Can we finally balance the over the top healing/ healing debuff?

leepalmer95
leepalmer95
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Some builds and classes have ok healing, it's balanced and works well.
Some have really bad healing *cough* Mag Dk *cough*
And some heals are just over the top - Looking at you, vitality/malubeth magplars.

Similarly, heal debuff's are ok on some builds
Not enough on others , (cp tree)
On some builds are just over the top. Fassalla/ major defile builds..

The game's healing/ healing debuff's seem to have this wide range, one of isn't enough, in the middle are the acceptable ones and on the other end are the broken over the top builds.

Major vitality pots need to be changed to major mending or just need to go.
Malubeth needs to be changed to major mending.
People are always complaining on classes without access to these.

Blessed and quick recovery should not both increase YOUR healing, blessed should and quick recovery should just be when others heal you.

Fassala's needs to be changed to major defile.

The befoul cp star needs changing, currently if you put 100 in it you get 6% more reduction on a major defile. Where was blessed give 25% more or quick recovery 16%. This needs to be a opposite of blessed or something, where it's proc's on light attacks or something.


Currently on my heavy stam dk i can easily get 60% increased healing via 25% major mending, 10% blessed, 5% quick recover, 12% draconic passive and 8% heavy armour.

My stam nb has like 15% via cp, yes i know different classes have different strength's but that is just ridiculous.


Also why i'm here #nerfheavy armour. They get more resistances, more dmg, more sustain they don't need more healing too...
PS4 EU DC

Current CP : 756+

I have every character level 50, both a magicka and stamina version.


RIP my effort to get 5x v16 characters...
  • Wollust
    Wollust
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    I call bs.
    Heavy armor doesn't have more sustain than medium and light armor. That's only the case with Black Rose. Also, the dmg is not higher. Wrath has a cap of what? 200 wd/sd? With the buffs it's something like 250 or so. Light armor penetration gives more than that, medium armor 12% passive gives in most cases more than that and both don't require to be hit repeatedly.
    Heavy armor is strong, but not overpowered. It's just 2 sets in particular that are completely overtuned.
    Susano'o

    Zerg Squad
  • leepalmer95
    leepalmer95
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    Wollust wrote: »
    I call bs.
    Heavy armor doesn't have more sustain than medium and light armor. That's only the case with Black Rose. Also, the dmg is not higher. Wrath has a cap of what? 200 wd/sd? With the buffs it's something like 250 or so. Light armor penetration gives more than that, medium armor 12% passive gives in most cases more than that and both don't require to be hit repeatedly.
    Heavy armor is strong, but not overpowered. It's just 2 sets in particular that are completely overtuned.

    I'm not gonna turn this into a heavy armour discussion thread, go and complain about that somewhere else.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Wollust
    Wollust
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    Wollust wrote: »
    I call bs.
    Heavy armor doesn't have more sustain than medium and light armor. That's only the case with Black Rose. Also, the dmg is not higher. Wrath has a cap of what? 200 wd/sd? With the buffs it's something like 250 or so. Light armor penetration gives more than that, medium armor 12% passive gives in most cases more than that and both don't require to be hit repeatedly.
    Heavy armor is strong, but not overpowered. It's just 2 sets in particular that are completely overtuned.

    I'm not gonna turn this into a heavy armour discussion thread, go and complain about that somewhere else.

    *Complains and demands nerfs about and for heavy armor in his thread, does not want to talk about it*
    I think you don't understand how a forum works like.

    Regarding your other topic, I think it's mainly the major vitality potions that are spiking heal by too much these days. Everything else seems kinda alright to me.
    Susano'o

    Zerg Squad
  • leepalmer95
    leepalmer95
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    Wollust wrote: »
    Wollust wrote: »
    I call bs.
    Heavy armor doesn't have more sustain than medium and light armor. That's only the case with Black Rose. Also, the dmg is not higher. Wrath has a cap of what? 200 wd/sd? With the buffs it's something like 250 or so. Light armor penetration gives more than that, medium armor 12% passive gives in most cases more than that and both don't require to be hit repeatedly.
    Heavy armor is strong, but not overpowered. It's just 2 sets in particular that are completely overtuned.

    I'm not gonna turn this into a heavy armour discussion thread, go and complain about that somewhere else.

    *Complains and demands nerfs about and for heavy armor in his thread, does not want to talk about it*
    I think you don't understand how a forum works like.

    Regarding your other topic, I think it's mainly the major vitality potions that are spiking heal by too much these days. Everything else seems kinda alright to me.

    Well this thread is about the fact the range of healing/debuff's on some builds is over the top?

    The heavy stam dk was one of the ones thats over the top, it was an example.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • idk
    idk
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    DK healing rocks. They are one of two clssss with easy access to the major healing buff and probably best stat regen if any class while on the move from using an ultimate.

    Getting into specific sets brings the thread j to a different area that is separate than the class issue. I will stay focused on the first issue OP brought up.

    Edit: DK probably has the second highest HPS potential as a result of what I already mentioned. Possibly the best healing potential.
    Edited by idk on September 12, 2016 8:41PM
  • Alpheu5
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    Also why i'm here #nerfheavy armour. They get more resistances, more dmg, more sustain they don't need more healing too...
    I'm not gonna turn this into a heavy armour discussion thread, go and complain about that somewhere else.

    If you're going to talk about healing and healing debuffs, the armor type that's centered on health has to be brought up.

    I find heavy armor to be finely balanced, it's just a few specific sets that should be toned down. Major Vitality potions ought not give Major Mending, because the kinds of potions you can make with that effect are already very limited, so giving them Major Mending would make them a pure redundancy on builds that already have that buff.
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  • leepalmer95
    leepalmer95
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    Alpheu5 wrote: »
    Also why i'm here #nerfheavy armour. They get more resistances, more dmg, more sustain they don't need more healing too...
    I'm not gonna turn this into a heavy armour discussion thread, go and complain about that somewhere else.

    If you're going to talk about healing and healing debuffs, the armor type that's centered on health has to be brought up.

    I find heavy armor to be finely balanced, it's just a few specific sets that should be toned down. Major Vitality potions ought not give Major Mending, because the kinds of potions you can make with that effect are already very limited, so giving them Major Mending would make them a pure redundancy on builds that already have that buff.

    Good, there should be pots people don't use on certain builds. Stam builds without bow use major expedition/imov pots, those they do have it don't use them usually.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
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