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New Titles For Extremely Tough Solo Content

Vaoh
Vaoh
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Would be cool to have titles for completing extremely difficult solo tasks.

We have Dro-m'Athra Destroyer for defeating Rakkhat in vMoL on Hard Mode.... why not have similarily challenging solo titles that you can earn? When a title is as hard to get as that one, there is basically no limit on the difficulty ZOS can place upon earning these titles.

Pact Group Dungeons
• Solo Fungal Grotto
• Darkshade Caverns
• Arx Corinium
• Direfrost Keep
• Blessed Crucible
Complete any three of these group dungeons on Veteran at CP160 with Hard Mode enabled and without the aid of a group. This achievement is disabled upon your groupmates entering the group dungeon's instance.
Reward: Champion of the Pact

Covenant Group Dungeons
• Spindleclutch
• Wayrest Sewers
• Crypt of Hearts
• Volenfell
• Blackheart Haven
Complete any three of these group dungeons on Veteran at CP160 with Hard Mode enabled and without the aid of a group. This achievement is disabled upon your groupmates entering the group dungeon's instance.
Reward: Champion of the Covenant

Dominion Group Dungeons
• Banished Cells
• City of Ash
• Selene's Web
• Tempest Island
• Elden Hollow
Complete any three of these group dungeons on Veteran at CP160 with Hard Mode enabled and without the aid of a group. This achievement is disabled upon your groupmates entering the group dungeon's instance.
Reward: Champion of the Dominion

Imperial Group Dungeons
• White Gold Tower
• Imperial City Prison
Complete one of these group dungeons on Veteran at CP160 with Hard Mode enabled and without the aid of a group. This achievement is disabled upon your groupmates entering the group dungeon's instance.
Reward: Planemeld Obverse Pulverizer

Hist Group Dungeons
• Ruins of Mazzatun
• Cradle of Shadows
Complete one of these group dungeons on Veteran at CP160 and without the aid of a group. This achievement is disabled upon your groupmates entering the group dungeon's instance.
Reward: Mephala's Scourge

Hel Ra Citadel
Slay Ra Kotu at CP160 without the aid of a group. This achievement is disabled upon your groupmates entering the trial's instance.
Reward: Air Monarch

Barathrum Centrata
Complete the entire event at the center of the Imperial Sewers unaided by neither allies nor enemies of your faction.
Reward: Xivkyn Slayer

Aetherian Archive
Slay the Lightning Storm Atronach at CP160 without the aid of a group. This achievement is disabled upon your groupmates entering the trial's instance.
Reward: Storm Splitter

Maw of Lorkhaj
Slay the Zhaj'hassa the Forgotten at CP160 without the aid of a group. This achievement is disabled upon your groupmates entering the trial's instance.
Reward: Dark Sovereign

Maelstrom Arena
Complete Maelstrom Arena on Veteran at CP160 without investing a single Champion Point into your character. This achievement is made void upon earning 15 deaths, or relying on the save function to return you to battle in Maelstrom after longer than 10 minutes.
Reward: Legendary Gladiator

Maelstrom Arena
Complete Maelstrom Arena on Veteran at CP160 without using any gear above Common (white) quality. Potions, poisons, and food are also not alllowed. Achievement is void upon earning 15 deaths, or relying on the save function to return you to battle in Maelstrom after longer than 10 minutes.
Reward: The Great Survivor

Just new titles for nearly impossible feats not much different than Dro-m'Athra Destroyer. Why not? Quick to add and gives players who love doing stuff like this something to strive for! :D
Edited by Vaoh on September 16, 2016 5:05AM
  • Totalitarian
    Totalitarian
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    Vaoh wrote: »
    Would be cool to have titles for completing extremely difficult solo tasks.

    We have Dro-m'Athra Destroyer for defeating Rakkhat in vMoL on Hard Mode.... why not have similarily challenging solo titles that you can earn? When a title is as hard to get as that one, there is basically no limit on the difficulty ZOS can place upon earning these titles.

    There is a limit, however. The content must truly be soloable.

    This basically means either no group mechanics, or to be able to out DPS mechanics (which theoretically everything is soloable by that definition).

    Vaoh wrote: »
    Barathrum Centrata
    Complete the entire event at the center of the Imperial Sewers unaided by neither allies nor enemies of your faction.
    Reward: Xivkyn Slayer

    Fun Fact:
    This one has been soloed. It took an emperor to do it, and it was one of the things that led to capping CP :blush:
    PC NA CP 531+
    Aedric Fury Sits Around Doing Nothing
    Sola Auroron Magicka Templar
    Lunaria Chimeri Magicka Dragonknight
    The Chosen of the Storm Stamina Sorcerer
    Ward-Scales Magicka Nightblade
    Sanctius Luxen Stamina Templar
    Nerwaye Auroron Magicka Sorcerer
    Warden Vyrkyl Stamina Dragonknight
    The Ninth Adventurer Stamina Nightblade
    Magna-Sola Magicka Templar
    The Celestial Lady Magicka Templar
    Read their adventures!
    The Celestial Lady
  • Vaoh
    Vaoh
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    Vaoh wrote: »
    Would be cool to have titles for completing extremely difficult solo tasks.

    We have Dro-m'Athra Destroyer for defeating Rakkhat in vMoL on Hard Mode.... why not have similarily challenging solo titles that you can earn? When a title is as hard to get as that one, there is basically no limit on the difficulty ZOS can place upon earning these titles.

    There is a limit, however. The content must truly be soloable.

    This basically means either no group mechanics, or to be able to out DPS mechanics (which theoretically everything is soloable by that definition).

    Vaoh wrote: »
    Barathrum Centrata
    Complete the entire event at the center of the Imperial Sewers unaided by neither allies nor enemies of your faction.
    Reward: Xivkyn Slayer

    Fun Fact:
    This one has been soloed. It took an emperor to do it, and it was one of the things that led to capping CP :blush:

    Barathrum Centrata is actually a very easy tough solo but doesn't require Emp tbh..... and I even did that with like 400CP before all of the IC mobs were nerfed as well :/

    An Emperor can faceroll it :)

    EDIT: Depends on who you ask. I find it easy, others find it to be the most they're capable of. Still definitely "tough" and deserving of a title.

    The only thing I listed here that I can't fathom earning atm is soloing either Ruins of Mazzatun or Cradle of Shadows. Ruins of Mazzatun is impossible, while Cradle of Shadows might be possible.
    Edited by Vaoh on September 16, 2016 5:28AM
  • Totalitarian
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    Vaoh wrote: »
    Vaoh wrote: »
    Would be cool to have titles for completing extremely difficult solo tasks.

    We have Dro-m'Athra Destroyer for defeating Rakkhat in vMoL on Hard Mode.... why not have similarily challenging solo titles that you can earn? When a title is as hard to get as that one, there is basically no limit on the difficulty ZOS can place upon earning these titles.

    There is a limit, however. The content must truly be soloable.

    This basically means either no group mechanics, or to be able to out DPS mechanics (which theoretically everything is soloable by that definition).

    Vaoh wrote: »
    Barathrum Centrata
    Complete the entire event at the center of the Imperial Sewers unaided by neither allies nor enemies of your faction.
    Reward: Xivkyn Slayer

    Fun Fact:
    This one has been soloed. It took an emperor to do it, and it was one of the things that led to capping CP :blush:

    Barathrum Centrata is actually a very easy Solo tbh..... and I even did that with like 400CP before all of the IC mobs were nerfed as well :/

    An Emperor can faceroll it :)

    Did they really nerf the center event that heavily?!

    Last time I did it, there were 3 of the wandering horrors on you until Molag Bal spawns, and that guy hit hard.
    PC NA CP 531+
    Aedric Fury Sits Around Doing Nothing
    Sola Auroron Magicka Templar
    Lunaria Chimeri Magicka Dragonknight
    The Chosen of the Storm Stamina Sorcerer
    Ward-Scales Magicka Nightblade
    Sanctius Luxen Stamina Templar
    Nerwaye Auroron Magicka Sorcerer
    Warden Vyrkyl Stamina Dragonknight
    The Ninth Adventurer Stamina Nightblade
    Magna-Sola Magicka Templar
    The Celestial Lady Magicka Templar
    Read their adventures!
    The Celestial Lady
  • Vaoh
    Vaoh
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    Vaoh wrote: »
    Vaoh wrote: »
    Would be cool to have titles for completing extremely difficult solo tasks.

    We have Dro-m'Athra Destroyer for defeating Rakkhat in vMoL on Hard Mode.... why not have similarily challenging solo titles that you can earn? When a title is as hard to get as that one, there is basically no limit on the difficulty ZOS can place upon earning these titles.

    There is a limit, however. The content must truly be soloable.

    This basically means either no group mechanics, or to be able to out DPS mechanics (which theoretically everything is soloable by that definition).

    Vaoh wrote: »
    Barathrum Centrata
    Complete the entire event at the center of the Imperial Sewers unaided by neither allies nor enemies of your faction.
    Reward: Xivkyn Slayer

    Fun Fact:
    This one has been soloed. It took an emperor to do it, and it was one of the things that led to capping CP :blush:

    Barathrum Centrata is actually a very easy Solo tbh..... and I even did that with like 400CP before all of the IC mobs were nerfed as well :/

    An Emperor can faceroll it :)

    Did they really nerf the center event that heavily?!

    Last time I did it, there were 3 of the wandering horrors on you until Molag Bal spawns, and that guy hit hard.

    Was soloable before the nerfs....

    ....even more soloable now.


    So yeah. Those Banner bosses are rarely an issue anyway. The damage shield+heal mechanic was siginificantly nerfed! Only Vampiric Totem is tough to counter because it is buggy. The Nightblade bosses also put out high burst DPS.

    Key to most of these bosses is simple mobility though.
  • rhapsodious
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    Not to *** in your cornflakes, but a number of the dungeon achievements are mechanically impossible. Not to mention the absolutely insane DPS you'd need to have for most of these, while keeping your healing up, while tanking huge hits or managing adds.
    Vaoh wrote: »
    • Solo Fungal Grotto

    II: Gamyne's pin attack with the shades.
    • Direfrost Keep

    Requires two people to stand on pressure plates to open one of the doors.
    • Wayrest Sewers

    II: Malubeth's thingy.
    • Crypt of Hearts

    II: (I think) impossible, Nerien'eth's thingy.
    • Imperial City Prison

    Ibomez's Tenderize attack.
    • Cradle of Shadows

    Dranos's pin attack.

    The idea of incentivizing soloing of group content also doesn't quite agree with me. I know people have, and kudos to them, but it seems like an odd thing to encourage.

    The Maelstrom ones, however, do sound interesting and like a good challenge.
  • Vaoh
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    @rhapsodious

    Some of the base game group dungeons cannot be soloed. This is why you only need 3/5 in a faction completed for the title :)

    The Trial achievements are all possible! Maw of Lorkhaj is insanely difficult. Had to leave out Sanctum Ophidia for the sake of actually being completable unfortunateIy :/

    Barathrum Centrata is easy imo. And it's quick!

    Imperial City Prison is impossible. White Gold Tower is soloable, even on Vet (I'm personally working on this.... just need certain gear)

    Shadows of the Hist..... Ruins is impossible. Cradle might be soloable.

    Glad you like the Maelstrom ideas! More can be done with that Arena besides a cruel RNG.

    Edited by Vaoh on September 16, 2016 5:43AM
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    Bad idea imho.

    ESO is a playground and you can play as you please with it. You can tinker with places and mechanics all you like.
    However, built-in achievements should reflect the way the game was designed and the goals the devs meant us to pursue.

    You like the solo hardcore stuff : fine. But that doesn't deserve "achievements".
    Many people like to play the trading game, fine. But that doesn't deserve achievements like "earn 20millions gold by selling on guild traders". Or "As a guild leader, keep the same guild trader for 24 weeks".
    Many people like to RP "seriously". But that doesn't deserve achievements like "play 50 emotes during 20 minutes while having a in-character conversation with another player".
    Many people like to RP "silly". But that doesn't deserve achievements like "dance naked on every single fountain in the game".

    Etc. You see what I mean.

    Besides, encouraging solo playing of group dungeons in an MMO sounds... weird.


    Edited by anitajoneb17_ESO on September 16, 2016 6:16AM
  • OutLaw_Nynx
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    So you're wanting a single player game I take it?
  • Woeler
    Woeler
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    Some dungeons like fungal can't be solo'd due to mechanics of bosses.

    I also think the game should make a clear distinction between what is solo and what is group. Making solo achievements for content that is specifically labelled as group content makes no sense.
  • Vaoh
    Vaoh
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    Bad idea imho.

    ESO is a playground and you can play as you please with it. You can tinker with places and mechanics all you like.
    However, built-in achievements should reflect the way the game was designed and the goals the devs meant us to pursue.

    You like the solo hardcore stuff : fine. But that doesn't deserve "achievements".
    Many people like to play the trading game, fine. But that doesn't deserve achievements like "earn 20millions gold by selling on guild traders". Or "As a guild leader, keep the same guild trader for 24 weeks".
    Many people like to RP "seriously". But that doesn't deserve achievements like "play 50 emotes during 20 minutes while having a in-character conversation with another player".
    Many people like to RP "silly". But that doesn't deserve achievements like "dance naked on every single fountain in the game".

    Etc. You see what I mean.

    Besides, encouraging solo playing of group dungeons in an MMO sounds... weird.


    I basically wrote up a rant right now because I disagree with you. Just deleted it tho :neutral:

    We all have our own opinions! :smile: Cool if you don't like the same ideas as me. One could argue it's ridiculous we have titles in the game only like 0.0001% of players will ever earn (Dro-m'Athra Destroyer, The Flawless Conqueror).

    Also those base game group dungeons are made for a group of 0CP players with weak gear, and are easy to solo with Purple/Gold CP160 gear on a CP531 character. Easier than vMA even for the most part.

    All good.

    Surprised you don't like the Maelstrom ideas though. Those at least fit right in.
    Edited by Vaoh on September 16, 2016 6:59AM
  • Vaoh
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    So you're wanting a single player game I take it?

    No. Not even close. I actually think trials are a lot of fun!

    I like vMA, which was tough solo content. Many dungeons are along the same lines of difficulty, so I don't see an issue with allowing an achievement/title for soloing them. Little else to it than that tbh.


  • OutLaw_Nynx
    OutLaw_Nynx
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    These trials and dungeons are meant for group play not solo. They would have to remake so much for this
  • Vaoh
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    These trials and dungeons are meant for group play not solo. They would have to remake so much for this

    No they don't.

    With the exception of completing Cradle of Shadows/Ruins of Mazzatun, all of the challenges I listed are already possible. (Cradle of Shadows might be possible, but one boss does shackle you down). Besides, not all of these need to happen. Just my thoughts ;)

    Difficulty ranges from well below vMA difficulty to a solo version of Hard Mode Rakkhat vMoL. All possible, just difficult. Something a solo player can strive to do.
  • hrothbern
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    Vaoh wrote: »
    These trials and dungeons are meant for group play not solo. They would have to remake so much for this

    No they don't.

    With the exception of completing Cradle of Shadows/Ruins of Mazzatun, all of the challenges I listed are already possible. (Cradle of Shadows might be possible, but one boss does shackle you down). Besides, not all of these need to happen. Just my thoughts ;)

    Difficulty ranges from well below vMA difficulty to a solo version of Hard Mode Rakkhat vMoL. All possible, just difficult. Something a solo player can strive to do.

    @Vaoh ,
    How do you tackle the two pressure plates in dire frost ?
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Vaoh
    Vaoh
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    hrothbern wrote: »
    Vaoh wrote: »
    These trials and dungeons are meant for group play not solo. They would have to remake so much for this

    No they don't.

    With the exception of completing Cradle of Shadows/Ruins of Mazzatun, all of the challenges I listed are already possible. (Cradle of Shadows might be possible, but one boss does shackle you down). Besides, not all of these need to happen. Just my thoughts ;)

    Difficulty ranges from well below vMA difficulty to a solo version of Hard Mode Rakkhat vMoL. All possible, just difficult. Something a solo player can strive to do.

    @Vaoh ,
    How do you tackle the two pressure plates in dire frost ?

    You can't :lol:

    Some of them are not soloable because of mechanics like that.

    I don't expect ZOS to change anything at all for these achievements if something similar is ever added.

    This is why I listed the base game group dungeons by faction, and to solo complete 3 of 5 of them for the title!
    Edited by Vaoh on September 16, 2016 7:36AM
  • hrothbern
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    Vaoh wrote: »
    hrothbern wrote: »
    Vaoh wrote: »
    These trials and dungeons are meant for group play not solo. They would have to remake so much for this

    No they don't.

    With the exception of completing Cradle of Shadows/Ruins of Mazzatun, all of the challenges I listed are already possible. (Cradle of Shadows might be possible, but one boss does shackle you down). Besides, not all of these need to happen. Just my thoughts ;)

    Difficulty ranges from well below vMA difficulty to a solo version of Hard Mode Rakkhat vMoL. All possible, just difficult. Something a solo player can strive to do.

    @Vaoh ,
    How do you tackle the two pressure plates in dire frost ?

    You can't :lol:

    Some of them are not soloable because of mechanics like that.

    I don't expect ZOS to change anything at all for these achievements if something similar is ever added.

    This is why I listed the base game group dungeons by faction, and to solo complete 3 of 5 of them for the title!

    ok
    now I understand your 3 out of 5 :)

    I like to solo/duo myself.
    From there I would rather see the artificial conditions removed to play solo, than get achievements for it.
    IF, and only IF that can be done with little effort by the devs.
    There are enough pressing tasks to do already by the devs that should at this moment imo take priority.

    On the longer term however, also with more players having stronger builds, seeking new challenges, I believe that playing how you want should include solo/duo pledges and "undermanned" trials, including the badges for it.
    No artificial conditions for ALL pledges and trials.


    Edited by hrothbern on September 16, 2016 8:25AM
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    Vaoh wrote: »
    I basically wrote up a rant right now because I disagree with you. Just deleted it tho :neutral:

    Feel free to send it to me via MP if you still have it. I'm grateful you considered not flaming me for disagreeing though.
    Vaoh wrote: »
    One could argue it's ridiculous we have titles in the game only like 0.0001% of players will ever earn (Dro-m'Athra Destroyer, The Flawless Conqueror).

    It's not a matter of how many people could potentially reach that achievement, nor how hard it is. It is a matter of relevance.
    Let's try an analogy : Renault. Cars.
    Renault participates in F1 racing. While only 0.00000001% of people are actually ABLE to drive a Renault car at such high speed, it is still relevant as an advertising/incentive to buy the brand, since the message is "Renault cars are technologically advanced and reliable".
    Yet there are plenty of other things you can do with a car, such as :

    934272car1.jpg
    266454car2.jpg

    These are all very creative usage for cars, but there's no way Renault can use those for advertising nor promote as an intended usage for their products.
    Same applies to what you're doing. It's creative, and awesome and all to solo those dungeons, but that's simply not the usage for which they were designed. Dro m'Arthra destroyer and flawless conqueror, on the other hand, ARE in line with the game design.

    Vaoh wrote: »
    Also those base game group dungeons are made for a group of 0CP players with weak gear.

    Nope. That's the entire point. Those dungeons were NOT made for weak players. They were made for ALL players.
    That you can more or less easily solo them outlines ZOS failure (so far) to have ALL content evolving over time, and also to keep the playerbase somewhat consistent in terms of performance. Difference between newest/worst players and elite/best players should be, let's say, 1 to 10, and at the moment it's 1 to 100, and that's a flaw.
    Those dungeons are not easy because they're meant to, they're easy because they're outdated.
    Vaoh wrote: »
    Surprised you don't like the Maelstrom ideas though. Those at least fit right in.

    That's also a nope. They don't fit right in. You can't have the most difficult solo-play achievement in the game (and that already quite a small percentage of players can achieve) being made to look small by adding another achievement on top on it that makes little sense (gear is supposed to be important and running naked is supposed to not work) and that only 0.0000000000000001% of players would achieve.

    That doesn't take anything away from your merit and creativity in achieving those, and most of all, of your well deserved fun. It's just that those kind of achievements simply don't "fit" in the general game's design and purpose.

  • Ayantir
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    For extremely hard solo content you have :

    - Grand overlord
    - Emperor
    - Master angler
    - 1500 quests
    - All POI
    - Master collectionner
    - All craft achievements
    - Almost all DLC Achievements
    - Eidetic Memory

    Please introduce me someone who did them all.
    Obsessive Compulsive Elder Scrolls addons Coder
    A Few millions downloads of ESO addons now.
    Master crafter on my main char since release. All tradeskills, recipes \o/, researchs (since long), 35 styles known
    My little french Guild: Cercle de l'Eveil
  • Khairiah
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    Make a video of your naked/white gear/solo runs and put it on Youtube.. Theres your achievement.. Making already known group content(easy or not easy)pay out solo rewards are weird in an MMO. And why even have 4 people in a group if only 1 player is allowed to set foot inside the instance?

    Also id very much like to see the person who would be able to solo Zhaj'Hassa on cp160 Vet..

    Edit: Did a quick reseach and math. Zhaj got rougly 46m hp on cp160 vet and you got about 7.30mins to kill him before he enrages. This be 46.000.000÷450=102k ish Damage pr second.. Now I didnt add the DPS checks, panthers and hide behind pillar time to the equation.. Again this was just a quick research and math so my numbers might be a bit off. But you see the big picture?
    Edited by Khairiah on September 16, 2016 10:02AM
  • Asmael
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    Ayantir wrote: »
    For extremely hard solo content you have :

    - Grand overlord -> long
    - Emperor -> requires a week off and a lot of stones and / or a healing stick. Or if you feel fancy, do a magblade bomb build and boom PvErs in IC at your leisure.
    - Master angler -> long
    - 1500 quests -> long
    - All POI -> long
    - Master collectionner -> long
    - All craft achievements -> long
    - Almost all DLC Achievements -> actually hard
    - Eidetic Memory -> long

    Please introduce me someone who did them all.

    Except for "all DLC achievements" which require some ACTUALLY hard ones (Dro-m'athra, flawless conqueror, no-death CoS/Mazza/... included), these are not hard, just long. You can be a terrible PvE player and still get most of these. You can spam Mutagen in a group and focus on farming AP on a good week and get your shiny costume (doesn't matter if any decent PvPer destroys you afterward, emp or not).

    PC EU - Zahraji of the Void, aka "Kitty", the fluffiest salmon genocider in town.
    Poke @AsmaeI (last letter is uppercase "i") on PC EU or Asmael#9325 on Discord and receive a meow today.
  • Vaoh
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    Vaoh wrote: »
    I basically wrote up a rant right now because I disagree with you. Just deleted it tho :neutral:

    Feel free to send it to me via MP if you still have it. I'm grateful you considered not flaming me for disagreeing though.
    Vaoh wrote: »
    One could argue it's ridiculous we have titles in the game only like 0.0001% of players will ever earn (Dro-m'Athra Destroyer, The Flawless Conqueror).

    It's not a matter of how many people could potentially reach that achievement, nor how hard it is. It is a matter of relevance.
    Let's try an analogy : Renault. Cars.
    Renault participates in F1 racing. While only 0.00000001% of people are actually ABLE to drive a Renault car at such high speed, it is still relevant as an advertising/incentive to buy the brand, since the message is "Renault cars are technologically advanced and reliable".
    Yet there are plenty of other things you can do with a car, such as :

    934272car1.jpg
    266454car2.jpg

    These are all very creative usage for cars, but there's no way Renault can use those for advertising nor promote as an intended usage for their products.
    Same applies to what you're doing. It's creative, and awesome and all to solo those dungeons, but that's simply not the usage for which they were designed. Dro m'Arthra destroyer and flawless conqueror, on the other hand, ARE in line with the game design.

    Vaoh wrote: »
    Also those base game group dungeons are made for a group of 0CP players with weak gear.

    Nope. That's the entire point. Those dungeons were NOT made for weak players. They were made for ALL players.
    That you can more or less easily solo them outlines ZOS failure (so far) to have ALL content evolving over time, and also to keep the playerbase somewhat consistent in terms of performance. Difference between newest/worst players and elite/best players should be, let's say, 1 to 10, and at the moment it's 1 to 100, and that's a flaw.
    Those dungeons are not easy because they're meant to, they're easy because they're outdated.
    Vaoh wrote: »
    Surprised you don't like the Maelstrom ideas though. Those at least fit right in.

    That's also a nope. They don't fit right in. You can't have the most difficult solo-play achievement in the game (and that already quite a small percentage of players can achieve) being made to look small by adding another achievement on top on it that makes little sense (gear is supposed to be important and running naked is supposed to not work) and that only 0.0000000000000001% of players would achieve.

    That doesn't take anything away from your merit and creativity in achieving those, and most of all, of your well deserved fun. It's just that those kind of achievements simply don't "fit" in the general game's design and purpose.

    I deleted what I had written. Was unnecessary. And yeah what you say does make sense :)

    More or less, what I propose would still be kinda cool imo.

    Like if you solo Vet White Gold Tower, it'd be pretty awesome to get a title for it!

    The base game dungeons are VERY outdated. Not gonna change though, so might as well have the achievements as an option.

    Guess it's just me :/ never did see these "group" dungeons as real group content. Even when I was a noob (PS4 launch) I new that with some better gear nothing I was fighting would be impossible solo)
    Ayantir wrote: »
    For extremely hard solo content you have :

    - Grand overlord
    - Emperor
    - Master angler
    - 1500 quests
    - All POI
    - Master collectionner
    - All craft achievements
    - Almost all DLC Achievements
    - Eidetic Memory

    Please introduce me someone who did them all.

    Omg..... what a dumb post you've written :lol:

    You must have been half-asleep to even take this seriously. Lol

    "extremely hard solo content"

    - Grand overlord: Unbelievable time investment, tons of farming, lots of group farming, NOT solo. irrelevant

    - Emperor: Easy, AP farm, requires faction assistance, NOT solo. irrelevant

    - Master angler: random, easy, massive grind, almost zero value besides Perfect Roe, NO difficulty involved. irrelevant

    - 1500 quests: Complete every single quest in-game? No way. Boring, random, not even meant to be soloed which is why you disagree with me, also stupid. irrelevant

    - All POI: Very easy. Random. Time consuming. Also already did that. irrelevant

    - Master collectionner: What? Like trophies? Monster Hunter? That's all RNG-based and I already got that. Also extremely easy. irrelevant

    - All craft achievements: No difficulty. Not exactly "solo" content, utterly random. irrelevant

    - Almost all DLC Achievements: Huh? Why "almost"? Makes no sense. Also how does this mean solo content? Playing on PS4 is solo content :/irrelevant

    - Eidetic Memory: The dumbest part of them all. You include everything in ESO here. This includes all group content. 110% irrelevant

    Why did you write this post? You made literally no sense at all.

    I recommend looking up the words:
    • Extremely
    • Hard
    • Solo
    • Content
    (all used in your first sentence)

    Your list simply made zero sense as is. Learn what these words mean, then play ESO to figure out what each term you listed actually entails for the player.

    Afterward, formulate those new words you just learned into something that makes sense for the point you were trying to prove (which was quite obviously negative toward my opinion in some way). Good luck!
    Edited by Vaoh on September 16, 2016 11:10AM
  • Vaoh
    Vaoh
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    Khairiah wrote: »
    Make a video of your naked/white gear/solo runs and put it on Youtube.. Theres your achievement.. Making already known group content(easy or not easy)pay out solo rewards are weird in an MMO. And why even have 4 people in a group if only 1 player is allowed to set foot inside the instance?

    Also id very much like to see the person who would be able to solo Zhaj'Hassa on cp160 Vet..

    Edit: Did a quick reseach and math. Zhaj got rougly 46m hp on cp160 vet and you got about 7.30mins to kill him before he enrages. This be 46.000.000÷450=102k ish Damage pr second.. Now I didnt add the DPS checks, panthers and hide behind pillar time to the equation.. Again this was just a quick research and math so my numbers might be a bit off. But you see the big picture?

    Reread the achievement I created! I never specified you needed to defeat him on Vet! :)

    None of the trial bosses require them to be slain on Vet. That'd be impossible (or in the cases of Lightning Storm Atronach and Ra Kotu.... very long, tedious, and difficult).

    And as for Maelstrom, 0CP is doable. Same goes for White gear/no potion, poisons, food. It'd just be extremely difficult. Would not attempt that one without a title as a reward.

    0CP is something I've thought about.
    Edited by Vaoh on September 16, 2016 11:13AM
  • Khairiah
    Khairiah
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    Could be the title called "I got too much spare time"?
  • Vaoh
    Vaoh
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    Khairiah wrote: »
    Could be the title called "I got too much spare time"?

    Same could be said for practically any title.

    • Dro-m'Athra Destroyer
    • Mageslayer
    • Ophidian Overlord
    • Shehai Shatterer
    • The Flawless Conqueror
    • Master Fisher
    • Explorer
    • Tamriel Hero

    All of these fall under "I got too much spare time". Even Stormproof or the Hero titles do as well.

    Even playing video games can mean you have too much spare time. What's your point?

    I'm trying to be nice to you, despite your negativity and seemingly innate desire to insult me at every turn. Grow up plz. :)
    Edited by Vaoh on September 16, 2016 11:19AM
  • Khairiah
    Khairiah
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    I didnt insult you at all? I play alot myself so I could easily fit that title myself. Lol.

    Dont take things so personal.. life to short for that. ;)

    My apoligies if you felt insulted or got your feelings hurt.
    Edited by Khairiah on September 16, 2016 11:25AM
  • Asardes
    Asardes
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    Well, there are already hard barriers against soloing some dungeons, like mechanics that catch or disable one or more players in certain ways and the others in the team need to free them or work together to beat the respective mechanic. For example:
    Gamyne Bandu in Fungal Grotto 2 - adds catch one of the players and the others have to free him
    Dranos Valedor in Cradle of Shaddows - similar mechanic, no way to defeat it solo
    Captain Blackheart in Blackheart Haven - transforms one of the players into a skeleton and he can use only light attacks
    Direfrost Keep - 2 players have to stand on the plates to open a gate
    Ruins of Mazzatun - you need at least 2 players to carry the spice to the spring at Xal-Nur.

    The soft barriers are mostly DPS races, and resource checks. For example it's extremely hard for a single player to burn the flesh atronachs in Imperial City Prison fast enough to prevent them from enraging even when they come with trash mobs around them, and impossible when they come with a harvester, two hoarvors and plenty of trash zombies right before the penultimate boss. Also the lava slingers in Ruins of Mazzatun have a very hard fear & enrage mechanic, that's hard to interrupt even for good tank with adequate support.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Vaoh
    Vaoh
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    Khairiah wrote: »
    I didnt insult you at all? I play alot myself so I could easily fit that title myself. Lol.

    Dont take things so personal.. life to short for that. ;)

    S*** just got real! :o

    And yeah I know :p just a bit surprised at the reaction to my thread.

    Expected people to try to expand on the concept, rather than directy shoot it down and insult me along the way.

    ESO is a very unique game. I will never see an issue with having the option to try to get an impossibly difficult title for being a powerful player on your own. It took like 5 months for a group to get Dro-m'Athra Destroyer....

    Idk how certain content intended for "group" play suddenly must only be group play. No discussion. I mean, this is ESO! Almost nothing that happens is intended! LOL
    Edited by Vaoh on September 16, 2016 11:31AM
  • Vaoh
    Vaoh
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    Asardes wrote: »
    Well, there are already hard barriers against soloing some dungeons, like mechanics that catch or disable one or more players in certain ways and the others in the team need to free them or work together to beat the respective mechanic. For example:
    Gamyne Bandu in Fungal Grotto 2 - adds catch one of the players and the others have to free him
    Dranos Valedor in Cradle of Shaddows - similar mechanic, no way to defeat it solo
    Captain Blackheart in Blackheart Haven - transforms one of the players into a skeleton and he can use only light attacks
    Direfrost Keep - 2 players have to stand on the plates to open a gate
    Ruins of Mazzatun - you need at least 2 players to carry the spice to the spring at Xal-Nur.

    The soft barriers are mostly DPS races, and resource checks. For example it's extremely hard for a single player to burn the flesh atronachs in Imperial City Prison fast enough to prevent them from enraging even when they come with trash mobs around them, and impossible when they come with a harvester, two hoarvors and plenty of trash zombies right before the penultimate boss. Also the lava slingers in Ruins of Mazzatun have a very hard fear & enrage mechanic, that's hard to interrupt even for good tank with adequate support.

    I like this! You use logic! :smiley:

    You are correct, though Gamyne Bandu's chaining mobs (Fungral Grotto II) can be killed by stacking AoE DoTs prior to being locked down.

    Are you sure Dranos Valedor's lockdown cannot be passed? He kills you with his Heavy attack, which you must dodge/block upon escaping. Utilizing the Glory set maybe pass this (must also test on Nerien'eth).

  • anitajoneb17_ESO
    anitajoneb17_ESO
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    Vaoh wrote: »
    More or less, what I propose would still be kinda cool imo.
    Like if you solo Vet White Gold Tower, it'd be pretty awesome to get a title for it!

    Nope. Again, because it would make soloing group dungeons an "official" goal of the game, which makes no sense because it is group content. In fact, you or anyone being able to solo them is an indicator of failure on the part of ZOS in terms of balancing difficulty.
    I understand that YOU, personally, would like a title, but you cannot have it in the game. As someone already said : make videos. You'll get a reputation, followers and applause. Much more than by wearing a title ingame. Not everyone can do what you do.

    Vaoh wrote: »
    Guess it's just me :/ never did see these "group" dungeons as real group content. Even when I was a noob (PS4 launch) I new that with some better gear nothing I was fighting would be impossible solo)

    That explains a lot. The vet versions of the old dungeons were really hard back in 2014. On console launch, the game was already 14 months old and those dungeons were already outdated.
    Besides, they'll get a "revamp" with One Tamriel (but not be as "hard" as they should as real group content, in my humble opinion, though).

    Vaoh wrote: »
    Why did you write this post? You made literally no sense at all.

    I recommend looking up the words:
    • Extremely
    • Hard
    • Solo
    • Content
    (all used in your first sentence)

    Your list simply made zero sense as is. Learn what these words mean, then play ESO to figure out what each term you listed actually entails for the player.

    Afterward, formulate those new words you just learned into something that makes sense for the point you were trying to prove (which was quite obviously negative toward my opinion in some way). Good luck!

    That wasn't addressed to me but as a hint, you could lookup "irony" in a dictionary. :)



    Edited by anitajoneb17_ESO on September 16, 2016 1:01PM
  • Khairiah
    Khairiah
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    I suppose it ends out in the fact that its an MMO and it therefor evovles around group play instead of solo play. Im not very fond of Maelstrom myself for the very same reason and have only just been able to finnish it(mainly coz I havent given it much effort till now)
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