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Guild Trader 2.0

Soundwave
Soundwave
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Lately guild traders have become more important than buyers looking for items. For instance today each trader hub I visited there was at least one dummy trader. This is not ah thread, this is idea to improve on what we already have.

First take away the bidding for trader locations. This idea has gown out of control, devs need to start paying attention to how much it truly cost to have trader.

My solution is simple, depending on the size the guild, your location would vary.

Max guilds- capital cities
400-499 members- non capital cities
300-399 members- towns
200-299 members- villages
100-199 members- no where hubs
50-99 members- banks

Add drop down menu at guild trader location, so guildies can access their traders, add search option so u can search all content from all guilds on that kiosk. Similar to an auction house, but guilds still have some control. Why this isn't perfect solution, but we as community can work together to find a better way to sell our items.
Edited by Soundwave on September 13, 2016 3:36PM
  • Suter1972
    Suter1972
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    Great idea

    Only downside is the richer will just richer and the smaller guilds struggle more
    Edited by Suter1972 on September 13, 2016 3:36PM
    Was - Breton DC ( GIRL - Guy In Real Life toon) Magika Templar Healer/ 5-8 trait Crafter - currently CP290 and learning now starting again on xbox…...

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    Xbox EU ESO+ Mature (40+) UK casual gamer
  • Soundwave
    Soundwave
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    Suter1972 wrote: »
    Great idea

    Only downside is the richer will just richer and the smaller guilds struggle more

    I understand, but richer will always get richer. Gotta look past that state of mind and work to together to build something better for tamriel.
  • old_mufasa
    old_mufasa
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    I just wish I had a way to search a trade for items.. at least on the console...

    Such as I want a shield motif..

    Step 1: Click on wood working...

    Step 2: Click motifs...

    Step 3: Get every motif listed in the game.. even all those that are not even related to wood working....

    Step 4: Waste time going through pages and pages of motifs on only to find they didn't have the one I wanted...

    Step 5: Then go to another trader.. repeat Steps 1-5

    Reaction... get annoyed and go play something else...
  • ComboBreaker88
    ComboBreaker88
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    This is a great idea. They should also impose a guild leveling system so guilds can rank up. Make one of the bonuses for a high ranked guild a trader bid multiplier. And have it so guild ranks are seasonal and have leader boards with rewards.
  • Rosveen
    Rosveen
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    It makes no sense. Having a guild full of dead souls who haven't logged in in months in no way qualifies you for a trader. If you must measure it like this, measure the number of currently listed items.
  • Soundwave
    Soundwave
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    old_mufasa wrote: »
    I just wish I had a way to search a trade for items.. at least on the console...

    Such as I want a shield motif..

    Step 1: Click on wood working...

    Step 2: Click motifs...

    Step 3: Get every motif listed in the game.. even all those that are not even related to wood working....

    Step 4: Waste time going through pages and pages of motifs on only to find they didn't have the one I wanted...

    Step 5: Then go to another trader.. repeat Steps 1-5

    Reaction... get annoyed and go play something else...

    I agree the endless scrolling u do over and over makes my head hurt. I thought the year was 2016 not 1999. I want search can type in what I am looking or filter not that simple crap u call filter that we already use.
  • Danksta
    Danksta
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    So take away the largest, and really the only significant gold sink in the game? Sounds like a horrible idea.
    BawKinTackWarDs PS4/NA

  • Rohamad_Ali
    Rohamad_Ali
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    This idea will not be popular with trade guilds owners . You may bring on unwanted attention from the mafia too .
  • Soundwave
    Soundwave
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    Rosveen wrote: »
    It makes no sense. Having a guild full of dead souls who haven't logged in in months in no way qualifies you for a trader. If you must measure it like this, measure the number of currently listed items.

    The member count would be easier to code, gotta keep it simple for the devs. I understand what u saying, but it would be the guild leader responsibility. Also keep in mind all the idea listed on that kiosk would be all the guilds for instance maxed; you wouldn't be search through just one guild. More like 5-10 at a time.
  • Soundwave
    Soundwave
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    Danksta wrote: »
    So take away the largest, and really the only significant gold sink in the game? Sounds like a horrible idea.

    What u dont know about crown store gift program they r working. Where u can gift things from crown store to other players. Now that is gold sink of. Plus I am always willing to take donation.
  • Runs
    Runs
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    Soundwave wrote: »
    Rosveen wrote: »
    It makes no sense. Having a guild full of dead souls who haven't logged in in months in no way qualifies you for a trader. If you must measure it like this, measure the number of currently listed items.

    The member count would be easier to code, gotta keep it simple for the devs. I understand what u saying, but it would be the guild leader responsibility. Also keep in mind all the idea listed on that kiosk would be all the guilds for instance maxed; you wouldn't be search through just one guild. More like 5-10 at a time.

    If it's a difference between a good trade location and a bad trade location they would rather have 499 inactive members than 100 active ones. Clearing innactives they would just be sabotaging themselves.

    The amount of members could be offset to only include members that have logged in within the last 7 days to be counted towards the trader location. Either way I would suggest the capitol cities be changed from max to 475-max to give guild leaders room for clearing innactives and recruiting.

    And as far as it removing the gold sink... ZOS could just increase the "taxes" to the player, and decrease or zero amount the amount guilds get since there is no longer a bid. Effectively keeping the gold sink.

    Edited by Runs on September 13, 2016 4:23PM
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  • Soundwave
    Soundwave
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    This idea will not be popular with trade guilds owners . You may bring on unwanted attention from the mafia too .

    Screw the popular guild trader owners, they turning guild traders into a monopoly; where they only profit. Everyone else is squander for scrap. Damn it I'm robin hood, where i care more about the little guys, then those gold grubbing rich jerks that only believe in themselves
  • Giraffon
    Giraffon
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    quoting myself from last year...

    Giraffon wrote: »

    I like the guild trader system but I think it could be improved by doing the following:

    Allow sellers to sell more than 30 items. How about 50?

    If I buy something from a guild store, please hold my place on the merchandise list instead of putting me back at the top of the 100 item list that I'm browsing.

    Revamp the way you get a guild trader.

    Tier 1 - best locations - highest bidder wins just like it always has been.
    Tier 2 - lower traffic areas - Highest bidder lottery with randomly assigned trader. So you put your highest best bid in. If there are 100 available traders and you make one of the top 100 bids then you are randomly assigned a trader.

    And finally, for the love of Sky Shards, please allow key word searching in guild stores!
    Giraffon - Beta Lizard - For the Pact!
  • Rohamad_Ali
    Rohamad_Ali
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    Soundwave wrote: »
    This idea will not be popular with trade guilds owners . You may bring on unwanted attention from the mafia too .

    Screw the popular guild trader owners, they turning guild traders into a monopoly; where they only profit. Everyone else is squander for scrap. Damn it I'm robin hood, where i care more about the little guys, then those gold grubbing rich jerks that only believe in themselves

    I understand Sir Robin . Just keep an eye on Maid Marian . Organized Crime is dangerous . The good fellas aren't really good .

    I'm still hoping for an Auction Horse . All this traveling is killing my feet .
  • Soundwave
    Soundwave
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    Runs wrote: »
    Soundwave wrote: »
    Rosveen wrote: »
    It makes no sense. Having a guild full of dead souls who haven't logged in in months in no way qualifies you for a trader. If you must measure it like this, measure the number of currently listed items.

    The member count would be easier to code, gotta keep it simple for the devs. I understand what u saying, but it would be the guild leader responsibility. Also keep in mind all the idea listed on that kiosk would be all the guilds for instance maxed; you wouldn't be search through just one guild. More like 5-10 at a time.

    If it's a difference between a good trade location and a bad trade location they would rather have 499 inactive members than 100 active ones. Clearing innactives they would just be sabotaging themselves.

    The amount of members could be offset to only include members that have logged in within the last 7 days to be counted towards the trader location. Either way I would suggest the capitol cities be changed from max to 475-max to give guild leaders room for clearing innactives and recruiting.

    And as far as it removing the gold sink... ZOS could just increase the "taxes" to the player, and decrease or zero amount the amount guilds get since there is no longer a bid. Effectively keeping the gold sink.

    But that still keep guild traders still having dummies taking up kiosk spot, leave unfair advantage and still capitalizing on a monopoly. While the gold sink might be needed, they could add other things for guild to send they money. Like a rare vendor that sells mounts, costumes, motif that are sold in the crown for millions of gold and only accessible to guild traders.
  • Pangnirtung
    Pangnirtung
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    Soundwave wrote: »
    old_mufasa wrote: »
    I just wish I had a way to search a trade for items.. at least on the console...

    Such as I want a shield motif..

    Step 1: Click on wood working...

    Step 2: Click motifs...

    Step 3: Get every motif listed in the game.. even all those that are not even related to wood working....

    Step 4: Waste time going through pages and pages of motifs on only to find they didn't have the one I wanted...

    Step 5: Then go to another trader.. repeat Steps 1-5

    Reaction... get annoyed and go play something else...

    I agree the endless scrolling u do over and over makes my head hurt. I thought the year was 2016 not 1999. I want search can type in what I am looking or filter not that simple crap u call filter that we already use.

    Then I am NOT the only one who is tired of having to reload all the variables everytime I look at a different guild store. The way that it works now is really cumbersome and antiquated.

  • Smasherx74
    Smasherx74
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    Nope, works fine as is. If there is dummy traders then that is the communities fault for not taking the trader spot.


    The real issue with traders, is large multi-millionaire guilds that can afford to start a 2nd roster and overbid a certain location until they get that guild more established.

    Happen to me in bleakrock.
    Master Debater
  • Soundwave
    Soundwave
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    Smasherx74 wrote: »
    Nope, works fine as is. If there is dummy traders then that is the communities fault for not taking the trader spot.


    The real issue with traders, is large multi-millionaire guilds that can afford to start a 2nd roster and overbid a certain location until they get that guild more established.

    Happen to me in bleakrock.

    Explain yourself how does it work as is?
  • Soundwave
    Soundwave
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    This is a great idea. They should also impose a guild leveling system so guilds can rank up. Make one of the bonuses for a high ranked guild a trader bid multiplier. And have it so guild ranks are seasonal and have leader boards with rewards.

    Guild ranks never worked, its just overrated hassle that I hope I never have to deal with
  • ComboBreaker88
    ComboBreaker88
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    Soundwave wrote: »
    This is a great idea. They should also impose a guild leveling system so guilds can rank up. Make one of the bonuses for a high ranked guild a trader bid multiplier. And have it so guild ranks are seasonal and have leader boards with rewards.

    Guild ranks never worked, its just overrated hassle that I hope I never have to deal with

    If it were a seasonal thing it would. Like the leader boards and guild ranks reset every 3 months. And they have to restart again. This would insure that only active guilds get these bonuses.
  • Soundwave
    Soundwave
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    Soundwave wrote: »
    This is a great idea. They should also impose a guild leveling system so guilds can rank up. Make one of the bonuses for a high ranked guild a trader bid multiplier. And have it so guild ranks are seasonal and have leader boards with rewards.

    Guild ranks never worked, its just overrated hassle that I hope I never have to deal with

    If it were a seasonal thing it would. Like the leader boards and guild ranks reset every 3 months. And they have to restart again. This would insure that only active guilds get these bonuses.

    Active I can see working, but u and I know how well leaderboards is work in eso. Meh, not so well. Give us an example how u guilds would acquire ranks, what bonuses would u get.
    Edited by Soundwave on September 13, 2016 8:21PM
  • Wow
    Wow
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    Points at dummy troll guild trader in Rawl'kha that sell nothing but Cheese
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  • Soundwave
    Soundwave
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    Wow wrote: »
    Points at dummy troll guild trader in Rawl'kha that sell nothing but Cheese

    Well at least u know where to get cheese, until they come with a different idea than the guild traders now. We have to deal with cheese vendors.
  • Bryanonymous
    Bryanonymous
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    Two things to improve the current system:
    1. Closing bids on different days in each zone.
    2. Backup bids.
    That's all that needs to be done, though it probably never will.
  • Soundwave
    Soundwave
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    Two things to improve the current system:
    1. Closing bids on different days in each zone.
    2. Backup bids.
    That's all that needs to be done, though it probably never will.

    So no search option, really u like endless scrolling Thur items. Maybe u r just defending the rich owners.
  • Bryanonymous
    Bryanonymous
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    Soundwave wrote: »
    Two things to improve the current system:
    1. Closing bids on different days in each zone.
    2. Backup bids.
    That's all that needs to be done, though it probably never will.

    So no search option, really u like endless scrolling Thur items. Maybe u r just defending the rich owners.

    Hmm, must be on console. I use the awesome guild store add on. :P
  • Soundwave
    Soundwave
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    Thats problem guild traders should universal, if your have a port for console; start adding in game features that makes console life alot easier.

    Sry different think saying console guild trader was necessary
    Edited by Soundwave on September 13, 2016 9:11PM
  • phairdon
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    All traders should be located in the major towns in each zone. Often wonder how much business those traders get that sit in some random area in each zone. Then you come across traders with next to nothing for sale, even though are located in a prime area. Got to be a better option.

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  • KrishakPanettier
    KrishakPanettier
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    Nope. All wrong. Allow each user to sell from the porch of their Player Housing. And, from the steps of Guild Halls. I don't care of the Guild Trader system as it is now.
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    -- PS4 NA --

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  • Bryanonymous
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    phairdon wrote: »
    All traders should be located in the major towns in each zone. Often wonder how much business those traders get that sit in some random area in each zone. Then you come across traders with next to nothing for sale, even though are located in a prime area. Got to be a better option.

    All the original main story zones have a kiosk hub in one of their large towns, and 2 additional kiosks somewhere else in the zone. These kiosks are usually occupied by less competitive guilds who just wanted their store to be open, and for the merchant who's willing to put some time in, they can be good spots to find a deal before the entire mega server grabs it. These outside kiosks are also always near a shrine. The current layout works nicely. I find the kiosks inside thieve hideouts to be more useless for the kiosk shopper because they take longer to get to. If you don't like the kiosks out in the middle of nowhere, just don't use them, but I see no reason why they should be removed just because you find them inconvenient.
    Edited by Bryanonymous on September 13, 2016 9:22PM
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