums.elderscrollsonline.com/en/discussion/520903/tomb-of-fps-alteration-magic-everything-you-need-to-know-about-fps

    Tome of Alteration Magic II - The Manual of the Deceiver: A Beginner's Guide to Thieving
    https://forums.elderscrollsonline.com/en/discussion/462509/tome-of-alteration-mastery-ii-the-decievers-manual-thieving-guide-for-new-characters

    Ultrawide ESO Adventure Screenshots - 7680 x 1080 Resolution
    https://forums.elderscrollsonline.com/en/discussion/505262/adventures-in-ultra-ultrawide-an-ongoing-series
  • ManDraKE
    ManDraKE
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    manny254 wrote: »
    It gives you good sustain for your secondary resources. This means that stam sorc and DK can convert it to stamina or use it for utility. Stam templar can essentially always shrug off your debuffs. Stam NB lacks a direct reason to use a magicka dump, and that is why it is not as viable for NB open world.

    uh? stamblade is the most magika-dependent stamclass of the game (for pvp), that is why most of stamblades are forced to run drinks instead of food in open world.
  • leepalmer95
    leepalmer95
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    ManDraKE wrote: »
    manny254 wrote: »
    It gives you good sustain for your secondary resources. This means that stam sorc and DK can convert it to stamina or use it for utility. Stam templar can essentially always shrug off your debuffs. Stam NB lacks a direct reason to use a magicka dump, and that is why it is not as viable for NB open world.

    uh? stamblade is the most magika-dependent stamclass of the game (for pvp), that is why most of stamblades are forced to run drinks instead of food in open world.

    *Used* to be forced.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • GreenSoup2HoT
    GreenSoup2HoT
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    You gotta remember that heavy BR offers tons of Block sustain which medium or light Armour users cant afford to do. Throw in 1H+S and RedGuard and you pretty much have a second health bar.
    Edited by GreenSoup2HoT on September 16, 2016 9:10PM
    PS4 NA DC
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