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I have to know if I'm the only one...

Alina_Scarbridge
Alina_Scarbridge
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Is anyone else going to really miss the way leveling works now?
I have played a little on the PTS to experience the battle leveling, and understand the way the world is going to work, and I've come to accept it. But I am going to miss regular old leveling.
I just don't understand the point of even having levels when everything and everyone is going to be 160 all the time.
I'm gonna have to get used to it, because I love this game too much to leave.

Am I the only one who will miss the way it is?
  • jedtb16_ESO
    jedtb16_ESO
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    it will be different....

    maybe not the same thrill
  • linoge63
    linoge63
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    If all the mobs move to level 160 and I can still rule in PVE...i shall remain happy P
  • JKorr
    JKorr
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    I'll miss being able to come back to a lower zone and get even with all the critters that gave me fits when I was starting off. I take my maxed out crafter/dk back to stonefalls and lower zones to pick up mats to craft for lower level guildies. One-shotting the alit and nix hounds and bandits and all the other "omg they're going to kill me" enemies from my just out of coldharbor character is still satisfying. That won't be possible anymore.
  • Bouldercleave
    Bouldercleave
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    Not sure I understand your comment about everything being 160 all the time

    It will only be 160 if YOU are 160+ If you are leveling an alt, it would scale to your current level. Pre vet levels, how would leveling be any different than it is now?

    I'm not trying to be snarky (please don't take it that way), but if there is a difference I really would like to know what will change. The only thing I see changing is post lvl 50.
  • QuebraRegra
    QuebraRegra
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    Is anyone else going to really miss the way leveling works now?
    I have played a little on the PTS to experience the battle leveling, and understand the way the world is going to work, and I've come to accept it. But I am going to miss regular old leveling.
    I just don't understand the point of even having levels when everything and everyone is going to be 160 all the time.
    I'm gonna have to get used to it, because I love this game too much to leave.

    Am I the only one who will miss the way it is?

    I like the fact that old quests I had to skip because I leeled out of them become viable again, as well as the rewards. Looking forward to a lot of PVE content I missed while I was off in Cyrodill.
  • Alina_Scarbridge
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    I feel like it's going to be boring.
    Right now, when I see a mob, note their health level, I know about which attacks and how many shots it's going to take to bring them down. IF they're around my level, it's only going to be 2 or 3 hits and they'll be dead. If they're pretty low health, 1 shot. Snipe as I run by. If they're above me by several levels or more, I have to be more careful, may take 5 or 6 hits.

    But when they're ALL leveled to 160, and my character always scaled too, it seems like it will just always be the same? 5 hits.

    Am I wrong? when I get above 160 cp will i start to get stonger? above the scaling?
  • Bouldercleave
    Bouldercleave
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    Am I wrong? when I get above 160 cp will i start to get stonger? above the scaling?

    VERY much so.
  • Alina_Scarbridge
    Alina_Scarbridge
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    Not sure I understand your comment about everything being 160 all the time

    It will only be 160 if YOU are 160+ If you are leveling an alt, it would scale to your current level. Pre vet levels, how would leveling be any different than it is now?

    I'm not trying to be snarky (please don't take it that way), but if there is a difference I really would like to know what will change. The only thing I see changing is post lvl 50.

    But that's not how it's going to work. The entire world is lvl160, and the game scales YOU to match it. from lvl 1, you're always battle leveled.
    M 14,000
    H 22,000
    S 14,000
    These are the numbers your character is born with through "battle leveling" right out of wailing prison at lvl 3.
    All mobs, everywhere, are 160.
  • UrQuan
    UrQuan
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    From the playing around on PTS I've done, both with my real characters (most of whom are max-level, but including a couple who are only level 20ish on PTS), and with a brand new level 1 character I created with no CPs and leveled on PTS to level 8... I love the way it's going to be when update 12 hits.

    I can't wait to be able to take my max-level characters back to the zones that they've out-leveled and be able to actually feel like I'm doing something instead of just being a silly bugger one-shotting everything and getting nothing for it. The experience for a brand new player is also going to be better than it is currently IMO. They made some smart updates to the battle leveling for the lowest level characters, and I love the new Trainee gear set that drops on the starter islands. The difficulty for a new character using whatever gear was dropped feels about right to me.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
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    Manut Redguard Temp (AD)
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    Someone stole my sweetroll
  • Elsonso
    Elsonso
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    Is anyone else going to really miss the way leveling works now?

    Not really. What I am going to miss is the challenge and the thrill of taking on entire zones that are above my level and beating them into submission like the hero my character is.

    On the positive side, and it is a big positive for me, I have out leveled the zones so fast that I left a ton of content behind. I want to go back and do that content. In many ways, One Tamriel is how it should have been at launch.

    ZOS missed the mark a bit with One Tamriel, so it will be interesting to see how boring the game actually becomes. They are doing a whole lot of silver spoon stuff, with monsters and resources. My theory is that "easy game = Crown revenue" and that is the whole purpose for the game.
    XBox EU/NA:@ElsonsoJannus
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  • Bouldercleave
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    Not sure I understand your comment about everything being 160 all the time

    It will only be 160 if YOU are 160+ If you are leveling an alt, it would scale to your current level. Pre vet levels, how would leveling be any different than it is now?

    I'm not trying to be snarky (please don't take it that way), but if there is a difference I really would like to know what will change. The only thing I see changing is post lvl 50.

    But that's not how it's going to work. The entire world is lvl160, and the game scales YOU to match it. from lvl 1, you're always battle leveled.
    M 14,000
    H 22,000
    S 14,000
    These are the numbers your character is born with through "battle leveling" right out of wailing prison at lvl 3.
    All mobs, everywhere, are 160.

    That's what I was not understanding. I'm not on the PTS, so I haven't seen it first hand. I'm not sure I like that process one bit, but we shall see.

    I started out leveling quests pretty quickly on my alt and would love nothing more than to not do that.
    Edited by Bouldercleave on September 13, 2016 5:37PM
  • UrQuan
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    Not sure I understand your comment about everything being 160 all the time

    It will only be 160 if YOU are 160+ If you are leveling an alt, it would scale to your current level. Pre vet levels, how would leveling be any different than it is now?

    I'm not trying to be snarky (please don't take it that way), but if there is a difference I really would like to know what will change. The only thing I see changing is post lvl 50.

    But that's not how it's going to work. The entire world is lvl160, and the game scales YOU to match it. from lvl 1, you're always battle leveled.
    M 14,000
    H 22,000
    S 14,000
    These are the numbers your character is born with through "battle leveling" right out of wailing prison at lvl 3.
    All mobs, everywhere, are 160.

    That's what I was not understanding. I'm not on the PTS, so I haven't seen it first hand. I'm not sure I like that process one bit.
    It's basically the same way the DLC zones work today, except they've tweaked it a bit to be more balanced for the lowest levels.

    Also, none of the enemies actually show up as being CP160 - they don't show any level at all because everything is at the same level.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Alina_Scarbridge
    Alina_Scarbridge
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    Not sure I understand your comment about everything being 160 all the time

    It will only be 160 if YOU are 160+ If you are leveling an alt, it would scale to your current level. Pre vet levels, how would leveling be any different than it is now?

    I'm not trying to be snarky (please don't take it that way), but if there is a difference I really would like to know what will change. The only thing I see changing is post lvl 50.

    But that's not how it's going to work. The entire world is lvl160, and the game scales YOU to match it. from lvl 1, you're always battle leveled.
    M 14,000
    H 22,000
    S 14,000
    These are the numbers your character is born with through "battle leveling" right out of wailing prison at lvl 3.
    All mobs, everywhere, are 160.

    That's what I was not understanding. I'm not on the PTS, so I haven't seen it first hand. I'm not sure I like that process one bit.

    This is why I downloaded the PTS. I couldn't wrap my brain around how they were going to do this, and I need to get used to it, so it's not as much of a shock in October. It's not the best way they could have done it, but darned if I know a better way....
    Going back to old content on already "grown-up" characters is a plus, but for a new character I'm leveling, I want them to be able to grow stronger than the environment. I'm just going to miss it. But as I said, I'm not going anywhere. I love this game, and I'll adapt.
  • linoge63
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    ............and all those starter zones will offer decent rewards from kills/ soul transfers P

    There will be Wrothgar like zones everywhere :D
  • Alina_Scarbridge
    Alina_Scarbridge
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    Also, none of the enemies actually show up as being CP160 - they don't show any level at all because everything is at the same level.
    [/quote]

    They do show with add-ons, which I prefer anyway. It's nice to see the numbers.
  • I_killed_Vivec
    I_killed_Vivec
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    What I am going to miss is the challenge and the thrill of taking on entire zones that are above my level and beating them into submission like the hero my character is.

    That's what I'll miss. I levelled my characters back in the old days, when you needed 4 million XP to gain a VR level. I'd go into a new zone under-levelled and things were hard. By the time I'd finished the zone I was half way to the next level - again entering a zone under-levelled. It was a challenge.

    And so was Craglorn. When you first went in to Craggles as a lowly VR1 you only had to look at mobs the wrong way to be destroyed. And it was a serious accomplishment when I first defeated some wasps :)

  • UrQuan
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    What I am going to miss is the challenge and the thrill of taking on entire zones that are above my level and beating them into submission like the hero my character is.

    That's what I'll miss. I levelled my characters back in the old days, when you needed 4 million XP to gain a VR level. I'd go into a new zone under-levelled and things were hard. By the time I'd finished the zone I was half way to the next level - again entering a zone under-levelled. It was a challenge.

    And so was Craglorn. When you first went in to Craggles as a lowly VR1 you only had to look at mobs the wrong way to be destroyed. And it was a serious accomplishment when I first defeated some wasps :)
    Oh man, that one survey location that used to be right on top of a nest of wasps... That used to give me conniptions when I was a low VR trying to go and collect it :#
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Lucius_Aelius
    Lucius_Aelius
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    I like it, frankly I'd like it if main skills (class and weapons) were all unlocked and available immediaty and it was only the special skill lines that needed to be leveled, and also of course Champion Points (which I don't suggest changing except to buff how much of an effect they have).

    Grinding a character up to the point where you can start to acquire gear that is useful for endgame is always annoying for me, I've always viewed it as being a pointless bother that would be best done away with in any game. Playing end-game content and acquiring top-notch gear (as long as it's fun and not too grindy), now that is where the fun is, that's where the game truly starts for me, everything before that is just pointless muck you have to wade through to get to the good stuff.

    I can't say that I'm really bothered by it though, certainly not in this game where you can grind a character to 50 in a day if you're prepared and committed enough, but leveling up is boring and pointless and I just want access to all my basic skills right off (again, special skill lines needing to be leveled up is fine, but needing to level up everything just makes it harder for newer players because they lack the ability to devise properly effective builds).

    So yes I definitely like this change, it's a move in the right direction that opens the game up more for newer players and simplifies gameplay across Zones. Right now I don't even bother with story quests as much as anything because they give me no experience because I skipped them until after hitting 50, this change eliminates both the need to do things in order and the detractor of not getting anything out of it if you go back and do low level content later on. And I like the simplified UI of no monster levels shown, more immersive I think, less unnecessary fluff to distract from the actual gameplay.
    Edited by Lucius_Aelius on September 13, 2016 5:57PM
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  • Alina_Scarbridge
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    I like it, frankly I'd like it if main skills (class and weapons) were all unlocked and available immediaty and it was only the special skill lines that needed to be leveled, and also of course Champion Points (which I don't suggest changing except to buff how much of an effect they have).

    Grinding a character up to the point where you can start to acquire gear that is useful for endgame is always annoying for me, I've always viewed it as being a pointless bother that would be best done away with in any game. Playing end-game content and acquiring top-notch gear (as long as it's fun and not too grindy), now that is where the fun is, that's where the game truly starts for me, everything before that is just pointless muck you have to wade through to get to the good stuff.

    I can't say that I'm really bothered by it though, certainly not in this game where you can grind a character to 50 in a day if you're prepared and committed enough, but leveling up is boring and pointless and I just want access to all my basic skills right off (again, special skill lines needing to be leveled up is fine, but needing to level up everything just makes it harder for newer players because they lack the ability to devise properly effective builds).

    So yes I definitely like this change, it's a move in the right direction that opens the game up more for newer players and simplifies gameplay across Zones. Right now I don't even bother with story quests as much as anything because they give me no experience because I skipped them until after hitting 50, this change eliminates both the need to do things in order and the detractor of not getting anything out of it if you go back and do low level content later on. And I like the simplified UI of no monster levels shown, more immersive I think, less unnecessary fluff to distract from the actual gameplay.

    You are the player this change is for. Makes it easier for you to do the whole 1-50 in a day, but I am the opposite. I LOVE the questing and leveling. There's no way I would try to level that fast. I enjoy the base game. I guess I'm in the minority, but I have little interest in the end-game content. YET> someday, maybe I'll try to get the "fancy" sets. But I have a cp300something character, and I've all but abandoned her to start several alts so I could go through the game again. Currently level 37 on one, and she probably won't even make 50 before One Tamriel... maybe.

    So, when you say you think that whole first part of the game could just be done away with, you'd be taking away my entire game. Honestly. if they could figure out how to make that optional, that'd be great. But please don't ask for everything to be unlocked immediately. Some of us want to earn it.
  • JD2013
    JD2013
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    If you have to ask "am I the only one?" You probably aren't :wink:
    Sweetrolls for all!

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  • Sigtric
    Sigtric
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    I'll be happy to be able to go back and finish half of the Stonefalls quests I left because I was over level, and half of the Deshaan, or on my DC half of the Glenumbra quests, Stormhaven, Rivenspire, etc. I can go back and now do those quests with something resembling a challenge and actually earn a reasonable amount of XP for them that will help me progress regardless of whether on a CP character or a sub 50 character.

    Bring on One Tam!

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  • Alina_Scarbridge
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    lol, thanks JD I think I may be seriously in the minority though... I am overleveled right now in my questing on my level 37, but I just can't bring myself to start skipping content to catch up. I gotta do it all. entire map must be white before I move on.
    In this, One Tamriel will be a positive because I won't out-level it.
  • MidknightWolf
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    Is anyone else going to really miss the way leveling works now?
    I have played a little on the PTS to experience the battle leveling, and understand the way the world is going to work, and I've come to accept it. But I am going to miss regular old leveling.
    I just don't understand the point of even having levels when everything and everyone is going to be 160 all the time.
    I'm gonna have to get used to it, because I love this game too much to leave.

    Am I the only one who will miss the way it is?

    The new battle scaling is the best thing. Look at it this way. You want a rich world that feels real and alive. But once you get to end game your world suddenly becomes much smaller. Currently at end game you can only adventure in dlc content or dungeons to find rewards.

    In One Tam suddenly because of battle scaling the entire world is reopened to you. Like a true living environment you can explore every place once again and meet challenge and rewards. It adds so much more content and freedom to play as you want to. I am totally excited.
  • Dojohoda
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    An advantage for my toons that went into Cyrodiil at level 10 and stayed in Cyrodiil :

    My Cyrodiil toons will be able to return to their homeland and do quests at their level instead of the quests being ridiculously easy.
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • Beardimus
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    Agreed. I dont get it. There seems a drive to make the game simpler / easier which I guess they have to do when a product reaches a certain age. Just a shame for those that got the old ways.

    BUT once maim quest is done it's awesome. I.e. Craglorn / Cassells gold / silver. As it was all too easy. Scaled will make the content there more worth it

    I still don't get or know the lore justification of all travel everywhere either. Again if keep main quest worlds separate as its confusing. But I guess simple means bigger player base hopefully. Better lpngevity. Who knows
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  • Alina_Scarbridge
    Alina_Scarbridge
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    If it all means that this game will live longer, so we can all keep playing and enjoying it, then I'm happy. The WORST thing would be to lose this game altogether.
  • Afafrenferr
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    I would imagine for some, myself included, it will be a good thing overall. You'll miss out on that single player sense of achievement a bit, but I've got people I'd like to play with every now and then, and scaling will be the only way we can make it work for both of us. Whether they were different faction, or just a huge lvl difference, it should open the doors to a more complete enjoyment of the game. I'm guessing people that have multiple lvl 50's, over CP cap, don't really care about the lvling part that much anymore, I certainly don't.
    PC/NA
  • Elsonso
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    I LOVE the questing and leveling. There's no way I would try to level that fast. I enjoy the base game. I guess I'm in the minority, but I have little interest in the end-game content. YET> someday, maybe I'll try to get the "fancy" sets. But I have a cp300something character, and I've all but abandoned her to start several alts so I could go through the game again. Currently level 37 on one, and she probably won't even make 50 before One Tamriel... maybe.

    So, when you say you think that whole first part of the game could just be done away with, you'd be taking away my entire game. Honestly. if they could figure out how to make that optional, that'd be great. But please don't ask for everything to be unlocked immediately. Some of us want to earn it.

    This is the way that I am, as well. I started the game in March 2014 and when my main hit Level 50, played other characters. I finally got my first character to VR 16 on April 9, after after 43 days and 20 hours /played on that character. I only have three Level 50 characters, all of them from before Veteran Ranks were removed, and I really don't play them much.

    My next "up and coming" is level 47 1/2 and I probably won't make 50 before One Tamriel. I have been in Coldharbour since level 40 and it is getting pretty boring. I have to be careful because some of the critters in Coldharbour are below 45, so I will over level them before I hit 50. Still, I am on a first name basis with some of the world bosses and dungeon bosses.

    I really wanted to try soloing some Craglorn content before One Tamriel hit, while it was still difficult. This character has no problems in 2.6.0 Craglorn. Sigh.
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  • Ilsabet
    Ilsabet
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    This should be good news for achievement hunters who can now go anywhere to farm those elusive monster trophies.
  • MissBizz
    MissBizz
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    Sigtric wrote: »
    I'll be happy to be able to go back and finish half of the Stonefalls quests I left because I was over level, and half of the Deshaan, or on my DC half of the Glenumbra quests, Stormhaven, Rivenspire, etc. I can go back and now do those quests with something resembling a challenge and actually earn a reasonable amount of XP for them that will help me progress regardless of whether on a CP character or a sub 50 character.

    Bring on One Tam!

    It's a wild @Sigtric !

    This is how I feel. I'm excited to go back because I love all that questing and whatnot.

    As well for those concerned that you wont get to get stronger... In a sense you do. As you level you'll unlock skills and whatnot that will make your feel stronger and be able to take down enemies quicker etc. :)
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
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