Some builds and classes have ok healing, it's balanced and works well.
Some have really bad healing *cough* Mag Dk *cough*
And some heals are just over the top - Looking at you, vitality/malubeth magplars.
Similarly, heal debuff's are ok on some builds
Not enough on others , (cp tree)
On some builds are just over the top. Fassalla/ major defile builds..
The game's healing/ healing debuff's seem to have this wide range, one of isn't enough, in the middle are the acceptable ones and on the other end are the broken over the top builds.
Major vitality pots need to be changed to major mending or just need to go.
Malubeth needs to be changed to major mending.
People are always complaining on classes without access to these.
Blessed and quick recovery should not both increase YOUR healing, blessed should and quick recovery should just be when others heal you.
Fassala's needs to be changed to major defile.
The befoul cp star needs changing, currently if you put 100 in it you get 6% more reduction on a major defile. Where was blessed give 25% more or quick recovery 16%. This needs to be a opposite of blessed or something, where it's proc's on light attacks or something.
Currently on my heavy stam dk i can easily get 60% increased healing via 25% major mending, 10% blessed, 5% quick recover, 12% draconic passive and 8% heavy armour.
My stam nb has like 15% via cp, yes i know different classes have different strength's but that is just ridiculous.
Also why i'm here #nerfheavy armour. They get more resistances, more dmg, more sustain they don't need more healing too...
PS4 EU DC
Current CP : 756+
I have every character level 50, both a magicka and stamina version.RIP my effort to get 5x v16 characters...