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Lightning Staff Confusion

Mix
Mix
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I haven't really looked in depth at how the lightning staff does damage but with the change to when the lightning staff does the AoE ticks I recently had a close look at this.

1. Both characters have ONLY 2 points into Tri Focus in the Destruction Staff Skill Line (no other skills, no CP, no gear)
2. Thus, the Tooltip reads "Fully-charged Shock Heavy Attacks damage nearby enemies for 100% of the damage done."
3. The lightning staff hits 4 times per channel, 3 ticks called Heavy Attacks and a final Shock Pulse which is 1.4 times the Heavy Attack.
4. In both cases I attacked two hoarvors.

On Live

Main Target:Nearby Target
531:404
531:404
531:404
745:566


On PTS

Main Target:Nearby Target
692:0
692:0
692:0
968:794

5. At no point on Live or PTS does the splash damage on the Nearby Target do 100% of the damage done to the Main Target.
6. On Live the hit to the Nearby Target is 76% of the damage done to the Main Target.
7. On the PTS the hit to the Nearby Target is 82% of the damage done to the Main Target.

Question: Why isn't the damage to the Nearby Target 100% or the same as the damage done to the Main target?

8. Live: Main Target to Nearby Target Damage = 1.3:1
9. PTS: Main Target to Nearby Target Damage = 3.8:1

Question: Why is the Nearby Target Damage on the PTS only calculated from the final hit on the Main Target and not all 4 hits?

Suggestion:
I understand that the Lightning Staff was never meant to apply any bonuses to the first 3 hits of the channel (whether they are set bonus/skill bonus/splash dmg), however the current change completely alters the function of the Lightning Staff.

Please update the tooltip to reflect the actual damage the nearby target(s) will receive to reduce confusion.

In order to maintain the function/role of the Lightning Staff (which is based on the splash damage to nearby targets) adjust the final hit from the Lightning Staff to do Y% of the total damage done by the Lightning Staff attack channel. This would alter the above PTS Nearby Target damage so that the hit would be 2496 or 82% of the total damage done to the Main Target.

This isn't as ideal/functional as the current splash with every hit because if the target dies before the Shock Pulse at the end of the channel, no splash damage will be done at all.

Personally, I would be happiest with the Live damage pattern BUT with the 3 ticks NOT proc'ing bonuses that require a fully-charged heavy attack!
  • Toast_STS
    Toast_STS
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    Just going by feeling here and some experience with the staff. On live the AoE damage is 140% and decreases based on the distance from the original target. if the enemies are so close they are touching it will do 140% damage, if they are like 2 meters away it falls off to 100% and then decreases till its like 5 or 7 meters and it does very little damage.

    Edit: Here is a clip from live. tick does 14089 and AoE damage is 18314 which is 129%. But the enemies that are farther away take all the same damage. IDK what's going on here. Maybe the AoE damage is calculated to the nearest enemy on the first tick and applies it to all enemies in the area? I haven't noticed such low numbers like you say you got on live unless the enemies are spread out. http://xboxdvr.com/gamer/Toast STS/video/21346584

    An updated tooltip would really help.
    Edited by Toast_STS on September 13, 2016 3:49AM
    VR14 DK Leaps-in-keeps
  • Toast_STS
    Toast_STS
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    I just tested on wolves in wrothgar on PTS. Final tick on enemy was 2663 and splash damage was 2556 which is 95% damage. They were as close together as I could get them by just kiting them a little.

    Edited by Toast_STS on September 14, 2016 4:57AM
    VR14 DK Leaps-in-keeps
  • hrothbern
    hrothbern
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    Toast_STS wrote: »
    I just tested on wolves in wrothgar on PTS. Final tick on enemy was 2663 and splash damage was 2556 which is 95% damage. They were as close together as I could get them by just kiting them a little.

    @Toast_STS
    Wolves have Resistance and then it makes a difference if you have buffs in penetration from Sharpened, LA, etc.

    Did you test without penetrations ?
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Toast_STS
    Toast_STS
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    hrothbern wrote: »
    Toast_STS wrote: »
    I just tested on wolves in wrothgar on PTS. Final tick on enemy was 2663 and splash damage was 2556 which is 95% damage. They were as close together as I could get them by just kiting them a little.

    @Toast_STS
    Wolves have Resistance and then it makes a difference if you have buffs in penetration from Sharpened, LA, etc.

    Did you test without penetrations ?

    Yes, I tested with no penetration. Lightning staff was prosperous and 5 heavy armor. No CP in penetration.
    VR14 DK Leaps-in-keeps
  • hrothbern
    hrothbern
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    Toast_STS wrote: »
    hrothbern wrote: »
    Toast_STS wrote: »
    I just tested on wolves in wrothgar on PTS. Final tick on enemy was 2663 and splash damage was 2556 which is 95% damage. They were as close together as I could get them by just kiting them a little.

    @Toast_STS
    Wolves have Resistance and then it makes a difference if you have buffs in penetration from Sharpened, LA, etc.

    Did you test without penetrations ?

    Yes, I tested with no penetration. Lightning staff was prosperous and 5 heavy armor. No CP in penetration.

    ok
    Wolves have Resistance, and that will mitigate the splash AOE twice.

    Just tested in PTS with Bleakrock wolves:
    Without any penetrations and 100 CP in Blessed to get the same Mag stat later on:
    Shock Pulse was 936 and the splash Shock was 768.
    (a HA tick on a squirrel (zero resistance) was 815 versus 668 for a HA tick on a wolf)
    With 100 CP in Spell Erosion for 5,281 penetration and LA Prodigy unlocked for 4,884 penetration:
    Shock Pulse was 1,142 and the splash Shock was also 1,142.
    Once with the wolves standing side by side and once both in melee distance at opposite sides of me.
    (the HA on the squirrel was again 815)
    => the TriFocus splash damage was in agreement with the 100% stated on the tooltip.

    I tested also what happens if you have that 10k penetration and unlock the Sorc passive Energized that increases your Shock damage with 5%.
    The result on two wolves was:
    Shock Pulse was 1,199 (5% more) and the splash Shock was 1,258 (10% more).
    => you get twice the benefit of that Shock damage buff just like you get twice the disadvantage of (residual) Resistances.



    Edited by hrothbern on September 14, 2016 9:10AM
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
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