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DK's Fiery Grip used to work two years ago and pretty well... why can't it now ?!

EnOeZ
EnOeZ
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Why for the name of Satan does it not work anymore since months and months ???!!! >:)

Any ETA for our abilities to work @ZOS ?

And when it's done plz
- have a look at Dragon Blood (need fix) in Cyrodil...
- have a look at Dragon Leap (still does not work at high population)
- have a look at Magma Armor or explain why we can get over 10K damage while it is up
- have a look at Reflective Scale that does not reliably reflect projectiles anymore (even under 4 per cast)
- have a look at CC break too (unreliable even at 100% stamina)
- have a look at keep doors and Shrines that do not function as desired.

I would be so happy to play a game that works...
  • Armitas
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    The simple answer is they don't consider the viability of mDK in PvP to be a high enough concern to warrant a timely fix. Which is why we have dealt with this for 2 years now.

    IIRC they nerfed the distance it can reach recently so apparently nerfing the DK is of high concern, but making the mDK functional? Nah, aint no body got time for that.
    • Buffing Fist heals out of the blue? yeah lets do that, fixing dragons blood? nah aint no body got time for that.
    • Nerf lightning staff? yeah lets do that, Fixing magma armor? Aint no body got time for that.
    • Buff Stamina? You betcha were buffing stamina, but fixing Reflective scales?...aint no body got time for that.
    • Buff the Role Play capability of Racials, Oh yeah were doing that asap, but making Dragon leap jump when fired? ...aint no body got time for that.

    TLDR. They don't have time to maintain 4 classes in this MMO because there are much more important things to add to the game besides functioning classes.
    Edited by Armitas on September 13, 2016 1:04PM
    Retired.
    Nord mDK
  • GrumpyDuckling
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    What's wrong with it? I haven't played much DK.
  • Asmael
    Asmael
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    What's wrong with it? I haven't played much DK.

    Sometimes, you get a bug preventing you from using it. All it says is "Target is too high or too low".

    For some reason, using a heavy attack will fix it, but that'd be nice if, you know, it actually worked.
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  • Mustard
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    EnOeZ wrote: »
    Why for the name of Satan does it not work anymore since months and months ???!!! >:)

    Any ETA for our abilities to work @ZOS ?

    And when it's done plz
    - have a look at Dragon Blood (need fix) in Cyrodil...
    - have a look at Dragon Leap (still does not work at high population)
    - have a look at Magma Armor or explain why we can get over 10K damage while it is up
    - have a look at Reflective Scale that does not reliably reflect projectiles anymore (even under 4 per cast)
    - have a look at CC break too (unreliable even at 100% stamina)
    - have a look at keep doors and Shrines that do not function as desired.

    I would be so happy to play a game that works...

    Can we get a response that you are acknowledging how broken Magicka DK is?
    @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_KNowak
    Edited by Mustard on September 13, 2016 1:21PM
  • GrumpyDuckling
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    Asmael wrote: »
    What's wrong with it? I haven't played much DK.

    Sometimes, you get a bug preventing you from using it. All it says is "Target is too high or too low".

    For some reason, using a heavy attack will fix it, but that'd be nice if, you know, it actually worked.

    Ouch, that sounds painful. They probably "fixed" it when alliance traitors were using it to pull enemies up into keeps.
  • Armitas
    Armitas
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    https://youtu.be/ya2AIA6sn5I

    Not only do you have to deal with too high, too low, out of range you also have to deal with dodge dodge dodge dodge dodge that prevents the skill from closing the gap in the rare occasion that it actually works.
    Edited by Armitas on September 13, 2016 1:14PM
    Retired.
    Nord mDK
  • Armitas
    Armitas
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    Asmael wrote: »
    What's wrong with it? I haven't played much DK.

    Sometimes, you get a bug preventing you from using it. All it says is "Target is too high or too low".

    For some reason, using a heavy attack will fix it, but that'd be nice if, you know, it actually worked.

    Ouch, that sounds painful. They probably "fixed" it when alliance traitors were using it to pull enemies up into keeps.

    That is exactly what happened. Some guy, forget his name, was using it to pull his friends up and became internet famous for it. There was a big debate on the forums and he thought he was justified in using it like this, despite common sense. Then they added the Z axis and broke the skill forever and that guy made a public forum apology and left the forums and maybe the game never to be heard from again.
    Edited by Armitas on September 13, 2016 9:58PM
    Retired.
    Nord mDK
  • EnOeZ
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    What's wrong with it? I haven't played much DK.

    Hum... I would not say sometimes it does not work.
    I would rather say sometimes it works, like 1 out of 5 times truly (not counting times I don't even bother trying to fire it).

    So plz Zenomax,
    FIX IT OR REPLACE IT !

    It's long time overdue !!!

    Same of Dragon Leap, Dragon Blood, CC break, Doors and Shrines and Scales...

  • HeroOfNone
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    As posted in the other thread
    HeroOfNone wrote: »
    Nice thread necromancy

    However chains does work, and fairly well, a good 80% of the time , as long as we're throwing out made up percentages. But there are several instances it doesn't. This leads to the following issuses:

    - You can't pull mobs "up" long distances but you can pull them down, possibly to stop keep wall hopping
    - Thresholds tend to be tricky, and don't let you pull enemies. Not the same thresholds will bug out gap closers too
    - there see to be unseen doors, or pathing issues out in open fields, leading to more confusion why you can't pull.
    - When you pull archers or casters they will immediately back up, despite and root you have waiting.
    - Folks "blink" from one spot to another, making it hard to see where to hit them, but they normally have a moment of lag when pulled as well
    - hains do not refund if the person dodges or blocks the chain

    Hope that clears up some misconceptions about its "weak" state.

    This ability is pretty OP when working right and by someone that knows when to use it. This is one of the reasons speed runners will use it in VDSA and other trials.

    It works, but the environmental issues need to be addressed. This effects more than just chains though.
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  • ValkynSketha
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    bcs you or the target too high or too low :neutral: .
    Edited by ValkynSketha on September 14, 2016 3:49PM
  • EnOeZ
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    bcs you or the target too high or too low :neutral: .

    Yeah we know, but too high or too low here is like a 30 centimeters difference...
    Outpost ? You cannot grip people on the (outdoor) stairs if your higher on the plateform or lower, standing on the grass...
    If your target is on a little tiny rock, or piece of wood on the same terrain as you are you cannot... while you still can with the other "charge" abilities.

    I, we really don"t thing it is the desired state of the skill.
    I, we (imho) just think it is laziness, or just a no "voicing=no care" behaviour of the company.
  • Xvorg
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    The should make dragon leap a standard gap closer that cost magicka or stam (depending on the morph) and make a new ulti to replace it (Fus Ro Dah?)
    Sarcasm is something too serious to be taken lightly

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  • EnOeZ
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    Xvorg wrote: »
    The should make dragon leap a standard gap closer that cost magicka or stam (depending on the morph) and make a new ulti to replace it (Fus Ro Dah?)

    Not a bad idea actually !
  • AddiZ
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    Xvorg wrote: »
    The should make dragon leap a standard gap closer that cost magicka or stam (depending on the morph) and make a new ulti to replace it (Fus Ro Dah?)

    Wold love to see this

    Chains are one of the most useful tanking skill that i use so dun remove it (but for the love of god fix it !)

    Dragon blood u can just take that skill and remove it, give us something useful instead like a finisher that gives regen on kills or leap that gives regen for a few sec!

    FUS RO DAHH


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