Bryanonymous wrote: »Past TES games did have a movement penalty for heavier equipment, but when this was argued for this game, players would always bring up that heavy armor is weak and light armor is OP. Now, what is the trade off for more protection? Well, in general, just the Magic/Stamina/Health passives. I personally think tanks in heavy armor should be slower, and mages in light armor should be more mobile, even if like a cheetah, they only have a short amount of sprint before they run out of steam. Min/maxers might disagree.
XDragonDoomX wrote: »Bryanonymous wrote: »Past TES games did have a movement penalty for heavier equipment, but when this was argued for this game, players would always bring up that heavy armor is weak and light armor is OP. Now, what is the trade off for more protection? Well, in general, just the Magic/Stamina/Health passives. I personally think tanks in heavy armor should be slower, and mages in light armor should be more mobile, even if like a cheetah, they only have a short amount of sprint before they run out of steam. Min/maxers might disagree.
That's fine - if light armour users are then 100% vulnerable to arrows, etc.
Bryanonymous wrote: »XDragonDoomX wrote: »Bryanonymous wrote: »Past TES games did have a movement penalty for heavier equipment, but when this was argued for this game, players would always bring up that heavy armor is weak and light armor is OP. Now, what is the trade off for more protection? Well, in general, just the Magic/Stamina/Health passives. I personally think tanks in heavy armor should be slower, and mages in light armor should be more mobile, even if like a cheetah, they only have a short amount of sprint before they run out of steam. Min/maxers might disagree.
That's fine - if light armour users are then 100% vulnerable to arrows, etc.
Are heavy armor users 100% unable to run? What a ridiculous statement.
In what world can you 'sneak' in a full suit of heavy armor?
It's heavy, noisy and should be harder to fight in than leather and cloth.
And if you are wearing it mounted it should make your mount pay the penalty too, slower and loses stamina faster.
It should conduct heat, cold and lightning/shock damage onto the wearer more than other types too.
About that cold and lightning damage:
That steel/Iron was not on your naked body: Plate Armor was a complex fabricated multi-layer Armor with layers of non-metal of cloth and leather. So nothing conductive there.
XDragonDoomX wrote: »Bryanonymous wrote: »Past TES games did have a movement penalty for heavier equipment, but when this was argued for this game, players would always bring up that heavy armor is weak and light armor is OP. Now, what is the trade off for more protection? Well, in general, just the Magic/Stamina/Health passives. I personally think tanks in heavy armor should be slower, and mages in light armor should be more mobile, even if like a cheetah, they only have a short amount of sprint before they run out of steam. Min/maxers might disagree.
That's fine - if light armour users are then 100% vulnerable to arrows, etc.
In what world can you 'sneak' in a full suit of heavy armor?
It's heavy, noisy and should be harder to fight in than leather and cloth.
And if you are wearing it mounted it should make your mount pay the penalty too, slower and loses stamina faster.
It should conduct heat, cold and lightning/shock damage onto the wearer more than other types too.
XDragonDoomX wrote: »Bryanonymous wrote: »XDragonDoomX wrote: »Bryanonymous wrote: »Past TES games did have a movement penalty for heavier equipment, but when this was argued for this game, players would always bring up that heavy armor is weak and light armor is OP. Now, what is the trade off for more protection? Well, in general, just the Magic/Stamina/Health passives. I personally think tanks in heavy armor should be slower, and mages in light armor should be more mobile, even if like a cheetah, they only have a short amount of sprint before they run out of steam. Min/maxers might disagree.
That's fine - if light armour users are then 100% vulnerable to arrows, etc.
Are heavy armor users 100% unable to run? What a ridiculous statement.
I said =if=
About that cold and lightning damage:
That steel/Iron was not on your naked body: Plate Armor was a complex fabricated multi-layer Armor with layers of non-metal of cloth and leather. So nothing conductive there.
Am i the only one seeing the irony in demanding realistic interaction between metal armor and lightning shot from one's hands?
About that cold and lightning damage:
That steel/Iron was not on your naked body: Plate Armor was a complex fabricated multi-layer Armor with layers of non-metal of cloth and leather. So nothing conductive there.
Am i the only one seeing the irony in demanding realistic interaction between metal armor and lightning shot from one's hands?
XDragonDoomX wrote: »Bryanonymous wrote: »Past TES games did have a movement penalty for heavier equipment, but when this was argued for this game, players would always bring up that heavy armor is weak and light armor is OP. Now, what is the trade off for more protection? Well, in general, just the Magic/Stamina/Health passives. I personally think tanks in heavy armor should be slower, and mages in light armor should be more mobile, even if like a cheetah, they only have a short amount of sprint before they run out of steam. Min/maxers might disagree.
That's fine - if light armour users are then 100% vulnerable to arrows, etc.
I think any melee attack and it would offer no protection.
It's a game people. Deal with it.
About that cold and lightning damage:
That steel/Iron was not on your naked body: Plate Armor was a complex fabricated multi-layer Armor with layers of non-metal of cloth and leather. So nothing conductive there.
Am i the only one seeing the irony in demanding realistic interaction between metal armor and lightning shot from one's hands?
Yea I realize there are other factors involved. I mean we have the use of magic here but some conformity to an items material type would be nice.
Bryanonymous wrote: »XDragonDoomX wrote: »Bryanonymous wrote: »XDragonDoomX wrote: »Bryanonymous wrote: »Past TES games did have a movement penalty for heavier equipment, but when this was argued for this game, players would always bring up that heavy armor is weak and light armor is OP. Now, what is the trade off for more protection? Well, in general, just the Magic/Stamina/Health passives. I personally think tanks in heavy armor should be slower, and mages in light armor should be more mobile, even if like a cheetah, they only have a short amount of sprint before they run out of steam. Min/maxers might disagree.
That's fine - if light armour users are then 100% vulnerable to arrows, etc.
Are heavy armor users 100% unable to run? What a ridiculous statement.
I said =if=
If what? If heavier armor has a slight movement penalty, then light armor should be 1hk from arrows? How do you think the two are even comparable? Heavy armor already gives you more protection... And what is the trade? The only answer is passives.
I agree, player in full heavy armor should sink in deep water (new restriction after slaughterfish) and this armor should take more damage from rust depending on amount of time a player stepped into water.
It has, comparatively to other armor weights and their passives, or rather those passives are an advantage over heavy armor ones:
- light armor has magicka regeneration, reduced spell cost, spell penetration, spell critical
- medium armor has stamina regeneration, reduced ability cost, weapon critical, increased sprinting speed, decreased cost of roll dodge, decreased sneak cost and detection area
In conclusion there is not an absolute penalty, but a damage and sustain penalty vs. both light and medium armor, and a sneak and speed penalty vs. medium armor only.
Sounds good. In the name of realism, we should also adjust weapon damage and armor rating in such a way that people in light armor will die to a single well-placed hit. We also have to remove the costume slot because wearing a flimsy dress over a suit of heavy plate is entirely absurd. Moreover, bag capacity should be reduced to a dozen or so slots for potions and food rations - for bigger things, like extra suits of armor or whole trebuchets, we need to rent a cart. All of this, combined with removal of infinite mount sprint, will turn the alliance war into a much nicer, slow-paced adventure with an added thrill of death waiting at every corner - tread carefully and scout the terrain before you engage, because a fall from a castle wall might result in badly broken bones and immediate dismissal from active duty. You don't want to weaken your alliance with reckless behavior, do you?
In what world can you 'sneak' in a full suit of heavy armor?
It's heavy, noisy and should be harder to fight in than leather and cloth.
And if you are wearing it mounted it should make your mount pay the penalty too, slower and loses stamina faster.
It should conduct heat, cold and lightning/shock damage onto the wearer more than other types too.