Would be cool to have titles for completing extremely difficult solo tasks.
We have Dro-m'Athra Destroyer for defeating Rakkhat in vMoL on Hard Mode.... why not have similarily challenging solo titles that you can earn? When a title is as hard to get as that one, there is basically no limit on the difficulty ZOS can place upon earning these titles.
Barathrum Centrata
Complete the entire event at the center of the Imperial Sewers unaided by neither allies nor enemies of your faction.
Reward: Xivkyn Slayer
Totalitarian wrote: »Would be cool to have titles for completing extremely difficult solo tasks.
We have Dro-m'Athra Destroyer for defeating Rakkhat in vMoL on Hard Mode.... why not have similarily challenging solo titles that you can earn? When a title is as hard to get as that one, there is basically no limit on the difficulty ZOS can place upon earning these titles.
There is a limit, however. The content must truly be soloable.
This basically means either no group mechanics, or to be able to out DPS mechanics (which theoretically everything is soloable by that definition).Barathrum Centrata
Complete the entire event at the center of the Imperial Sewers unaided by neither allies nor enemies of your faction.
Reward: Xivkyn Slayer
Fun Fact:
This one has been soloed. It took an emperor to do it, and it was one of the things that led to capping CP
Totalitarian wrote: »Would be cool to have titles for completing extremely difficult solo tasks.
We have Dro-m'Athra Destroyer for defeating Rakkhat in vMoL on Hard Mode.... why not have similarily challenging solo titles that you can earn? When a title is as hard to get as that one, there is basically no limit on the difficulty ZOS can place upon earning these titles.
There is a limit, however. The content must truly be soloable.
This basically means either no group mechanics, or to be able to out DPS mechanics (which theoretically everything is soloable by that definition).Barathrum Centrata
Complete the entire event at the center of the Imperial Sewers unaided by neither allies nor enemies of your faction.
Reward: Xivkyn Slayer
Fun Fact:
This one has been soloed. It took an emperor to do it, and it was one of the things that led to capping CP
Barathrum Centrata is actually a very easy Solo tbh..... and I even did that with like 400CP before all of the IC mobs were nerfed as well
An Emperor can faceroll it
Totalitarian wrote: »Totalitarian wrote: »Would be cool to have titles for completing extremely difficult solo tasks.
We have Dro-m'Athra Destroyer for defeating Rakkhat in vMoL on Hard Mode.... why not have similarily challenging solo titles that you can earn? When a title is as hard to get as that one, there is basically no limit on the difficulty ZOS can place upon earning these titles.
There is a limit, however. The content must truly be soloable.
This basically means either no group mechanics, or to be able to out DPS mechanics (which theoretically everything is soloable by that definition).Barathrum Centrata
Complete the entire event at the center of the Imperial Sewers unaided by neither allies nor enemies of your faction.
Reward: Xivkyn Slayer
Fun Fact:
This one has been soloed. It took an emperor to do it, and it was one of the things that led to capping CP
Barathrum Centrata is actually a very easy Solo tbh..... and I even did that with like 400CP before all of the IC mobs were nerfed as well
An Emperor can faceroll it
Did they really nerf the center event that heavily?!
Last time I did it, there were 3 of the wandering horrors on you until Molag Bal spawns, and that guy hit hard.
• Solo Fungal Grotto
II: Gamyne's pin attack with the shades.• Direfrost Keep
Requires two people to stand on pressure plates to open one of the doors.• Wayrest Sewers
II: Malubeth's thingy.• Crypt of Hearts
II: (I think) impossible, Nerien'eth's thingy.• Imperial City Prison
Ibomez's Tenderize attack.• Cradle of Shadows
Dranos's pin attack.
anitajoneb17_ESO wrote: »Bad idea imho.
ESO is a playground and you can play as you please with it. You can tinker with places and mechanics all you like.
However, built-in achievements should reflect the way the game was designed and the goals the devs meant us to pursue.
You like the solo hardcore stuff : fine. But that doesn't deserve "achievements".
Many people like to play the trading game, fine. But that doesn't deserve achievements like "earn 20millions gold by selling on guild traders". Or "As a guild leader, keep the same guild trader for 24 weeks".
Many people like to RP "seriously". But that doesn't deserve achievements like "play 50 emotes during 20 minutes while having a in-character conversation with another player".
Many people like to RP "silly". But that doesn't deserve achievements like "dance naked on every single fountain in the game".
Etc. You see what I mean.
Besides, encouraging solo playing of group dungeons in an MMO sounds... weird.
OutLaw_Nynx wrote: »So you're wanting a single player game I take it?
OutLaw_Nynx wrote: »These trials and dungeons are meant for group play not solo. They would have to remake so much for this
OutLaw_Nynx wrote: »These trials and dungeons are meant for group play not solo. They would have to remake so much for this
No they don't.
With the exception of completing Cradle of Shadows/Ruins of Mazzatun, all of the challenges I listed are already possible. (Cradle of Shadows might be possible, but one boss does shackle you down). Besides, not all of these need to happen. Just my thoughts
Difficulty ranges from well below vMA difficulty to a solo version of Hard Mode Rakkhat vMoL. All possible, just difficult. Something a solo player can strive to do.
OutLaw_Nynx wrote: »These trials and dungeons are meant for group play not solo. They would have to remake so much for this
No they don't.
With the exception of completing Cradle of Shadows/Ruins of Mazzatun, all of the challenges I listed are already possible. (Cradle of Shadows might be possible, but one boss does shackle you down). Besides, not all of these need to happen. Just my thoughts
Difficulty ranges from well below vMA difficulty to a solo version of Hard Mode Rakkhat vMoL. All possible, just difficult. Something a solo player can strive to do.
@Vaoh ,
How do you tackle the two pressure plates in dire frost ?
OutLaw_Nynx wrote: »These trials and dungeons are meant for group play not solo. They would have to remake so much for this
No they don't.
With the exception of completing Cradle of Shadows/Ruins of Mazzatun, all of the challenges I listed are already possible. (Cradle of Shadows might be possible, but one boss does shackle you down). Besides, not all of these need to happen. Just my thoughts
Difficulty ranges from well below vMA difficulty to a solo version of Hard Mode Rakkhat vMoL. All possible, just difficult. Something a solo player can strive to do.
@Vaoh ,
How do you tackle the two pressure plates in dire frost ?
You can't
Some of them are not soloable because of mechanics like that.
I don't expect ZOS to change anything at all for these achievements if something similar is ever added.
This is why I listed the base game group dungeons by faction, and to solo complete 3 of 5 of them for the title!
I basically wrote up a rant right now because I disagree with you. Just deleted it tho
One could argue it's ridiculous we have titles in the game only like 0.0001% of players will ever earn (Dro-m'Athra Destroyer, The Flawless Conqueror).


Also those base game group dungeons are made for a group of 0CP players with weak gear.
Surprised you don't like the Maelstrom ideas though. Those at least fit right in.
For extremely hard solo content you have :
- Grand overlord -> long
- Emperor -> requires a week off and a lot of stones and / or a healing stick. Or if you feel fancy, do a magblade bomb build and boom PvErs in IC at your leisure.
- Master angler -> long
- 1500 quests -> long
- All POI -> long
- Master collectionner -> long
- All craft achievements -> long
- Almost all DLC Achievements -> actually hard
- Eidetic Memory -> long
Please introduce me someone who did them all.
anitajoneb17_ESO wrote: »I basically wrote up a rant right now because I disagree with you. Just deleted it tho
Feel free to send it to me via MP if you still have it. I'm grateful you considered not flaming me for disagreeing though.One could argue it's ridiculous we have titles in the game only like 0.0001% of players will ever earn (Dro-m'Athra Destroyer, The Flawless Conqueror).
It's not a matter of how many people could potentially reach that achievement, nor how hard it is. It is a matter of relevance.
Let's try an analogy : Renault. Cars.
Renault participates in F1 racing. While only 0.00000001% of people are actually ABLE to drive a Renault car at such high speed, it is still relevant as an advertising/incentive to buy the brand, since the message is "Renault cars are technologically advanced and reliable".
Yet there are plenty of other things you can do with a car, such as :
These are all very creative usage for cars, but there's no way Renault can use those for advertising nor promote as an intended usage for their products.
Same applies to what you're doing. It's creative, and awesome and all to solo those dungeons, but that's simply not the usage for which they were designed. Dro m'Arthra destroyer and flawless conqueror, on the other hand, ARE in line with the game design.Also those base game group dungeons are made for a group of 0CP players with weak gear.
Nope. That's the entire point. Those dungeons were NOT made for weak players. They were made for ALL players.
That you can more or less easily solo them outlines ZOS failure (so far) to have ALL content evolving over time, and also to keep the playerbase somewhat consistent in terms of performance. Difference between newest/worst players and elite/best players should be, let's say, 1 to 10, and at the moment it's 1 to 100, and that's a flaw.
Those dungeons are not easy because they're meant to, they're easy because they're outdated.Surprised you don't like the Maelstrom ideas though. Those at least fit right in.
That's also a nope. They don't fit right in. You can't have the most difficult solo-play achievement in the game (and that already quite a small percentage of players can achieve) being made to look small by adding another achievement on top on it that makes little sense (gear is supposed to be important and running naked is supposed to not work) and that only 0.0000000000000001% of players would achieve.
That doesn't take anything away from your merit and creativity in achieving those, and most of all, of your well deserved fun. It's just that those kind of achievements simply don't "fit" in the general game's design and purpose.
For extremely hard solo content you have :
- Grand overlord
- Emperor
- Master angler
- 1500 quests
- All POI
- Master collectionner
- All craft achievements
- Almost all DLC Achievements
- Eidetic Memory
Please introduce me someone who did them all.
Make a video of your naked/white gear/solo runs and put it on Youtube.. Theres your achievement.. Making already known group content(easy or not easy)pay out solo rewards are weird in an MMO. And why even have 4 people in a group if only 1 player is allowed to set foot inside the instance?
Also id very much like to see the person who would be able to solo Zhaj'Hassa on cp160 Vet..
Edit: Did a quick reseach and math. Zhaj got rougly 46m hp on cp160 vet and you got about 7.30mins to kill him before he enrages. This be 46.000.000÷450=102k ish Damage pr second.. Now I didnt add the DPS checks, panthers and hide behind pillar time to the equation.. Again this was just a quick research and math so my numbers might be a bit off. But you see the big picture?
Could be the title called "I got too much spare time"?
I didnt insult you at all? I play alot myself so I could easily fit that title myself. Lol.
Dont take things so personal.. life to short for that.
Well, there are already hard barriers against soloing some dungeons, like mechanics that catch or disable one or more players in certain ways and the others in the team need to free them or work together to beat the respective mechanic. For example:
Gamyne Bandu in Fungal Grotto 2 - adds catch one of the players and the others have to free him
Dranos Valedor in Cradle of Shaddows - similar mechanic, no way to defeat it solo
Captain Blackheart in Blackheart Haven - transforms one of the players into a skeleton and he can use only light attacks
Direfrost Keep - 2 players have to stand on the plates to open a gate
Ruins of Mazzatun - you need at least 2 players to carry the spice to the spring at Xal-Nur.
The soft barriers are mostly DPS races, and resource checks. For example it's extremely hard for a single player to burn the flesh atronachs in Imperial City Prison fast enough to prevent them from enraging even when they come with trash mobs around them, and impossible when they come with a harvester, two hoarvors and plenty of trash zombies right before the penultimate boss. Also the lava slingers in Ruins of Mazzatun have a very hard fear & enrage mechanic, that's hard to interrupt even for good tank with adequate support.
More or less, what I propose would still be kinda cool imo.
Like if you solo Vet White Gold Tower, it'd be pretty awesome to get a title for it!
Guess it's just menever did see these "group" dungeons as real group content. Even when I was a noob (PS4 launch) I new that with some better gear nothing I was fighting would be impossible solo)
Why did you write this post? You made literally no sense at all.
I recommend looking up the words:
• Extremely
• Hard
• Solo
• Content
(all used in your first sentence)
Your list simply made zero sense as is. Learn what these words mean, then play ESO to figure out what each term you listed actually entails for the player.
Afterward, formulate those new words you just learned into something that makes sense for the point you were trying to prove (which was quite obviously negative toward my opinion in some way). Good luck!