With utmost brutality. Those who willingly participate ZOS's scams deserve no clemency.
Anyway, the "should be housing monetized to begin with?" debate is already over? Seems I have missed it.
If there's a single thing in housing which benefits the player, be it a test dummy, a storage chest, a crafting room, or what have you... it needs to be gold purchasable. Cosmetics for Crowns sticks with the theme, but function should not be tied to additional purchases in a subscription game.
All walls do are divide us
IrishGirlGamer wrote: »My gold and Crown balances are pretty limited, so I'm hoping it won't be too pricey to get a castle...NewBlacksmurf wrote: »In game gold.
Other options can apply with game gold as convenience but it should be in game gold primarily
I saw these two comments together and I started thinking ... wait, what would be a realistic amount to charge for a castle? You know, in-game gold.
1,000,000,000?
2,000,000,000?
And what about upgrades?
Think of the gold tempers you'd have to sell just to get a castle!
Thevampirenight wrote: »I say, buyable using only gold. No crownstore houses but they can make it a dlc making all the houses available for purchase with in game gold after you buy the dlc or sub. That would the the best choice I rather have the housing cost in game gold. Even if its a dlc. No crownstore houses please. Also no crownstore furniture. No just no funiture should only be buyable using gold. Or making it yourself.

IrishGirlGamer wrote: »My gold and Crown balances are pretty limited, so I'm hoping it won't be too pricey to get a castle...NewBlacksmurf wrote: »In game gold.
Other options can apply with game gold as convenience but it should be in game gold primarily
I saw these two comments together and I started thinking ... wait, what would be a realistic amount to charge for a castle? You know, in-game gold.
1,000,000,000?
2,000,000,000?
And what about upgrades?
Think of the gold tempers you'd have to sell just to get a castle!Thevampirenight wrote: »I say, buyable using only gold. No crownstore houses but they can make it a dlc making all the houses available for purchase with in game gold after you buy the dlc or sub. That would the the best choice I rather have the housing cost in game gold. Even if its a dlc. No crownstore houses please. Also no crownstore furniture. No just no funiture should only be buyable using gold. Or making it yourself.
Wow, do people really think Zenimax is going to introduce ANY KIND of player housing and NOT lock it behind a pay or sub paywall?
My guess is they will sell them as single items, like mounts, and you'll pay dearly for each one. And furnishings will be separate.
If there's a single thing in housing which benefits the player, be it a test dummy, a storage chest, a crafting room, or what have you... it needs to be gold purchasable. Cosmetics for Crowns sticks with the theme, but function should not be tied to additional purchases in a subscription game.
IrishGirlGamer wrote: »My gold and Crown balances are pretty limited, so I'm hoping it won't be too pricey to get a castle...NewBlacksmurf wrote: »In game gold.
Other options can apply with game gold as convenience but it should be in game gold primarily
I saw these two comments together and I started thinking ... wait, what would be a realistic amount to charge for a castle? You know, in-game gold.
1,000,000,000?
2,000,000,000?
And what about upgrades?
Think of the gold tempers you'd have to sell just to get a castle!
To be honest, I don't really have a firm view on this except for two things.
First, the whole concept of player housing should not be put behind a paywall in its entirety. It should be possible to buy the game and get at least an inn room for a limited gold outlay including at least sparce furnishings. If some advanced benefits in terms of larger houses or special furnishings are put in the Crown Store or offered to subscribers that's fine but at least let all players get one foot on the housing ladder without having to spend extra real cash to do so. Where gold expenditure is required it should not be excessive. I don't want player housing to take the form of a few mega rich guild traders owning the best houses while no-one else can even afford the worst ones!
Second, I'm perfectly happy with the concept of paying rent to secure ongoing access but if you miss any payments you shouldn't lose the house, just the ability to enter it until you pay the current rent (but not arrears). Moreover, if you have paid real cash for the house (or anything in it) then it should be yours for keeps without ongoing rent payments or any threat of foreclosure.
If I was asked for the perfect housing model which if implemented fully in ESO would make me a happy bunny indeed then it would be the EQ2 one. In my experience there is no better housing model around, and it is one that caters both for ordinary players as well as specialist house designers who create the most amazing layouts. The worst in my experience is LoTRO and I desperately hope that ZOS don't go down that route of selling us a house with barely a handful of "hooks" on which to hang the furnishings.
I'm excited about player housing, but it really needs to be done well. The sooner ZOS start to share their ideas with us the better.
jedtb16_ESO wrote: »If there's a single thing in housing which benefits the player, be it a test dummy, a storage chest, a crafting room, or what have you... it needs to be gold purchasable. Cosmetics for Crowns sticks with the theme, but function should not be tied to additional purchases in a subscription game.
i would agree...
if it were a subscription game...

IrishGirlGamer wrote: »I think you left off an option: sub to own.
Like crafting bags, I see this as a Zeni moneymaker.
If there's a single thing in housing which benefits the player, be it a test dummy, a storage chest, a crafting room, or what have you... it needs to be gold purchasable. Cosmetics for Crowns sticks with the theme, but function should not be tied to additional purchases in a subscription game.