Bryanonymous wrote: »Bryanonymous wrote: »They are the largest gold sink in the game. I'm not kidding when I say, some kiosks are being outbid at over 10 million gold. It might sound crazy, but the items they sell for the following week will rake in over 50 million, and most of the stuff was earned without investment so it's all profit. The customers of these kiosk are indirectly feeding the sink as well as the guilds themselves. Many of you don't realize how these sinks are fighting inflation by removing gold from the economy. If players have gold pile up and nothing to spend it on, they will pay outrageous sums for everyday items, and you won't be able to find them for a decent price.
Is that 50m for the guild or 50m gross over all players in the guild. Even if the guild is making 40m profit after a 10m for a week lease, really isn't that big of a gold sink. Though this probably PC, console might be more like 3-5m for a week lease. I don't even think adding play housing is going to help the gold sink on PC. Seems like your are *** out of luck.
Of course it's the guilds earnings. And while the profit might seem much higher, tell me where in the game you'll see a bigger sink? And these kiosk bids slowly increase with competition so that eventually guilds will be investing half their income just to sell. Also, a lot of the profits might just be resales of things that were bought for cheaper, so it's not necessarily 100% profit.
So what happen trial and dungeon cant be sold. What will replace the lost income from those traders. Motifs and mats cant save them, gear is a huge part of guild earnings.
Bryanonymous wrote: »Bryanonymous wrote: »Bryanonymous wrote: »They are the largest gold sink in the game. I'm not kidding when I say, some kiosks are being outbid at over 10 million gold. It might sound crazy, but the items they sell for the following week will rake in over 50 million, and most of the stuff was earned without investment so it's all profit. The customers of these kiosk are indirectly feeding the sink as well as the guilds themselves. Many of you don't realize how these sinks are fighting inflation by removing gold from the economy. If players have gold pile up and nothing to spend it on, they will pay outrageous sums for everyday items, and you won't be able to find them for a decent price.
Is that 50m for the guild or 50m gross over all players in the guild. Even if the guild is making 40m profit after a 10m for a week lease, really isn't that big of a gold sink. Though this probably PC, console might be more like 3-5m for a week lease. I don't even think adding play housing is going to help the gold sink on PC. Seems like your are *** out of luck.
Of course it's the guilds earnings. And while the profit might seem much higher, tell me where in the game you'll see a bigger sink? And these kiosk bids slowly increase with competition so that eventually guilds will be investing half their income just to sell. Also, a lot of the profits might just be resales of things that were bought for cheaper, so it's not necessarily 100% profit.
So what happen trial and dungeon cant be sold. What will replace the lost income from those traders. Motifs and mats cant save them, gear is a huge part of guild earnings.
Tempers and regents make a lot. It's messed up that the incentive to profit from trials and dungeons is being removed, but it won't take away all sources of income.
Something needs to be done about Guild Traders. Certain players have multiple guild traders, creating a monopoly and even an alliance of traders, so it is very difficult to hire a trader. In some cities it costs 1-3 mil to hire a trader for one week. Then as people have mentioned here, these individuals also use dummy traders to block up a spot so there is no competition.
I have a trade guild because I got fed up with the attitude of other trade guilds and these elite monopolising players. However I would gladly give up having guild traders for one central Auction House, where everyone has the chance to sell and buy items, where prices are driven down and players that do not LIVE inside the game 24 hours a day actually have a chance to buy items they need at a realistic price as oppossed to paying 100k+, which they cannot afford being a more casual player who actually has a job.
This monopoly that certain players have created in game does not serve Zenimax, and it doesn't serve the rest of the players online, it only serves the few who have monopolised the market. Trading is much better in other games, even games that now suck like DCUO, the auction house works.
One way it could be organised is still to have a guild trader somewhere, but its just an accesss point to the auction house... or just do away with them completely.
FearlessOne_2014 wrote: »Something needs to be done about Guild Traders. Certain players have multiple guild traders, creating a monopoly and even an alliance of traders, so it is very difficult to hire a trader. In some cities it costs 1-3 mil to hire a trader for one week. Then as people have mentioned here, these individuals also use dummy traders to block up a spot so there is no competition.
I have a trade guild because I got fed up with the attitude of other trade guilds and these elite monopolising players. However I would gladly give up having guild traders for one central Auction House, where everyone has the chance to sell and buy items, where prices are driven down and players that do not LIVE inside the game 24 hours a day actually have a chance to buy items they need at a realistic price as oppossed to paying 100k+, which they cannot afford being a more casual player who actually has a job.
This monopoly that certain players have created in game does not serve Zenimax, and it doesn't serve the rest of the players online, it only serves the few who have monopolised the market. Trading is much better in other games, even games that now suck like DCUO, the auction house works.
One way it could be organised is still to have a guild trader somewhere, but its just an accesss point to the auction house... or just do away with them completely.
Tell that to CCP's Eve Online. That MMO is highly successful because of the facts you are against.
FearlessOne_2014 wrote: »Something needs to be done about Guild Traders. Certain players have multiple guild traders, creating a monopoly and even an alliance of traders, so it is very difficult to hire a trader. In some cities it costs 1-3 mil to hire a trader for one week. Then as people have mentioned here, these individuals also use dummy traders to block up a spot so there is no competition.
I have a trade guild because I got fed up with the attitude of other trade guilds and these elite monopolising players. However I would gladly give up having guild traders for one central Auction House, where everyone has the chance to sell and buy items, where prices are driven down and players that do not LIVE inside the game 24 hours a day actually have a chance to buy items they need at a realistic price as oppossed to paying 100k+, which they cannot afford being a more casual player who actually has a job.
This monopoly that certain players have created in game does not serve Zenimax, and it doesn't serve the rest of the players online, it only serves the few who have monopolised the market. Trading is much better in other games, even games that now suck like DCUO, the auction house works.
One way it could be organised is still to have a guild trader somewhere, but its just an accesss point to the auction house... or just do away with them completely.
Tell that to CCP's Eve Online. That MMO is highly successful because of the facts you are against.
If u haven't notice but this isnt eve online
Bryanonymous wrote: »They are the largest gold sink in the game. I'm not kidding when I say, some kiosks are being outbid at over 10 million gold. It might sound crazy, but the items they sell for the following week will rake in over 50 million, and most of the stuff was earned without investment so it's all profit. The customers of these kiosk are indirectly feeding the sink as well as the guilds themselves. Many of you don't realize how these sinks are fighting inflation by removing gold from the economy. If players have gold pile up and nothing to spend it on, they will pay outrageous sums for everyday items, and you won't be able to find them for a decent price.
Is that 50m for the guild or 50m gross over all players in the guild. Even if the guild is making 40m profit after a 10m for a week lease, really isn't that big of a gold sink. Though this probably PC, console might be more like 3-5m for a week lease. I don't even think adding play housing is going to help the gold sink on PC. Seems like your are *** out of luck.
A global auction would cause an unstable market, capital cities would over populate; cause more performance problems for the servers. Guild traders are spread out, so players travel around tamriel and its easier for servers to stabilize. ESO doesn't have a main hub and usually mmo's that do have one, it cause servers issues.
My proposal doesn't take away the traders, just give guilds a better chance to a build a market based on their member count. Yes, I agree it would take away a gold sink. Though at same time, guild officers and leaders wouldn't have to bid on for spot; waking up at certain time to make sure they have one. Having a guild trader every week has turned into a part time.
Many different mmo's I have play, there was always away to spend your gold. There really isn't that much to spend your gold on in eso.
Maybe adding a black market crown store in game, where we can bid on items that was one exclusive to the crown store. Same concept of the lottery, just in game currency instead crowns.