HELLB0UNDH0UND wrote: »When the current meta suits you: "I love this game and the direction it's headed!"
When the current meta doesn't suit you: "this game sucks ass, so unbalanced, not gonna last long like that"
You're still logging in and playing it though, aren't you? QQ
ZOS_RichLambert wrote: »I probably shouldn't respond to such a post, but gotta jump in. We do use data and compare that to player feedback and our own experiences on live. Players always assume that what they see is what everyone is doing... that is a very dangerous assumption. Let's take a more detailed look at question #7... (even though its trolly)"What hard data did you use when buffing heavy armor? If your data is reliable and / or your ability to interpret this data is satisfactory, why are HA sets like Black Rose so popular among damage dealers?"
Note: I'm only using NA PC data for a quick example... I don't have the time to wait for the report to parse all 180+ GB of data for all platforms.
Current armor bias of ALL players on NA PC:
Current armor bias of ONLY PVP players on NA PC
.. and now just for fun, here's the bias of all PVP players on NA PC with 501+ CP.
So in general, heavy isn't as popular as everyone thinks in PVP, especially at the higher end CP. The changes to heavy armor have swung things much closer to what I would call overall parity than ever before. There is still room for improvement however, especially when we start digging into things like class armor bias breakdowns. (i.e. - DK generally prefer heavy over all other armor types...etc)
Haha Haters gonna hate. Its funny to see when they do get some facts on the board and let people in, showing them how they do. people still gonna hate and just find something stupid reason to way it can't be, so they can keep hating..
Insanarchy wrote: »IxskullzxI wrote: »So more PvP players with 501+ CP wear light armor than medium armor? Wow, I totally get it now. That explains why stamina get buffed every patch while magicka gets nothing. #balanced
Give them credit, they are not going to make balancing changes based simply on which armor type is worn most. There's a whole lot more data that goes into any given decision. Not saying they have it 100% figured out, but to me it just comes down to pvp and pve need to somehow be balanced separately, without one balance meant to balance pvp hurting it's pve viability and vice versa. That's honestly the problem I see currently. Eventually I see a much more defined separation of pvp and pve to make balancing of each more efficient, but no one truly knows the direction they'll take it but them.
alephthiago wrote: »Btw, destro staffs are ok-ish weapons for pve but the single target damage is TERRIBLE and lacks a heavy hitting skill, then you pull up a graphic and says:
"Hey, what do ya know, 90% of magick classes are using staves, look at this fancy orange line here".
Do we have any other magicka weapons to compare?
ZOS_RichLambert wrote: »I probably shouldn't respond to such a post, but gotta jump in. We do use data and compare that to player feedback and our own experiences on live. Players always assume that what they see is what everyone is doing... that is a very dangerous assumption. Let's take a more detailed look at question #7... (even though its trolly)"What hard data did you use when buffing heavy armor? If your data is reliable and / or your ability to interpret this data is satisfactory, why are HA sets like Black Rose so popular among damage dealers?"
Note: I'm only using NA PC data for a quick example... I don't have the time to wait for the report to parse all 180+ GB of data for all platforms.
Current armor bias of ALL players on NA PC:
Current armor bias of ONLY PVP players on NA PC
.. and now just for fun, here's the bias of all PVP players on NA PC with 501+ CP.
So in general, heavy isn't as popular as everyone thinks in PVP, especially at the higher end CP. The changes to heavy armor have swung things much closer to what I would call overall parity than ever before. There is still room for improvement however, especially when we start digging into things like class armor bias breakdowns. (i.e. - DK generally prefer heavy over all other armor types...etc)
IxskullzxI wrote: »Insanarchy wrote: »IxskullzxI wrote: »So more PvP players with 501+ CP wear light armor than medium armor? Wow, I totally get it now. That explains why stamina get buffed every patch while magicka gets nothing. #balanced
Give them credit, they are not going to make balancing changes based simply on which armor type is worn most. There's a whole lot more data that goes into any given decision. Not saying they have it 100% figured out, but to me it just comes down to pvp and pve need to somehow be balanced separately, without one balance meant to balance pvp hurting it's pve viability and vice versa. That's honestly the problem I see currently. Eventually I see a much more defined separation of pvp and pve to make balancing of each more efficient, but no one truly knows the direction they'll take it but them.
I'm a little beyond "giving them credit". Every patch just makes the balance worse. There is nothing the would lead me to believe the balance the game on something other than just the graph. I would love to see a response on the other points listed in the op. Not trying to be a ***, but look at one tamriel, for example. An update focused on itemization. Why would stamina get all these strong sets and weapon ults that widen the gap between magicka and stamina. Where is the hard data or reasoning behind that? Can we at least get some sort of information on why these imbalances keep happening?
ZOS_RichLambert wrote: »I probably shouldn't respond to such a post, but gotta jump in. We do use data and compare that to player feedback and our own experiences on live. Players always assume that what they see is what everyone is doing... that is a very dangerous assumption. Let's take a more detailed look at question #7... (even though its trolly)"What hard data did you use when buffing heavy armor? If your data is reliable and / or your ability to interpret this data is satisfactory, why are HA sets like Black Rose so popular among damage dealers?"
Note: I'm only using NA PC data for a quick example... I don't have the time to wait for the report to parse all 180+ GB of data for all platforms.
Current armor bias of ALL players on NA PC:
Current armor bias of ONLY PVP players on NA PC
.. and now just for fun, here's the bias of all PVP players on NA PC with 501+ CP.
So in general, heavy isn't as popular as everyone thinks in PVP, especially at the higher end CP. The changes to heavy armor have swung things much closer to what I would call overall parity than ever before. There is still room for improvement however, especially when we start digging into things like class armor bias breakdowns. (i.e. - DK generally prefer heavy over all other armor types...etc)
Rohamad_Ali wrote: »Still despite the the cp 501 graphic , it is easy to see stamina is the favorite with medium armors . The meta is reinforced by that graph .
UppGRAYxDD wrote: »ZOS_RichLambert wrote: »I probably shouldn't respond to such a post, but gotta jump in. We do use data and compare that to player feedback and our own experiences on live. Players always assume that what they see is what everyone is doing... that is a very dangerous assumption. Let's take a more detailed look at question #7... (even though its trolly)"What hard data did you use when buffing heavy armor? If your data is reliable and / or your ability to interpret this data is satisfactory, why are HA sets like Black Rose so popular among damage dealers?"
Note: I'm only using NA PC data for a quick example... I don't have the time to wait for the report to parse all 180+ GB of data for all platforms.
Current armor bias of ALL players on NA PC:
Current armor bias of ONLY PVP players on NA PC
.. and now just for fun, here's the bias of all PVP players on NA PC with 501+ CP.
So in general, heavy isn't as popular as everyone thinks in PVP, especially at the higher end CP. The changes to heavy armor have swung things much closer to what I would call overall parity than ever before. There is still room for improvement however, especially when we start digging into things like class armor bias breakdowns. (i.e. - DK generally prefer heavy over all other armor types...etc)
Is this graph representing players who wear 5pc or more Hvy, light, or Medium armor? Or does this take into consideration all armor equipped ingame which would be skewed due to so many players using 5/1/1 armor combos to take advantage of undaunted passives? I have been embracing Hvy armor since the imperial city launch and am very happy with the changes. My only problem is not the armor types currently, just the sets being skewed more towards stam imop. Also templars and DKs need a pet to be competitive with other dps mag classes, and if possible templars in general need another option for recov comparable to the other three classes especially in hvy armor. Thx
Rohamad_Ali wrote: »Still despite the the cp 501 graphic , it is easy to see stamina is the favorite with medium armors . The meta is reinforced by that graph .
The reason why you don't 'see' that many med armor players is because they are always in stealth.
Rohamad_Ali wrote: »Rohamad_Ali wrote: »Still despite the the cp 501 graphic , it is easy to see stamina is the favorite with medium armors . The meta is reinforced by that graph .
The reason why you don't 'see' that many med armor players is because they are always in stealth.
Dodge rolled the hard data scan .
Insanarchy wrote: »IxskullzxI wrote: »Insanarchy wrote: »IxskullzxI wrote: »So more PvP players with 501+ CP wear light armor than medium armor? Wow, I totally get it now. That explains why stamina get buffed every patch while magicka gets nothing. #balanced
Give them credit, they are not going to make balancing changes based simply on which armor type is worn most. There's a whole lot more data that goes into any given decision. Not saying they have it 100% figured out, but to me it just comes down to pvp and pve need to somehow be balanced separately, without one balance meant to balance pvp hurting it's pve viability and vice versa. That's honestly the problem I see currently. Eventually I see a much more defined separation of pvp and pve to make balancing of each more efficient, but no one truly knows the direction they'll take it but them.
I'm a little beyond "giving them credit". Every patch just makes the balance worse. There is nothing the would lead me to believe the balance the game on something other than just the graph. I would love to see a response on the other points listed in the op. Not trying to be a ***, but look at one tamriel, for example. An update focused on itemization. Why would stamina get all these strong sets and weapon ults that widen the gap between magicka and stamina. Where is the hard data or reasoning behind that? Can we at least get some sort of information on why these imbalances keep happening?
Uh I saw magicka equivalents to all those sets. So itemization isn't really the issue it's more in depth. This game is slowly heading in the right direction whether people see it or not. It's just slower than anyone would like.
"ZOS doesn't use data!"
"Here's some figures."
"They could be from any time!"
"He pulled them yesterday"
"Y u lie to us ZOS???"
Honestly. Even when faced with data the people who shout loudest won't believe it just because it's not what they want to hear. Quite ludicrous. It's little wonder that the devs are replying to less and less.