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Wrecking Blow Wrecking Blow Wrecking Blow

Riswa
Riswa
In cyrodiil, this is a favorite spam. I am creating a character to use it so I hope this is not nerfed thereby wasting another s-load of time only to have it wasted by product changes and product defects. I think it is good because it gives new players some avenue to be competitive; however, one would think that a player would get immunity to further stuns for a short time rather than being stunned by multiple player wrecking blows indefinitely. Is this good game-play? Shouldn't experienced players (i.e. former emperors and empresses or maybe tyros) be forced to use a little bit of creativity. And while I am complaining, I would like to have the ability to lock my trebuchets from being used by other players. It is bad enough that spying and infiltration is not punished or controlled by Zenimax, but when a spy from another faction steals my treb and misfires it. Come on man! I would like the ability to share a treb to help new players learn how to siege but Come on Man! I am sick and tired of seeing someone online in another color and then seeing them an hour later in my color. This was not allowed. I guess I should start doing this to other factions right. I this what Zenimax wants??? I wish I knew so I can play the game as the gods intend.
  • Sharee
    Sharee
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    You do get immunity. If you use break-free from the stun, you get 8 seconds of immunity. If you instead let the stun expire on it's own, you get 5 seconds of immunity.
  • Asardes
    Asardes
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    It's actually the other morph, Dizzying Swing, which is far more prevalent in PvP. That one has the knockdown. Wrecking Blow only empowers the next attack but has no CC. This change in place since DB. And neither is really great for PvP because unless you are hard CCd and without stamina you can easily move away from it because it takes ~1s to cast the skill. You don't really see it being spammed in any case. More likely there's a combination of Snipe -> Poison Arrow -> Stampede -> Dizzying Swing -> Executioner with heavy attack. Executioner is actually instant and pretty cheap, so it's spamable.
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  • Armitas
    Armitas
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    I believe in you Riswa

    Do me proud
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    Retired.
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  • Riswa
    Riswa
    I stand corrected. It is dizzying swing. And you only get immunity from the the person who used it. You get no immunity from another person. Wrecking Blow Wrecking Blow Wrecking Blow.
  • Autolycus
    Autolycus
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    Sharee wrote: »
    You do get immunity. If you use break-free from the stun, you get 6* seconds of immunity. If you instead let the stun expire on it's own, you get 5 seconds of immunity, assuming you are not hit by another CC before it wears off.

    Break Free makes you immune for 6s. If you do not break free you are vulnerable to any other CCs coming your way.

    For example, let's say me and @Sharee begin a duel (hope you don't mind if I use you for my example). I cast Petrify, and Sharee breaks free. For the next 6s, any CC I throw at Sharee, let's say Stonefist, will only have the damage/healing component of the skill, not the knockdown, because Sharee is immune for 6s.

    Now let's say instead that Sharee tries to break free and is not quick enough, or even doesn't try to break free at all. So, I cast petrify, and then follow it up with a Meteor. If the break free does not occur before the Meteor's impact, Sharee will now be knocked up into the air as well, as is the mechanic of Meteor. Sharee decides I won't throw anymore CC, so doesn't break free from the meteor CC either, and before Sharee stands up, I transform into a WW, which is a Fear mechanic, and Sharee is now feared. Had Sharee used break free following the petrify, only the damage from meteor would have counted. Assuming that everything following the break free occurred within 6s, like the WW fear or the Meteor, the CC is ineffective.

    This is how it works the vast majority of the time. There are types of CC that work a bit differently, such as Bombard, which is an immobilize. But that is not a hard CC like fear, stun, knockup/down... basically CC that completely restricts your ability to act, whether via skills, movement dodging, etc. While immobilized, that player can still use skills and dodge roll, even attack if in range.
    Edited by Autolycus on September 14, 2016 4:16PM
  • Chilla_Deluxe
    Chilla_Deluxe
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    You know what's funny? Dizzying swing/wrecking blow isn't even a viable dps method anymore since so many users know how to block/dodge/dps you before you can get hits in. So seriously L2P.
    __________________________
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  • Johngo0036
    Johngo0036
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    Sharee wrote: »
    You do get immunity. If you use break-free from the stun, you get 8 seconds of immunity. If you instead let the stun expire on it's own, you get 5 seconds of immunity.

    lets rephrase this,
    You are SUPPOSED to get CC immunity but cc immunity is so broken that 95% of the time you don't get it,
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  • Sharee
    Sharee
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    Autolycus wrote: »
    Sharee wrote: »
    You do get immunity. If you use break-free from the stun, you get 6* seconds of immunity. If you instead let the stun expire on it's own, you get 5 seconds of immunity, assuming you are not hit by another CC before it wears off.

    Break Free makes you immune for 6s. If you do not break free you are vulnerable to any other CCs coming your way.

    For example, let's say me and @Sharee begin a duel (hope you don't mind if I use you for my example). I cast Petrify, and Sharee breaks free. For the next 6s, any CC I throw at Sharee, let's say Stonefist, will only have the damage/healing component of the skill, not the knockdown, because Sharee is immune for 6s.

    Break free immunity is 8 seconds long like i originally said, not 6. Proof:

    https://www.youtube.com/watch?v=79eXynuGcbg

    As for the rest of your post: using fossilize then applying another CC on top of that will make the second CC fail. Watch the following video. At 0:03 i hit the target with dizzying swing - you can see how he flies through the air from the knockback. Then i let the immunity expire, and at 0:15 i fossilize him, then hit him with another dizzying swing, and he does not get knocked back.

    https://youtu.be/tgaCXTHtccc

    Notice how the CC immunity after the first dizzying swing is only applied after the target stands up, but the immunity he gets when i hit him while fossilized is applied immediately - that's because in the second case, the immunity comes from fossilize ending, not from the dizzying swing.

    If a fossilized target does get affected by CC, it is only because of lag (the auto-immunity from fossilize was applied too late). To be fair, this happening in PvP is quite common, since cyrodiil and lag go together like bread and butter.
    Edited by Sharee on September 15, 2016 8:23AM
  • altemriel
    altemriel
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    it is just the best 2H skill :smiley: !!
  • Lord-Otto
    Lord-Otto
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    You know what's funny? Dizzying swing/wrecking blow isn't even a viable dps method anymore since so many users know how to block/dodge/dps you before you can get hits in. So seriously L2P.

    Which are all stamina-based actions...
    *blank stare*
    (-_-)"

    Also, CC immunity bugged, WB hitting through walls and lag ensuring you don't evers see when the skill really hits you.
  • Autolycus
    Autolycus
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    Sharee wrote: »
    Autolycus wrote: »
    Sharee wrote: »
    You do get immunity. If you use break-free from the stun, you get 6* seconds of immunity. If you instead let the stun expire on it's own, you get 5 seconds of immunity, assuming you are not hit by another CC before it wears off.

    Break Free makes you immune for 6s. If you do not break free you are vulnerable to any other CCs coming your way.

    For example, let's say me and @Sharee begin a duel (hope you don't mind if I use you for my example). I cast Petrify, and Sharee breaks free. For the next 6s, any CC I throw at Sharee, let's say Stonefist, will only have the damage/healing component of the skill, not the knockdown, because Sharee is immune for 6s.

    Break free immunity is 8 seconds long like i originally said, not 6. Proof:

    https://www.youtube.com/watch?v=79eXynuGcbg

    As for the rest of your post: using fossilize then applying another CC on top of that will make the second CC fail. Watch the following video. At 0:03 i hit the target with dizzying swing - you can see how he flies through the air from the knockback. Then i let the immunity expire, and at 0:15 i fossilize him, then hit him with another dizzying swing, and he does not get knocked back.

    https://youtu.be/tgaCXTHtccc

    Notice how the CC immunity after the first dizzying swing is only applied after the target stands up, but the immunity he gets when i hit him while fossilized is applied immediately - that's because in the second case, the immunity comes from fossilize ending, not from the dizzying swing.

    If a fossilized target does get affected by CC, it is only because of lag (the auto-immunity from fossilize was applied too late). To be fair, this happening in PvP is quite common, since cyrodiil and lag go together like bread and butter.

    The video you linked shows 6.5s, per the buff timer. 6s versus 6.5s .... pretty close, but also my bad because I was technically wrong.

    I mentioned using a hard CC before the first wears off (note the bolded portion when I quoted you last). I never debated the brief immunity you get if you let the duration ride out before another CC. Using a second DS on someone while already CC'd from DS does nothing, except for damage of course (which is what you stated, and I agree). Using a different hard CC like fear before the CC from DS wears off results in a CC stack, unless a break-free occurs. If you've ever been mobbed in a 1vX and gotten "perma-CC'd" because you didn't have the stam to break free, but it felt like you were CC'd repeatedly until you died, this is how it happened. Another example, perhaps: Fear, then crystal frag knockdown. If you break free from the fear, frags does not CC. But if you're still scurred of the boogey man when the frags hits you = knockdown.

    If this weren't true, then I would be unable to use Agony -> Meteor and still knock someone up with the meteor. Agony forces them into a stun/disorient. If they break free, they don't get knocked up by meteor. If they don't break free in time, they get knocked up, or in other words, CC stacking. If I wait too long to cast meteor, then my opponent automatically gets the immunity when Agony wears off (which lines up with what you said), thus the CC from Meteor is ineffective.
    Edited by Autolycus on September 15, 2016 7:43PM
  • Sharee
    Sharee
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    Autolycus wrote: »
    The video you linked shows 6.5s, per the buff timer. 6s versus 6.5s .... pretty close, but also my bad because I was technically wrong.

    No, the video shows 8 seconds. Ignore the buff timer, that's just an inaccurate addon. Instead look at the white swirls under my feet that denote CC immunity. You can see them go on for ~2 more seconds after the buff timer icon disappears.

    The swirls first appear at 0:09 in the video, and are still visible at 0:17. That's 8 seconds.

    Autolycus wrote: »
    I mentioned using a hard CC before the first wears off (note the bolded portion when I quoted you last). I never debated the brief immunity you get if you let the duration ride out before another CC. Using a second DS on someone while already CC'd from DS does nothing, except for damage of course (which is what you stated, and I agree). Using a different hard CC like fear before the CC from DS wears off results in a CC stack, unless a break-free occurs.

    You did not watch the second video, did you.

    I did not use a second DS on someone already CC'd from DS. I simply used the first DS to show the mob can be knocked back by it, then i let the immunity he got from the first DS expire .

    After that, i hit the mob with fossilize. He got petrified. Then, i hit him with DS again while he was fossilized.
    According to you, he should have been knocked back, because he got hit by a different CC before previous CC expired.

    That never happened. Hitting the fossilized mob with a DS merely removed the fossilize, applied the CC immunity from being previously fossilized, and there was no knockback at all.
    Edited by Sharee on September 15, 2016 8:29PM
  • DHale
    DHale
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    Cc immunity for 6 seconds and include all cc's.
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • Mustard
    Mustard
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    It's called Dizzying Swing.. jeez get it right
  • Autolycus
    Autolycus
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    Sharee wrote: »
    Autolycus wrote: »
    The video you linked shows 6.5s, per the buff timer. 6s versus 6.5s .... pretty close, but also my bad because I was technically wrong.

    No, the video shows 8 seconds. Ignore the buff timer, that's just an inaccurate addon. Instead look at the white swirls under my feet that denote CC immunity. You can see them go on for ~2 more seconds after the buff timer icon disappears.

    The swirls first appear at 0:09 in the video, and are still visible at 0:17. That's 8 seconds.

    Autolycus wrote: »
    I mentioned using a hard CC before the first wears off (note the bolded portion when I quoted you last). I never debated the brief immunity you get if you let the duration ride out before another CC. Using a second DS on someone while already CC'd from DS does nothing, except for damage of course (which is what you stated, and I agree). Using a different hard CC like fear before the CC from DS wears off results in a CC stack, unless a break-free occurs.

    You did not watch the second video, did you.

    I did not use a second DS on someone already CC'd from DS. I simply used the first DS to show the mob can be knocked back by it, then i let the immunity he got from the first DS expire .

    After that, i hit the mob with fossilize. He got petrified. Then, i hit him with DS again while he was fossilized.
    According to you, he should have been knocked back, because he got hit by a different CC before previous CC expired.

    That never happened. Hitting the fossilized mob with a DS merely removed the fossilize, applied the CC immunity from being previously fossilized, and there was no knockback at all.

    Sometimes I don't know why I bother discussing these things on the forums. There's more to this, and I think you know it, but honestly my appetite for debate is lacking. I'm even positive that you misunderstood part of what I was saying, considering the bolded statement followed by your toxic reply... it's as if you see my reply and think everything I'm saying is an absolute rebuttal. Anyway, cheers.
    Edited by Autolycus on September 15, 2016 9:15PM
  • susmitds
    susmitds
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    It's actually 7 secs.
  • Sharee
    Sharee
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    Autolycus wrote: »
    Sharee wrote: »
    Autolycus wrote: »
    The video you linked shows 6.5s, per the buff timer. 6s versus 6.5s .... pretty close, but also my bad because I was technically wrong.

    No, the video shows 8 seconds. Ignore the buff timer, that's just an inaccurate addon. Instead look at the white swirls under my feet that denote CC immunity. You can see them go on for ~2 more seconds after the buff timer icon disappears.

    The swirls first appear at 0:09 in the video, and are still visible at 0:17. That's 8 seconds.

    Autolycus wrote: »
    I mentioned using a hard CC before the first wears off (note the bolded portion when I quoted you last). I never debated the brief immunity you get if you let the duration ride out before another CC. Using a second DS on someone while already CC'd from DS does nothing, except for damage of course (which is what you stated, and I agree). Using a different hard CC like fear before the CC from DS wears off results in a CC stack, unless a break-free occurs.

    You did not watch the second video, did you.

    I did not use a second DS on someone already CC'd from DS. I simply used the first DS to show the mob can be knocked back by it, then i let the immunity he got from the first DS expire .

    After that, i hit the mob with fossilize. He got petrified. Then, i hit him with DS again while he was fossilized.
    According to you, he should have been knocked back, because he got hit by a different CC before previous CC expired.

    That never happened. Hitting the fossilized mob with a DS merely removed the fossilize, applied the CC immunity from being previously fossilized, and there was no knockback at all.

    Sometimes I don't know why I bother discussing these things on the forums. There's more to this, and I think you know it, but honestly my appetite for debate is lacking. I'm even positive that you misunderstood part of what I was saying, considering the bolded statement followed by your toxic reply... it's as if you see my reply and think everything I'm saying is an absolute rebuttal. Anyway, cheers.

    I absolutely understood what you were saying: That 5 seconds of auto-immunity after CC on you expires is applied only if, (and i quote your post #6), "you are not hit by another CC before it wears off.". That's wrong. On my second video, target is hit by another CC (dizzying swing) before the first CC (fossilize) wore off, and the auto-immunity is applied just fine.

    I guess not agreeing with someone and supporting the argument with evidence counts as being toxic these days. So be it.



  • kaithuzar
    kaithuzar
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    Riswa wrote: »
    I stand corrected. It is dizzying swing. And you only get immunity from the the person who used it. You get no immunity from another person. Wrecking Blow Wrecking Blow Wrecking Blow.

    I'm not refuting the claim, I'm just saying @ZOS that makes absolutely no freaking sense!?!?!
    Why bother to receive immunity at all if you only receive it against the one person. I had thought that all other aspects of gaining "cc immunity" ie.. pots, immovable skill et al.. granted you full cc immunity from everyone so why is this different???

    It's too hard for me to distinguish between whether I have cc immunity from one person or everyone!
    Edited by kaithuzar on September 16, 2016 2:37AM
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  • leepalmer95
    leepalmer95
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    kaithuzar wrote: »
    Riswa wrote: »
    I stand corrected. It is dizzying swing. And you only get immunity from the the person who used it. You get no immunity from another person. Wrecking Blow Wrecking Blow Wrecking Blow.

    I'm not refuting the claim, I'm just saying @ZOS that makes absolutely no freaking sense!?!?!
    Why bother to receive immunity at all if you only receive it against the one person. I had thought that all other aspects of gaining "cc immunity" ie.. pots, immovable skill et al.. granted you full cc immunity from everyone so why is this different???

    It's too hard for me to distinguish between whether I have cc immunity from one person or everyone!

    Cc immunity isn't a one person thing.

    If you have cc immunity nothing can cc you... doesn't matter how many people are trying.
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  • Balibe
    Balibe
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    Wrecking Blow Wrecking Blow Wrecking Blow ..... Sheldon play ESO, nice ......
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